Trending Games | Rift | Defiance | Neverwinter | Guild Wars 2

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » ArenaNet: "Play your way" Jon Peters on Traits and Attributes

10 Pages First « 2 3 4 5 6 7 8 » Last Search
183 posts found
  Pilnkplonk

Novice Member

Joined: 3/02/10
Posts: 1500

2/29/12 9:03:07 AM#81
Originally posted by atticusbc
Originally posted by Naqaj
Originally posted by Pilnkplonk

I've just checked out the gwtools trait calculator and...

THIS IS AWFUL!

Really, ANet should reconsider  this - For example, Elementalist "trees" are all element based. And I thought the very POINT of being an elementalist is to have all 4 attunements available at all times. With this new "tree" system you can have only 2 attunements  viable at max level which seriously dumbs down the class.

Warrior trait "TREES" (I feel like spitting whenever i write this word) are largely weapon-based. What happened with "Warrior being the master of all weapons??!?!?!?"

This is just terrible. This is the worst. I thought that the days where I'd have to spend points to purchase talents I don't want just to get at the one that I do are firmly behind us. Wtf is this? Is this the right moment to go COPYING WOW ANet?!?!? Yes, I said it. I'm a GW2 fanboi and I said GW2 IS COPYING WOW.

Don't do it ANet I beg you!

What was wrong with the old system? It was perfect! I thought you'd go into giving even more freedom to players but instead you chose to pigeonhole us into some dumb TREES?!! Who the f... thought this is would be a good idea?!?!?!

See my previous post. This is completely unfounded panic. Putting 30 points into the fire trait line does not make the attunement viable. It was viable before, just like the other 3. These are not talent trees. 

There is exactly one trait that discourages you from switching out of fire attunement, and personally I wouldn't use it for exactly that reason. 

seriously, listen to naqaj. this all would be hilarious if it didn't ressemble spooked cattle so much (spooked cattle are not hilarious, fyi). so first off: the warrior trees aren't weapon based at all. read the d**n article before you flip out. second off: you will have 70 points to put into the trees, where each tree has a max of 30 points. so  you have plenty of points to go around, even if it mattered. a quick google search will get you this page, and that clearly shows that the elemental traits let you do extra stuff in that element, and does not buff up that element until the other three are useless in comparison.

and as a final note: heaven forfend that your character should be unique and specialized. that would be tragic wouldn't it?

EDIT: have a video which reminds me of the new batch of doomsayers. seriously. i can't tell who is more annoying concerning GW2: the fanbois, or the doomsayers. neither party seems to want to use that few pounds of gray mush in their heads that they were endowed with.

The problem is that THEY ARE.

http://www.gw2tools.com/

Check it OUT!

Arms tree is clearly tied to swords, giving increased crit chance to them. Strength is tied to AXES. You are clearly limited in your choice of playstyle. You cannot effectively be an Axe-wielding warrior while picking traits from other stinking trees. This IS awful.

Check out the Elementalist trees which are even named after elemental attunements. This is all very clearly restricting player choice, no question about it. Unless you're playing one of the pre-designed builds ANet chose for you, you WILL BE GIMPED.

For the life of me I don't understand why didn't they just give the players a set number of slots to fill with traits anyway they choose and be done with it. This way you could have an Axe warrior with increased bleed and crit chance for example. What if I want that increased "dameage on weakened foes" but don't care about  "increased health when rallying"? Well TOUGH LUCK buddy. You WILL HAVE TO SPEND TRAIT POINTS ON TRAITS THAT DON'T INTEREST YOU JUST IN ORDER TO GET AT THE TRAIT YOU REALLY WANT.

I'll just let that sink in.

This is pure garbage of a system.

and as a "final note" - Yes, I want my character to be unique and specialized. I don't recall that  "unique" means "pigeonholed into one of the pre-determined categories".

  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2402

My words are not here to sway you,they are here to make you understand.

