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In a genre that seems to have hit a stagnation point lately, there is a lot of potential for new ideas and innovations. Devs are always looking! In The List today, we take a look at five concepts we think will breathe new life into the MMO space over the next decade. Check it out!
Read more Garrett Fuller's The List: 5 Gaming Concepts for the Future. ![]() Associate Editor: MMORPG.com |
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3/05/12 11:21:50 AM#2
What? FPS on the market now aren't MMO's...That's like calling Counter-Strike an MMO, which is wrong. They just have multiplayer features. They lack the hallmarks of any MMO (persistent world, central hubs for player interaction ect.). The overwhelming majority of shooters are staying in the traditional lobby multiplayer format because it's simple/cheap to develop and it works very well. Sure you have a few games here and there like Dust 514, but the CoD's and BF's will just keep their lobby multiplayer format. |
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3/05/12 11:35:30 AM#3
This article is pointless and uninteresting. Shooters becoming mmorpg's? Yeah right, they're the same as they've always been... multiplayer shooters. Everything else in this article is just stating the obvious: multiplayer games will be on your phone! Yeah and they're all garbage.
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3/05/12 11:37:31 AM#4
Originally posted by mnemic666 If SWTOR can be called a MMO, then I dont see why CS/CoD/BF/etc cant be called MMOs either Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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3/05/12 12:20:36 PM#5
If SWTOR can be called a MMO, then I dont see why CS/CoD/BF/etc cant be called MMOs either
That is the point all the games mentioned are single player games with MMO ELEMENTS thrown in... That and if you accept them being MMO's then that is what they are to you, they are not to me. The Trinity, for all the forum bashing, was a good thing, it meant you needed a team to complete things in the MMO. Cooperation was a good thing then, it was part of the greater community, something lacking today. As for casual games gaining depth, it will still be a casual game, when a game gets too hard today they either eventually add RMT to make it easy or just patch it in a few months to make it accessable by all. |
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3/05/12 12:34:33 PM#6
Originally posted by PyrateLV Well, in all honesty SW:TOR is not an MMO, just a CORPG like the original GW was. I agree with the OP that gaming will evolve in even more platforms and that casual games will start becoming more widespread. Also agree that plenty of old MMORPG elements are repolished and presented in a fresher format. I don't agree that every game wil become an MMO. They may gain an online community, but playing in a persistent world is another thing. Maybe the BF3 and COD will adopt the Planetside 2 design though, who knows. We're still far from that kind of technology though, best so far is 32vs32 on a single persistent map. I also don't agree on the OPs remark on holy trinity. It is hardly an outdated feature, it's just a flavor. It's like saying that factions will disappear now that a factionless game is launching. Or that quests will disappear now that we have dynamic events (which is another form of questing btw). We did have an abundance of holy trinity based MMOs, and that might change. Also the lack of holy trinity is not something new, in fact MMORPGs started without one (UO). |
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3/05/12 12:36:46 PM#7
Amen to that brother! Particulary anything with multiplayer character progression are named mmo these days! |
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3/05/12 12:52:37 PM#8
Originally posted by soulmirror Oh so all the group fun I had in UO and Asheron's Call did not need a team? I beg to differ. Neither of those games had anything close to the holy trinity, that was derived from D&D and EQ. Needing a team to do things in a MMO is not limited to a holy trinity format. You are looking at MMO's in a very narrow way if you think that, basically all the D&D, EQ derived games. Expand your horizons, you just might find things are just as fun using different methods. As to the future, hand held devices will severly limit what you can do on them for the near future, hence any game on them will be primitive compared to what you find on full PC/console MMO's. |
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AG-Vuk
Hard Core Member
Joined: 7/26/04
Fat, drunk and stupid is no way to go through life, son. |
3/05/12 1:11:33 PM#9
Planetside , Halo while I wouldn't categorize them as MMO's they had huge active social communities that one easily see being turned into MMO's . Planetside 2 eventual release may morph into this . Just look at Global Agenda's attempt . It won't be long, the article is correct. |
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3/05/12 1:21:27 PM#10
Good article mmorpg.com. 1st: I agree with the multi-platform development. The power in those small devices is crazy + eg 4G 100mps. Most ppl will have an additional portable device with the potential at least for online games. If the UI or screen is an issue, that's where I'd like to see some innovation in these mmorpgs for mobiles, here. 2nd: I'm wondering how online communities will interact/develop, down the line. One of the problems with mmo games atm is the immigration/emmigration of swathes of players for any one game at launch of new game + leave after a month + repeat. Seems a lot of gamers like a fresh game each month: Quick + finite model? I think that is almost antithetical to mmorpgs being a game that you start off with a longer term intention. There's all the other games for the former imo but if mmorpgs are designed around that idea or fail at it (repeating old gameplay too obviously + timesink?) then could be an area for devs to rethink altogether. No idea how that will resolve/if it is even a tractable consideration either. But it's at the heart of what makes mmorpgs distinguished from other genres becoming mmoified, I guess?
