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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Bioware acknowledges Ilum was a mistake, starts to phase out planet completely.

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176 posts found
  dubyahite

Novice Member

Joined: 1/17/11
Posts: 2506

2/29/12 3:25:02 PM#161
Originally posted by starwarsnut

The problem is ilum has been and continues to be very poorly designed. There was very little incentive in beta and they didnt listen in beta about ilum either. For instance 1.1 patch what happened there was happening all the time in beta i remember posting and complaining about reps/imps able to destroy the base cannon and sit in the opposing sides base that was 6 months ago. So here comes live and the valor for kills and i didnt go out there b/c i knew ahead of time that was gonna happen and i told others not to go and they couldnt believe what i was telling them was true. Bioware devs are nice guys they really are ive met them there just very slow to catch onto things for some reason it seems to be reactions then action not action first and no reactions. Ilum objectives are crap you cant even capture the bases at all. The only thing you can do is shoot 2 missles at the outside and get a flying parade saying you took the outside of the base?

Im going to be on youtube at comic con about swtor b/c im going to really hammer about open world pvp and ilum lol i hope gabes there b/c i want to ask him about his 100vs100 ilum advertisement and his objective based pvp that simply does not exist.

Ilum is instanced to hell now and you spend the majority of your time shuttling to go where the action is and when you do go most of the time you cant its full and you have to sit there and wait for the instance to not be red (i.e someone leaves it so you can go)

The real issue about open world pvp and ilum is that the republic side isnt appealing enough to balance things out. So there putting all the focus on warzones and same faction pvp crap. They cant solve open world pvp with same faction pvp. There gonna have to man up and put wookies/alien races to the rep side. Not having wookies was a huge mess up and pvp is paying for that now.

I honestly believe for now anyways thier trying to phase out open world pvp. I dont see any postivie changes made to ilum oh wait the guns dont shoot now lol oops my bad sigh.

Guild wars 2 as much as im not into it i think is going to destroy this game pvp wise. Im hoping the suposed "best pvp team" as james ohlen says can pull a rabbit out of there hat and compete with gw2 daoc/better looking open world pvp but i dont see that happening atm anyways. I hope theyll fix it but im not sure all the focus is on warzones

 

 

You sir, are not telling the truth. Ilum wasn't even in the beta six months ago. It was added very late in the beta process. When they first added it there were no bases or objectives. It was just a zone. Then they slowly added stuff in. Beyond that, noone went there in beta until they got all the bases in the game. Noone was complaining about lack of incentive for Ilum durum the beta because it was never really fully implemented.

You can make up all the BS you want, none of it is true.

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  SQTO

Novice Member

Joined: 11/20/11
Posts: 147

2/29/12 3:44:27 PM#162
Originally posted by Creslin321
 

 I agree with everything you say except for the highlighted.

I blame the horrible design choices on Bioware...you know, the people that designed the game.  Game design isn't a democracy.  It's not like a bunch of people casted a vote to make Ilum bad.  Whatever factors influenced them to the PvP design that they settled on are immaterial.  The point is that THEY decided to design it that way, as such THEY solely are at fault for any poor design decisions.

Yea I agree with you and I should have worded that better because it is biowares fault entirely for listening to this small minority when it comes to world design for pvp.
 
 It is disappointing that world pvp never had a chance  because of world design when I remembering reading bioware stating that it would be a viable option to warzones.  Leveling up on a pvp server felt like I was on a pve server and I know on every forum people always point out that “ this is a pve game” but some simple design choices could have catered to both crowds.
  Coltaine00

Novice Member

Joined: 2/27/12
Posts: 50

2/29/12 6:31:34 PM#163

I'm going to go into Ilum in my next blog post, but putting 100 people in a single, confined area and make objectives almost totally useless - complete lunacy.

There is no incentive to NOT ZERG on Ilum - and every incentive to stick together.  You don't need to defend objectives at all or spread out your forces to defend. 

How the PvP development devs did not see this is beyond me.  Put people in a tiny meat grinder where the only real objective is to kill as many people as possible... and they will zerg - numbers on numbers. 