2/29/12 9:09:53 AM#82
Originally posted by cali59
 

I have no problem whatsoever with free and easy respec.  I believe that this game will have all kinds of different encounters where it will be advantageous to put together a strategy with your group before each attempt.  I've said on several occasions, it's like your group has a collection of skills, and it's up to you all to combine them as needed to beat an encounter.

The problem I have with this system is if they don't want you to respec your traits in a dungeon, it affects what happens in those different encounters.  The example I used was a warrior entering a dungeon in a spec skewed towards control with say 30 points in Defense, 30 in Tactics and 10 in Discipline.  This gives them max bonuses to Toughness, Vitality, Compassion and Concentration, with minor bonuses to Prowess and Brawn.

Suppose they reach a boss that can't be approached in melee and this warrior needs to take out a Rifle.  If they could respec, they might go for max bonuses to Power, Precision, Malice and Expertise (and still keep minor Prowess and Brawn).  If you can get 300 to TWO of these stats with 30 points and as that video shows, you can theoretically get 125 Power by equipping all five of your pieces of gear with Runes, then that seems like a pretty significant effect, not to mention the potential damage boosting from the actual traits themselves.

So I don't see it like it doesn't make a difference what traits you have.  And if it didn't make a difference what traits you have (because you couldn't gimp yourself no matter what you did), then why have a complicated trait system at all?

Window dressing.

You only improve yourself in a certain direction, you don't particularly gimp anything else, the war can do damage even if he is not specialized in it. He may not do MASSIVE DAMAGE BY ATTACKING THE WEAK POINT but he can still do damage that can be seen as useful. Yes I'd definitely like the option to save my specs and even if it costs money to switch between them then so be it, I just don't like running back and forth between places to respec especially when I already know what I want and how I want it.

This is not a game.

  ProfRed

Apprentice Member

Joined: 10/29/03
Posts: 3540

2/29/12 9:13:15 AM#83
Originally posted by Pilnkplonk

I've just checked out the gwtools trait calculator and...

THIS IS AWFUL!

Really, ANet should reconsider  this - For example, Elementalist "trees" are all element based. And I thought the very POINT of being an elementalist is to have all 4 attunements available at all times. With this new "tree" system you can have only 2 attunements  viable at max level which seriously dumbs down the class.

Warrior trait "TREES" (I feel like spitting whenever i write this word) are largely weapon-based. What happened with "Warrior being the master of all weapons??!?!?!?"

This is just terrible. This is the worst. I thought that the days where I'd have to spend points to purchase talents I don't want just to get at the one that I do are firmly behind us. Wtf is this? Is this the right moment to go COPYING WOW ANet?!?!? Yes, I said it. I'm a GW2 fanboi and I said GW2 IS COPYING WOW.

Don't do it ANet I beg you!

What was wrong with the old system? It was perfect! I thought you'd go into giving even more freedom to players but instead you chose to pigeonhole us into some dumb TREES?!! Who the f... thought this is would be a good idea?!?!?!

Have you played Guild Wars 1?  They are not copying WoW.  There are simply multiple levels of complexity for characters.  Not every character will be the same with all maxed out everything.  You pick a specialization and you make your build and you use the skills that apply to it.  It is a lovely system and worked great in Guild Wars 1.

  Pilnkplonk

Novice Member

Joined: 3/02/10
Posts: 1500

2/29/12 9:17:10 AM#84
Originally posted by ProfRed
Originally posted by Pilnkplonk

I've just checked out the gwtools trait calculator and...

THIS IS AWFUL!

Really, ANet should reconsider  this - For example, Elementalist "trees" are all element based. And I thought the very POINT of being an elementalist is to have all 4 attunements available at all times. With this new "tree" system you can have only 2 attunements  viable at max level which seriously dumbs down the class.

Warrior trait "TREES" (I feel like spitting whenever i write this word) are largely weapon-based. What happened with "Warrior being the master of all weapons??!?!?!?"

