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News & Features Discussion  » Star Wars: The Old Republic: The Curious Changes of Patch 1.1.5

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97 posts found
  TyvolusNext

Novice Member

Joined: 1/27/12
Posts: 201

2/28/12 7:50:45 PM#41

Originally posted by MyPreciousss

My thought is I won't return to SWTOR untill they make it fun, they implement basic mmo functionalities, they fix their numerous bugs, they implement decent textures, they put some life and ambience on their planets and stop asking for a monthly subscription for a single-player game with multiplayer options.




Edit : silly me I forgot that we want Star Wars space combats, not the tunnel "space invaders" gadget they granted us. Oh well, there are so many wrong things with SWTOR, I won't list them here...








 











 




 


In short:  You aren't coming back...And I dont blame you.


  Ikeda

Hard Core Member

Joined: 10/07/10
Posts: 1867

2/28/12 8:01:27 PM#42

... you never saw a Knight forging his own armor and gear ...




... peasants were for that ...




But lordie knows you said something about the oh-so-perfect-big-brother and brought out the rage in some.




I see it like...




Think about a wall.  The earth quakes and there are now cracks.  Instead of meticulously working from top to bottom, left to right, Bioware is taking the shovel of mortar and just chucking it at the wall.




Sure you'll get a couple of the cracks but overall the wall is still going to fall if something more methodized isn't used to fix these.





 

  User Deleted
2/28/12 9:11:33 PM#43


Originally posted by Ikeda
... you never saw a Knight forging his own armor and gear ...... peasants were for that ...But lordie knows you said something about the oh-so-perfect-big-brother and brought out the rage in some.I see it like...Think about a wall.  The earth quakes and there are now cracks.  Instead of meticulously working from top to bottom, left to right, Bioware is taking the shovel of mortar and just chucking it at the wall.Sure you'll get a couple of the cracks but overall the wall is still going to fall if something more methodized isn't used to fix these.  

weak analogy. shouldve used a food reference ;) /jk

  xenogias

Advanced Member

Joined: 9/13/07
Posts: 1945

2/28/12 9:31:27 PM#44

 Perosnally it wont matter what they do. Its a 100% themepark MMO with the trinity, basic combat, and nothing new except being starwars. In another words, not for me anymore.

However I still hope it helps for thoes that DO enjoy the game. The only thing I would say against SWTOR is I find it funny that so soon after launch they are looking at changing systems completely. I'm not sure if thats good or bad. On one hand if they get it right the second time players enjoying the game will love them. If they get it wrong a second time they may not get a third shot at it.

  Dredphyre

Novice Member

Joined: 9/11/10
Posts: 609

fanboi of truth

2/28/12 9:54:10 PM#45

Originally posted by XNephalimX


Originally posted by Dredphyre


I think the reporter of this article needs to be a bit more careful on the info delivered. It's my understanding that those Vendors selling rare crystals are there to TEST them...this is a matter of convenience for testers and a way to keep the method of acquistion of said crystals secret until launch. 




That is all.



Id doubt any dishonesty, a bit more clear? Sure but if his points on vendors doesnt apply due to temporary testing, why does it still apply in the rest of the live game? So the guy makes a point. +1 for Bitton for considering key issues and bringing interest to bettering the game.


Also, players can work with statements that have gone unsaid up to this point. You'll find that, players can be very patient when theyre talked to. Communication goes a ways. For instance, hey we had to launch the game within a certain timeframe, now we're addressing issues post launch that needed more observation that only the launch itself could provide. See? Very easy and very general. People can work with that because everyone knows no game is ever perfect apon launch and that their issues are being tended to. On the other hand, without more communication, they'll cancel and end up doing the moan and groan at some popular mmo news outlet filling in the gaps. Oh.. wait a minute.


 



 


Sorry if there was confusion...I didn't mean to imply he was dishonest...I just feel that there is so much disinformation being spread around that those who have a responsibility need to be a bit more careful, that's all.  


And as a reporter, wouldn't Bitton have a line to a BW Rep to clarify? 


  XNephalimX

Apprentice Member

Joined: 3/14/09
Posts: 89

2/29/12 12:03:36 AM#46



Sorry if there was confusion...I didn't mean to imply he was dishonest...I just feel that there is so much disinformation being spread around that those who have a responsibility need to be a bit more careful, that's all.  



