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The Pub at MMORPG.COM  » Were your groups ever stuck in a dungeon ?

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32 posts found
  delete5230

Elite Member

Joined: 8/15/07
Posts: 2196

 
2/29/12 5:03:48 AM#1

Remember the good old days ?

I'll admit, I don't go way back to mmo's like EQ1 or UO, but Several years back when mmo's were still somewhat hard at times, I had a lot of fun.....Fun because of playing with the community and making friends.

World of Warcraft dungeons were hard for me at least the first time around. Remember Scarlet Monastery ? Traveling across the land into Horde territory avoiding Horde with your group, only to make it to the entrance to find five or six high levels blocking the entrance. Some of your group would stand and fight, others would run to the instance quickly just to get in. SOME WOULD EVEN SACRIFICE THEM SELFS just so others could make it.

Remember being in a dungeon with your group, being stuck in a room, realizing that your group is just too low for the content, but no one would say anything. Everyones armor would be red and broke. Remember having a Warlock that would allow others to Hart Stone out for repairs, then summons everyone back....Remember playing that instance for three straight hours.

ESQ was like that too....Even Dungeon and Dragons Online....Groups would be stuck, and would have to really work hard at developing a game plan......YOUR PROBLEMS SEEMED REAL !!!

 

Now everything stinks.....And don't give me that crap about dungeon finders and fast leveling is the way of the future. If you don't have time just don't go to a dungeon that night, if you never have time you should not be playing an mmo !!!!

Vanguard was the last of it's kind and now it's going F2P....So I guess it's over.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

2/29/12 5:10:07 AM#2

Yeah, those were the days. I do remember getting stuck in Guildwars as well, particularly after they just added that hardmode.

But even then it was nothing like in the late 90s, heck you could spend many hours beating yourself bloody there. I liked that part. because if you finally won victory was sweeter than any PvE I seen in a long time. :)

  SuprGamerX

Apprentice Member

Joined: 1/05/09
Posts: 538

2/29/12 5:10:56 AM#3

Heh , this reminds me so much of LEEROYYYYYY  JENKINS.  

But to anwser your question , no , I guess my groups were lucky to never get stuck. :)

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11461

2/29/12 2:09:18 PM#4
Originally posted by delete5230

Remember the good old days ?

I'll admit, I don't go way back to mmo's like EQ1 or UO, but Several years back when mmo's were still somewhat hard at times, I had a lot of fun.....Fun because of playing with the community and making friends.

World of Warcraft dungeons were hard for me at least the first time around. Remember Scarlet Monastery ? Traveling across the land into Horde territory avoiding Horde with your group, only to make it to the entrance to find five or six high levels blocking the entrance. Some of your group would stand and fight, others would run to the instance quickly just to get in. SOME WOULD EVEN SACRIFICE THEM SELFS just so others could make it.

Remember being in a dungeon with your group, being stuck in a room, realizing that your group is just too low for the content, but no one would say anything. Everyones armor would be red and broke. Remember having a Warlock that would allow others to Hart Stone out for repairs, then summons everyone back....Remember playing that instance for three straight hours.

ESQ was like that too....Even Dungeon and Dragons Online....Groups would be stuck, and would have to really work hard at developing a game plan......YOUR PROBLEMS SEEMED REAL !!!

 

Now everything stinks.....And don't give me that crap about dungeon finders and fast leveling is the way of the future. If you don't have time just don't go to a dungeon that night, if you never have time you should not be playing an mmo !!!!

Vanguard was the last of it's kind and now it's going F2P....So I guess it's over.

LFD *is* the future. You don't like it, so?

I am voting with my dollars. I won't play a game without a good LFD function. If i don't have time, i still want to go to a dungeon and i will pay for a game that support that. What are you going to do? That is my FREEDOM of how i want to play a game.

In fact, i am a consumer. I will only pay for games on MY TERMS. So should ever one else. Vote with your dollars.

I don't have time and I want to play a MMO and I *am* playign one. There is NOTHIGN you can do about it.

  StonesDK

Elite Member

Joined: 8/06/11
Posts: 1629

2/29/12 2:11:01 PM#5

Never played a MMO that didn't have some sort of self teleport so no. Never been stuck in a dungeon. I've had my corpse stuck in a dungeon now that sucked

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11461

2/29/12 2:15:57 PM#6
Originally posted by Starpower

Never played a MMO that didn't have some sort of self teleport so no. Never been stuck in a dungeon. I've had my corpse stuck in a dungeon now that sucked

I remember sucking long time ago when i played EQ. It was not fun. Thank god no modern MMO would have that arcane design anymore.

 

  OberanMiM

Apprentice Member

Joined: 1/19/12
Posts: 237

2/29/12 2:19:55 PM#7
Originally posted by nariusseldon

I remember sucking long time ago when i played EQ. It was not fun. Thank god no modern MMO would have that arcane design anymore.

