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3/03/12 8:54:01 PM#61
I dislike that this thread was made, it generates hate. Course this was "genius" by ANET but why fluant it out there? http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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When you are talking about vertical or lateral progression you are talking about your experience throughout the full lifetime of the game i.e at max level. in GW games the progression is lateral gear sets and skills. The game has lateral progression, which is well discussed. RE Reuse, olderstyle themeparks can only offer meaningful reuse through 'alts' Which is less rpg orientated, you dont get reuse with your avatar you have invested in emotionally, now you are swapping between multiple characters which you are in all probablity less engaged with. More importantly, RE older RPG's the very best RPG has reuse - players replay the entire game because they enjoy it (Planescape, replayed even today for example) Since then rpg's have developed into more sophisticated and complex virtual worlds. And that in a nutshell is what downscaling offers, the opportunity to play older content you enjoyed without having to break from your avatar and level up another alt to get the same experience. rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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3/04/12 2:26:28 AM#63
Originally posted by Bladestrom Ever heard of mentoring on games as old as EQ, VG or CO? Why is GW2 the coming of the new messiah and every concept they talk about like so revolutionary and blah blah, when every single time I am like... "been there, done that, seen it, tried it, same old"?
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Originally posted by RizelStar It is all in the eye of the beholder. rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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3/04/12 2:35:39 AM#65
Originally posted by Bladestrom I don't think you even know what that means. You are using it completely out of context here. |
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3/04/12 2:41:40 AM#66
Omg. 5 years waiting for this game and now i find out im not going to be able to supercrit bunnies when im 80. I feel so let down. That was end game for me...that and supercritting cows. May i supercrit cows, at least? |
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Originally posted by Superduper69 ok, try this, there was no hate in this thread until a few recent posts. Negative people see negativity. rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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Originally posted by gordiflu Yes I have, great wasnt it, and great that a new game has learned from those games. rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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3/04/12 2:54:25 AM#69
Originally posted by BlitzVF just because you can choose the traits and weapons of any role doesn't mean you will be any good at playing that role and thus just because you have many a choice doesn't mean people will all universally choose to do exactly the same thing. People are individuals. Reading the poles you'll find this when asking people what they will be playing and then further asking them what spec, weapon choices they will be playing as any class. More choices does not equal less challenge and there's certainly no limit to challenge in GW2 environment videos thus far. Now if they take away choice like mmo's on rails or mmo's like WoW and those who follow that pattern you DO lose a sense of self because the individual choice of how you'd like to play your character is completely lost. Everyone expects exactly the same thing in those style games, it's time to leave that behind. A community is made by individuals WITH choices, not individuals who all look act and fight the same. |
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3/04/12 3:06:51 AM#70
If the system is great, and maybe easier for the developer? maybe (nha it can't be easier really)?
So ye the scaling is nice in GW2, but yet i just think that system is like having a bulldozer playing with a butterfly, it must be so heavy on the code side and so complicated to tweak and set, yet a bit of game design could have just dealt with that aspect in such a better and more effective manner, and ye more realistic manner too, if that even mean something to people... |
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Originally posted by Requiamer It really depends on how good the developers are. A good code base can be extremely diverse and complex, but can be modelled out into a highly cohesive and decoupled system. Bad systems can be the opposite and are generally bug ridden and hard to evolve. Only time will tell with the beta on that one. rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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3/04/12 3:59:37 AM#72
I always like the old school MMORPGs and the first month of an MMORPGs life + first month of MMORPGs expansions life where everyone is trying to achieve the same thing at the same time and there is more of a sense of community. This isn't a signature, you just think it is. |
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3/04/12 5:02:55 AM#73
Originally posted by BlitzVF It can go either way, though you're right to point out^. Bit of crystal ball, but I have a feeling, we'll see GW2 produce some g8 social interactions with ppl happily frolicking after DEs, exploring and generally/genuinely wanting to play the game with others and none of this stupid: categorization/castigation business, at least not in the open-world DE system; perhaps a little for dungeons, elite des? But that's functional there so efficient and with only 5 required max for dungeons, should be able to find like-minded ppl (server swap too) + multi-guild allegiance. Once you have ppl enjoying game-side and social-side think that is start of a lasting hub esp. for a mainstream game, accessibility more than selection works.
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3/04/12 5:40:17 AM#74
Sounds artificial, i don't like. |
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3/04/12 6:15:27 AM#75
Originally posted by freston You will be able to super crit chickens at least. |
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3/04/12 6:24:14 AM#76
but it can also mean
http://www.urbandictionary.com/define.php?term=hype huh look at that :) |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
3/04/12 6:40:52 AM#77
Levels won't make that much of a difference in the game. In other games a player 5+ levels higher than the mobs can just destroy all the mobs in an area. With the scaling down it will remain somewhat challenging even if you'll be stronger than when you were lower level. The genius of this system is that it will keep zones interesting, even when you outleveled the mobs in it. In other MMO you wouldn't even bother stopping if you were attacked simply because the mobs can't really hurt you and you wouldn't get any xp for kiling them anyway. With the old system you'd just pass through a zone at a certain level, only to never return there with that character. With the scaling there is no reason not to return to an area when there's a DE going on. The problem with the old way of doing things is players burning through content only to reach a boring grind end-game. With the scaling system the whole game is end-game, keeping it a lot more interesting for players. It might lead to a player not feeling like they're not advancing all that much, but the question is if that's a bad thing. What's so great about being able to afk while being pounded on by lower level mobs? If anything it's a big immersion breaker. |
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3/04/12 7:04:27 AM#78
I did not like the scaling system in City of Heroes. They simply took away your powers you earned after a certain level, and crafted enhancement bonuses disappeared if they were too high of a level too. While I understand the reasons for the design of their system, I disagree with the logic. I put the effort into making my character powerful in a fairly complex character development system and I don't want it all simply taken away. Scaling it back would have made a lot more sense than removing my powers and bonuses completely.
I hope Guild Wars 2 does not follow the same path. |
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3/04/12 8:06:05 AM#79
Quoted for Truth
I think that EQ2's mentoring system is well done in that it scales everything back. My toon doesn't lose skills, just a percentage of all values. My toon is still overpowered for the level, but that is kinda fun too. I would like to see this in more MMOs. Hluill, a barbarian rogue, and his Warrior-daughter, Leyek |
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Originally posted by syntax42
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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