And as a reporter, wouldn't Bitton have a line to a BW Rep to clarify? 





 


Np, Im sure you can ask him via Pm or something. Agreed on disinfo, but Im fairly sure if youre looking to root out disinfo, Mikes probably not the best place to start. Community managers sorta help spark convos and keep community engaged and conversation ongoing- disinfo? Not so much. Wait.. can we count April fools? Or... Nah.


Besides, if you want to know about what the vendors have and sell in SWTOR, its just as easy as firing it up. No rep needed. You'll get the point. Now when you look at my posts, (which are in no way meant to misinform nor bash Bioware design decisions)  those are in relation to whats been said on the part of designers there. Official forums- keywords-moving toward player driven economy. Zoeller- 4 pages of crafting changes. All changes speculation on my part, but if it were to go that direction, some of those changes might have to be taken into consideration.


Just to be clear that is.


  MarlonB

Advanced Member

Joined: 4/11/06
Posts: 500

2/29/12 12:06:42 AM#47

Grind ... tokens .... grind .... tokens .... grind .... tokens.




 




And all that for some pants ... damn do i start to loathe this design.





 

The Repopulation - Scfi Fi Sandbox.

  XNephalimX

Apprentice Member

Joined: 3/14/09
Posts: 89

2/29/12 12:07:44 AM#48

Originally posted by DannyGlover

 





Originally posted by Ikeda

... you never saw a Knight forging his own armor and gear ...... peasants were for that ...But lordie knows you said something about the oh-so-perfect-big-brother and brought out the rage in some.I see it like...Think about a wall.  The earth quakes and there are now cracks.  Instead of meticulously working from top to bottom, left to right, Bioware is taking the shovel of mortar and just chucking it at the wall.Sure you'll get a couple of the cracks but overall the wall is still going to fall if something more methodized isn't used to fix these.  




 


weak analogy. shouldve used a food reference ;) /jk



 


lol yea I was a bit lost there too. No offense Op.


  Celusios

Novice Member

Joined: 9/06/10
Posts: 329

2/29/12 12:19:07 AM#49

Originally posted by ForumPvP


Originally posted by Celusios









Originally posted by arctarus








" 1.1.5 will temporarily add a new vendor that will sell previously unavailable endgame crystals for credits  "








Selling end-game contents in vendor...




 







I really wish people would stop crying. It doesn't matter dude, it's a GAME. Emphasis on GAME. If you want to go around showing off how you no lifed one minor a addon in a game, go play Darkfall or something.








I'm personally glad they're selling these items. Now players who do not want to sit there click spamming for hours a day, upon weeks can also have cool items. Nice move Bioware.











 


what are you doing there now then?buying these crystals all day long and that makes you glad ? no need to "click spam" hours a day,is it so painful to play that game ?


 



 


I think you're a bit upset that people who consider "clicky clicky spam" for hours a day are now being shunned. I don't even see how from there it affects you? You're upset someone can easily get something? If you want to "play the game" you go raid hours upon hours and get your copy.


I'm sure that method won't be removed for you people who "play the game".


  fiontar

Elite Member

Joined: 4/07/04
Posts: 3679

2/29/12 12:22:45 AM#50

They didn't know how to build the game and they certainly don't know how to fix it. Will be interesting to see how things turn out if they decide to rely on majority opinion on the forums to "fix" the game.


Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  troublmaker

Novice Member

Joined: 5/10/11
Posts: 340

2/29/12 12:31:55 AM#51
Originally posted by Robsolf

The removal of color limitations is a "no duh".  Particularly since this limitation extended to blasters as well. 


Seeing as how Han Solo's blaster shot red bolts, I guess that means he was a dark side kinda guy.  How he made it through Endor without shooting a single Ewok remains a mystery.


It was a dumb thing that they actually put in late in beta due to pressure from the Canonites in the beta forums.  Good riddance to total idiocy.  As though this game needs more limitations on what your character can and can't use.


Far as "Blue Sith" go... you could always be sith with a blue saber, you just had to avoid dark side choices.  And either way, if I were Sith, I would use a blue saber for the sole purpose of pissing off Jedi!