This is just terrible. This is the worst. I thought that the days where I'd have to spend points to purchase talents I don't want just to get at the one that I do are firmly behind us. Wtf is this? Is this the right moment to go COPYING WOW ANet?!?!? Yes, I said it. I'm a GW2 fanboi and I said GW2 IS COPYING WOW.

Don't do it ANet I beg you!

What was wrong with the old system? It was perfect! I thought you'd go into giving even more freedom to players but instead you chose to pigeonhole us into some dumb TREES?!! Who the f... thought this is would be a good idea?!?!?!

Have you played Guild Wars 1?  They are not copying WoW.  There are simply multiple levels of complexity for characters.  Not every character will be the same with all maxed out everything.  You pick a specialization and you make your build and you use the skills that apply to it.  It is a lovely system and worked great in Guild Wars 1.

Yes, it was a lovely simple system and I don't understand why they didn't apply it to traits.

I don't recall that in GW1 you had to pick skills you didn't want so you can place skills you DO want on your skill bar.

As I understood it, GW2's trait system was supposed to work just like GW1's skills. You have a set number of slots that you fill up with traits anyway you want. Why they decided to go for stinking trait trees is completely beyond me. It's just plain stupid and hugely disappointing.

  ProfRed

Apprentice Member

Joined: 10/29/03
Posts: 3540

2/29/12 9:19:16 AM#85

Ah I understand your gripe now.  Would rather it not be tree'd like this as well.  Hard to judge until I get my hands on it, but hopefully it isn't so limiting as to create a few cookie cutter builds.  It seems like they are aiming at adding customize while cutting down on too many skills.  Will have to keep my eye on it.

  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2402

My words are not here to sway you,they are here to make you understand.

2/29/12 9:22:12 AM#86
Originally posted by Pilnkplonk
 

The problem is that THEY ARE.

http://www.gw2tools.com/

Check it OUT!

Arms tree is clearly tied to swords, giving increased crit chance to them. Strength is tied to AXES. You are clearly limited in your choice of playstyle. You cannot effectively be an Axe-wielding warrior while picking traits from other stinking trees. This IS awful.

What gave you that impression?

This is not a game.

  User Deleted
2/29/12 9:23:43 AM#87
Originally posted by Naqaj
Originally posted by cali59

I have no problem whatsoever with free and easy respec.  I believe that this game will have all kinds of different encounters where it will be advantageous to put together a strategy with your group before each attempt.  I've said on several occasions, it's like your group has a collection of skills, and it's up to you all to combine them as needed to beat an encounter.

The problem I have with this system is if they don't want you to respec your traits in a dungeon, it affects what happens in those different encounters.  The example I used was a warrior entering a dungeon in a spec skewed towards control with say 30 points in Defense, 30 in Tactics and 10 in Discipline.  This gives them max bonuses to Toughness, Vitality, Compassion and Concentration, with minor bonuses to Prowess and Brawn.

Suppose they reach a boss that can't be approached in melee and this warrior needs to take out a Rifle.  If they could respec, they might go for max bonuses to Power, Precision, Malice and Expertise (and still keep minor Prowess and Brawn).  If you can get 300 to TWO of these stats with 30 points and as that video shows, you can theoretically get 125 Power by equipping all five of your pieces of gear with Runes, then that seems like a pretty significant effect, not to mention the potential damage boosting from the actual traits themselves.

So I don't see it like it doesn't make a difference what traits you have.  And if it didn't make a difference what traits you have (because you couldn't gimp yourself no matter what you did), then why have a complicated trait system at all?

I see this as a major misunderstanding of what the trait system is supposed to do. It is not a talent tree. You're not supposed to respecc on the spot for a specific scenario. You cannot trait into a specific role, and not traiting for a specific role will not make you invalid for it.