Silly concept just magnified with faction imbalances.

  Olgark

Advanced Member

Joined: 5/20/10
Posts: 217

3/01/12 11:34:20 AM#164

Warzones and battlegrounds are boring as hell. I refuse to run them. I much prefer open world pvp where your actions have a consequence.

Can't wait for Tera or TSW to be released I want to see their own versions of world pvp and see how the system will work. If its going to be a bit like Eve Online but with a fantasy setting that for me would be awesome.

  starwarsnut

Novice Member

Joined: 6/15/11
Posts: 210

3/01/12 5:41:33 PM#165
Originally posted by dubyahite
Originally posted by starwarsnut

The problem is ilum has been and continues to be very poorly designed. There was very little incentive in beta and they didnt listen in beta about ilum either. For instance 1.1 patch what happened there was happening all the time in beta i remember posting and complaining about reps/imps able to destroy the base cannon and sit in the opposing sides base that was 6 months ago. So here comes live and the valor for kills and i didnt go out there b/c i knew ahead of time that was gonna happen and i told others not to go and they couldnt believe what i was telling them was true. Bioware devs are nice guys they really are ive met them there just very slow to catch onto things for some reason it seems to be reactions then action not action first and no reactions. Ilum objectives are crap you cant even capture the bases at all. The only thing you can do is shoot 2 missles at the outside and get a flying parade saying you took the outside of the base?

Im going to be on youtube at comic con about swtor b/c im going to really hammer about open world pvp and ilum lol i hope gabes there b/c i want to ask him about his 100vs100 ilum advertisement and his objective based pvp that simply does not exist.

Ilum is instanced to hell now and you spend the majority of your time shuttling to go where the action is and when you do go most of the time you cant its full and you have to sit there and wait for the instance to not be red (i.e someone leaves it so you can go)

The real issue about open world pvp and ilum is that the republic side isnt appealing enough to balance things out. So there putting all the focus on warzones and same faction pvp crap. They cant solve open world pvp with same faction pvp. There gonna have to man up and put wookies/alien races to the rep side. Not having wookies was a huge mess up and pvp is paying for that now.

I honestly believe for now anyways thier trying to phase out open world pvp. I dont see any postivie changes made to ilum oh wait the guns dont shoot now lol oops my bad sigh.

Guild wars 2 as much as im not into it i think is going to destroy this game pvp wise. Im hoping the suposed "best pvp team" as james ohlen says can pull a rabbit out of there hat and compete with gw2 daoc/better looking open world pvp but i dont see that happening atm anyways. I hope theyll fix it but im not sure all the focus is on warzones

 

 

You sir, are not telling the truth. Ilum wasn't even in the beta six months ago. It was added very late in the beta process. When they first added it there were no bases or objectives. It was just a zone. Then they slowly added stuff in. Beyond that, noone went there in beta until they got all the bases in the game. Noone was complaining about lack of incentive for Ilum durum the beta because it was never really fully implemented.

You can make up all the BS you want, none of it is true.

 uh yes it was i was there before ilum i was there when it was put in and i complained about the cannons then. People were in there in beta here you go http://youtu.be/dPCDS4GDXgc  http://youtu.be/Ylrka-Jf0Fc there you go bud theres me in ilum in beta.

The only thing in ilum that wasnt put in until live was the valor for kills i could be wrong though but i dont remember getting valor in ilum then anyways.

I complained about the turrets being able to be destroyed inside the bases most of the pvp complaining in beta was about the grappling and pulling people out of the bases lol

So if anyones not telling the truth dude its you. And if anyone is bs'ing its not me id say. I look fwd to your proof of me lying lol.

