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Guild Wars 2

Guild Wars 2 

General Discussion  » Some thoughts on WvW and nameless invaders

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55 posts found
  observer

Elite Member

Joined: 2/17/05
Posts: 2231

First came pride, then envy.

2/28/12 6:28:20 PM#41

I'll have to admit, that i was disappointed seeing this.  I would rather see names instead of "invaders".  They might as well be NPCs.

  needalife214

Apprentice Member

Joined: 11/30/06
Posts: 1129

Big Bang happened. And life happened. Then you trolls somehow got here?

2/28/12 6:30:50 PM#42

worked in DAoC..and it will work here, if you have beef you can step up a match and WvW will not be like the other PvP, where battles will be much more thought out.

  xenogias

Advanced Member

Joined: 9/13/07
Posts: 1945

2/28/12 6:32:57 PM#43

Part of it is lag. Part of it they wont actually say. Its an easy fix to try and keep harassment down. If WOW has shown us one thing. A large playerbase is prone to terrible communities. In a game where server pride will make a diffrence I can just see a ton of alts on other servers griefing people. Hell I suck at pvp but something like that would keep me out of WvWvW before dieing alot would.

  User Deleted
2/28/12 6:48:24 PM#44


Originally posted by DannyGlover
can you mark targets with icons over their heads?

bumping my own query since i haven't been able to find an answer to this.

  Shroom_Mage

Novice Member

Joined: 9/21/05
Posts: 871

It's all or nothin'!

2/28/12 7:52:27 PM#45


Originally posted by Pilnkplonk
If you have clearly defined rules and a sense of permanence, respect appears spontaneously. I've seen it happen time and time again. It is exactly the anonimity and "anything goes" ruleset which breeds griefing and abuse. Remember, game rules determine general player behavior, not the other way around. If you have a game which doesn't punish an even actively rewards asshat behavior due to poorly thought-out design, then this is exactly what happens. We've seen it with PvE in games like WoW where people abuse you if you try to help them out in the open world.. not because they are "evil" but just because bad mechanics reward this kind of selfish and rude behavior.

This is very true. However, I think this might have been their intention. They want you to hate the other teams. They want you to kill them indiscriminately. They want you to show no mercy. When they can't see your name, no one is going to hesitate. They want it to be war.


Originally posted by DannyGlover
can you mark targets with icons over their heads?

Yes, I think you can. I know you can call targets, and I think I saw a video where a target appeared over an enemies head. I don't know what video it was, though.

"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

2/28/12 8:01:26 PM#46
Originally posted by DannyGlover


Originally posted by DannyGlover
can you mark targets with icons over their heads?

bumping my own query since i haven't been able to find an answer to this.

Yes you can, as shown in this video. Party leader can hit "Ctrl+T" to mark a target and anyone else can then hit "T" to auto-switch to that target.

  Adalwulff

Apprentice Member

Joined: 1/18/10
Posts: 1191

"I am not the light, or the darkness, but the twilight in between"

2/28/12 8:11:56 PM#47
Originally posted by Master10K
Originally posted by Billr00
Originally posted by mazut

Finally, I would be able to sit in the bushes and wait for my prey! Great

 Oh no .. you'll still probably have Red Invader Over your head like a big "I'm over here, come kill me" sign lol

Actually Mazut can do just that with the Ranger. Just hit "Camoflage" and you'll be stealthed, indefinitely, until you move.

 

As for the " Invader" nameplates, I doubt it has anything to do with lag. Heck, they allow you to see everyone (in the immediate vicinity) on the map, so I doubt showing someone's name would mean a thing. Apaprt from the "faceless enemy" reason, I think the other reason ArenaNet did this was to prevent people from opposing servers, meeting up and finding someway to exploit the system. No idea how it can be exploited though. Can't really kill trade, because then you'll have to keep repairing armour.

Every detail adds lag, that is why texture rich games like Lineage can be very laggy if you dont have a good computer. STart adding up all the detailed armor, all the different colors, the name plates, huge combat animations...ect..ect..

It all adds up, thats probably why GW2 decided to go with a "generic" look for WvWvW, and I have no doubt many PvP players will embrace it, because we want quality gameplay, not eye candy or realism.

Having both would be nice, but its just not doable with todays technology.

 

  sazabi

Novice Member

Joined: 3/18/07
Posts: 396

2/28/12 8:20:43 PM#48

individual and/or team skill and reputation is where it belongs - gvg, arenas and so on.

