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3/02/12 4:22:25 AM#21
Originally posted by Adamantine Everybody knows the vast majority of MMOs uses tiered crafting, you may as well have been ranting about themeparks in general. SoE has never ever been abount meaningful pvp neither in EQ, EQ2 or Vanguard. You are confusing them with Mythic. If you mentioned something even remotely tangible I wouldn't even have commented on anything. Notice your post is the only one I commented on Oh and some of the best non raiding items comes from crafting. Again I have to school you |
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3/02/12 4:32:47 AM#22
I followed this game for so long before release, and was able to play it during beta, launch, and more recently.
Watching this game develop was like watching a newborn baby start walking, say it's first words, eventually have its first day of school, then somewhere down the line it starts doing crystal meth and pimping out underage girls. Frickin' heartbreaking.
SoE threw this game in the garbage on purpose, those heartless monsters. |
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3/02/12 1:36:39 PM#23
Originally posted by Daggerjaydo If it was your money that this game was funded with, you would've dumped it a loooong time ago. There comes a time when you've spent too much money and you are getting little to no return, you just have to stop spending more money into it. SOE not only bailed Sigil out and bought Vanguard just so it could even launch, it gave Vanguard more development time when Sigil ran out of money. SOE then spent the 2 years after release staffing the game with developers, coders, programmers, graphic artists, animators, etc.. just to tweak, fix, and finish the game off.
To suggest SOE threw this game in the garbage is turning a blind eye on just how bad of a shape this game was in, and how little players it had from the very beginning and how many left the game during the first year. Again, if it was your money funding this game before and after launch, you would've dumped it a long time ago. Because nobody would be willing to operate at a loss for such a long time, only companies that can do it are like SOE with several games in their lineup that could pickup the tabs. EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2 |
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Adamantine
Advanced Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
Originally posted by Starpower I've been long enough in the internet to know that only people who run out of arguments feel the urge to resort to insults. Thus I thank you for clearing up in the very first sentence that you didnt had anything to say. I didnt bothered to read the rest of your posting.
Originally posted by Mardy If it was MY money I wouldnt have released it too early, bugridden and unfinished, I would have made sure I had enough developers for the project, I would have kept advertising for the game in magazines, and I would thus have made sure I get my money back from the project in the end. And why would SOE shut the game down ? They have very little cost running it, and it still gives them some returns. The only reason SOE shut down SWG was because they had to pay license to Lucas Arts. Otherwise, SWG would still be up and running as well. Also, you didnt get your facts right. SOE got Vanguard cheap, after Microsoft dumped it. It was Microsoft who originally wanted an AAA MMO, then suddenly changed the leadership of the game department, demanded suddenly Vanguard should be finished now, then dumped Vanguard altogether. AFAIK theres no official word on how much SOE payed for Vanguard, but they might have easily gotten their money back even after the way they treated it. Either way they removed a big concurrence of EQ2 in the process, and got another game for their station pass. It was far from a bad deal for them. You however make it sound like SOE would be a charity. Which is quite absurd, dont you think ?
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3/05/12 6:05:30 AM#25
I am still suprised that this game cause so many emotions.
Of course this game was wasted potential - that for sure. Don't know exact history ,but problem was releasing it in state this game was. Don't know if it was Sigil who was forced and decided this or SOE decided ,but it was a mistake. I know 'running out of money, etc' thing ,but for investors it would be better to sell company / part of shares in company BEFORE release - then spent more time BEFORE releasing and overall their return on investiemt would be much better imo.
After so horrid release Vanguard had - this game was doomed in first two-three months after release. It was unavodable. What MAYBE could have save it - it would be turning server off after this 2 months - gettting game back on developing and re-releasing it year later with bugs, exploits fixed and much better support. Of course it is sc-fi :/
Anyway - this game already have 5 years old. Will SOE shut it down or convert to freemium / f2p is still not decided (?), Imo even if they DO convert it - it will be CHEAP conversion , I very much doubt SOE would want to invest massive amount of money into this game again especially that this game for 'good conversion' (if that can be said about converting to f2p) would need big investments considering scale of this game and that it clearly was not developed with microtransations in mind.
Anyway even if it release as freemium in let's say a year -then it will already have 6 years.
I wish all Vanguard ppl have fun with this game no matter what will happen to it - I also played it for short time (bugs, bad performance ,empty servers among other thigns killed it for me) - but I won't try it again. F2P or not. For seamless ,big open world experience I will go for ArcheAge. Until then there is plenty of signle player games + GW2 to amuse me. |
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3/05/12 7:39:13 AM#26
I haven't logged into Vanguard in months but I understand your frustrations with the game. Though it seems many of your frustrations would apply to most MMOs. My biggest pet peeves with the game is the feeling of being trapped: trapped in a grind. Crafting, killing or diplomacy are require thousands of points of experience and reputation and skill and time. Building a house, questing for armor, leveling, all seem like overwhelming tasks to me. Just don't feel like dealing with it. Hit the snooze and roll over for another nap. /rant on And the crafting system gets on my nerves. I love the mini-game itself: action points and all that. The quests and the tasks all make the grind almost bearable. But the products themselves make no sense. Sure, it's awesome gear, but it's NOT tiered. Some tier-one stuff requires the crafter to be in the next tier to craft it AND the adventurer to be in a higher tier as well: a copper two-hander is a level-eleven recipe and only useable by eleventh-level adventurers. And I have spent hours looking for an ultra rare for a weapon upgrade -- Upgrade complete -- Weapon two levels too high for the toon to equip. Very frustrating. And how many times have I crafted some weapon for the first time and it looks like the cartoony bull manure from WoW? Yeah, I really like to know what I am crafting before I start the process. /rant off Hluill, a barbarian rogue, and his Warrior-daughter, Leyek |
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3/05/12 7:43:09 AM#27
Originally posted by Adamantine I'm just calling like i see it. Ignorant ramblings, which is what they are. If you feel that's insulting then it doesn't take much does it. Besides that non insult I gave plenty of examples why every written word you write is a failed example and they are numerious
1. WoW comment regarding soulbound items 2. Tiered crafting 3. Meaninful PvP 4. Crafting being worse than quest items
I mean I can go on |
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