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In a year when BlizzCon is canceled, and games pushed back, the editors of RTSGuru.com speculate why Blizzard let 600 people go yesterday, including around 60 developers. Check it out!
Associate Editor: MMORPG.com |
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3/01/12 1:04:04 PM#2
40 billion last year? $40,000,000,000 Layoffs should always be a last resort. Moreover, most of the workers that were layed off were low-cost "tech support". Imagine 600 people at $14 per hour. Before taxes, each employee would probably average around 2240 per month (before taxes). It would cost Blizzard between 16-17 million per year to keep those workers. That is nothing when we are talking BILLIONS in profit. What a shame. Trash company. This tells me that they are not confident in their future games, e.g., Diablo 3, Titan, future of WoW, etc. |
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3/01/12 1:28:25 PM#3
$40,000,000,000, yes. However, that is revenue. What did we learn in the school of common sense? Profit < Revenue. Or, to read it differently, Revenue > Profit. Blizzard made $40,000,000,000 in revenue, NOT profit. Layoffs happen. They suck. C'est la vie. By the pricking of my thumbs, something wicked this way comes. |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
3/01/12 1:39:16 PM#4
Originally posted by JPaterson84 Blizzard still makes a ridiculous amount of profit, regardless of the current slump. 600 people lost their jobs so that profit could be "maximized" for shareholders, which results in bigger bonuses for upper management. So sure the stock price might go up a bit more, and the execs make off with a fatter bonus check at the end of the year... meanwhile 600 people are left trying to find another way to pay their bills. |
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3/01/12 1:55:55 PM#5
Why pay those 600 people, if those people do not have much to do, and struggle to accomplish things at work, when you can delegate other people to cover the work? The article touched on that as well, calling those people "dead weight". If you had a business where you were paying three people $1,000 a week to do the same job, but two of those people far outperform the third with no added stress or hassle, would you keep that third person, who isn't contributing near as much, or would you be writing a layoff letter? Blizzard is a business, bottom line. You know what else is at the bottom? Dollar. You've got to keep your investors and shareholders happy. As Gordon Gekko once said, greed is the essence of the evolutionary spirit. By the pricking of my thumbs, something wicked this way comes. |
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3/01/12 2:05:42 PM#6
They made $4.755 Billion in revenue... Source: http://investor.activision.com/secfiling.cfm?filingID=1047469-12-1775&CIK=718877 Edit: Comment Removed - The correction has been made. |
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3/01/12 2:06:40 PM#7
Thank you for that link, htiger23. Had I felt bad for the people to begin with, that link would've made me feel less bad. By the pricking of my thumbs, something wicked this way comes. |
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3/01/12 2:08:21 PM#8
welcome to the industry So What Now? |
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3/01/12 4:10:11 PM#9
This is pretty common issue here in Europe. Why have two employees when u can manage one of them do the job for both. This is the future.
Music is the science of manipulating people trough sound. |
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3/01/12 4:31:21 PM#10
In 2011, they had net income (profits) of $1b, which is fantastic considering their revenues. However, there might be very good reasons why the let those people go. The current state of global economy is one of those. Companies must considering viablility in a long-term. "The person who experiences greatness must have a feeling for the myth he is in." |
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3/01/12 4:44:45 PM#11
Thanks for pointing out the typo in the revenue figure. It's corrected now. |
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3/01/12 7:03:02 PM#12
Investors like layoffs. Fact of business #1. Besides, it could just be trimming the fat. I don't believe this is anything but good business management. It's a shame for the people of course.
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3/01/12 7:44:53 PM#13
>.> oh please they are moving customer support to either india or china its not like its surprising or anything |
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3/01/12 9:11:48 PM#14
I hear you and understand the difference. However, the ultimate point is that they didn't have to do what they did. Not even close. |
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3/02/12 1:25:09 AM#15
it amazes me the number of non-corporate poorly paid people who get on these forums and back up a company that is not only known for extreme greed but a company that didn't have to fire those employees at ALL at this point and did so anyways. Are people that dumb to think that adding unnecessary unemployed people to the already staggering millions isn't helping anyone especially in a company like this that can actually afford more employees?! |
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3/02/12 2:47:33 AM#16
This is corporatism and Activision-Blizzard, along with EA, are the prime examples of it in the gaming industry. Yes, it sucks and yes, there should be a better way, but that's just how corporations work. We're not "backing them up". It's just a brutal fact that if they don't need those employees, they will lay them off. No one will keep an employee they don't need, even if they could afford it.
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3/02/12 4:46:20 AM#17
C'est la capitalism. |
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3/02/12 4:48:59 AM#18
Maybe better solution would be lay off ceo's or other leading staff, that are unable to make more profit, that take disastrous decisions, that fail to provide new opportunities, ....etc. |
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3/02/12 6:06:00 AM#19
Originally posted by Ceridith This! it is always about the execs making more money, the little guys always take it in the ear. |
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3/02/12 6:30:22 AM#20
I think that a lot depends on how they handle it. If they're seeking people to take volunary redundancy, and they give a decent package, it may not be the worst thing in the world. I know they're letting 200 go in Cork, for example, but Ireland has BioWare and Zenimax, who are probably both looking for experienced MMO support staff. There are options, at least for their Irish staff. I hate to see anyone lose their job, but I'd hope that many of those let go can find something else, and quickly, and that they're given a decent financial cushion while they do so. Blizzard know that there's no way to spin this so it looks good, but they can at least do something right and push some of that revenue into the pockets of those they're making redundant. 600 people is an awful lot of 'dead weight', and I cringe to see people referred to like that. That might be the corporate view, but it's sad to see people who spend their days working in support of gamers referred to with a phrase like that on a site that's all about games... |
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