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3/02/12 12:13:59 PM#101
Originally posted by Superduper69 You're assuming that SWTOR will actually grow with time. But I honestly doubt that. Nearly every game that has copied that WoW model has only gone one way in terms of subs since release...and that's down. I just don't see what is going to be different about SWTOR on this frontier. And the server pop data already shows that the servers are MUCH less populated than they were at release. Are you team Azeroth, team Tyria, or team Jacob? |
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3/02/12 12:17:37 PM#102
Originally posted by Phry So you draw comparisons between TOR and EVE, but then discount it when others do? That's not arguing fair. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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3/02/12 12:19:18 PM#103
Originally posted by Creslin321
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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3/02/12 12:19:28 PM#104
Originally posted by Creslin321 true server loads are at a all time high "light" average http://www.torstatus.net/shards/us/trends not to mention coming this year we have several other big MMO's to be released and diablo 3. Right now SWTOR really has no new competition and is still the new flashy game. Last big MMO was Rift which is now a year old. Anyway by the time GW2 is released TSW,TERA, and Diablo 3 should all be out not to mention wow's next expansion.. really with all this stuff coming up I don't think this one has much a chance outside its most loyal fans.
Just wish developers/publishers would get it through their heads because this model of MMO was a cash cow for blizzard doesn't mean it will be for them... I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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3/02/12 12:22:06 PM#105
Originally posted by Aerowyn Anyway by the time GW2 is released TSW,TERA, and Diablo 3 should all be out not to mention wow's next expansion.. really with all this stuff coming up I don't think this one has much a chance outside its most loyal fans. And honestly, how long do you think it will take most people to burn through those game's content? As for your last point, I don't think any MMO really survives unless it has loyal fans; those are the ones who stay with it, no? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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3/02/12 12:22:54 PM#106
Whatever it is, i believe that BW is pinning their hopes on patch 1.2, to at least stabilize the pops.
We will see soon in EA next report at end of March, till than, everything is just speculations on our part... RIP Orc Choppa |
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3/02/12 12:24:28 PM#107
Originally posted by Creslin321 Actually Creslin321, as you have stated before, most games go down for the first six months (about 60% to 75% on average) after release and then level out and stay steady OR slowly increase depending on how fast new content is being released. If that holds with SWTOR then the game should have about 500% to 800K subscribers after six months. Of course that is not even including the possibility of new customers now that the Asian Pacific Servers have opened. "If half of what you tell me is a lie, how can I believe any of it?" |
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3/02/12 12:24:58 PM#108
gotta love the bitter members of mmorpg.com. only reason i have a profile here is to see them complain about every single mmo ever. A realist would look at swtor and say its doing well but an mmorpg.com user will say it is dead. hilarious stuff.
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3/02/12 12:25:54 PM#109
Meh i'm still playing SWTOR and having fun with alts. The game is pretty damn fun leveling up and its the first MMO in 14 years that has given me a sewrious case of altitis. Regardless of what the haters say I love the story of the leveling up process and its the "only" reason why I stick with it.
