Trending Games | Defiance | Final Fantasy XIV: A Realm Reborn | Elder Scrolls Online | World of Warcraft

  Network:  Mist League FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Attributes and Traits POLL TIME!

2 Pages 1 2 » Search
40 posts found
  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2422

My words are not here to sway you,they are here to make you understand.

 
OP  2/29/12 11:32:08 PM#1

With all the hoolabaloo about traits, I thought I'd make a pool to see how many people actually think the new system needs a revamp or just a slight tweak.

Do you think the Trait System is...

Fine
Not Fine, needs to be revamped again
Fine but needs on-the-fly switching with a cost that increases the more you switch within a short period
Fine but needs a way to switch builds with no cost
Fine but needs a bit more hmph, things are looking kinda meh.
Checking polls 'cos I'm a stalker :D
(login to vote)

This is not a game.

  Thrage

Novice Member

Joined: 8/24/07
Posts: 202

Slayer of Internet Dragons

2/29/12 11:35:49 PM#2

Where's the option for "Totally unnecessary to begin with, just don't have one"?

  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2422

My words are not here to sway you,they are here to make you understand.

 
OP  2/29/12 11:37:10 PM#3

Didn't think about that... heheheh

This is not a game.

  atticusbc

Hard Core Member

Joined: 9/22/07
Posts: 967

I hated hipsters before hating hipsters was cool.

2/29/12 11:47:39 PM#4

it's fine. this is another case of a vocal minority stirring up trouble as far as i can tell. also, it's the MMORPG.com forums. you can't say "i like air" without someone jumping down your throat about how it's a WoW clone, or it will flop, or it needs to be revamped (oh and it's definitely OPed).

  Leodious

Novice Member

Joined: 2/28/06
Posts: 782

The best way to travel is by means of imagination.

2/29/12 11:58:20 PM#5

I never really did anything with it and haven't researched it enough to know if it needs to be changed. I am sure it will be about as complex as Guild Wars 1 and take as much theorycraft, but I don't know hardly anything about it.
What's the problem with it?

"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."

— John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman

  acidblood

Apprentice Member

Joined: 1/13/06
Posts: 208

3/01/12 12:00:12 AM#6

I think it's mostly fine... how fine depends on balance (both PvP and PvE.. I want dungeons to be challenging, and not even a hint of the holy trinity), but I do think they need to let people switch their build (and save them) anywhere though, or at least have a 'trail period' for new builds before they are locked in.

Either that or just have major traits and leave stats and minor traits to gear and sets (symbols you stick on gear) respectively.

  User Deleted
3/01/12 12:06:13 AM#7

"Not fine" doesn't even begin to address how bad I think this change is.

I will try to list all my objections to it.

 

Traits have synergy with certain skills but the synergy goes away when you swap skills, which you're supposed to do before combat...

This wouldn't be a problem if traits were only minor customization bonuses but they appear to be flexible enough to lead to great differences in performance...

Which if you're struggling with a boss would lead you to want to respec just for that boss when you go back to repair your armor...

Which makes me think traits are sitting in this weird middle ground.  It's like they don't want you to respec them, but you can for a small fee in a game with teleportation, which would just make people in your party wait in a dungeon.  It's a small inconvenience in a game which seems determined to get rid of small inconveniences (easy changing skills, everyone has every gathering profession, mail is delivered to you by bird, overflow server)

 

The system is a big leap in complexity with 4 attributes jumping up to 10, which all have undescriptive names.  Guardian Radiance buffs Precision and Expertise.  Valor buffs Toughness and Prowess.  Which is which again?

It's possible to completely misappropriate trait points, ending up with a 19/19/14/9/9 build with 3 Majors instead of 7.  It's also possible to pick completely unhelpful Majors.  This is in a game where the skill system is designed to make it practically impossible to make a bad skill build.

 

It's possible that I'm still just unfamiliar with the game, but I find trying to look at a trait build to be incredibly difficult to follow.  For example, Fion posted on the build creator thread an elementalist build.  They put 30 points in Air.  I find myself trying to see what all the minor traits do in that tree and compare them to all the minors in other trees.  Then I need to see if the Majors they picked make sense for the skills they took, as well as see not only if the other 9 Majors in that tree would be better, but also the 48 Majors in other trees to see what they would do, as well as weigh the contributions to attributes.  And as soon as they switch skills, the majors will have to be adjusted again to see if they can be improved.

 

There might even be other ones I can't think of at the moment.  I've been a loyal supporter of ArenaNet and GW2 for a year and half now and have always given them the benefit of the doubt.  This system though I think just does not work well and does not fit with the rest of what they're trying to do with this game.

