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so, i've loosely follwed the secret world for 6 months or so. is 2 battlegrounds and 1 persistant warzone enough to entice the pvp crowd into checking this game out? because i dont think it is. i don't want this thread to become a gw2 v tsw battle. so let's take gw2 out of the picture. let's reference swtor, (like that hasnt been done before) swtor has 3 battlegrounds, huttball, alderan, and void spar. they also had/have ilum. was it enough? let's just assume that everyone thought the pvp in swotr was fun, and that the pvp in tsw will be fun. is 2 bg's and one persistant warzone enough?
edit: ffs i've just realised this ended up in the gw2 forum. fml. yes (replying to the other post about this site being cluttered) it is. |
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3/05/12 2:25:32 AM#2
Think you posted in wrong section, your in gw2 general. Deimos |
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ya, i need an assist from the mods. |
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3/05/12 2:33:58 AM#4
Good question actually. Nah, I think they should have added a little more if they were aiming to get PvP fans. It is fine if they just want the PvE players to get a little PvP experience though. But what worries me is that AoCs biggest issue never was the bugs (they got fixed ages ago) but the lack of content and the extremely slow speed FC adds more stuff to it. i worry that TSW share that problem so it is the game in itself that is small, not just the PvP. |
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@666 yeah, after the last press immersion when they told us shambala got dropped as a pvp zone, my heart sank. they seemed to have so many good ideas for pvp. but, for whatever reason they seem to be struggling to implement there thoughts. |
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3/05/12 5:26:54 AM#6
People who are looking to Guild Wars 2 for the PvP, are looking to it for the full package. They're looking forward to being able to PvP in a high-level, balanced environment, from 10mins of creating a new character. They are looking foward for the fast-paced, skill oriented combat and group synergy it envolves. They are anticipating great things from the epic World v World perpetual warfare, between servers. A lot of us (not all) simply aren't looking forward to what The Secret World offers on the PvP front, when compared to GW2. As for SW:TOR... the least said about that game's PvP, the better. |
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3/05/12 5:32:36 AM#7
Despite the 3 faction war, PVP wasn't really a draw to TSW for me. I'm more interested in how the factions interact within the greater PvE context. I'll gladly pass on battlegrounds if we get more interesting faction mechanics instead. |
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3/05/12 5:35:37 AM#8
We'll see when we get to play the game. Same holds true for GW2 as well, I'm sure a lot of people had high hopes for WARhammer after DAoC, so lets reserve our enthusiasm and high praise until we actually see how the three way system is implemented. |
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3/05/12 5:43:06 AM#9
Originally posted by brody71 It was the same with AoC, it might be that FunCom just focus on PvE content. I still wonder where my drunken tavern brawl went... |
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3/05/12 6:57:39 AM#10
No
2 mini games are not going to sustain pvpers. Yeah there's a warzone too, but with a) requiring over a hundred hours of pve play before your allowed to enter, b) no faction lock, which is probably the reason for a, and c) there only being one which means a whole layer of tactics are removed with no choosing where to fight and no randoms to it as it will pretty much always be full. |
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3/05/12 7:04:40 AM#11
It's a shame, if they had say 3 or more warzones (hell drop the minigames to make more warzones). And had a lock so only 1 character was a pvp character. And let you go there much sooner it could be good.
With 3 factions and the picking of builds from a huge skill pool and the gw2 style combat could have been like gw1 meets daoc but with modern graphics and combat. Also with no raids either, what is end game content in tsw? |
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3/05/12 7:44:47 AM#12
Originally posted by Xasapis The difference here is that we have seen how it is implemented and the same cannot be said about WAR. Heck, the Yogscast made 2 fairly in-depth vids on GW2's WvW (vid 1 | vid 2). What we haven't seen is how it handles when the game goes live, once ANet have made the appropriate tweaks (like toning down the doors HP and reducing particle effects).
@ShakyMo: How would one even define End game content, in TSW, when there aren't any levels (no level cap)? |
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3/05/12 7:47:40 AM#13
Originally posted by Master10K No, we haven't. Really. We didn't. Seriously? With SW:TOR so fresh in memory, you still claim that a press report is adequate evidence for you without first hand experience? |
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3/05/12 7:50:54 AM#14
Originally posted by Xasapis We are talking about the "implementation" of it... read my post carefully. |
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3/05/12 7:59:17 AM#15
Look, I want the game to do well, I like entertaining games. But what you are watching, the "implementation" as you say it, is how the developers envision that their system will work. Sometimes it does, others it doesn't. We don't know if people will play it the way it was meant to be played (tm). We don't know if people will game the system.We don't even know if the system is entertaining to begin with. Not before we play it. All you are shown is how they plan it to work. And from the little I read on TSW PvP, they seem to be having the exact same system. Smaller scale, certainly, but same principles and same system. Will it work for that game? I have no idea either. Not before I play it for myself.
The big problem with the press events is that they are hand held to play the game (any game) as the developers designed it to be played. That works fairly well in PvE, but seems to be failing relatively often in PvP. So lets stay cautious.
The biggest mistake GW2 fans are making at this point is that they are playing an idealised version of the game in their heads and they are bound, without a doubt, to get disappointed. The mistake the OP made was to put this TSW related thread on the wrong section of the forums. |
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3/05/12 8:08:03 AM#16
Can anyone point me to a decent amount of information and maybe video about TSW, I'm looking for some decent PVP until GW2 comes out, and I'm extremely straight down the middle on if I wanna waste my time with TERA or TSW until GW2 releases. I'm burnt out on FPS games, specially since everything since BC2/BC2:Vietnam has been garbage. |
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Adalwulff
Elite Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
3/05/12 8:08:59 AM#17
Originally posted by Xasapis
Your just jaded. Look, we like GW2 because it has all the features we want, and Anet has a good reputaion. Its that simple. We will keep our hopes up, because it wont hurt anything to do so. Its obvious your not getting the game you wanted, so you need to ruin it for everyone else, kinda pathetic, and funny...lol |
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3/05/12 8:26:20 AM#18
Master:
When you've done all the pve once |
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3/05/12 8:36:22 AM#19
Originally posted by Adalwulff Uhm, what are you talking about? There was nothing in his post indicating he wants to ruin it for anyone. And it was certainly not pathetic. He got burned with TOR, and now he's more careful. Can't blame him for that. Have a chill pill, maybe? |
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3/05/12 8:49:07 AM#20
i just thought of a funny notion. what if, This is a big what if. Funcom makes a game that lands and holds steady for who they intended their game for (thus making their game successful) Then at the same time GW2 gets hit with the overhype factor (not saying it will) and sadly Flops like a fish on the floor. we would be left with a company with a good reputation, flopping and a company with a bad reputation being successful. This would lead into me, watching the forums to see if the Anet fans torch their game at the stake (as meny claim they will if it flops) or suffer the SWTOR bad game in denial system.
See the thing thats being left out is that PvP in TSW isnt just for the lols. warzones have potential to take or lose territory, this is why they include minigames aswell so you have some PvP that is just for the lols. my opinion is that minigames will be for the build test. War Zones will be where the real PvPers play. cause really who doesn't want to take over the world. Because i can. |
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