There's this video that was posted a lot in the last days, of a Warrior who solo'd elite mobs without taking any damage at all. I love that video because it demonstrates so well why people need to let go of the idea of min-maxing for tank and healer roles. Could you even tell whether that Warrior was traited for offense or defense. Would it even matter?

You can never be required to trait for healing because traiting for healing still doesn't make you a healer. If you keep dieing in a dungeon, improving your healing is just one way of many ways to try and solve that, and from what we know about combat, it's actually the least efficient option.

Traits customize your character, allow you to emphasize specific aspects you like. I can trait my Elementalist to maximize the ability to cause burning. That doesn't make him a fire mage, and using nothing but fire attunement would be the wrong way to play. 

I do not misunderstand this system at all.  I am not talking about traiting into a specific role like it's a holy trinity role.  I'm talking about the ability to have your traits compliment your skill choices.

The video you're linking is of someone playing in the lowest zone, who isn't fighting against tough encounters at all.  I consider it a completely invalid example.  No, it doesn't matter at all what that warrior is doing in that example.  It probably will elsewhere.

Which brings up another point.  If it doesn't matter which way you're traited, then why have the system at all?  Why would the game need a 70 point system with 5 trees if all it would do would give you a sense of customization which ultimately made no difference?

If you're planning on spending most of your time in fire spec, then it makes sense to spec so as to improve your fire by selecting traits which synergize with that.  The problem that I have is that this game is fluid.  If you then have to go primary (not exclusively) earth spec for an encounter, you're missing a bunch of talents (not to mention toughness) which probably will affect how the very hard explorable mode encounter plays out.

 

I simply don't get it.  I just don't get it.  Any class in the game you can completely change your loadout of skills.  You can go from a Necromancer with a staff and 4 minion skills and a lich elite that summons even more minions to some other guy with an axe who doesn't use any minions at all.  You can totally swap to a new set of armor with an entirely new set of runes to completely change your stats and bonuses.  Why then is traits the place where we're going for permanence, forcing you to select trees with attribute and minor trait bonuses (but you can still swap the majors) that are locked in unless you go to a trainer?

The example I've been using is suppose you have a warrior in a hard dungeon and there's two bosses.  One who hits very hard, and there's one who 1-shots everyone in melee so you have to go ranged against him.  If a warrior is worried about the first boss, he takes points in Defense to combat the first one (+300 Toughness and Compassion), 3 defensive minor and 3 defensive major.  If then the group encounters the 2nd boss and he has to go with a Rifle, he's now missing whatever Strength or Arms attributes (+300 Power or Precision, Malice or Expertise) and the traits which would help.  At the same time 2 of his defensive minors are useless and the best he can hope for with his majors is to make them "not useless".

And if the answer is that he should have gone into the dungeon with a balanced spec in the first place, then why allow people to choose to specialize?  It just hurts players who don't know better.  And if the answer is that people should be able to beat that boss no matter what they traited, then why have traits at all?

 

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5629

I believe in life before death... So dont forget to enjoy it while you still can.

2/29/12 9:25:34 AM#88

I just love these changes...

 

 

They tried a lot of things, but now based on their own playing experience, and input from early testers, they know what ideas worked well, and what ideas didn't deliver as expected.

 

I think this might be a great step forward...

 

 

For excample a blood specced Necromancer might actually be a pretty decent healer if played right... I know what i will play

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  Pilnkplonk

Novice Member

Joined: 3/02/10
Posts: 1500

2/29/12 9:27:48 AM#89
Originally posted by Zeroxin
Originally posted by Pilnkplonk
 

The problem is that THEY ARE.

http://www.gw2tools.com/

Check it OUT!

Arms tree is clearly tied to swords, giving increased crit chance to them. Strength is tied to AXES. You are clearly limited in your choice of playstyle. You cannot effectively be an Axe-wielding warrior while picking traits from other stinking trees. This IS awful.

What gave you that impression?