Heres gabe saying the 100vs100 comment as well http://www.youtube.com/watch?v=VTgbKxnHIdw

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

3/01/12 6:11:29 PM#166
Originally posted by starwarsnut
Originally posted by dubyahite
Originally posted by starwarsnut

The problem is ilum has been and continues to be very poorly designed. There was very little incentive in beta and they didnt listen in beta about ilum either. For instance 1.1 patch what happened there was happening all the time in beta i remember posting and complaining about reps/imps able to destroy the base cannon and sit in the opposing sides base that was 6 months ago. So here comes live and the valor for kills and i didnt go out there b/c i knew ahead of time that was gonna happen and i told others not to go and they couldnt believe what i was telling them was true. Bioware devs are nice guys they really are ive met them there just very slow to catch onto things for some reason it seems to be reactions then action not action first and no reactions. Ilum objectives are crap you cant even capture the bases at all. The only thing you can do is shoot 2 missles at the outside and get a flying parade saying you took the outside of the base?

Im going to be on youtube at comic con about swtor b/c im going to really hammer about open world pvp and ilum lol i hope gabes there b/c i want to ask him about his 100vs100 ilum advertisement and his objective based pvp that simply does not exist.

Ilum is instanced to hell now and you spend the majority of your time shuttling to go where the action is and when you do go most of the time you cant its full and you have to sit there and wait for the instance to not be red (i.e someone leaves it so you can go)

The real issue about open world pvp and ilum is that the republic side isnt appealing enough to balance things out. So there putting all the focus on warzones and same faction pvp crap. They cant solve open world pvp with same faction pvp. There gonna have to man up and put wookies/alien races to the rep side. Not having wookies was a huge mess up and pvp is paying for that now.

I honestly believe for now anyways thier trying to phase out open world pvp. I dont see any postivie changes made to ilum oh wait the guns dont shoot now lol oops my bad sigh.

Guild wars 2 as much as im not into it i think is going to destroy this game pvp wise. Im hoping the suposed "best pvp team" as james ohlen says can pull a rabbit out of there hat and compete with gw2 daoc/better looking open world pvp but i dont see that happening atm anyways. I hope theyll fix it but im not sure all the focus is on warzones

 

 

You sir, are not telling the truth. Ilum wasn't even in the beta six months ago. It was added very late in the beta process. When they first added it there were no bases or objectives. It was just a zone. Then they slowly added stuff in. Beyond that, noone went there in beta until they got all the bases in the game. Noone was complaining about lack of incentive for Ilum durum the beta because it was never really fully implemented.

You can make up all the BS you want, none of it is true.

 uh yes it was i was there before ilum i was there when it was put in and i complained about the cannons then. People were in there in beta here you go http://youtu.be/dPCDS4GDXgc  http://youtu.be/Ylrka-Jf0Fc there you go bud theres me in ilum in beta.

The only thing in ilum that wasnt put in until live was the valor for kills i could be wrong though but i dont remember getting valor in ilum then anyways.

I complained about the turrets being able to be destroyed inside the bases most of the pvp complaining in beta was about the grappling and pulling people out of the bases lol

So if anyones not telling the truth dude its you. And if anyone is bs'ing its not me id say. I look fwd to your proof of me lying lol.

Heres gabe saying the 100vs100 comment as well http://www.youtube.com/watch?v=VTgbKxnHIdw

second video was posted in august and shows clips of the zone so obviously it was in testing then.. how much testing I dunno but either way it doesn't excuse what has happened to illum. Also like the nice high-res textures shown in the illum footage as well.  I also like his comments on 200vs100.. anyway just another video showing dev's didn't live up to what they said they were hoping to achieve in beta although so many people here say they gave us "exactly" what they have been promising.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2598

We all breathe and we all die.

3/01/12 6:38:36 PM#167
Originally posted by starwarsnut
Originally posted by dubyahite
Originally posted by starwarsnut

The problem is ilum has been and continues to be very poorly designed. There was very little incentive in beta and they didnt listen in beta about ilum either. For instance 1.1 patch what happened there was happening all the time in beta i remember posting and complaining about reps/imps able to destroy the base cannon and sit in the opposing sides base that was 6 months ago. So here comes live and the valor for kills and i didnt go out there b/c i knew ahead of time that was gonna happen and i told others not to go and they couldnt believe what i was telling them was true. Bioware devs are nice guys they really are ive met them there just very slow to catch onto things for some reason it seems to be reactions then action not action first and no reactions. Ilum objectives are crap you cant even capture the bases at all. The only thing you can do is shoot 2 missles at the outside and get a flying parade saying you took the outside of the base?