 

Well that would be the reason you go stuck in dungeons then. I helped quite a few people get their corpses but those who got stuck in dungeons constantly because they sucked as a player earned their way to my ignore list..

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11461

2/29/12 2:28:31 PM#8
Originally posted by OberanMiM
Originally posted by nariusseldon

I remember sucking long time ago when i played EQ. It was not fun. Thank god no modern MMO would have that arcane design anymore.

 

Well that would be the reason you go stuck in dungeons then. I helped quite a few people get their corpses but those who got stuck in dungeons constantly because they sucked as a player earned their way to my ignore list..

 

LOL .. what elitest. EQ is just a GRINDY *game*. You can die just from trains. It is silly to penalize the players for hours of time just because he is not careful. And the "careful" people will never do anything risky.

The modern approach is much better. Go try out the boss. If you wipe, you lose some gold and you can try again. If dinner is coming up, no problem, just teleport back to the city and try again after.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8780

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

2/29/12 2:31:30 PM#9

One thing I used to enjoy doing is being on hand for rescue missions in UO. If an adventure went south (dragons, PKs, boat was stolen, etc) people knew they could ping me on Roger Wilco or ICQ and I'd gate in with a couple people to ress, gather belongings and gate everyone out to safety.  I think the coolest part about it was that afterwards, no matter how horribly bad things had gotten in the adventure earlier, players enjoyed relaying the harrowing tale and laughing at the various mishaps that occurred.

Do people still do that anymore in MMOs?  I mean, the part about meeting up at a favorite spot in the game world to unwind after dungeon running or after finishing a big event. Has 'local' become that meeting place?

 

 

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11461

2/29/12 2:33:01 PM#10
Originally posted by Loktofeit

 

Do people still do that anymore in MMOs?  I mean, the part about meeting up at a favorite spot in the game world to unwind after dungeon running or after finishing a big event. Has 'local' become that meeting place?

 

 

Of course not. Who has time?

  OberanMiM

Apprentice Member

Joined: 1/19/12
Posts: 237

2/29/12 2:35:45 PM#11
Originally posted by nariusseldon
Originally posted by OberanMiM
Originally posted by nariusseldon

I remember sucking long time ago when i played EQ. It was not fun. Thank god no modern MMO would have that arcane design anymore.

 

Well that would be the reason you go stuck in dungeons then. I helped quite a few people get their corpses but those who got stuck in dungeons constantly because they sucked as a player earned their way to my ignore list..

 

LOL .. what elitest. EQ is just a GRINDY *game*. You can die just from trains. It is silly to penalize the players for hours of time just because he is not careful. And the "careful" people will never do anything risky.

The modern approach is much better. Go try out the boss. If you wipe, you lose some gold and you can try again. If dinner is coming up, no problem, just teleport back to the city and try again after.

 

EQ was just as "grindy" as the current games. Unless you really think token/rep farming/queing for instances or doing dailies over and over and over again is any different. At least in EQ leveling was a social thing (we didn't really even consider it a grind).

If you really lost hours of time for wiping because you refused to call on friends in the game then you really got out of the game what you put into it..  People do learn more from their mistakes than their successes, by your definition you could consider the current MMO's plagued by careful people because they never do anything risky because there is no risk.

Your skill in EQ was accurately indicated in your last post in this thread.

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11461

2/29/12 2:39:15 PM#12
Originally posted by OberanMiM
Originally posted by nariusseldon
Originally posted by OberanMiM
Originally posted by nariusseldon

I remember sucking long time ago when i played EQ. It was not fun. Thank god no modern MMO would have that arcane design anymore.

 

Well that would be the reason you go stuck in dungeons then. I helped quite a few people get their corpses but those who got stuck in dungeons constantly because they sucked as a player earned their way to my ignore list..

 

LOL .. what elitest. EQ is just a GRINDY *game*. You can die just from trains. It is silly to penalize the players for hours of time just because he is not careful. And the "careful" people will never do anything risky.

The modern approach is much better. Go try out the boss. If you wipe, you lose some gold and you can try again. If dinner is coming up, no problem, just teleport back to the city and try again after.

 

EQ was just as "grindy" as the current games. Unless you really think token/rep farming/queing for instances or doing dailies over and over and over again is any different. At least in EQ leveling was a social thing (we didn't really even consider it a grind).

If you really lost hours of time for wiping because you refused to call on friends in the game then you really got out of the game what you put into it..  People do learn more from their mistakes than their successes, by your definition you could consider the current MMO's plagued by careful people because they never do anything risky because there is no risk.

Your skill in EQ was accurately indicated in your last post in this thread.

 


LOL skill in EQ .. once again it is a game. I don't think camping for 6 hours without sleep is a SKILL.

Farming dungeons is 1000x more fun than the horrible single mob level grind in EQ. Listen to you "you really got out of the game what you put into it". It is a game, not work. If i cannot have fun in 2 hours, it is not a game i want to play.

