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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 storytelling vs. SWTOR storytelling

8 Pages « 1 2 3 4 5 6 7 » Last Search
141 posts found
  1carcarah1

Novice Member

Joined: 6/10/11
Posts: 176

2/27/12 1:05:59 PM#61
Originally posted by Requiem6

Considering that the "storytelling" won't be a huge part of GW2.

Well if I want a game driven by the story, I'll play SWTOR.

After the Character creation the "storytelling" of GW2 become as good as game like WoW, Tera, Aion, Rift, etc.

Really?

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

 
2/27/12 1:06:37 PM#62
Originally posted by DJJazzy

well, the personal story is hardly takled about so I find it hard to compare

Here is someone who actually talks about it and seems to like it.

http://www.killtenrats.com/2012/02/27/gw2-press-beta-the-richest-pve-experience-part-2/

the story part is toward the bottom of the blog article

For my opinion, I just can't say as of now. I've played SWTOR but haven't played GW2. I enjoyed SWTOR's main class stories (well the Imperial Agent one anyway, the only one completed) but it doesn't seem to flow well in an mmo setting. I will be interested to see if GW2's personal story works better in an mmo world.

 Yes, this is exactly what I was talking about.

I had issues with the SWTOR story because I didn't really feel like it worked well in an MMO world.

Why must I pick a specific class and then be relegated to a specific playstyle just so I can experience a story I want to?

Why is the world filled with these weird red walls where I just can't walk into for some reason?

Why does nothing really seem to change in the world despite all this stuff I'm doing?

All that crap is due to SWTOR's SPRPG style story just not jiving well with it MMORPG world.  Hopefully, GW2's personal story will do a better job of it.

Are you team Azeroth, team Tyria, or team Jacob?

  sidhaethe

Novice Member

Joined: 12/22/06
Posts: 868

2/27/12 1:07:05 PM#63



Originally posted by Requiem6
Considering that the "storytelling" won't be a huge part of GW2.
Well if I want a game driven by the story, I'll play SWTOR.
After the Character creation the "storytelling" of GW2 become as good as game like WoW, Tera, Aion, Rift, etc.


 
Actually you will continue to make choices that impact your personal story after creation, and the KTR article linked below backs that up. Whether or not the story will be good is subjective, but you will have further impactful choices to make.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

 
2/27/12 1:08:16 PM#64
Originally posted by Unlight
Originally posted by Volkon
Originally posted by Cthulhu23

Naturally, Creslin left out the most important part of the storytelling debate in his post (what a surprise).  That part would be the ACTUAL story itself.  GW2 won't compare to TOR in that regard.  Period.  

Seriously... how could a story about "You're the good guy, kill the bad emperor" hold it's own against a story of reuniting the estranged members of a legendary guild in time to defeat an Elder Dragon before he can destroy everything?

He's actually a disgruntled ANet dev.  That's how he's been able to see the entire GW2 story and make a conclusive judgment about it.  That, or he's talking out of his ass.  Take your pick.

 As with all other things in life, I vote ass.

Are you team Azeroth, team Tyria, or team Jacob?

  1carcarah1

Novice Member

Joined: 6/10/11
Posts: 176

2/27/12 1:11:01 PM#65
Originally posted by someforumguy
Originally posted by 1carcarah1

Also this:

"Choosing a personality has many possible rewards. Some dialogue options are only available to specific personality types, so for example a barbaric character may once in a while have the option of punching a NPC in the middle of a conversation. Personality may also determine how NPCs react to the character, somerchants may cower behind their stalls when approached by someone of the barbaric archetype."

 

And your actions may change your characters personality

http://wiki.guildwars2.com/wiki/Personality

Oo Can I roll a barbaric Asuran Hammer Warrior?

Cower! Fear me! *Hits kneecap with hammer*

Wait! That was my idea

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3187

Facts do not require fiction for balance.

2/27/12 1:11:05 PM#66

I think, regarding the story in GW2, one thing that needs to be remembered is that the story plot in GW2, which your personal story is ultimately tied to, is the continuation of the book "Destiny's Edge". If you haven't and get a chance to read that book you'll have a much deeper understanding of the whole plot, even though it's not necessary to do so to enjoy the game.

Oderint, dum metuant.

  mazut

Hard Core Member

Joined: 4/23/08
Posts: 775

2/27/12 1:13:18 PM#67
Originally posted by Isometrix

Can't comment on GW2 storytelling but SWTORs way was underwhelming to me and I don't see where the praise came from. The first character I had was Jedi Consular. My Master got sick and I had to cure her. After doing so, off to the galaxy it is to cure others. And not a single fuck was given by me. I switched to Smuggler to try that out, and it started off a lot more promising with a stolen ship, but turned into a treasure hunt before long.

Things that bothered my metric tons about SW:TOR's story:

- You never did anything out of the ordinary that other classes didn't do. We all got shoehorned into the exact same refinery to kill 20 invaders, but the consular has a story-room on the left where he kills a dude, and the knight has one on the right. In the next room you'll find rooms for the other classes.

