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2/27/12 2:28:06 PM#61
i have two concerns, which are about direction the game is moving in since original concept. one: the game is starting to look more linear, you go one zone, then you go the next and so on - such a great success in SWTOR ;( Originally it was billed as themepark where you can take any ride, that doesnt look the case anymore two: cutting back on PVP, when you have 3 sides and the skill system seems made for great PVP. Originally they had the PVE above ground / PVP below ground setup. Then they moved to multiple persistent PVP zones of the world. Now it is just one PVP zone - again works so well in swtor ;( - and 2 battlegrounds having ditched the ranked arena also. Was looking like a nice 50/50 game for people who like both playstyles, like GW2, now its starting to look more "wowesque" in the pvp department unfortunately. as a plus, the questing systems, the build system and the crafting look good. |
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2/27/12 2:31:24 PM#62
very worrisome from what i have seen so far. |
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2/27/12 2:32:39 PM#63
most peopel are used to 3 out of 3 most people play wow |
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2/27/12 2:51:50 PM#64
Funcon has indeed learned over the years, they have learned more and better ways to con players into buying their box under false and sometimes even unethical pretenses... I think TSW looks and sounds awesome but just because it is funcom, they always drop the ball and you cant trust them it warrants a complete and somewhat long post release investigation that includes but is not limited to bug fixes and an assessment by numerous honest templars before i will even consider buying it.. Due to past experiences with funcon this is my policy and it is pretty much exclusive to funcom... Playing GW2.. |
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2/27/12 2:52:03 PM#65
Thanks for a cool response. =) If Funcom can pull it off, it sounds like there will be something for just about everyone who can get into the modern day setting in their MMO. Not a bad strategy at all, and I definitely plan to try TSW. Still, I've got this thing for Asian aesthetics in fantasy MMOs. Guess I should've mentioned that before too. ;x EDIT: modern day setting *with a twist*, of course. ^.^ pie. |
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2/27/12 2:57:56 PM#66
TSW doesn't have hard hit/miss ratings like you had in for instance AoC or games like WoW. This means that there is much less difference between the difficulty of taking on mobs than in those games. So, altough not a complete themepark, it doesn't have the big cutoff-points of those games either. I have heard it mentioned that about 1/3 of the game is endgame where you can do whatever you like. This will probably expand quite a lot after launch. It's not quite as good as you and I both hoped, but I think it will be a lot better than SWTOR (which have something like 1/10 of it's content as endgame). |
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2/27/12 3:23:04 PM#67
I'm still in the worrisome camp, mainly because while TSW sounds great on paper I'm really not convinced they have pulled it off in reality, or at least not the way I wanted them too. Sure I expect there to be some issues, but after reading certain comments from the press event; 'kill 10 X quests', 'holy trinity needed for dungeons', 'our healer wasn't geared enough' and so on; there is a part of me thinking this isn't going to be much more than a typical MMO at heart and the press are still just dazzled by a few fancy systems (skills, investigation quests) and the fresh coat of paint. What little gameplay footage I have been able to find doesn't exactly fill me with confidence either. I hope I am wrong, I hope TSW really is a truely invovative and fun MMO, and I hope it does well, as there is not only room, but an almost desperate need for both TSW and GW2 in the MMO void. |
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2/27/12 3:24:19 PM#68
The Secret World's expansions will be free. You were missing an important part of the info there. |
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2/27/12 3:38:25 PM#69
Lucky you not having other things to complain about. So looking forward for this game, and not be willing to pay for it, what kind of freerider are you? What would the gameindustry be like if they didn't earn money from their products? Funcom, and other companys take a huge risk in year long developement, then I understand the need to maximize the profits, and a guarenteed income for further developement. Many of you say Funcom is the greedy one, but on the forums I see a lot of greedy people too.. Also, guess your Government has given you education, healthcare, pension, community services etc from your stolen money. |
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2/27/12 4:10:41 PM#70
I disagree though.
Biggest advantages of paying subscription for me are (or was more like) :
1. No cash shop, rmt ,rmah ,etc will ruin my immersion by reminding and connecting my game with real world.
2. I KNOW that I will have access to whole game paying this fixed amount.
Same model is with my internet my ISP provide me. I have unlimited download / upload capacity , well I guess If I started to use bandwidth in TB then my ISP would like to have talk with me ,but well there were months I was using hundreads of GB of bandwidtch and no extra costs, no slowing down of connectiojn nothing.