Im going to be on youtube at comic con about swtor b/c im going to really hammer about open world pvp and ilum lol i hope gabes there b/c i want to ask him about his 100vs100 ilum advertisement and his objective based pvp that simply does not exist.

Ilum is instanced to hell now and you spend the majority of your time shuttling to go where the action is and when you do go most of the time you cant its full and you have to sit there and wait for the instance to not be red (i.e someone leaves it so you can go)

The real issue about open world pvp and ilum is that the republic side isnt appealing enough to balance things out. So there putting all the focus on warzones and same faction pvp crap. They cant solve open world pvp with same faction pvp. There gonna have to man up and put wookies/alien races to the rep side. Not having wookies was a huge mess up and pvp is paying for that now.

I honestly believe for now anyways thier trying to phase out open world pvp. I dont see any postivie changes made to ilum oh wait the guns dont shoot now lol oops my bad sigh.

Guild wars 2 as much as im not into it i think is going to destroy this game pvp wise. Im hoping the suposed "best pvp team" as james ohlen says can pull a rabbit out of there hat and compete with gw2 daoc/better looking open world pvp but i dont see that happening atm anyways. I hope theyll fix it but im not sure all the focus is on warzones

 

 

You sir, are not telling the truth. Ilum wasn't even in the beta six months ago. It was added very late in the beta process. When they first added it there were no bases or objectives. It was just a zone. Then they slowly added stuff in. Beyond that, noone went there in beta until they got all the bases in the game. Noone was complaining about lack of incentive for Ilum durum the beta because it was never really fully implemented.

You can make up all the BS you want, none of it is true.

 uh yes it was i was there before ilum i was there when it was put in and i complained about the cannons then. People were in there in beta here you go http://youtu.be/dPCDS4GDXgc  http://youtu.be/Ylrka-Jf0Fc there you go bud theres me in ilum in beta.

The only thing in ilum that wasnt put in until live was the valor for kills i could be wrong though but i dont remember getting valor in ilum then anyways.

I complained about the turrets being able to be destroyed inside the bases most of the pvp complaining in beta was about the grappling and pulling people out of the bases lol

So if anyones not telling the truth dude its you. And if anyone is bs'ing its not me id say. I look fwd to your proof of me lying lol.

Heres gabe saying the 100vs100 comment as well http://www.youtube.com/watch?v=VTgbKxnHIdw

oooo...

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  dubyahite

Novice Member

Joined: 1/17/11
Posts: 2506

3/02/12 12:51:29 AM#168
Originally posted by starwarsnut
Originally posted by dubyahite
Originally posted by starwarsnut

The problem is ilum has been and continues to be very poorly designed. There was very little incentive in beta and they didnt listen in beta about ilum either. For instance 1.1 patch what happened there was happening all the time in beta i remember posting and complaining about reps/imps able to destroy the base cannon and sit in the opposing sides base that was 6 months ago. So here comes live and the valor for kills and i didnt go out there b/c i knew ahead of time that was gonna happen and i told others not to go and they couldnt believe what i was telling them was true. Bioware devs are nice guys they really are ive met them there just very slow to catch onto things for some reason it seems to be reactions then action not action first and no reactions. Ilum objectives are crap you cant even capture the bases at all. The only thing you can do is shoot 2 missles at the outside and get a flying parade saying you took the outside of the base?

Im going to be on youtube at comic con about swtor b/c im going to really hammer about open world pvp and ilum lol i hope gabes there b/c i want to ask him about his 100vs100 ilum advertisement and his objective based pvp that simply does not exist.