- All of the choices were the same. Every choice I made impacted only the first line that came after and the Dark/Lightside points. After that, it went on again. Don't like what you said? Hit escape and try again. Lines were often repeaten and my character on many occasions said lines that did not match my choice at all.

- The storyquests sucked. They just sucked. They were just like regular ones. Go to area X, collect X or click X to turn threat Y off so Z can escape. Afterwards, talk to NPC and he will tell you how what you just did helped and woosh, you're on to the next storyquest. It felt like they were cramming a 3-hour story into 40 hours. Finally found the guy you've been chasing halfway through the galaxy? Well he ran to area X, go get him! Awww you just missed him. Go to area Y, kill everything, you'll find him there! He wasn't there either? Hmm well maybe on this other planet. The story missions got fewer and further between.

 

SWTOR has fantastic voiceactors but the story just didn't do it for me. It was nowhere near the quality of a single player RPG, especially a Bioware one. If GW2s is anything like it, I won't care for it either. I'll remain skeptic on this part of GW2. Haven't seen story done right yet, and if Bioware can't do it for me, I doubt arenanet can.

Sum it very well, wxactly what I felt.

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6709

Logic be damned!

2/27/12 1:14:11 PM#68
Originally posted by Creslin321
Originally posted by Unlight

He's actually a disgruntled ANet dev.  That's how he's been able to see the entire GW2 story and make a conclusive judgment about it.  That, or he's talking out of his ass.  Take your pick.

 As with all other things in life, I vote ass.

+1 interwebz

TOR story was dissapointing - I played Consular and after act 1 (which was better than the othe parts) the rest of it was pretty bleh. Ending was completely anticlimatic and really quite silly. Haven't played TOR since the day I fully beat the story.

My only concern with the GW2 personal story is that it is not level scaled.

I would love it if you could do the story of a particular race straight through without doing anything else. Why?

Well I'm sure my main character will try and 100% complete every event in every zone and do the personal story.

But for alts, might just want to play through the "main" story of the race.

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3187

Facts do not require fiction for balance.

2/27/12 1:16:19 PM#69

Ultimately, doesn't the story wind up with the battle with Zhaitan? If so, you wouldn't want to face that big chicken at level 30 or so. :P

Oderint, dum metuant.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

 
2/27/12 1:21:27 PM#70
Originally posted by BadSpock
Originally posted by Creslin321
Originally posted by Unlight

He's actually a disgruntled ANet dev.  That's how he's been able to see the entire GW2 story and make a conclusive judgment about it.  That, or he's talking out of his ass.  Take your pick.

 As with all other things in life, I vote ass.

+1 interwebz

TOR story was dissapointing - I played Consular and after act 1 (which was better than the othe parts) the rest of it was pretty bleh. Ending was completely anticlimatic and really quite silly. Haven't played TOR since the day I fully beat the story.

My only concern with the GW2 personal story is that it is not level scaled.

I would love it if you could do the story of a particular race straight through without doing anything else. Why?

Well I'm sure my main character will try and 100% complete every event in every zone and do the personal story.

But for alts, might just want to play through the "main" story of the race.

 I would like if the story lowered your level if you "outleveled" a part of it so that it is always a bit challenging.  But I wouldn't like if it just always scaled to your level.  I want to have something to work for :).

Are you team Azeroth, team Tyria, or team Jacob?

  Cacaphony

Tipster

Joined: 4/07/10
Posts: 723

2/27/12 1:21:31 PM#71


Originally posted by BadSpock


Originally posted by Creslin321


Originally posted by Unlight

He's actually a disgruntled ANet dev.  That's how he's been able to see the entire GW2 story and make a conclusive judgment about it.  That, or he's talking out of his ass.  Take your pick.


 As with all other things in life, I vote ass.


+1 interwebz
TOR story was dissapointing - I played Consular and after act 1 (which was better than the othe parts) the rest of it was pretty bleh. Ending was completely anticlimatic and really quite silly. Haven't played TOR since the day I fully beat the story.
My only concern with the GW2 personal story is that it is not level scaled.
I would love it if you could do the story of a particular race straight through without doing anything else. Why?
Well I'm sure my main character will try and 100% complete every event in every zone and do the personal story.
But for alts, might just want to play through the "main" story of the race.


Im not so sure that personal story missions are not scaled. In this video it shows his level of 4 scaled down to level 3 (in green) on the very bottom left of the screen.

You can see what I mean at roughly 1:40 into the video.

He has a buddy with him, so the mission is tougher it seems. I am not sure if the actual mission scales down, or if his level is scaled down because that particular mission was intended to be played at level 3.

  channel84

Apprentice Member

Joined: 10/19/06
Posts: 600

2/27/12 1:24:03 PM#72

Bioware = Play our story

Arenanet = What's ur story

  fony

Apprentice Member

Joined: 9/14/10
Posts: 799

2/27/12 1:28:03 PM#73

 

 
"There are a ton of other smaller things I want to praise in Guild Wars 2. I love the brief, simple cutscenes that usually just feature two characters standing in front of beautiful concept art, saving the action for when you’re in control. I love that the only time I made a decision in my main storyline, it was a decision that immediately and powerfully impacted the gameplay of the next quest. I especially love that Guild Wars 2 features a travel system, arguably making it the first MMO that genuinely respects your time.
 