  Zederok

Novice Member

Joined: 1/08/08
Posts: 13

3/01/12 12:08:12 AM#8
Originally posted by Thrage

Where's the option for "Totally unnecessary to begin with, just don't have one"?

I Disagree there has to be "some" sembelance of Differentiation within the profressions or it becomes to stagnate and stale.  I am looking forward to these changes regardless of the naysayers.

  acidblood

Apprentice Member

Joined: 1/13/06
Posts: 208

3/01/12 12:13:23 AM#9
Originally posted by Leodious

I never really did anything with it and haven't researched it enough to know if it needs to be changed. I am sure it will be about as complex as Guild Wars 1 and take as much theorycraft, but I don't know hardly anything about it.
What's the problem with it?

Main problem is that the way the system is now it basically defines a role for you, well technacially you define the role, but anyway, it's kind of like talent trees... so if you speck into the +healing stat branches you will be better at that, but don't expect to be able to DPS near as well as someone specced for DPS... it also seems to be leading back to the holy trinity, how far depends on values and balance (which are unknown at this stage), but if you had someone specced for defense and someone specced for healing you are a lot closer to your typical 'Healer' and 'Tank' than I think most people looking forward to GW2 are comfortable with.

Note: This is compared with the old system where you couldn't really be 'great' at any one thing, but you would still be good at everything regardless of your spec (skills still make a big difference of course, but they can be changed out / swapped with weapons).

  PukeBucket

Novice Member

Joined: 9/10/11
Posts: 888

3/01/12 12:20:33 AM#10

This sums up how I feel about it.

So far it's just jibberish until I'm actually playing. It's close enough to some systems to have an idea, sure. I just don't know if I'd like it or hate it.

I just wish I was clear if it was sorta like DCUO's stupid split of PVE / PVP stats. It seems like it, and I dunno if I like that. I don't like it in DCUO.

Basically I don't know yet. If the banter didn't help to conclude that.

I used to play MMOs like you, but then I took an arrow to the knee.

  mightyjoxer

Novice Member

Joined: 4/18/11
Posts: 31

3/01/12 12:21:17 AM#11
Originally posted by cali59

 

Which if you're struggling with a boss would lead you to want to respec just for that boss when you go back to repair your armor...

just thought I would let you know once you leave you cant get back in

so no repair armor for boss fights

see http://www.youtube.com/watch?v=oMVe2PPOjwo&feature=player_detailpage watch minutes 15:00 to 18:00 and read dialogue from players

As for the traits im in the "wait and see" boat

 

  User Deleted
3/01/12 12:28:58 AM#12
Originally posted by mightyjoxer
Originally posted by cali59

 

Which if you're struggling with a boss would lead you to want to respec just for that boss when you go back to repair your armor...

just thought I would let you know once you leave you cant get back in

so no repair armor for boss fights

see http://www.youtube.com/watch?v=oMVe2PPOjwo&feature=player_detailpage watch minutes 15:00 to 18:00 and read dialogue from players

As for the traits im in the "wait and see" boat

 

Apparently there was a bug where the leader of a party couldn't leave the dungeon, but it's been fixed.  Now people can leave and come back as long as one person stays.

  Thrage

Novice Member

Joined: 8/24/07
Posts: 202

Slayer of Internet Dragons

3/01/12 12:49:06 AM#13
Originally posted by Zederok
Originally posted by Thrage

Where's the option for "Totally unnecessary to begin with, just don't have one"?

I Disagree there has to be "some" sembelance of Differentiation within the profressions or it becomes to stagnate and stale.  I am looking forward to these changes regardless of the naysayers.

All talent trees have ever done (And these are talent trees, don't kid yourself) is allow people to make mistakes in regards to their character's power.  I honestly do not believe they would actually be missed.  Just don't put them in the game.

  evicton

Apprentice Member

Joined: 6/21/11
Posts: 391

3/01/12 12:50:20 AM#14

My issue with this current system is that in a game that wants to be flexible, this setup is more like something you expect to find in one of those other games. 

 

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15561

3/01/12 12:55:22 AM#15

I can´t exactly say that it works when playing, but it looks fine to me. A lot better then last build.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15561

3/01/12 12:58:51 AM#16
Originally posted by Thrage

All talent trees have ever done (And these are talent trees, don't kid yourself) is allow people to make mistakes in regards to their character's power.  I honestly do not believe they would actually be missed.  Just don't put them in the game.

I dunno, they are more like when you place your attributes and feats in NWN then Wows talent trees.

And I want to b able to make misstakes, I don´t want a cookie cutting "everybody wins" system. If you have problems you can always copy a build on the net.