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3/05/12 1:51:51 PM#11
Err.....
Planetside is a mmo, so is its sequel I agree cod, bf3, halo etc.. are not mmos though. |
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3/05/12 1:56:15 PM#12
I agree with #5 but that's about it. Of course, I guess I'm one of the few that actually likes defined roles in a game (even if the Holy Trinity is rather bland). I suspect if MMOs trend towards the way of 1-4, I will be passing on many/most of them. |
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3/05/12 5:43:20 PM#13
WoW will be there for all who love roles... |
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3/05/12 5:54:36 PM#14
5. GW2 is derived from Diablo with comes from Nethack. Old is new agian, is what GW is founded on. 4. I think that the Trinity fills the criteria spelled out by the Bartle Archetypes. To deny the Trinity is to deny the K.E.A.S., and any MMO that does that will fail as an MMO. 3. I personally feel that the F2P market is just that, compleX casual games, and the author failed to recognize the fact. 2. This was written on the wall back in the days of Doom and Warcraft 1. 1. Why travel if you can't play WoW at 30,000 feet? But on a 2 inch screen? Pardon any spelling errors |
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3/05/12 5:57:22 PM#15
Originally posted by Honner And playing WoW is where everyone will be. Enjoy playing GhostTown Online, server population all time high of 1. Please read the KILLERS V. KILLERS section for a better understanding. Pardon any spelling errors |
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3/05/12 6:57:33 PM#16
5. We can only hope.
4. I will believe when I see it. I have yet to se a game do non trinity right. What companies should be going for is expanding the trinity not make everyone the same. Which would fall under 5 as the older games had controllers, buffers, doters and debuffers in attiontion to healers, dps and tanks.
3. We can only hope. Specially as current non casual game are more shallow then puddle in my yard.
2. MMOs are DEFINED by a presistant WORLD not characters. Battlefield was never an MMO, Diablos were never an MMO, GW was not an MMO. Any game with shards or battle maps is NOT an MMO.
1. It will be interesting but I really doubt it will be "amazing" any time more soon, Probably just another quick way for devs to ruin their game by letting everyone get cheap money or loot without anyone's help.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less. |
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3/05/12 7:11:27 PM#17
Let's all be frank, no one truly cares what they call a game as long as it's fun. x-x; MMO's, RPG's, FPS's, MMOG, MMOTBG and etc. |
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3/05/12 7:25:48 PM#18
5. I think we'll see a lot more triple A looking back and bringing some of the better features of pre-WoW era MMOs too. Not only that, but expect to see lots of improvements on these old features that make them even better now that technology allows it. 4. People are still stuck in the old trinity mentality and refuse to change. It's going to take a lot of convincing otherwise. Hopefully GW2 is a step in the right direction. 3. Well, if a casual game gains too much depth it probably can't be called a casual game anymore. If you mean there will be games with more depth across previous casual gaming platforms (like facebook apps, flash/unity games, other browser games, and mobile games) beyond the do your daily clickfests they are currently then we can only hope so. I don't think the market is quite there yet and people are going to keep churning out the clickfests because of companies like Zynga's successes. 2. You are going to see a lot more genres become MMOs. Technology is finally catching up to the point where we can handle a persistent world having many players in an area at once with powerful collision detection. I'm still hoping for the first true Fighting Game MMO and we're seeing a lot more FPSMMOs too. However.... there will always be room for single player and mutliplayer lobby based games. Not everyone wants to play games in a persistent world with other people. Some games are always going to be better in a solo atmosphere or smaller scale multiplayer atmosphere. 1. The main problem here is how tablets and mobile devices are made. There is very little support to turn the iPhone into a gaming platform. Touchscreens are absolutely horrendous control devices for any serious game, and for a mobile phone the alternative is to take up a huge amount of screen real estate (which you can't afford on such a small screen). These games are simply going to continue to fall into the casual realm till we find some way to allow for a more accessible natural control scheme and to compensate for the small screen sizes. Tablets of course are better in this department, but the only way I see mobile devices (that aren't specifically designed for gaming such as the PS Vita and DS) able to be considered serious gaming platforms for non-casual gamers is to find some way to include a better control scheme and still let the device fit into your pocket. Holographic projections maybe? |
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3/05/12 8:08:20 PM#19
I'm not gonna be playing WoW because I want to play something different, but I know a lot of people who still enjoying WoW and they love the trinity and all that stuff, just saying... |
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r3zs1ckn3ss
Apprentice Member
Joined: 10/27/09
Yes I have mental issues. And yes I take meds for it. |
3/05/12 11:40:35 PM#20
If its Online, is Multiplayer, then being on multiple platforms with a Massive amount of people playing makes it an MMO for me. Some games may not be primarily as an MMO, but as long as the element is there then so is the title or sub title at the very least.
New build in progress. |