But above all else, what sticks out to me is that Guild Wars 2 is so clearly in love with the idea of being a massively multiplayer game. For a while now, MMOs have been convincing me that all I want is a mostly single-player experience with chat room functionality. Guild Wars 2 reminds me of the joy that can come from having this huge world to explore full of other people to team up with, and it does so without sacrificing any of the approachability or care for storytelling that other games have focused on. This is the revolution that we deserve."
 
 
  Unshra

Advanced Member

Joined: 6/23/05
Posts: 376

2/27/12 1:37:21 PM#74
Originally posted by Creslin321

...In GW2, from what I hear the choices you make at character creation will actually have significant effects on your story.  Granted, you will not make dialog choices in GW2's story after this, but I actually prefer at least some of my choices ACTUALLY changing my story than just having this illusion of dialog affecting my story when it really isn't...

 

This is questionable, we don't know how the stories end and if they all end the same way or even if the ending is similar with just a few changes then the feeling of choice is an "illusion" just like Star Wars: The Old Republic.

 

 


Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

 
2/27/12 1:41:01 PM#75
Originally posted by Unshra
Originally posted by Creslin321

...In GW2, from what I hear the choices you make at character creation will actually have significant effects on your story.  Granted, you will not make dialog choices in GW2's story after this, but I actually prefer at least some of my choices ACTUALLY changing my story than just having this illusion of dialog affecting my story when it really isn't...

 

This is questionable, we don't know how the stories end and if they all end the same way or even if the ending is similar with just a few changes then the feeling of choice is an "illusion" just like Star Wars: The Old Republic.

 

 

 That's true.  We do have proof that at least the beginning of your story is greatly affected by your origin choices, but the different branches could "merge" halfway through the story to just become the same.

Really, this wouldn't bother me all that much, but I do recognize the possibility.

Are you team Azeroth, team Tyria, or team Jacob?

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6709

Logic be damned!

2/27/12 2:51:41 PM#76
Originally posted by Creslin321
Originally posted by Unshra
Originally posted by Creslin321

...In GW2, from what I hear the choices you make at character creation will actually have significant effects on your story.  Granted, you will not make dialog choices in GW2's story after this, but I actually prefer at least some of my choices ACTUALLY changing my story than just having this illusion of dialog affecting my story when it really isn't...

This is questionable, we don't know how the stories end and if they all end the same way or even if the ending is similar with just a few changes then the feeling of choice is an "illusion" just like Star Wars: The Old Republic.

 That's true.  We do have proof that at least the beginning of your story is greatly affected by your origin choices, but the different branches could "merge" halfway through the story to just become the same.

Really, this wouldn't bother me all that much, but I do recognize the possibility.

I imagine there are certainly points in the story where all members of a race (maybe even all races like with the dungeon story) merge together.

 

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  IPolygon

Advanced Member

Joined: 11/20/11
Posts: 666

2/27/12 3:09:41 PM#77

If the stories in GW2 are anything like the ones in GW1 (which is very possible), then SWTOR simply blows GW2 out of the water.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6812

2/27/12 3:11:08 PM#78

if the stories in GW2 are not "you are the chosen one that will save the world"

then GW2 wins.

  needalife214

Hard Core Member

Joined: 11/30/06
Posts: 1125

Big Bang happened. And life happened. Then you trolls somehow got here?

2/27/12 3:13:48 PM#79
Originally posted by IPolygon

If the stories in GW2 are anything like the ones in GW1 (which is very possible), then SWTOR simply blows GW2 out of the water.

thats opinion man, I am much more into the Guild Wars lore then anything that has to do with the old republic, and I enjoy KOTOR. 

 

think of it this way guys, In Guild Wars 2 the choices you make will have visual effects in your home instance, where in TOR they just completed a quest and you got your reward, but with light or dark side depending on the choice. 

in GW2 you will make less choices then in TOR, but they will have more meaning.

  Wickedjelly

Hard Core Member

Joined: 4/19/09
Posts: 5062

The Dude abides

2/27/12 3:49:25 PM#80

Honestly? I prefer the way it is in GW2 simply because I won't have a cinematic story tied to everything I do. Goddamn that got tedious.

Far as the storytelling itself? Seems your standard faire. I will say far as I'm concerned from everything I have heard the vo is done way better in SWTOR.

Although, I'll take the limited use in GW2 for more dramatic effect over having a story for everything any day. Well, that and hearing my character say "Murder and Mayhem awaits!" or "Time for you to see what a sith can do!" for the hundredth time.

Plus that awesome alien vo that never gets old

>_>

 

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

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