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3/02/12 5:40:16 PM#61
Originally posted by SlickShoes Well, I would have just said he shouldn't quit his day job. But since this apparently IS his day job, he's pretty much limited in options. All I know is, whether he likes games or not, he has no talent for making them. -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- |
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3/02/12 7:09:49 PM#62
I understood that this game was sort of a testrun for the MMO they intend to make, Copernicus? Hmm, I'm still kinda in doubt about this one.
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3/02/12 7:28:25 PM#63
I love the art style, but I still haven't finished the game. I do not like the fact that during any random dialogue or a fight scene, I must look through leaves or from behind a rock. (Why does it do that?) I wish this game had come out during the summer because putting this out between Skyrim and Mass Effect 3 wasn't to wise. I mean I have to complete another play through of Mass Effect 2 and I just got done wandering the countryside in Skyrim Life is Short, Read a Book. |
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3/03/12 3:57:33 PM#64
only thing I disliked about KoA was the fact that Todd McFarlane did the artwork... |
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3/04/12 1:02:57 PM#65
Originally posted by smh_alot This is most likely incorrect. It's like saying "there's not enough RTS elements in World of Warcraft, which was based on the Warcraft." It's a game that will be based in the same world, but it will not necessarily be just like this game. One of the points of Reckoning was to build the IP, but they've never said that the MMO will play just like the single player RPG. Maybe it will, but at this point it's too early to be jumping to conclusions. |
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3/04/12 1:04:08 PM#66
Originally posted by omidus He didn't do any of the artwork. He was more of a consulting art-director. He doesn't make 3D models or textures. |
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3/04/12 1:17:08 PM#67
Its a good game, I had fun playing it. It is no Skyrim, but if you dont mind cartoonish feeling everybody should at lest try it. Iam interestied how there mmo Copernicus will prove, being set in same world. |
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3/06/12 1:13:22 AM#68
@haibane I completely agree with you. I might have not made it clear, but what I meant was that I started playing TES games ever since the release of Morrowind, but I have played enough Daggerfall (which came out when I was 2 years old) to know the HUGE difference content wise. I wish it could be like the old days. Skyrim only managed to do the two things you mentioned right, other than that the vanilla game is a pitiful TES at best. |
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3/06/12 3:17:09 AM#69
Personally, I am really enjoying this game. I have stacked up around 60 hours so far, and am likely about to finish the game.
I have noticed it is very, very easy if you do crafting. I mean, as a pure finnese, I have 1900 health/mana, and 2500 armor at level 37. Which granted is three levels before max, but nothing can kill me, and on top of that, I take down major bosses in 5 hits or less WITHOUT reckoning. The crafting, while one of my favorite crafting systems ever, is incredibly overpowered.
However, I have noticed a fair number of people complaining about things that are only apparent in early-mid game. For example, the later variations of enemies not only have some new attacks, but they are faster, and often times, attacking will NOT interrupt them. They won't stagger, or anything. This doesn't make the game all that much harder, but it does make it so you can't just spam left click non-stop.
Then again, at the same time, I also don't see the issues with the questing. Yes, there are some "kill 10 of this" quests. However, they are a bit more interesting to me then in WoW, or similar, maybe because I enjoy the lore and such, I don't know. But they don't feel repetitive to me, in most cases. Not once have I played a quest that I found boring.
Personally, I already have more gametime in Amalur then I do in Skyrim, and I enjoyed both a fair bit. Skyrim got kind of boring, since I bored myself on Oblivion/Morrowind in the past. As a result, Skyrim didn't last me nearly as long as the past two installments. However, Amalur felt pretty fresh, and so I've been enjoying it a deal, despite the lack of difficulty.
On the subject of visuals, I rather liked them. I liked the artistic style, and some areas were very fun to look around in, and such. I also didn't have any problems with the camera/movement, or very few. The only time I had a problem was a minor bug where the camera clipped into the floor slightly, which was fixed by backing up a step or two. But, it didn't seem too fast, and the zoom worked very well, I thought, at least for a semi-automated camera, due to the zoom. |
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3/08/12 4:35:21 PM#70
This --->
"If 38 Studios and Big Huge Games can get solve some of the awkward aspects of Reckoning, and take some of the better aspects into Copernicus the MMO is going to be a sure-fire hit."
That, of course, also depends on whether or not an obsession with Console versions doesn't ruin the PC MMO ...
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3/08/12 8:53:09 PM#71
this game is good lack of titty is kind of a downer, lack of real subclasses also stuff like a shadowdancer ect ctrea, magic is nice but more variety in spells ! please
the game really shines in combat imo and you dont get hopelesslly lost like in some games
ive only got stuck once had to quick travel, thats probably because we cant jump. id agree a bit bright in some areas |
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