 

  OberanMiM

Apprentice Member

Joined: 1/19/12
Posts: 237

2/29/12 2:43:14 PM#13
Originally posted by nariusseldon

LOL skill in EQ .. once again it is a game. I don't think camping for 6 hours without sleep is a SKILL.

Farming dungeons is 1000x more fun than the horrible single mob level grind in EQ. Listen to you "you really got out of the game what you put into it". It is a game, not work. If i cannot have fun in 2 hours, it is not a game i want to play.

 

 

I viewed leveling in a camp spot in EQ the same as hanging out and chatting with friends (albeit through an online medium).

If you consider actually talking to people in a laid back environment "work" then you are even more of an introvert than I am. (and trust me I am very much an introvert)

  Classicstar

Apprentice Member

Joined: 12/02/04
Posts: 2252

2/29/12 2:56:19 PM#14

I remember ones we where in a dungeon called Mage Acedamy(MA for insiders) in Asheron's call 2-Darktide and where at last BOSS and some enemy clan came while we just started and boss aggro us we had to fight enemy clan and BOSS at same time.

Those where the days no BLOODY INSTANCE all dungeons open to everyone.

I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more...
Playing:Skyrim-dishonered and deusex revelations at moment.
Bought AoE 2 HD but not yet played.
No mmorpgs for while.

  killahh

Advanced Member

Joined: 8/25/04
Posts: 38

2/29/12 3:27:42 PM#15
Guys like nariusseldon is what has destroyed this industry

Gonada Dahung, 15 mmorps 20 years and counting....Please Lord, let someone make a game that had all the awsomeness of UO and EVE...

  Jimmydean

Advanced Member

Joined: 9/21/04
Posts: 1152

2/29/12 3:37:26 PM#16
Originally posted by killahh
Guys like nariusseldon is what has destroyed this industry

Agreed, he is the WoW posterboy. "Developers must make MY GAME under MY TERMS or i'll stomp my feet and cry".

I thought developers made their own game, how they wanted, and we chose which one to play? No, that was the 90's. From 2004 and beyond, things got bass ackwards.

  Mr_Wolfx

Novice Member

Joined: 8/30/09
Posts: 159

Using words to talk of words is like using a pencil to draw a picture of itself, on itself.

2/29/12 3:50:17 PM#17

Well this thread really got derailed.

But to the OP, I still play WoW and I'm constantly thinking about that. I remember, before Burning Crusade, when pretty much every dungeon you did took planning. Even Dead Mines could take an hour or 2 if you just rushed in there. Now you can just get a group, charge in, and finish it in less than 20 mins. I don't think the LFD tool is really what the problem is, it's just that they made everything so much easier. If they kept the difficulty and had the LFD it would pretty much force people to talk and plan attacks. Which would be good, because the way it is now I rarely run into a group that says anything more then 'Hi', it's like playing a singleplayer game with 4 AI characters on your team. And it's not just WoW that's like this, I can hardly think of any games that retained their difficulty besides Vanguard, AC, and maybe the Fippy server for EQ.

Yes I have a dream… And its not some MLK dream for equality. …I wanna own a decommissioned lighthouse …And I wanna live at the top… And nobody knows I live there. …And theres a button that I can press, and launch that lighthouse into space.

  clbembry

Novice Member

Joined: 7/14/11
Posts: 94

2/29/12 6:46:32 PM#18

YES. I remember a similar scenario in vanilla WoW.

  User Deleted
2/29/12 6:56:22 PM#19

The only time I really still see this is when I'm running with some old friends that are extremely casual and want me to help them get through certain content.  I'll stick with them through several wipes, not having the heart to tell them that they just can't cut it :P

  Palladin

Novice Member

Joined: 11/25/10
Posts: 431

2/29/12 8:20:48 PM#20

From the perspective of an old school Vallon Zek(pvp server) vet .

 

I see people scoffing at the thought that a game takes skill to play but really games like UP, EQ, DAOC did take skill. YOU had to know your characters capability and play it well to survive encounters with other players and mobs alike.

In EQ if you werer not good with your character the whole group would know and you would soon find yourself blacklisted on the server for being an idiot and noone would group with you and you had to group to advance(as it should be)

In EQ you were expected to play well to keep an eye out for trouble and watch your group mates backs. Anyone who didn't probably didn't like the game very much and now find simple mode wow more to their liking. (people like this should stick to single player games)

In EQ it was pretty easy to lose a lvl due to dieing to often. Thankfully I never had that issue... there was that once when I dinged lvl 48 and took an invite to the plain of fear and the whole 40 man raid whiped. Needless to say I lost my lvl and was locked out of the plain which made corps recovery very difficult.

ya ya I know you old school chaps know the pain I am talking about :)

PS I did recover my corps though. :)

Days like that are what made the game fun.

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