Now - TSW. Cosmetic items ,outfits ,etc are also important to me. and to others as well I presume ,cause if not they would NOT BUY IT. That's kinda logical.
So anyway - just throwed my 2 cents.
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One more thing. For good game ,good community ,virtual world mmorpg I am ready to pay subscription. Heck even bit higher than 15$. Still I will not pay subscription and tolerate any form of cash shop ,rmt in game I play. Cosmetic or not.
Other people can have diffrent opinion than mine and they can decide to play a game with business model like that or any other nickle & diming model (most of freemium models are almost as bad as TSW) - more power to them.
Until I find mmorpg I like with gameplay AND business model (currently have my eyes on GW2 ,but highest hopes with ArcheAge) then I will continue to be mmo-free and use my leisure time for other activities that also obviously inlude lurking on this forum :) |
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2/27/12 4:25:27 PM#71
The strongest point in TSW is the feel of the game, I can tell you, no other MMO is going to come close to the immersion TSW is bringing to the table.
The amount of detail, the music, the ambient, you have to play, so you can feel it... If you want to get immersed in a MMO world, TSW is going to be the game for you in 2012.
I just hope the community can enjoy it, but they look mature enough so far!
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2/27/12 5:34:33 PM#72
where the heck are gameplay footages?!?! all i see are screenshots and very old unfinished gameplay from past conventions with release in June, we should see more gameplay instead of this bs from press that says "trust us, its going to be awesome" GW2 has 1000x more gameplay vids than this one, and it doesnt have any release dates yet are we looking at another *paid beta* come June, just like AOC was? :D
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2/27/12 5:45:46 PM#73
Originally posted by illyana It's secret! Beta is still under NDA, and there are minimal leaks. There will be another beta soon, and the ARG is still goin on! It is superexciting times! :) 33! |
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2/27/12 6:04:52 PM#74
I really think this game will revive MMO ingenuity! People may not like funcom, just as people may not liks blizzard, or cryptic, etc.. a great product is one worth supporting. Too many mmo players just want the mash and bash brainless/thoughtless titles or pvp/gear centric worlds, this games gonna be hella fresh air
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2/27/12 6:47:23 PM#75
The game LOOKS awesome. But this is Funcom, of Anarchy Online and Age of Conan, so the odds of a complete game and smoothe launch are pretty astronomical. Le Sigh. Hope springs eternal. |
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2/27/12 6:51:17 PM#76
Normally, I'd be keen to be in on launch. But with Funcom's well-earned rep for launches, I'll have to sit this out and wait for a few reviews first. |
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2/27/12 6:54:32 PM#77
I don't understand the consternation about the item shop. It just depends what they put in it. If they just put fluff in it, who cares? Just have to wait and see what they do with it. This game could be a real sleeper, but you never know with funcom, they seem to make a living stubbing their toes. |
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2/27/12 6:57:59 PM#78
TSW has peaked my interest. I have been following it off and on over time and have liked some of the things I've heard about it. Skill decks for instance looks interesting, sorta sandboxy there. Modern day setting is a plus. Minimal UI, Puzzles, the shadow elite, 3 world factions and all that.. good stuff. Then BAMM, you run into this damned Cash Shop. :/ The one thing I dont like so far is buying clothes from a online store.Thats sorta dissapointing. I figured by now people would rather craft their clothes? Customize them, personalize them? Guess not. We'll see. If I can get into the game post launch and have a look for myself. I'll know for sure but that one point is really pushing away from buying this. If nothing else I'll just wait for world of darkness and see what they do a few years down the line. |
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2/27/12 7:13:11 PM#79
"The Secret World is one of those games that players are overjoyed about or cautiously optimistic about or simply downright pessimistic all the way 'round."
Lol wot!? Isn't that every game to ever be made? |
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2/27/12 7:13:34 PM#80
"...but The Secret World isn’t the type of game that is designed to appeal to everyone. It’s not a niche game by any stretch." This is contradictory. If the game doesn't have mass appeal then that makes it a niche game by default. |
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