| 107 posts found | |
|---|---|
|
3/03/12 2:19:53 PM#41
Originally posted by Aerowyn I won't hold my breath. Also combat wise unless you fight a BAM or done at least the first dungeon don't even comment on this. Yes it sucks that it doesn't get good until 20 and i'll admit to that. (i think adding at lvl 15 BAM be helpful) But unless you fought a BAM and did at least the first dungeon you won't see the combat shiny. Also pvp too. Originally posted by Snoepie What... Did you even bother to do any research on Tera? The PvE part is the more boring part compare to PvP. This game end game is pretty PvP focused and the PvP is lot more challenging than any other mmorpg out there. And to all the GW2 people, make your own forum not that hard to go make a forum, i'm sure there billion of fansite too you can post on -.- Also i'm not seening this revolution GW2 is said to bring, it feel hella like GW1 which i played but that wasn't a revolution or anything. And its not bad timing. NCSof is pushing GW2 on purpose to collide with Tera, simple as that. |
|
|
3/03/12 2:32:51 PM#42
Originally posted by rexzshadow I have about 30 hours or so gametime played now from the beta weekends. I find it very hard to believe I'm going to hit level 20 and all of a sudden the game will be amazing. The issue with combat is the mechanics of it and how you interact with the game world.. i'd go over it again but you can see my explanation in my post above. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
3/03/12 2:39:43 PM#43
Originally posted by Aerowyn Reading your ealier post i feel like you think of action combat as epic combos, yet you bring up monster hunter which has no combos o.o. Ofc when you fight normal mobs its going to feel like your killing rabbits in monster hunter. The BAM and dungeon bosses are the monster you fight in monster hunter. Can't have all your fights takes 10mins per kill. And ya BAM and dungeon really does make a huge difference in this game. Which is why they shoudl have put in one for lvl 15. |
|
|
3/03/12 2:59:36 PM#44
Originally posted by rexzshadow i brought up monster hunter because TERA combat plays very similar for some of the melee classes. To me true action is more of the blade & soul sytle like a had shown above. Being able to actually interact with npcs with combos, grapples, throws, air launches, ect instead it's your basic activate ability that goes in a linear path, dodge, repeat. Not to mention the in-ability to do stuff like cast on the run makes the combat to me not flow as well. Obviosuly with more abilities it adds more flair and options but the overall functions are the same. Active blocking and dodging is nice of course but in a MMO setting where AI is almost non existent outside dungeon bosses and in TERA's case BAMs as well it doesn't really add that much to the game overall. Also just having some BAMs sprinkled around and a couple dungeons I don't see how this in anyway sets this game apart. All that's left I can see is the political system that I haven't really seen much information about at all for the US release. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
3/03/12 3:06:01 PM#45
Originally posted by Aerowyn Trust me i play BnS and its anything but action combat. You can't attack or use skill unless enemy is with in range, its lock on based, moving out of the way is pointless because if your in attacking range they will hit you. Its like WoW locked in to 3rd person shooter mode with amazing graphics, and a combo system. The part in red is not going ot happen for a very long time, first been the amount of animation going out in a open world mmorpg is insane programing to say the least. not to metion the fact those only works well if you have epic connection and as of now not everyone has top internet. Lag created by this would make the game unplayable by lot of people. It works in vindictus and dragon nest because they are instance base, rendering 5-20 is ok but when you try to do that with few hundred people you got problems. Ok cast while running, unless you mean charge skill (which you can charge while moving as you lvl up) the root in movement is exactly the same as monster hunter. At least Tera has BAM and dungeon boss with nice Ai. I'm sorry do every single little monster in games you play have amazing AI? Thats just not time or financially reasonable. |
|
|
3/03/12 3:13:54 PM#46
I think GW2 and Tera doesn't appeal the same people. And if you found yourself enjoying Tera, I'm glad you find a game you actually enjoy. I just don't see the point of comparing it to another one.