If you actually watched Star Wars you would know Hans Solo was in fact a dark side kinda guy.  Hans Solo served in the imperial military and left to become a smuggler.  In a famous bar scene Hans Solo fires on Greedo and kills him before Greedo can even get off a shot indicating that he's a "shoot first ask questions later" kinda guy.  In the "remasters" bullshit version of Star Wars they actually clean up Hans Solo quite a bit.  Included is adding in a new special effect to show that Greedo in fact shot Hans and Hans somehow magically dodged a beam that shoots at the speed of light.

The red beam fire is the make of the weapon and is supposed to indicate who are the bad guys and who are the good guys.  This is similar to how all bad guys seem to have red light sabres and all good guys have green, blue, and purple light sabres.

Hans Solo's story is so great because he is an anti-hero and maybe one of the first ones.  He is a guy who is looking out for himself and somehow saves the day every time.

One of my favorite parts of Knights of the Old Republic was how when you made dark side choices your flesh would deteriorate while if you are light side you have a radiant aura.  Light side/dark side should have SOME effect on the game.  If it is just a cosmetic choice that is more than fine by me.

Website: http://www.thegameguru.me / YouTube: http://www.youtube.com/users/thetroublmaker

  daltanious

Hard Core Member

Joined: 4/19/08
Posts: 1565

2/29/12 2:16:46 AM#52

Originally posted by MyPreciousss

My thought is I won't return to SWTOR untill they make it fun, they implement basic mmo functionalities, they fix their numerous bugs, they implement decent textures, they put some life and ambience on their planets and stop asking for a monthly subscription for a single-player game with multiplayer options.




Edit : silly me I forgot that we want Star Wars space combats, not the tunnel "space invaders" gadget they granted us. Oh well, there are so many wrong things with SWTOR, I won't list them here...


 



Khm... swtor is most fun mmorpg besides wow I have ever played. Love also Rift, but I'm great sw fan and love fantasy settings. Not sure even about which bugs are you talking? Have not seen any crippling bug, only minor one.


Gameplay, textures, ambience, ... could not be more satisfied (altrough there is always space for improvement).


But is true could not care less then i currently do for pvp, so would not know if there are some bugs.


For me there  are only 3 Games: Wow, Rift and now Swtor. Enjoy every second in game leveling all 8 alts (later maybe something from Empire side). In no other game I have single maxed out alt. Lost interest long before, be it for bugs (real bugs) or being unfun.


I see swtor as most fun game and being around 50 (years, not levels :-) have played a lot.


  Stark

Novice Member

Joined: 7/21/04
Posts: 119

2/29/12 2:35:32 AM#53

Is this F2P yet? You know it's just around the corner.

  Olgark

Advanced Member

Joined: 5/20/10
Posts: 270

2/29/12 2:46:54 AM#54

oh great they are already starting to listen to the forum whingers.


They need to remove the mod vendors and crystal vendors so they can promote player crafting instead they add more........ And to top it off they now allow Sith to use any colour they like what happened to sticking to the lore of the game world ?


The reason Sith used red was because they are more powerful than the ones the jedi found. They are red due to they are a synthetic copy of the ones that grow naturaly.


 


  Wicoa

Advanced Member

Joined: 1/08/07
Posts: 1569

2/29/12 3:15:45 AM#55

I no longer play this...


However I am shocked lucas arts allowed the crystal change through.  The hype video even shows a bunch of sith with red lightsabers, now imagine if they were blue green yellow orange and red.


NO.


  lucasdeis

Apprentice Member

Joined: 11/15/11
Posts: 68

2/29/12 4:05:26 AM#56

this is great, realy great, i love this game


  ComfyChair

Novice Member

Joined: 7/22/10
Posts: 766

2/29/12 4:15:25 AM#57

The sith could already have every colour sabre, they just had to choose to be 'light side' sith.


  Cetra

Hard Core Member

Joined: 3/05/04
Posts: 346

2/29/12 4:40:25 AM#58

swtor starting to go "Easy mode" just to hold on the subs of casual players. I bet coming up next is a f2p trial like rift and wow.