  Zederok

Novice Member

Joined: 1/08/08
Posts: 13

3/01/12 1:06:47 AM#17
Originally posted by Loke666
Originally posted by Thrage

All talent trees have ever done (And these are talent trees, don't kid yourself) is allow people to make mistakes in regards to their character's power.  I honestly do not believe they would actually be missed.  Just don't put them in the game.

I dunno, they are more like when you place your attributes and feats in NWN then Wows talent trees.

And I want to b able to make misstakes, I don´t want a cookie cutting "everybody wins" system. If you have problems you can always copy a build on the net.

Exactly.  I dunno call me what ever you like but I honestly think this does 2 things:

1. First it appears that this system is designed to be much better then a Talent system in any other game because there are no +5% crit talents, in a way I think this is one step better then the new proposed WoW MoP Talent system but instead of 15 in that game you get 70.

 

2. I dislike greatly that as an example One Warrior is completely carbon copy of another Warrior, Differentiation and customization is "HUGE" reason why people play mmoRPG's.    If I wanted to be a copy of another character I would play FPS where that sort of thing is the norm, but customization and differentiation is and always will be the main reason why I play MMO's and not FPS.

 

 

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5724

I believe in life before death... So dont forget to enjoy it while you still can.

3/01/12 1:55:45 AM#18

Guildwars 2, is build to give people as much freedom building their characters. Not being able to switch builds in PvE is a disadvantage for the good players, as they can make the tactical dessigins to choose a right build for certain situations, if they get in a PUG, they need to be able to change to a build that will work in that group.

 

A build consists out of

-Armor (for stats)

-Skills

-Traits. (traits are there to enhance a certain skillsets)

 

So people should be allowed to have several different builds...... (with a Maximum of about 5 or 7) and allowing people to switch between builds (including armor and weapons) out of combat.

Paying for every change would be a huge disadvantage for those people that like to switch tactics, which was one of the  best parts of GW, changing builds. But there should be some costs for people that want to use them... So maybe they should pay an innitial costprice for having extra slots and on top of that a daily rent price the first time they decide to use that skill on that day.

This sounds much fairer then paying for every change, as paying for every change definately is against Anets pollicy that all things in the game should be fun.

 

 

 

 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  saluk

Apprentice Member

Joined: 1/02/05
Posts: 326

3/01/12 2:09:59 AM#19

I am hesitant to say "fine" but people jumping on ArenaNet and trying to beat them up for the change are really jumping the gun here. We need to see more how it plays out to really get a feel for it, as it's a fairly complicated system.

You have:

lines - different lines of customization
attributes - putting points into a line ups those attributes, these can be useful to tweak certain playstyles
minor traits - small bonuses that pop up when you level an attribute high enough. usually related to the attributes but not always! You can get attribute bonuses from one line that really help a trait from another
major trait slots - these slots open up and give you even more customization

You are able to swap major traits into those slots as you wish as you play. If you want to change what lines you put points into you need to go train+pay for it.

Many of the major traits are tied to weapons or specific skills or skill sets. Wanting to change them when you change weapon sets is reasonable.
Most of the minor traits are helpful in many situations. Wanting to change them very often is probably only important to a small subset of the game population.

Also to be considered: How content will be balanced. They are towing the line here. If mobs are balanced only for well-specced, then needing to go respec all the time for fights becomes a major part of the game - and really annoying. However, if mobs are balanced for the lowest common denominator, why bother with traits at all?

Wanting to make two Guardians somewhat unique, and tying that to player choices and having some permanence is a noble goal. Not wanting players to feel like they should be micro managing and switching traits constantly is also something I can get behind. But I'm not quite sure where they have the balance here, and whether they are actually hitting their design goals with this system.

It's impossible to say if the system is good or bad without really getting a feel for what content is like or how much of an effect traits actually have, or how important they are for changing your weapon sets, etc etc etc. I can see people's concerns, as well as other people's approval of the system, but it's such a fine line here between good and bad there is no way we can reach a consensus on pure speculation alone.

  k-damage

Novice Member

Joined: 12/27/11
Posts: 741

3/01/12 3:07:31 AM#20

As said earlier, this trait system is exactly what I loved back when you had to do some math to figure out the best possible combination for your type of gameplay. ANet is plainly assuming that this mathy system won't please casual players, and it doesn't prevent them to focus on real technicity. So I'm loving ANet even more now, they know what's good in MMOs, period.

Plus I'm super excited, 70 points lets us try a ton of stuff.

(and I don't give a damn about min-maxers & min-max copycats,  but in my way of min-maxing)

 

/bow ANet

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

2 Pages 1 2 » Search