Ilum is instanced to hell now and you spend the majority of your time shuttling to go where the action is and when you do go most of the time you cant its full and you have to sit there and wait for the instance to not be red (i.e someone leaves it so you can go)

The real issue about open world pvp and ilum is that the republic side isnt appealing enough to balance things out. So there putting all the focus on warzones and same faction pvp crap. They cant solve open world pvp with same faction pvp. There gonna have to man up and put wookies/alien races to the rep side. Not having wookies was a huge mess up and pvp is paying for that now.

I honestly believe for now anyways thier trying to phase out open world pvp. I dont see any postivie changes made to ilum oh wait the guns dont shoot now lol oops my bad sigh.

Guild wars 2 as much as im not into it i think is going to destroy this game pvp wise. Im hoping the suposed "best pvp team" as james ohlen says can pull a rabbit out of there hat and compete with gw2 daoc/better looking open world pvp but i dont see that happening atm anyways. I hope theyll fix it but im not sure all the focus is on warzones

 

 

You sir, are not telling the truth. Ilum wasn't even in the beta six months ago. It was added very late in the beta process. When they first added it there were no bases or objectives. It was just a zone. Then they slowly added stuff in. Beyond that, noone went there in beta until they got all the bases in the game. Noone was complaining about lack of incentive for Ilum durum the beta because it was never really fully implemented.

You can make up all the BS you want, none of it is true.

 uh yes it was i was there before ilum i was there when it was put in and i complained about the cannons then. People were in there in beta here you go http://youtu.be/dPCDS4GDXgc  http://youtu.be/Ylrka-Jf0Fc there you go bud theres me in ilum in beta.

The only thing in ilum that wasnt put in until live was the valor for kills i could be wrong though but i dont remember getting valor in ilum then anyways.

I complained about the turrets being able to be destroyed inside the bases most of the pvp complaining in beta was about the grappling and pulling people out of the bases lol

So if anyones not telling the truth dude its you. And if anyone is bs'ing its not me id say. I look fwd to your proof of me lying lol.

Heres gabe saying the 100vs100 comment as well http://www.youtube.com/watch?v=VTgbKxnHIdw

Sooo... both videos of you in Ilum were uploaded on Dec 6th.  

 

Dec 6th does not equal six months ago.

 

The last video was the very first time they ever even anounced Ilum.  It was not in beta at the time.  

 

Again, Ilum was NOT in beta six months ago.  Like I said, it was added late in the beta process.  

 

NIce try. 

Shadow's Hand Guild
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  dubyahite

Novice Member

Joined: 1/17/11
Posts: 2506

3/02/12 12:53:14 AM#169
Originally posted by RizelStar
Originally posted by starwarsnut
Originally posted by dubyahite
Originally posted by starwarsnut

The problem is ilum has been and continues to be very poorly designed. There was very little incentive in beta and they didnt listen in beta about ilum either. For instance 1.1 patch what happened there was happening all the time in beta i remember posting and complaining about reps/imps able to destroy the base cannon and sit in the opposing sides base that was 6 months ago. So here comes live and the valor for kills and i didnt go out there b/c i knew ahead of time that was gonna happen and i told others not to go and they couldnt believe what i was telling them was true. Bioware devs are nice guys they really are ive met them there just very slow to catch onto things for some reason it seems to be reactions then action not action first and no reactions. Ilum objectives are crap you cant even capture the bases at all. The only thing you can do is shoot 2 missles at the outside and get a flying parade saying you took the outside of the base?

Im going to be on youtube at comic con about swtor b/c im going to really hammer about open world pvp and ilum lol i hope gabes there b/c i want to ask him about his 100vs100 ilum advertisement and his objective based pvp that simply does not exist.

Ilum is instanced to hell now and you spend the majority of your time shuttling to go where the action is and when you do go most of the time you cant its full and you have to sit there and wait for the instance to not be red (i.e someone leaves it so you can go)

The real issue about open world pvp and ilum is that the republic side isnt appealing enough to balance things out. So there putting all the focus on warzones and same faction pvp crap. They cant solve open world pvp with same faction pvp. There gonna have to man up and put wookies/alien races to the rep side. Not having wookies was a huge mess up and pvp is paying for that now.

