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News & Features Discussion  » General: A Mass Effect MMO 'Fun to Think About'

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39 posts found

Hard Core Member

Joined: 7/18/10
Posts: 3224

Veni, Vidi, Converti

2/27/12 5:21:41 PM#21


Zeschuk meanwhile also believes, "When you deliver a game, and you deliver it for a player, you have to capture what they think is the possibility space. You need to let them do everything they think they should do, and you can’t block them from doing anything they think they should be able to do. You have to nail all the features and content that should be in that possibility space."

I think this guy genuinely knows what he's talking about. In a way they'd have to do something similar to GW2 in terms of redefine game design (GW2: for themepark) more in line to what players expect. For Sci-Fi / Mass Effect if I try to interprete that:

  1. MMO-FPS (or at least like Firefall)
  2. Sci-Fi : Sandbox more like EvE open-world + ship/avatar/alliances/deeeeeeep space.. ;)
  3. The devs would have to produce really convincing PvE that meshes with PvP a whole more, along the lines of dev-run events that could be affected/effected by players and scaled up a ton.
  4. There would have to be some mechanism of "lasting change" for players that also ties in/avoids clashing with a suitable payment model atst.
They'd need to stick to exactly what's he's said: Bring Mass Effect universe/IP to life; FPS suits Sci-Fi; much more sandbox compared to swtor to confound expectations/make it stand out as something completely different.
As said, tall order!

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/27/12 5:27:25 PM#22

it will be exactly like SWTOR but with driving a buggy thing about on some moons instead of the on the rails space shooter bit.


Novice Member

Joined: 11/26/04
Posts: 1379

2/27/12 5:27:56 PM#23

I think you guys are living in a dreamworld, if you think that Bioware is going to publish a sandbox MMO. 

If you insist on speculating on ME MMO at least be realistic.

"The person who experiences greatness must have a feeling for the myth he is in."


Hard Core Member

Joined: 7/18/10
Posts: 3224

Veni, Vidi, Converti

2/27/12 5:31:18 PM#24
Originally posted by thexrated

I think you guys are living in a dreamworld, if you think that Bioware is going to publish a sandbox MMO. 

If you insist on speculating on ME MMO at least be realistic.

I can't see them doing it... but they should/seem to suggest they know what it would take to make it work (hypothetical).


Apprentice Member

Joined: 10/27/04
Posts: 1848

"Pablo Picasso said art is a lie that tells the truth."

2/27/12 5:31:32 PM#25

Yeah right, a carbon copy of SW:TOR with a mass effect flavor?

No thanks.


Novice Member

Joined: 11/24/05
Posts: 254

2/27/12 5:59:52 PM#26

At least they appear to appreciate the vastness of such a task. Transferring ME to MMO is not easy. But I can see how it could be done with over the shoulder shooter, almost like the single player game without the pauses, dunno how multiplayer works in ME3.

It won't be a sandbox, if we're lucky we would get the story/themepark and all that in safe core worlds with contested "lawless" regions outside which can be somewhat sandbox. My dream would be the Eve model, with relatively safe core and less safety the further away from the core you go (yeah some say low sec is less safe than 0.0 but whatever). Space fights with Eve like space and controlling ships with a STO scheme. Unreal Engine 4 sounds right to me but not sure how fitting it is for a mmo, they got extensive experience with UE3 AFAIK.

This way we can get the new players introduced to the game in safety, with all the bells and whistles of story/cut scenes and at end game there could be a natural evolution to the sandbox, I think sandbox fits well at end game. TOR is an obvious demonstration of how lacking end game, new content just can't come soon enough.

The presence of a ME MMO does not need to "destroy" your bestest single player game, they can still do single player in parallel with a MMO, just shift the time or some other lore trick.


Novice Member

Joined: 5/04/05
Posts: 1367

Kevin Tierney

2/27/12 7:04:21 PM#27

Absolutely freaking not.

And I say this as someone who loves the ME series and its lore. I don't see how you make it work in the lore. 

The genius of ME's storytelling and emphasis on choice only works because it is a single player game.  (Please don't tell me TOR provides "choice", it really doesn't.)

Besides, with what I'm seeing with ME3, I'm seriously about to engage in makeup sex with bioware after TOR came out.  I don't want this putting a damper on things.  Thankfully, they seem to realize it.