WvW however...

there isnt much point in seeing enemy names actually.

some people are forgetting that one of the 'worlds' will probably be asian one.

does it help to see one guy with SAKLDJQWLDKJWQ nickname and another with MVDNLVDLSFDSF ?

it certainly doesnt.

as long as you can distinguish class its all good.

customized visual appearance is ok as well. it would really break immersion to see 10 identical rangers running at you.

seeing personalized capes is fair enough as well.

  User Deleted
2/28/12 9:07:18 PM#49


Originally posted by Master10K


Originally posted by DannyGlover




Originally posted by DannyGlover
can you mark targets with icons over their heads?



bumping my own query since i haven't been able to find an answer to this.


Yes you can, as shown in this video. Party leader can hit "Ctrl+T" to mark a target and anyone else can then hit "T" to auto-switch to that target.


ah ok thanks for the info. so I take it you cannot mark multiple targets like in wow, rift,tor etc? or can you mark ctrl+T,y,u,i etc?

  freston

Novice Member

Joined: 8/20/07
Posts: 527

 
OP  2/29/12 12:44:14 AM#50

In answer to people who have asked why would you have to remove name plates if the appearance of your enemy is  being randomly generated:

Because if you could see the name theres a chance youd remember that the same Death From Above tht killed you 2 days ago was a girl on friday and  now is a man, spoiling the effect.

  sidhaethe

Novice Member

Joined: 12/22/06
Posts: 868

2/29/12 12:58:23 AM#51
Originally posted by DannyGlover

 


Originally posted by Master10K


Originally posted by DannyGlover




Originally posted by DannyGlover
can you mark targets with icons over their heads?



bumping my own query since i haven't been able to find an answer to this.


Yes you can, as shown in this video. Party leader can hit "Ctrl+T" to mark a target and anyone else can then hit "T" to auto-switch to that target.


ah ok thanks for the info. so I take it you cannot mark multiple targets like in wow, rift,tor etc? or can you mark ctrl+T,y,u,i etc?

 

I don't think we have information on that. Calling the target as shown above is something we had in GW1 so I'm not surprised to see it here. GW1, however, did not have the kind of multiple target marking you refer to as pulls are generally handled by drawing on the minimap, or calling skills.

My guess would be that this is the system that will be ported to GW2, if the above video and the fact that map-pinging is back is any indication.

  Thrage

Novice Member

Joined: 8/24/07
Posts: 202

Slayer of Internet Dragons

2/29/12 1:05:30 AM#52

nameless in WvW seems like a good idea to me.  A lot of people who hate PVP are gonna' love WvW.  If you want your rivalries and friendships, there's a whole other section of the game for that.  In fact, after seeing what cross-realm battlegrounds did to Warcraft, your enemies and your allies had may as well be nameless in that game.  You're probably never going to see anybody in there again.

 

Is the conquest-style PVP limited to your server only?  Because I'd sure hope it is.

  Cod_Eye

Apprentice Member

Joined: 9/04/09
Posts: 1010

2/29/12 1:46:23 AM#53

Dont need to know the name of a person thats just been stroked across the throat with my knife. John Doe is good enough for me.

  User Deleted
2/29/12 1:51:02 AM#54


Originally posted by sidhaethe


Originally posted by DannyGlover
 



Originally posted by Master10K




Originally posted by DannyGlover







Originally posted by DannyGlover
can you mark targets with icons over their heads?






bumping my own query since i haven't been able to find an answer to this.




Yes you can, as shown in this video. Party leader can hit "Ctrl+T" to mark a target and anyone else can then hit "T" to auto-switch to that target.




ah ok thanks for the info. so I take it you cannot mark multiple targets like in wow, rift,tor etc? or can you mark ctrl+T,y,u,i etc?
 


I don't think we have information on that. Calling the target as shown above is something we had in GW1 so I'm not surprised to see it here. GW1, however, did not have the kind of multiple target marking you refer to as pulls are generally handled by drawing on the minimap, or calling skills.
My guess would be that this is the system that will be ported to GW2, if the above video and the fact that map-pinging is back is any indication.


Multiple target markings is a great tactic for large scale pvp. There is a lot of non-threat players in large scale pvp, but there are always a handful of "game changers". It is a great asset to be able to mark all of the gamechangers so that people can focus on the strongest players first then take care of the cannon fodder later. I hope they add this feature.

  Thrage

Novice Member

Joined: 8/24/07
Posts: 202

Slayer of Internet Dragons

2/29/12 5:34:45 AM#55

Unless of course you can't mark hostile players.

 

Which would in my opinion be better.  I don't think getting singled out as a kill target as a player to an entire enemy army is fair.

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