I honestly believe for now anyways thier trying to phase out open world pvp. I dont see any postivie changes made to ilum oh wait the guns dont shoot now lol oops my bad sigh.

Guild wars 2 as much as im not into it i think is going to destroy this game pvp wise. Im hoping the suposed "best pvp team" as james ohlen says can pull a rabbit out of there hat and compete with gw2 daoc/better looking open world pvp but i dont see that happening atm anyways. I hope theyll fix it but im not sure all the focus is on warzones

 

 

You sir, are not telling the truth. Ilum wasn't even in the beta six months ago. It was added very late in the beta process. When they first added it there were no bases or objectives. It was just a zone. Then they slowly added stuff in. Beyond that, noone went there in beta until they got all the bases in the game. Noone was complaining about lack of incentive for Ilum durum the beta because it was never really fully implemented.

You can make up all the BS you want, none of it is true.

 uh yes it was i was there before ilum i was there when it was put in and i complained about the cannons then. People were in there in beta here you go http://youtu.be/dPCDS4GDXgc  http://youtu.be/Ylrka-Jf0Fc there you go bud theres me in ilum in beta.

The only thing in ilum that wasnt put in until live was the valor for kills i could be wrong though but i dont remember getting valor in ilum then anyways.

I complained about the turrets being able to be destroyed inside the bases most of the pvp complaining in beta was about the grappling and pulling people out of the bases lol

So if anyones not telling the truth dude its you. And if anyone is bs'ing its not me id say. I look fwd to your proof of me lying lol.

Heres gabe saying the 100vs100 comment as well http://www.youtube.com/watch?v=VTgbKxnHIdw

oooo...

Don't worry. He's still not telling the truth.  Dec 6th is not six months ago. 

Shadow's Hand Guild
Open recruitment for

The Secret World - Dragons

Planetside 2 - Terran Republic

Tera - Dragonfall Server

http://www.shadowshand.com

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

3/02/12 5:55:16 AM#170
Originally posted by dubyahite
Originally posted by RizelStar
Originally posted by starwarsnut
Originally posted by dubyahite
Originally posted by starwarsnut

The problem is ilum has been and continues to be very poorly designed. There was very little incentive in beta and they didnt listen in beta about ilum either. For instance 1.1 patch what happened there was happening all the time in beta i remember posting and complaining about reps/imps able to destroy the base cannon and sit in the opposing sides base that was 6 months ago. So here comes live and the valor for kills and i didnt go out there b/c i knew ahead of time that was gonna happen and i told others not to go and they couldnt believe what i was telling them was true. Bioware devs are nice guys they really are ive met them there just very slow to catch onto things for some reason it seems to be reactions then action not action first and no reactions. Ilum objectives are crap you cant even capture the bases at all. The only thing you can do is shoot 2 missles at the outside and get a flying parade saying you took the outside of the base?

Im going to be on youtube at comic con about swtor b/c im going to really hammer about open world pvp and ilum lol i hope gabes there b/c i want to ask him about his 100vs100 ilum advertisement and his objective based pvp that simply does not exist.

Ilum is instanced to hell now and you spend the majority of your time shuttling to go where the action is and when you do go most of the time you cant its full and you have to sit there and wait for the instance to not be red (i.e someone leaves it so you can go)

The real issue about open world pvp and ilum is that the republic side isnt appealing enough to balance things out. So there putting all the focus on warzones and same faction pvp crap. They cant solve open world pvp with same faction pvp. There gonna have to man up and put wookies/alien races to the rep side. Not having wookies was a huge mess up and pvp is paying for that now.

I honestly believe for now anyways thier trying to phase out open world pvp. I dont see any postivie changes made to ilum oh wait the guns dont shoot now lol oops my bad sigh.

