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2/29/12 9:56:50 AM#101
Yeah, 5% damage to a specific weapon type is peanuts when you compare it to the increased flexibility of say.... +5% damage to Spirt Weapons or +5% damage to Burning targets in Guardian Traits.
I don't think people quite understand that GW2 is NOT going to really be a min/max "must top DPS charts" raid Grinder MMO. MMO History: |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
2/29/12 9:58:46 AM#102
Originally posted by Pilnkplonk Just because it has Axe mastery in it doesn't mean it is just for axes, there's a greatsword trait in there, another trait that encompases axes, maces and swords, two traits for spears (underwater weapon).... yea, not just an axe tree dude, you're blowing fish out of the water and you're looking silly doing it. This is not a game. |
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2/29/12 10:00:48 AM#103
How accurate is the information in this website http://www.gw2tools.com/?
Does it actually reflect the current changes to the traits system? |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
2/29/12 10:02:45 AM#104
Originally posted by Barkam It seems quite recent so I'd say yes. This is not a game. |
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2/29/12 10:03:28 AM#105
Originally posted by Morcotulcon Unless you have access to information we don't this is simply not true. Roughly half the traits in a magic line directly relate to skills of that line, the other half is universal. The same pattern persists through the trait lines of other professions, there are always specific ones and general ones. |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
2/29/12 10:07:05 AM#106
Originally posted by ProfRed I don't know whether people think being better at something = stuck doing that thing and nothing else. It's just getting confusing now as to what the problem is exactly. This is not a game. |
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2/29/12 10:07:51 AM#107
Originally posted by Zeroxin Some small errors, and many traits still missing, but it's the best we have so far |
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Xzen
Advanced Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
2/29/12 10:09:02 AM#108
Originally posted by Zeroxin Well I think it's just what we have been conditioned to. It does look like these attributes are going to be used by players to lock people into "tank" specs, "healing" specs, etc. |
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2/29/12 10:12:23 AM#109
I like this because it really adds depth to the cusomization of your character. We haven't seen this type on customization in awhile now. This also makes you think alittle bit more too. I like it alot. |
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2/29/12 10:16:25 AM#110
Choosing between 5% damage for swords and regeneration based on my endurance pool is the kind of choices I want to make in a character customization system.
MMO History: |
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2/29/12 10:18:02 AM#111
Originally posted by Naqaj This topic makes me want to scream. You are not understanding me. Yes, I know it doesn't make axes invalid. You can still use axes. Yes, if I traited into Fire I would still use the other attunements as I see fit. Notice the part in orange. The problem, as I illustrated in the part that you didn't quote, is that it's possible to have synergy with the skills needed for one encounter, and then have no synergy with the skills for another encounter. If traits matter, then a person would be better off running back to town and respecing for a particular fight. Remember this is ultra hard explorable mode I'm talking about where 5% here and 5% there might be what makes the difference. If the fight is tuned around people with balanced specs, then it becomes easier if you have a spec tailored for it. I'm not talking about a totally min/maxed holy trinity sense, but I'm talking about people who skew their builds towards control having more control oriented traits (yet still capable of doing damage or switching to do something else if needed).
Honestly, I think the problem with this change is that I have so many objections to it on so many levels, I can't even express them all in one post. |
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2/29/12 10:23:51 AM#112
There are a lot of unfounded fears of I'm going to be locked into a particular build, people are only going to look for particular builds to group with, or people are going to magically come up with tank and healer specs are pretty much running rampant here and on guru. Also it seems a lot of folks for some reason have an "I want it all" mentality as well. How bout waiting to see how it plays out in the betas or in release. Whining and raging doesn't work on A-Net. It may make them glance at a particular issue, but if they believe the raging and the whining is unwarranted, they won't change anything. "For the Angel of Death spread his wings on the blast, |
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2/29/12 10:27:04 AM#113
Considering 90% of the game is open world free form group content, you won't know or care what specs other people have. And the other 10%, the dungeons and instanced PvP, in the instanced PvP you get freedom to switch as often and as much as you like and in the dungeons it looks like your skill as a player and UTILITY is going to account for about 3418761% of your ability to succeed or not... Not the 5% bonus damage to a particular weapon set. MMO History: |
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2/29/12 10:28:05 AM#114
I do understand you, cali, I just disagree. I know how important 5% may be in some other games. I've played them for 12 years. They are not that important in this game. 5% flat damage is one hit saved out of 20. That does not make a fight in a game where combat dynamics are so reliant on actual player skill. Synergy is fun because it rewards smart play, but it hardly affects raw performance.
Traits matter for your style, not your performance. |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
2/29/12 10:29:47 AM#115
Just played around with the trait system a bit and.. I can just say, I have no fears whatsoever. This is not a game. |
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2/29/12 10:30:17 AM#116
Originally posted by BadSpock You can't put Spirit Weapons and Burning in the same place as weapons in this situation. Spirit Weapons are influenced by, at least, 2 Trait Lines. Burning is influenced by all of them, I think. You can only change them out of combat, but most Trait Lines influence other kinds of utility Skills and Conditions/Boons. Some Guardian Weapons are only tied to one Trait Line. Why would you have the weapon skills you like the most in 2 different weapon sets if the Trait Lines clearly say that it's more efficient to change at least one of those weapons. Example: I would like to use sword/shield and greathammer, but those can't be together if I want to have the best of each. I don't want the best of all weapons, just those that I consider my own playstyle = 3 weapons in 8 possible (outside water at least). Instead the Trait Lines are telling me the best and smallest change I have do is change my sword by mace or scepter. If I like more the sword/shield set and I want to have the Best of it, is better If I don't go with 2-hand-weapons. Or If want to go with the weapon sets I like the most, I can't use many points in the Virtue Line (That gives points to the Profession Attribute).
So, as you see, it's too restrictive. It's saying that the 2 weapon sets you want and the Trait Lines you want can't be the same in some situations, unless you want to be less effective than other players. |
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2/29/12 10:32:48 AM#117
Originally posted by Morcotulcon Can we agree on including links to the calc when giving examples like this? Makes it easier to follow your argument. |
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2/29/12 10:34:02 AM#118
Originally posted by Morcotulcon So.. why don't you just max out the two trait lines that "focus" on sword/shield and greathammer? And then put 10 points in a 3rd line for something else? Like maybe.. http://www.gw2tools.com/#t-g-ppfaa:dbc.cbZ.Xaa.aaa.aaa Looks good to me. MMO History: |
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2/29/12 10:42:23 AM#119
Originally posted by needalife214 If it were my group, I'd ensure that there were a few AoE heals to go around and that are being spammed on cool down, plenty of CC and buffing from multiple sources (if it was really tough content, I'd also make sure that there was no redundant overlap), and that everyone was capable of stepping into the breach for at least a short span of taking the spotlight damage. The only role that I would accept as being valid is who will be the first person to receive the focus fire. You can call that person a tank, but to me, they are just the first warm body on the congo line. When they get burned out, they roll and get replaced by whoever is closer and not doing anything critical like rezzing. If you're looking for a challenge, by all means, create designated roles. Hope you like fighting naked though. ;) |
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2/29/12 10:43:44 AM#120
http://www.gw2tools.com/#t-g-ffffa:daa.caa.Xaa.Yaa.aaa Maximised 2hand, sword+shield. 30 points to distribute into whatever you like. Why does it force you to pick a mace? |
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