Maybe the fact that the trait named "Axe Mastery" is in that tree? And that I cannot get it without first spending 5 trait points for "Reckless Dodge"? .. and if I want the second Axe trait "Weapon Specialization" I HAVE TO spend another 5 points on something called "Death from Above?"

Duh.

Why shouldn't I be able to spend these points on say.. "Determined Revival" and "Embrance of Pain" if I decide to go all Axy Axy?

  Thupli

Hard Core Member

Joined: 7/25/11
Posts: 230

2/29/12 9:33:50 AM#90
Originally posted by Pilnkplonk

I've just checked out the gwtools trait calculator and...

THIS IS AWFUL!

Really, ANet should reconsider  this - For example, Elementalist "trees" are all element based. And I thought the very POINT of being an elementalist is to have all 4 attunements available at all times. With this new "tree" system you can have only 2 attunements  viable at max level which seriously dumbs down the class.

Warrior trait "TREES" (I feel like spitting whenever i write this word) are largely weapon-based. What happened with "Warrior being the master of all weapons??!?!?!?"

This is just terrible. This is the worst. I thought that the days where I'd have to spend points to purchase talents I don't want just to get at the one that I do are firmly behind us. Wtf is this? Is this the right moment to go COPYING WOW ANet?!?!? Yes, I said it. I'm a GW2 fanboi and I said GW2 IS COPYING WOW.

Don't do it ANet I beg you!

What was wrong with the old system? It was perfect! I thought you'd go into giving even more freedom to players but instead you chose to pigeonhole us into some dumb TREES?!! Who the f... thought this is would be a good idea?!?!?!

 They aren't weapon based at all.  Where are you getting that from, b/c frankly it's flat out wrong.  Not only that but you ignore the differents between traits and skills.  They are 2 totally different things. 

 

Stop.  Breath.  Relax.

  Pilnkplonk

Novice Member

Joined: 3/02/10
Posts: 1500

2/29/12 9:35:15 AM#91
Originally posted by Thupli
Originally posted by Pilnkplonk

I've just checked out the gwtools trait calculator and...

THIS IS AWFUL!

Really, ANet should reconsider  this - For example, Elementalist "trees" are all element based. And I thought the very POINT of being an elementalist is to have all 4 attunements available at all times. With this new "tree" system you can have only 2 attunements  viable at max level which seriously dumbs down the class.

Warrior trait "TREES" (I feel like spitting whenever i write this word) are largely weapon-based. What happened with "Warrior being the master of all weapons??!?!?!?"

This is just terrible. This is the worst. I thought that the days where I'd have to spend points to purchase talents I don't want just to get at the one that I do are firmly behind us. Wtf is this? Is this the right moment to go COPYING WOW ANet?!?!? Yes, I said it. I'm a GW2 fanboi and I said GW2 IS COPYING WOW.

Don't do it ANet I beg you!

What was wrong with the old system? It was perfect! I thought you'd go into giving even more freedom to players but instead you chose to pigeonhole us into some dumb TREES?!! Who the f... thought this is would be a good idea?!?!?!

 They aren't weapon based at all.  Where are you getting that from, b/c frankly it's flat out wrong.  Not only that but you ignore the differents between traits and skills.  They are 2 totally different things. 

 

Stop.  Breath.  Relax.

Lol, they ARE weapon based.

http://www.gw2tools.com/

And read my post above.

  Naqaj

Advanced Member

Joined: 7/24/09
Posts: 1296

2/29/12 9:37:25 AM#92
Originally posted by cali59

If you're planning on spending most of your time in fire spec, then it makes sense to spec so as to improve your fire by selecting traits which synergize with that.  The problem that I have is that this game is fluid.  If you then have to go primary (not exclusively) earth spec for an encounter, you're missing a bunch of talents (not to mention toughness) which probably will affect how the very hard explorable mode encounter plays out.

