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2/29/12 4:26:04 PM#21
Originally posted by ShakyMo gosh how awful... Unlike any other game that has a narrative to progress through or any book, film, play.. Last I checked, some 10 mins ago so things may have changed, you were free to engage in any fictional made up story you wanted to. |
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2/29/12 4:30:59 PM#22
why does it take three cut scenes and three loading screens to get from the hanger to planet would be a better question? They should have included faster travel options imo. STO even had to add faster options after people got tired of the load screens constantly. And they definitely need social hubs, talking to your companions all the time is like being a mental patient talking to yourself constantly. |
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2/29/12 4:32:34 PM#23
Originally posted by RefMinor pretty much.. I remember in last phase of beta I got in and made numerous suggestions about many of those "little extra" features like LFD tool, reactive ability indicator, better guild tools, better UI, match to chest option, hi-res textures and other little things like better social spots and options for more interaction in cantinas... you know what I got? pages upon pages of flaming me about how none of these were necessary and if bioware felt this game needed this stuff they would have built it into the game already. A lot of this stuff was brought up in beta but was shot down by many hardcore fans who felt bioware knew best about everything and many i feel bioware just dropped the ball on... I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/29/12 4:33:32 PM#24
Originally posted by Lawlmonster they said while they love the idea of mini-games it's not anything in the near future... I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
2/29/12 4:41:31 PM#25
Fleet needs to go, botton line. Should stick all the instances on Ilum so maybe people would gather there and PVP. |
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2/29/12 4:52:28 PM#26
Niko: games aren't books or films
Games are supposed to be about YOUR story |
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2/29/12 5:02:11 PM#27
Because once you're done with questing on a certain planet and move on there is no reason to ever come back. |
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2/29/12 5:05:02 PM#28
Originally posted by Alders ROFL, they are getting rid of Ilum because it has way too many people on it as it stands now :P |
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2/29/12 5:09:09 PM#29
If they introduce the mini card game to the Cantina, will you have to stand up to play.
"i don't waste my time building relationship in games" - nariusseldon |
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2/29/12 5:10:23 PM#30
Originally posted by RefMinor ^^This |
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2/29/12 5:26:38 PM#31
Originally posted by SanHor Yeah..I feel they can always have characters go back...like they do on occasion. Maybe to all new areas of the planet. I'm even for adding new large areas to each planet where both factions mix..since it doesnt seem they really want us to mix before level 50 except in WZ and ilum.I'd love them open up existing areas too for other factions to enter regularly but I doubt they'll do that...having designed completely separated areas for each faction's questing purposes. This on top of new planets in the future. At the least..I hope they make any additional planets more open and to both factions simultaneously. Having some sort of social activity in the cantinas would be great. Maybe a working mini-game version of the chess game chewie and c3po were playing. Along with the desired Pazaak and other types. They'd be perfect credit dumps with a chance to make some mega credits if you win. |
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2/29/12 5:31:46 PM#32
Cause Swtor is linear game with level based progression. So you don't have any interest into coming back to lvl 20 planet when you're lvl 50?
Linear themeparks don't mix up good with that kind of things and SWG had it good.
Bioware won't add nothing new to planets to go back there and even if they would - what they CAN give there? Quest or two for lvl 50 to go do in 30 min and never come back again?
Not this kind of game OP I am afraid. |
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Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
2/29/12 5:33:05 PM#33
Originally posted by Dreadblade In what universe are there ever too many people on Ilum? They're getting rid of it because it's terrible. What they should be doing is fixing it by getting rid of space stations and encouraging people to go to planets. Whether it's even possible to have more than 40 people without lag is still a serious concern though. |
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2/29/12 5:34:19 PM#34
I was expecting that the planets with the capital city were going to be used as central hub. The fleet station has no character at all. |
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2/29/12 5:35:01 PM#35
Originally posted by Alders Ilum is only terrible if there is a faction imbalance,
Here on Jedi Covanant its quite fun. Bioware needs to add what Blizz did with TB. Except keep Ilum running 24/7.
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2/29/12 5:37:47 PM#36
Nothing - at all - about this game suggests that social or community features were a part of the design spec. Guilds weren't even really implemented for damn-sake.
All I can think about is Star Citizen. |
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2/29/12 5:39:09 PM#37
Originally posted by Alders I was being sarcastic btw |
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2/29/12 5:47:06 PM#38
Originally posted by RefMinor I don't get it. I can sit down perfectly well on my ship. Why cant we do it anywhere else? While I'm still playing and still enjoying it, I would be lying if I wasn't looking forward to the coming new releases. For a new MMo it feels like when I started playing Rift. I was pretty dazzled by the soul system but lost interest after level 20 as I just saw a huge gear-ladder ahead of me. Tor is the same but the story keeps me coming back. I wish I could say it was the gameplay but it's firmly in CoH style. I was really hoping for something new. A social hub would be great but this game isn't a hub so much as a corridor. As such, folks seem to be concentrated at the very beginning or the very end with a social desert in between. Once you hit all the taxi points the only reason st stick around is to level up and repair armour. Folks will only freequent the cantinas if there is a vendor or to log out in a rest zone. This is a shame as I remember the cantinas being pretty lively places back in SWG. The planets aren't worlds. They are stepping stones and no one seems to want to linger. There is NO miracle patch. 95% of what you see in beta won't change by launch. Hope is not a stategy. |
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2/29/12 5:50:45 PM#39
Because Star Wars is about action, pew pew and hitting people with a glowbat.
Seriously, did you think that it was about lore, people in cantinas and untold stories? Did you think it was about walking the streets of Coruscant, feeling like you were in Lucas universe, creating your own destiny? /Shakes head |
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Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
2/29/12 5:51:43 PM#40
Originally posted by Dreadblade
Hah, right over my head. |