Just play what you enjoy. |
|
|
3/03/12 3:16:01 PM#47
Originally posted by rexzshadow most third person action games are lock based.. I don't see how because there is no lock on it makes it "more" action oriented. Combos and everything else I mentioned make the combat flow better and to me it makes it more enjoyable. Also I never expect good AI in MMOs heck you hardly get decent AI in single player games. My point was people keep saying how amazing the combat is in this game and I just don't see it. It's differn't from normal MMO combat and in many cases better then some of the more basic ones but overall I didn't find it that great , now saying that obviously combat isn't the only thing that makes or breaks a MMO overall. But then again everything else I experience from the game upto 18 was pretty average as well. Graphics were very pretty but actual zones were static and have your basic static quest givers giving you basic kill 10 of this quests as you return and move on to the next static quest giver... I dunno perhaps I expect to much from games these days. But for someone who played lineage 2 for over a year and AION for about 6 months I don't see a point in sinking my time into this one. Aside from a few combat mechanics it all feels to familiar... I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
3/03/12 3:19:08 PM#48
Originally posted by Aerowyn Not really, monster hunter, god eater burst, demon soul, dark soul. top action combat battle games, all very hard all don't have lock on. Combo doesn't mean action combat, it feels more action orinated but doesn't really mean action combat if everyone is locked all and all you do is pressing a sequence of buttons. Thats like playing guitar hero with a fight scene playing in the back ground, or elite beat agent. The combat shings during BAM and dungeons and pvp. Yes it sucks that the game pretty much has none of that until lvl 20, something they need to fix definatly. |
|
|
3/03/12 3:25:30 PM#49
Originally posted by rexzshadow non lock-on doesn't mean action combat either it's just how you look at it.. with lock-on you have more options for moves to be more fluid and connect better with npcs... anyway not going into it more we obviously have differn't views on whats fun for action combat... i do agree early levels really need a steup up in the fun department to want people to get to BAMs because at 18 I really have no desire to even try and get to 20. I actually stopped playing early sunday on last beta weekend because I simply got so bored. Also having only a single starter area is a big problem to me considering even lineage 2 had a differn't starter area for every race I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
3/03/12 3:27:29 PM#50
Another Typical Korean clone, the ONLY good thing about this game is the really cool transportation system. on the Pegasuseses.
Anyone who pays for Korean clone MMOs sincerely needs to raise their standards for what earns their money. |
|
|
3/03/12 3:48:20 PM#51
Aerowyn a good amount of people felt the same way. Hit lvl 20 though and do dungeon 1 or a bam, or better yet pvp. If you have 30 hours in the game already and haven't hit lvl 20+ that is pretty sad. I know you want to test all the classes I'm guessing, but in any game no class is really ready to shine until end game. That is what the current trend in the mmo industry currently is. I know it sucks and I'm not trolling or belittling you in the least. Just hit lvl 20 glyph and try what I've recommended. The game really starts to shine then. |
|
|
3/03/12 4:01:50 PM#52
Originally posted by Drealgrin Your troll post doesn't help anyone -.- do some research before posting. |
|
|
3/03/12 4:19:57 PM#53
Originally posted by hotix i have every class at least 10+ which is why I have no 20+.. my question is besides BAMs and the one dungeon what else is there to do post 20 that makes the game so great? i haven't seen anything that shows much going for it. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
3/03/12 4:30:40 PM#54
The only real problem I have with this game is the lack of class custimization. I haven't read much about the different classes but it doesn't seem like there is much variety between each individual class. For example: every mystic is the same. I understand this would probably be easier to balance pvp, but I like a little variety. |
|
|
3/03/12 4:40:39 PM#55
Originally posted by DiSpLiFF You've got the crystal and glyph system, at end game youll have 12 crystals you can customize and glyphs start at level 20 and you get points to add more until max. |
|
|
NBlitz
Advanced Member
Joined: 2/16/08
"Give a man a mask and he will show you his true face." |
3/03/12 4:48:20 PM#56
Originally posted by Pivotelite People reading on the boards, simply following the game, wouldn't know what the glyph system entails. Here it is, the glyph calculator. So you can tailor your character's skills to your liking. http://www.teraguru.ru/glyphcalc#wr&lang=en
![]() |
|
3/03/12 4:51:02 PM#57
I like the combat in this game, unfortunately the classes just arent really boosting my interest. Each to their own though. The game is certainly beautiful, I am just not getting the same excitement about it that I have regarding Vanguard or GW2 with the classes. |
|
|
3/03/12 4:51:43 PM#58
Originally posted by Lobotomist
What's the release dates for both games? I thought TERA was going to launch "soon" but GW2 seems a bit later release or nay? All we know GW2 might get pushed back once or twice if they discover something unexpected and critical at the bigger betas.
Then again, what's keeping you from playing even if GW2 is released one or two months later, it's not a waste of money if you're enjoying your self that time right? :) |
|
|
3/03/12 4:54:48 PM#59
I'll bet that this will be a blib on the raidar. With TOR still pretty new and GW2 coming right after it I don't see this game making a huge splash. |
|
|
3/03/12 4:58:05 PM#60
Originally posted by Meerkat93 Most people have not been staying with TOR lol...I think that's been pretty evident. GW2 I don't expect to release any earlier than 2-3 months after TERA, even rifts population is increasing atm.
|
|