You're making the same mistake as Pilnk. Traiting for 5% mor crit with an axe doesn't force me to use axes exclusively. You assume that if you don't trait into a specific line, the skills attached to it somehow become invalid. I just don't see how this is true in any way.

I'll trait mainly into fire magic with a focus on maximising burning. I still have to switch to water whenever the situation calls for snaring and healing. I still have to switch to air to apply conditions, I still switch to earth to play defensively. The other attunements have not become invalidated just because my fire skills do better burning.

The flexibility of a class lies in weapon switching (or attunements/kits) and utility skills, not in the trait system. Traits actually are flavour. They allow to customise how I want to do damage, they do not force me to do damage.

  Thupli

Hard Core Member

Joined: 7/25/11
Posts: 230

2/29/12 9:38:07 AM#93
Originally posted by Pilnkplonk
Originally posted by Zeroxin
Originally posted by Pilnkplonk
 

The problem is that THEY ARE.

http://www.gw2tools.com/

Check it OUT!

Arms tree is clearly tied to swords, giving increased crit chance to them. Strength is tied to AXES. You are clearly limited in your choice of playstyle. You cannot effectively be an Axe-wielding warrior while picking traits from other stinking trees. This IS awful.

What gave you that impression?

Maybe the fact that the trait named "Axe Mastery" is in that tree? And that I cannot get it without first spending 5 trait points for "Reckless Dodge"? .. and if I want the second Axe trait "Weapon Specialization" I HAVE TO spend another 5 points on something called "Death from Above?"

Duh.

Why shouldn't I be able to spend these points on say.. "Determined Revival" and "Embrance of Pain" if I decide to go all Axy Axy?

 1. I dont think we are looking at the same link.  Go to it again and look one more time just to verify.

2. Even if there are a few skills sprinkled in for certain weapon types, do you think that means that all builds will focus on weapon damage as opposed to utility or survivability?

3. Again, skills.  You are forgetting about them with all of this trait chatter.

  Thupli

Hard Core Member

Joined: 7/25/11
Posts: 230

2/29/12 9:41:22 AM#94
Originally posted by Pilnkplonk
Originally posted by Thupli
Originally posted by Pilnkplonk

I've just checked out the gwtools trait calculator and...

THIS IS AWFUL!

Really, ANet should reconsider  this - For example, Elementalist "trees" are all element based. And I thought the very POINT of being an elementalist is to have all 4 attunements available at all times. With this new "tree" system you can have only 2 attunements  viable at max level which seriously dumbs down the class.

Warrior trait "TREES" (I feel like spitting whenever i write this word) are largely weapon-based. What happened with "Warrior being the master of all weapons??!?!?!?"

This is just terrible. This is the worst. I thought that the days where I'd have to spend points to purchase talents I don't want just to get at the one that I do are firmly behind us. Wtf is this? Is this the right moment to go COPYING WOW ANet?!?!? Yes, I said it. I'm a GW2 fanboi and I said GW2 IS COPYING WOW.

Don't do it ANet I beg you!

What was wrong with the old system? It was perfect! I thought you'd go into giving even more freedom to players but instead you chose to pigeonhole us into some dumb TREES?!! Who the f... thought this is would be a good idea?!?!?!

 They aren't weapon based at all.  Where are you getting that from, b/c frankly it's flat out wrong.  Not only that but you ignore the differents between traits and skills.  They are 2 totally different things. 

 

Stop.  Breath.  Relax.

Lol, they ARE weapon based.

http://www.gw2tools.com/

And read my post above.

 Chill out dude.  If you look at the calculator that you posted:

1. There is an axe skill at 10 points.  BUT...

2. There is a sword skill

3. There is a spear and greatsword skill.

 

Sheesh.  Look at your source before posting.

  Naqaj

Advanced Member

Joined: 7/24/09
Posts: 1296

2/29/12 9:41:24 AM#95
Originally posted by Pilnkplonk

Lol, they ARE weapon based.

http://www.gw2tools.com/

And read my post above.