Now if they can just hurry up and add in standard MMO features and fix endgame we might get a good game but as of now I pretty much just play it as a single player Bioware story-driven RPG. |
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3/02/12 12:26:27 PM#110
Originally posted by grimal very true never said any of those would be a massive success either. But right now SWTOR from everything I have seen is in a pretty decent decline much like all the other themepark clones were after release and it has nothing new its really competing with like I said above.. but soon it's going to run into a lot of new stuff to fight against and I just don't see people going to one of these new games and saying man I miss SWTOR ill go back there.. I just don't see it, for the quality of the game as it is to me I just don't see this game going anywhere.. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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3/02/12 12:27:05 PM#111
Originally posted by daveospice I am still enjoying it at a sow pace when I am bored. Its ok game. Not graet not terrible. As far as PVP its a themepark if you expected good pvp you are kinda juut stupid anyway. But in regards to the title of your post , the only thing that will kill the game for you is the cancel subscription button. But if it makes you feel better to come here and rant about games that sucked balls and the fact that you were stupid and wasted money on something you knew was going to suck balls. Maybe you should just face the facts that you arent to bright and not advertise it so much. Just a thought. |
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3/02/12 12:29:45 PM#112
Originally posted by Aerowynbut soon it's going to run into a lot of new stuff to fight against and I just don't see people going to one of these new games and saying man I miss SWTOR ill go back there.. I just don't see it, for the quality of the game as it is to me I just don't see this game going anywhere.. I for one will be picking up all those titles but will probably be one of those people coming back to TOR. If the expansions can come out in a timely fashion, I expect this game to be around a long time. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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3/02/12 12:31:05 PM#113
Originally posted by 69Cuda
LOL! Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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3/02/12 12:39:05 PM#114
What killed the game was not passive game style, lack of content, or bad graphics. It's much more simpler than that, and anyone could have seen it coming a year ago. As soon as the devs in Bioware started talking about WoW being their inspiration and trying to copy it's features, not even hiding it, anyone able to reason should have seen this failure coming from a parsec away. WoW is full of crap, therefore trying to copy crap will result in even worse crap, since you can never match the original crap in crappiness :D Did I, and many others, not keep talking for months before the premiere to stay away from this game? If you bought it nevertheless, it's your own fault. Took me 5 minutes into the beta to know all my predictions were spot on and even then the game managed to lower them signigficantly. There was so much material released, that you had to know what you're buying. Do some research next time ;) Luckilly GW2 is on the horizon, and that game has a flawless record so far for at least 2 years, unlike no other MMO ever before its release. I suggest you preorder it to get guaranteed enjoyment, but I bet you won't listen anyway :P Live and learn, I guess. My Guild Wars 2 First Beta Weekend "reviewette" : http://www.mmorpg.com/discussion2.cfm/post/4944570/thread/349125#4944570 |
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3/02/12 12:41:13 PM#115
Originally posted by Aerowyn After much thought on this subject (hindsight is 20/20 afterall) I can't really call TOR a WOW clone, the game just has a completely different focus than other themeparks. At it's heart TOR really is a Bioware game, just like any other Bioware game the focus is story, this isn't how WOW, RIFT, LOTRO, etc are. Those games focus on gear grinds, rep grinds, etc... to keep players busy for long periods of time. TOR may have those things, they have grinds for sure, the thing is they didn't focus on game-play enough to make those things worth while for many. Again just like any other Bioware game, they spent far more time developing set pieces and cinematically oriented dialogue screnes. The big kicker I think really is that this works better in a smaller more corridor like game, while TOR's worlds aren't exactly huge, they're still too big for this type of game-play. Which makes the questing for some feel like a chore. If they really cloned WOW I don't think any of this would be the case. just my two cents on the clone topic. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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3/02/12 12:44:48 PM#116
Originally posted by mcburly A realist will know that when roughly about 200mi is being invested in a game, the investors expect not only break even in their investment of 5 years, but also a handsome monthly profit there after. They would expect at least, with the IP and name of the devs to have a few millions of players. Tor needs at least 500k to be profitable, if, like what they say, 800k subs remains by march, than they really have something seriously to worried about. RIP Orc Choppa |
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3/02/12 12:45:20 PM#117
Originally posted by Distopia agree with this in a way.. although to me how the game feels is exactly like you say a bioware game but only from 1-49 but at 50 it becomes a themepark clone and as a clone its very lackluster one at best.. problem is in the big sceme of things 1-49 isn't what keeps people around for long periods of time and when you create a game like they did in levels 1-49 I don't see how in any way they could flesh out endgame using the carrot on a stick model and keep people around for very long. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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3/02/12 12:51:12 PM#118
Originally posted by daveospice
THAT is way more gross than anything SWTOR ever did to you or ever COULD do to you. President of The Marvelously Meowhead Fan Club |
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3/02/12 12:52:55 PM#119
Originally posted by just1opinion I disagree...you clearly don't know what the Huttball is made out of... Are you team Azeroth, team Tyria, or team Jacob? |
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3/02/12 1:15:46 PM#120
Originally posted by Creslin321
/shiver President of The Marvelously Meowhead Fan Club |
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