  Tigge

Novice Member

Joined: 4/01/06
Posts: 34

2/29/12 5:17:40 AM#59

How about they implement something basic as movable ui windows for starters and ability to have them to overlap each other.


  jonnyfrag

Novice Member

Joined: 11/28/10
Posts: 110

2/29/12 6:35:07 AM#60
Originally posted by XNephalimX

I agree with Bitton on the problems with vendors. However I think the 4 pages of crafting changes are going to be centralized towards fixing the economy. That one change with the crystal vendor didnt make much sense but you can sort of understand that they sold a few things like keys ect that they now have to support as exclusive.. Lets look at a few things you probably keep in mind when seeking a sustainable ((key word sustainable)) player driven economy.

#1

What comes into the game must go out. This means that anything a player or developer makes available in terms of gear transportation and even housing must decay and then be replaced by the player. Players are going to have to understand this.

#2

Do not put items on vendors that will create a trading/sales conflict with the player crafter. If a player can obtain items from a vendor, he wont buy from a crafter out of sheer convenience. You can give your vendors schematics, recipes or skill trains but never the items themselves. Exclusive items should probably be saved for veteran rewards over keys. Likewise beware of Item status you place on items. How much good does it do to give crafters items that he cant trade?

#3

You must have Credit sinks/drains from progression to end game. Known and accepted types are player housing, guild bases and mini games where things like betting/gambling/decor come into the picture. Those are acceptable losses because players can consider them upkeep,or things lost/gained by their own device and chance. Trash cans help on the item side!

#4

Draw a clear line between crafting and raiding. If you're trying to support both and trying to find some sort of sweet middleground, the players will be confused in the meantime. They dont get whether you need them to craft in order to raid, or raid in order to craft but the path can be a long frustrating one. To offset the two you'll have to offer the crafter in this case more item modification through tools. Colorwheels,dyes, recipes unobtainable by raiding. Possibly interchangable parts for item appearance. Things of that sort that help make crafted items worth the credit and time to seek out.

#5

Ensure that players can focus on collection methods and production when you offer crafting and resource collection, separate the crafter from the adventurer. Not many get this reasoning entirely and people normally disagree again due to convenience, but if your economy is player driven, the player must have some focus and cant have that if he is too busy fighting off mobs or going on raids.

#6

Trade centers must be readily accessible per planet.

The trade terminal can only be central to a hub if players can readily access them. Most often we find them in major cities, but consider minor cities as well. If a player has to go from one end of the "galaxy" to the other end to buy an item, he may as well stay where he is or log out from sheer frustration. Accessibility is the key here. In terms of creating hubs, you can only provide the tools and the center, the players will determine their hang out spots based one whats provided in terms of action-down the road, or by action within the hub.

#7 Players are vital to policing and owning their economy, make it known and be clear about it.

You will often find that when farming becomes an issue, the players are disgruntled. You only have a few GMs to police, but the player is ultimately responsible for reporting farmish behavior. Do not provide chests or resources that require no effort to unlock, get to, obtain and so on. Its fine to put a chest somewhere, its not fine to leave it out in the open and its not ok to make it a freebie along the way from point A to B. With that consider that Resource nodes respawn- seek another way of harvesting that requires actual effort on the part of the player to obtain.

#8

Choose a single currency and stick with it.

If you have like 5 currencies... how do you plan to balance and centralize trade if youre trying to manage 4-5 different types of currencies? I dont see it happening. Go with the Galactic credit and call it good.

 

So, if you look at some of those you can sort of determine where you want to go and what youre trying to accomplished based on the type of economy youre trying to run. Some of those steps are vital right now and if not taken or addressed will ruin the game for many players. Be that by inflation or "profession usefulness."

See all of this? Spot on!   (I can't help noticing that many of these ideas are lifts from that what was actually now the superior Star Wars game in a lot of ways...and also how that one should have run as well.)

Listening to the players when trying to make a player driven economy isn't a bad  idea!

Played: Asheron's Call(still the best fantasy MMO!), EQ1, EQ2, Vanguard, DAoC, Horizons, City of Heroes/Villians, WoW (crap), LOTORO, D&D Online, Eve, Anarchy Online, and still playing SWG daily.

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