Pay attention to how these weapon based traits are distributed. There's one for each weapon, and you can mix and match as many of them as you want, 10 points into a line are enough for that, and you have enough points to unlock at least 3 lines

  Pilnkplonk

Novice Member

Joined: 3/02/10
Posts: 1500

2/29/12 9:44:34 AM#96
Originally posted by Thupli
Originally posted by Pilnkplonk
Originally posted by Zeroxin
Originally posted by Pilnkplonk
 

The problem is that THEY ARE.

http://www.gw2tools.com/

Check it OUT!

Arms tree is clearly tied to swords, giving increased crit chance to them. Strength is tied to AXES. You are clearly limited in your choice of playstyle. You cannot effectively be an Axe-wielding warrior while picking traits from other stinking trees. This IS awful.

What gave you that impression?

Maybe the fact that the trait named "Axe Mastery" is in that tree? And that I cannot get it without first spending 5 trait points for "Reckless Dodge"? .. and if I want the second Axe trait "Weapon Specialization" I HAVE TO spend another 5 points on something called "Death from Above?"

Duh.

Why shouldn't I be able to spend these points on say.. "Determined Revival" and "Embrance of Pain" if I decide to go all Axy Axy?

 1. I dont think we are looking at the same link.  Go to it again and look one more time just to verify.

Yupp, that's the link. Everything i said holds true.

2. Even if there are a few skills sprinkled in for certain weapon types, do you think that means that all builds will focus on weapon damage as opposed to utility or survivability?

My point is quite obvious - the choice of your weapon specialization dictates what other traits you ARE FORCED to take. Instead of being free to set up trait sets freely, the way skill bar in GW1 worked so we can create TRULY UNIQUE characters, we have 5 arbitrary trait trees to choose from. I think this is unnecessary limiting of player choice. ANet's argument for limiting skill choices compared to GW1 was "Oh, you'll have asolute freedom with your traits - that's where true freedom of customization will be" and that's the line I've been defending GW2 from my GW1 friend's criticismy. Now I have to tell them.. "Oh well, you'll have talent ... pardon me "trait" trees. But it's nothing like WoW, you see! It's got FIVE trees instead of three!"

3. Again, skills.  You are forgetting about them with all of this trait chatter.

We're not talking about skills here at all. Whatever gave you the impression that we're talking about skills? I know perfectly well how skills work in GW2 but we're talking about the changes to the trait system AS IS the title of the thread hence the "trait chatter." If you're tired of "trait chatter" in a thread about traits and  want to talk about skills instead, feel free to set up a new thread with the word "skills" in the title.

 

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6709

Logic be damned!

2/29/12 9:44:59 AM#97

Umm I think it makes sense you choose to focus on 1 or 2  weapon sets and the others are still available to you out in the wild if you equip those weapons, but with slightly reduced effectiveness.

That's... logical?

Or do you guys want everything to be 100% all the time so you never have to make choices?

 

I mean, you can max out two trait lines (30 points each) and still go 1/3 of the way through a 3rd trait line.

So even if they are tied specifically to weapon sets, that is 2 weapon sets you will be 100% in and 1 your are 33% in.

I don't know how many adventurers would ever consider bringing more than 2-3 weapons to a fight anway...

 

Making builds = making choices.

GW1 says Hello!

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  ProfRed

Apprentice Member

Joined: 10/29/03
Posts: 3540

2/29/12 9:47:19 AM#98
Originally posted by Pilnkplonk
Originally posted by Thupli
Originally posted by Pilnkplonk
Originally posted by Zeroxin
Originally posted by Pilnkplonk
 

The problem is that THEY ARE.

http://www.gw2tools.com/

Check it OUT!

Arms tree is clearly tied to swords, giving increased crit chance to them. Strength is tied to AXES. You are clearly limited in your choice of playstyle. You cannot effectively be an Axe-wielding warrior while picking traits from other stinking trees. This IS awful.