Guild wars 2 as much as im not into it i think is going to destroy this game pvp wise. Im hoping the suposed "best pvp team" as james ohlen says can pull a rabbit out of there hat and compete with gw2 daoc/better looking open world pvp but i dont see that happening atm anyways. I hope theyll fix it but im not sure all the focus is on warzones

 

 

You sir, are not telling the truth. Ilum wasn't even in the beta six months ago. It was added very late in the beta process. When they first added it there were no bases or objectives. It was just a zone. Then they slowly added stuff in. Beyond that, noone went there in beta until they got all the bases in the game. Noone was complaining about lack of incentive for Ilum durum the beta because it was never really fully implemented.

You can make up all the BS you want, none of it is true.

 uh yes it was i was there before ilum i was there when it was put in and i complained about the cannons then. People were in there in beta here you go http://youtu.be/dPCDS4GDXgc  http://youtu.be/Ylrka-Jf0Fc there you go bud theres me in ilum in beta.

The only thing in ilum that wasnt put in until live was the valor for kills i could be wrong though but i dont remember getting valor in ilum then anyways.

I complained about the turrets being able to be destroyed inside the bases most of the pvp complaining in beta was about the grappling and pulling people out of the bases lol

So if anyones not telling the truth dude its you. And if anyone is bs'ing its not me id say. I look fwd to your proof of me lying lol.

Heres gabe saying the 100vs100 comment as well http://www.youtube.com/watch?v=VTgbKxnHIdw

oooo...

Don't worry. He's still not telling the truth.  Dec 6th is not six months ago. 

I agree his personal video didn't help his point much.. either way though it's pretty silly to believe ILLUM hadn't been under internal testing for a good period of time. I don't know any developers who would create content and not interally test it before releasing it to the closed beta group. Think video #2 here is the one you should be focusing on.  How this even got out of interal testing to me doesn't show a whole lot of promise to the PVP dev team.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  nyxium

Novice Member

Joined: 3/15/09
Posts: 1180

Tumbling down the rabbit hole?

3/02/12 7:12:38 AM#171

It's too easy to target and attack this game now. I must be turning light side. Nooooooooooooooooooooo <- Darth Vader impression.

  User Deleted
3/02/12 7:16:17 AM#172
Originally posted by nyxium

It's too easy to target and attack this game now. I must be turning light side. Nooooooooooooooooooooo <- Darth Vader impresiion.

did they fix oversized hitboxes? or what,what happened?

since it was impossible to target anything as mouse user.

  mithoss

Advanced Member

Joined: 3/29/09
Posts: 150

3/02/12 7:32:28 AM#173
Originally posted by ForumPvP
Originally posted by nyxium

*nothing important*

did they fix oversized hitboxes? or what,what happened?

since it was impossible to target anything as mouse user.

are those those mythical creatures i keep hearing about? the ones that klick on the buttons instead of using a keyboard?

  User Deleted
3/02/12 7:34:47 AM#174
Originally posted by mithoss
Originally posted by ForumPvP
Originally posted by nyxium

*nothing important*

did they fix oversized hitboxes? or what,what happened?

since it was impossible to target anything as mouse user.

are those those mythical creatures i keep hearing about? the ones that klick on the buttons instead of using a keyboard?

nope sorry,targeting like in FPS games and using alt-shift-ctrl combinations.Cant target in this game bacause hitboxes are oversized,no idea why those are.

Many many years ago there was a tiny problem/bug with hitboxes in Counter Strike 1.xx and people went mad ofcourse,because it wasnt wysiwyg,but in this game its a good thing ,i can only think one reason,it is easy to hit first target in front,people dont even try to target those who are behind,everybody targets the first enemy.

  iamthekiller

Novice Member

Joined: 1/13/06
Posts: 99

3/02/12 7:40:47 AM#175

I def agree that Ilum was a mistake. Even if it worked properly, it didn't seem all that great to me. Seemed very tacked on, much like all the pvp feels in tor. The only joy I ever got out of TOR pvp was using force push to knock people off things and into pits. I don't really have anything against TOR but the style of gameplay and how they are pretty much copying wow endgame exactly has turned me off totally.

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2598

We all breathe and we all die.

