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I've never played an MMO but have been insanely excited about GW2... until watching this dungeon walkthrough http://www.youtube.com/watch?v=pG3tEl9FF9s With all the spells and effects going on I couldnt make heads nor tails of what was going on, it seemed that there was just too much going on in a small space. Is this SNAFU for MMOs? Also, the constant information overload of tags etc seem over the top to me. Why not just have them pop up then you are looking at a friendly? In WvW / PvP how are you supposed to ambush people if you are lit up like a christmas tree? Appreciate any insights! |
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3/03/12 5:00:51 PM#2
Pretty sure it was over at gamebreaker's site in an interview with a few of the devs they acknowledged that they needed to adjust this. Lolipops ! |
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3/03/12 5:14:36 PM#3
theyre toning down the effects. but in my opinion, only fire needs serious toning down. the rest are great. also, it's different when you're actually in the fray, compared to watching. |
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3/03/12 5:20:54 PM#4
I guess I'm the only one who actually likes the chaos the crazy spell effects add to combat. "There is as yet insufficient data for a meaningful answer." |
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3/03/12 5:31:50 PM#5
I was concerned about this until I read GW 2 reddit question's on regard to WvWvW how ever the particle effects is universal so toning them down will help...so with that being said no need to worry, or atleast expect the latest particle effects in footage to be so crazy. Also your second question is resolved as well. Now ladies and gents, read below...
Question #42:
Question #4: http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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3/03/12 5:34:45 PM#6
Will there be a way to turn the particle effects down or off without turning down the rest of the graphics? |
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3/03/12 5:34:49 PM#7
I actually miss the days when a spell could be so epic due to its particle effects that it literally scared people away from it.
I just think it needs to be done in a way that tones itself down when other affects are trying to exist in the same general area. In other words, there can't be 6 columns of Epic-Pillar-OfDeathFlame in the same space visually. The Theory of Conservative Conservation of Ignorant Stupidity: |
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I dont think my second question is answered by that :)
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3/03/12 5:51:27 PM#9
Originally posted by sonoggi I agree. Fire is OTT, the rest are fine. I hope there will be an option to tone it down for those who want to, but I do not want them to remove the option to have the level of effects we currently see for those of us who like it. I think most people, after they Learn to Play, will appreciate the level of feedback the game gives them in a very visual fasion. I'd rather play a game that allows me to see most of what I need to know while watching the action, rather than having to stare at the UI while I play. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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3/03/12 5:56:27 PM#10
Originally posted by troopadoopa I'm a bit lost when nothing is done when clicking on them then what. Like say I tab target someone in cover, you won't see them behind cover or anything.
I don't know like when I did PVP last year it was due to highlights, the new target has it where it just a circle under them. It shows in WvWvW the most if you seen when they fought players in the cave.
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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What I'm talking about is shown reasonably well here from 1:10 onwards. http://www.youtube.com/watch?feature=player_embedded&v=YzT84JBHwJQ
When looking down at the opposing team, each player has the red tags hovering above their heads. My concern is twofold: 1. This can create informaion overload / clutter for dubious value 2. It can help you spot enemies at a distance where you otherwise may not have.
I havent seen this cave video you mention, got a link? Cheers |
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3/03/12 6:31:06 PM#12
Originally posted by troopadoopa Oh that lol, I thought you meant if they were hiding behind cover or something or identified. Guess that can be problem for people(can't say many or some).
Oh yea and cheers bro. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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3/03/12 6:46:01 PM#13
Originally posted by Naral pretty much every game generally has this option so don't see why this one wouldn't I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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3/03/12 6:57:48 PM#14
Originally posted by Aerowyn https://www.youtube.com/watch?v=KocXN1xDA8A so yes, and Anet has already said they`ll tone down the effects for large battles. |
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3/03/12 7:01:09 PM#15
Originally posted by Kyuz0o nice find so yea figured it would be in there can't think of any big game like this without some sort of option to reduce amount of spell effects:) I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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3/03/12 7:05:45 PM#16
Originally posted by fiontar This is what I'm hoping for as well. More than likely I will probably use the feature but it would be nice if it was optional to the player to decide whether they want to tone down the effects or not. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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3/03/12 7:12:01 PM#17
Originally posted by Wickedjelly its already there watch video above about halfway through they hit on exactly that option I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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3/03/12 7:17:25 PM#18
Don't know why but I actually love the spell effects and how it's glowy and stuff, but also I think arena net will do it's best to make the most out of it and polish it the best they can before it's out so we should wait for the last beta and then maybe discuss what should be improved. :) "Happiness is not a destination. It is a method of life." ![]() |
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3/03/12 8:40:23 PM#19
You have to play the game to fully comprehend what's going on. Try understanding Starcraft just by watching it and never playing it. Yea, you might get the basics but you won't understand it in depth. The only reason you made this thread is because you don't understand what the spells are in the first place. For that, you have to play the game. |
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