What gave you that impression?

Maybe the fact that the trait named "Axe Mastery" is in that tree? And that I cannot get it without first spending 5 trait points for "Reckless Dodge"? .. and if I want the second Axe trait "Weapon Specialization" I HAVE TO spend another 5 points on something called "Death from Above?"

Duh.

Why shouldn't I be able to spend these points on say.. "Determined Revival" and "Embrance of Pain" if I decide to go all Axy Axy?

 1. I dont think we are looking at the same link.  Go to it again and look one more time just to verify.

Yupp, that's the link. Everything i said holds true.

2. Even if there are a few skills sprinkled in for certain weapon types, do you think that means that all builds will focus on weapon damage as opposed to utility or survivability?

My point is quite obvious - the choice of your weapon specialization dictates what other traits you ARE FORCED to take.

3. Again, skills.  You are forgetting about them with all of this trait chatter.

We're not talking about skills here at all. Whatever gave you the impression that we're talking about skills? I know perfectly well how skills work in GW2 but we're talking about the changes to the trait system AS IS the title of the thread hence the "trait chatter." If you're tired of "trait chatter" in a thread about traits and  want to talk about skills instead, feel free to set up a new thread with the word "skills" in the title.

 

I spent some time with the system.  It is not nearly as restrictive as you paint it to be.  If you want to take one of those trees there are plenty of options outside of axe.  Instead you can put points into 5% damage for multiple offhand weapons.  Each of these traits should be balanced and you ahve a choice of like 6-9 of them in any tree.  If you want to go with axes go for it, if not skip those single traits.  It is actually a quite open system.  I just made 9 unique builds for a Thief and I really want to try them all.  I never felt restricted to a theme, but felt like I could mold a theme quite easily.  I really enjoy the system and thanks for the tool link.

  Morcotulcon

Advanced Member

Joined: 4/28/10
Posts: 256

2/29/12 9:47:49 AM#99
Originally posted by Zeroxin
Originally posted by Pilnkplonk
 

The problem is that THEY ARE.

http://www.gw2tools.com/

Check it OUT!

Arms tree is clearly tied to swords, giving increased crit chance to them. Strength is tied to AXES. You are clearly limited in your choice of playstyle. You cannot effectively be an Axe-wielding warrior while picking traits from other stinking trees. This IS awful.

What gave you that impression?

Well, in case of the Warrior Pilnkplonk is wrong. BUT I think he has a point in some of the other professions. At least in the Guardian Traits, you can clearly see that some of the weapons are influenced by only one of the Trait Lines. Shield is by the Valor Traits, Sword and Spear only by Radiance Traits.

In case of the Elementalist, since this profession doesn't swap weapons anymore, tying element attunements to Trait Lines is not so good of an idea too. WE already see many people beeing misleaded by the same name between them and the influence each Line has on one and only attunement. only the Line of Arcane Power will influence them all.

So, It's true that this system might make some players: 1- never want to change weapons because they like the Traits they have; or 2- never wanting to re-spec Trait Lines because they like the Weapons they have. Those are choices that are too restrictive.

The best possible solution is giving different effects to all weapons when they are in different Trait Lines. The same thing to the Elementalist element attunements. I think they have to rethink, or add, more Major Traits in each Trait Line. But that's it. They have a good system IMHO.

  ProfRed

Apprentice Member

Joined: 10/29/03
Posts: 3540

2/29/12 9:54:46 AM#100

People are confusing being forced into something with being given a choice.  All of the 'restrictive forcing me to blah' stuff is applied to the traits where you choose one of six to nine traits.  It is a choice you can use these to mix any trait lines with any others by choosing what to take.  Just take some time and try to make some creative builds and you will see how unrestrictive it really is. 

10 Pages First « 2 3 4 5 6 7 8 » Last Search