3/02/12 9:30:33 AM#176
Originally posted by Aerowyn
Originally posted by dubyahite
Originally posted by RizelStar
Originally posted by starwarsnut
Originally posted by dubyahite
Originally posted by starwarsnut

The problem is ilum has been and continues to be very poorly designed. There was very little incentive in beta and they didnt listen in beta about ilum either. For instance 1.1 patch what happened there was happening all the time in beta i remember posting and complaining about reps/imps able to destroy the base cannon and sit in the opposing sides base that was 6 months ago. So here comes live and the valor for kills and i didnt go out there b/c i knew ahead of time that was gonna happen and i told others not to go and they couldnt believe what i was telling them was true. Bioware devs are nice guys they really are ive met them there just very slow to catch onto things for some reason it seems to be reactions then action not action first and no reactions. Ilum objectives are crap you cant even capture the bases at all. The only thing you can do is shoot 2 missles at the outside and get a flying parade saying you took the outside of the base?

Im going to be on youtube at comic con about swtor b/c im going to really hammer about open world pvp and ilum lol i hope gabes there b/c i want to ask him about his 100vs100 ilum advertisement and his objective based pvp that simply does not exist.

Ilum is instanced to hell now and you spend the majority of your time shuttling to go where the action is and when you do go most of the time you cant its full and you have to sit there and wait for the instance to not be red (i.e someone leaves it so you can go)

The real issue about open world pvp and ilum is that the republic side isnt appealing enough to balance things out. So there putting all the focus on warzones and same faction pvp crap. They cant solve open world pvp with same faction pvp. There gonna have to man up and put wookies/alien races to the rep side. Not having wookies was a huge mess up and pvp is paying for that now.

I honestly believe for now anyways thier trying to phase out open world pvp. I dont see any postivie changes made to ilum oh wait the guns dont shoot now lol oops my bad sigh.

Guild wars 2 as much as im not into it i think is going to destroy this game pvp wise. Im hoping the suposed "best pvp team" as james ohlen says can pull a rabbit out of there hat and compete with gw2 daoc/better looking open world pvp but i dont see that happening atm anyways. I hope theyll fix it but im not sure all the focus is on warzones

 

 

You sir, are not telling the truth. Ilum wasn't even in the beta six months ago. It was added very late in the beta process. When they first added it there were no bases or objectives. It was just a zone. Then they slowly added stuff in. Beyond that, noone went there in beta until they got all the bases in the game. Noone was complaining about lack of incentive for Ilum durum the beta because it was never really fully implemented.

You can make up all the BS you want, none of it is true.

 uh yes it was i was there before ilum i was there when it was put in and i complained about the cannons then. People were in there in beta here you go http://youtu.be/dPCDS4GDXgc  http://youtu.be/Ylrka-Jf0Fc there you go bud theres me in ilum in beta.

The only thing in ilum that wasnt put in until live was the valor for kills i could be wrong though but i dont remember getting valor in ilum then anyways.

I complained about the turrets being able to be destroyed inside the bases most of the pvp complaining in beta was about the grappling and pulling people out of the bases lol

So if anyones not telling the truth dude its you. And if anyone is bs'ing its not me id say. I look fwd to your proof of me lying lol.

Heres gabe saying the 100vs100 comment as well http://www.youtube.com/watch?v=VTgbKxnHIdw

oooo...

Don't worry. He's still not telling the truth.  Dec 6th is not six months ago. 

I agree his personal video didn't help his point much.. either way though it's pretty silly to believe ILLUM hadn't been under internal testing for a good period of time. I don't know any developers who would create content and not interally test it before releasing it to the closed beta group. Think video #2 here is the one you should be focusing on.  How this even got out of interal testing to me doesn't show a whole lot of promise to the PVP dev team.

 

I mainly said oooo... At the 3rd video, the statements said in that video. Someone should of known something, I mean I was at the event but was at another place lol, but damn. Like it does seem. A bit iffy they showed a lot of edited gameplay and then a slideshow and kept talking about it rather than show. 200 vs 100 wasn't even possible and obviousely it isn't :/.

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

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