Advanced Member

Joined: 1/25/07
Posts: 3596

2/27/12 7:09:04 PM#28

Maybe in a few years, when Bioware has learned some new MMO tricks. If SWTOR wasnt about SW, but Mass Effect instead, I wouldnt have bought it. SW games is one of my weak points :p


Novice Member

Joined: 5/04/05
Posts: 1367

Kevin Tierney

2/27/12 7:17:23 PM#29
Originally posted by Neloth

At least they appear to appreciate the vastness of such a task. 

Yeah, Bioware is a bit more humble, since they really seemed to think that making their first MMO would be a cakewalk. :p


Apprentice Member

Joined: 5/23/06
Posts: 441

2/28/12 12:07:38 AM#30

Over the past 2 months I have seen what Bioware is capable of, making an MMO, with a SW ip no less, not impressed.


Novice Member

Joined: 11/30/11
Posts: 1296

2/28/12 12:09:51 AM#31

its not that Bioware is humble. They were Humbled when they realized that what they have taken afew years to make was outshined within 2 months.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.


Novice Member

Joined: 12/16/09
Posts: 473

2/28/12 12:13:12 AM#32

After the utterly lackluster TOR - I'd be very skeptical about Bioware putting together a worthy ME MMO.


Elite Member

Joined: 10/29/07
Posts: 17701

2/28/12 12:23:00 AM#33

Bad idea for the next 5 years at least...

They could have chosen to make their MMO based on ME instead of KOTOR but making 2 so similar MMOs would just divide their playerbase.

If they want to turn a Bioware game more into a MMO there is just one great choice (since NWN is owned by Prefect world now): Baldurs gate. Yeah, Hasbro owns the FR license but they had no issue licensing DDO to have Menzoberenzan from FR so BW could get it as well.

ME is too similar to KOTOR and DA just ain´t good enough. I am sure a BG MMO would have plenty of players as long as they kept some of the original feeling in it though.


Novice Member

Joined: 5/22/10
Posts: 693

2/28/12 12:35:48 AM#34

The only way for BW to make a good MMO is to grow some balls and

open up a new MMO dev. department that has nothing to do with SWTOR.


Pardon my English as it is not my 1st language :)

  User Deleted
2/28/12 12:38:44 AM#35

They should fix their first MMO instead of thinking about next. I'm not sure they know what an MMO is or how to make a good one.


Hard Core Member

Joined: 7/18/10
Posts: 3224

Veni, Vidi, Converti

2/28/12 3:45:43 AM#36

I think airing their thoughts about the idea is an obvious topic:

1) ME3 -> multiplayer element

2) More branching/impactful stories -> more players?

3) Building the ME IP even more -> mmo?

For sure the "how" of this is complete speculation. But does not stop the question or consideration. As said above, Bioware would need to eat those words they said about what it takes to get it right. I also think that the potential for making an innovative-blockbuster mmorpg is leaning more towards fps/"shooter"-sci-fi among other stand out high-level design decisions.


Novice Member

Joined: 2/20/08
Posts: 330

2/28/12 4:48:35 AM#37

Nope, it's terrible idea. Part of reason why Mass Effect is so good is tight plot. Sure you can do something differently but it's more an dribble in ocean. Main course is laid ahead and your ship will go down it like it or not. And thats why its so great singleplayer experience. There is tons of other IP that suite much better loose ended MMO design than Mass Effect series.

How about Skyrim, those generated quests were as boring as most quest junk in MMOs. One part done, million to go.


Spotlight Poster

Joined: 2/10/12
Posts: 1403

2/28/12 8:07:45 AM#38

BioWare is just too "single-player" for me. I'll certainly pass on this one.

  User Deleted
2/28/12 8:18:16 AM#39

I said it more than a year ago when I first started testing SWTOR, that Bioware had ZERO idea how the hell to make an MMO, and zero experience, ability, or expectation to make a successful one.

After seeing the " my poop don't stink " attitude that Bioware has, or the fact EA says to investors that Bioware is just a name now and  most coding projects will be outsourced to reduce overhead, I am 1000% confident any ME MMO will be so bad it would make SWTOR look good by comparison.

I pray ME 3 turns things around for Bioware, but at the rate they are going it looks like it may just be one more good company EA shoots in the head.

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