| 141 posts found | |
|---|---|
|
2/27/12 1:05:59 PM#61
Originally posted by Requiem6 Really?
|
|
Originally posted by DJJazzy Yes, this is exactly what I was talking about. I had issues with the SWTOR story because I didn't really feel like it worked well in an MMO world. Why must I pick a specific class and then be relegated to a specific playstyle just so I can experience a story I want to? Why is the world filled with these weird red walls where I just can't walk into for some reason? Why does nothing really seem to change in the world despite all this stuff I'm doing? All that crap is due to SWTOR's SPRPG style story just not jiving well with it MMORPG world. Hopefully, GW2's personal story will do a better job of it. Are you team Azeroth, team Tyria, or team Jacob? |
|
|
2/27/12 1:07:05 PM#63
Actually you will continue to make choices that impact your personal story after creation, and the KTR article linked below backs that up. Whether or not the story will be good is subjective, but you will have further impactful choices to make. |
|
Originally posted by Unlight As with all other things in life, I vote ass. Are you team Azeroth, team Tyria, or team Jacob? |
|
|
2/27/12 1:11:01 PM#65
Originally posted by someforumguy Wait! That was my idea
|
|
|
2/27/12 1:11:05 PM#66
I think, regarding the story in GW2, one thing that needs to be remembered is that the story plot in GW2, which your personal story is ultimately tied to, is the continuation of the book "Destiny's Edge". If you haven't and get a chance to read that book you'll have a much deeper understanding of the whole plot, even though it's not necessary to do so to enjoy the game. |
|
|
2/27/12 1:13:18 PM#67
Originally posted by Isometrix Sum it very well, wxactly what I felt. |
|
|
2/27/12 1:14:11 PM#68
Originally posted by Creslin321 +1 interwebz TOR story was dissapointing - I played Consular and after act 1 (which was better than the othe parts) the rest of it was pretty bleh. Ending was completely anticlimatic and really quite silly. Haven't played TOR since the day I fully beat the story. My only concern with the GW2 personal story is that it is not level scaled. I would love it if you could do the story of a particular race straight through without doing anything else. Why? Well I'm sure my main character will try and 100% complete every event in every zone and do the personal story. But for alts, might just want to play through the "main" story of the race. MMO History: |
|
|
2/27/12 1:16:19 PM#69
Ultimately, doesn't the story wind up with the battle with Zhaitan? If so, you wouldn't want to face that big chicken at level 30 or so. :P |
|
Originally posted by BadSpock I would like if the story lowered your level if you "outleveled" a part of it so that it is always a bit challenging. But I wouldn't like if it just always scaled to your level. I want to have something to work for :). Are you team Azeroth, team Tyria, or team Jacob? |
|
|
2/27/12 1:21:31 PM#71
You can see what I mean at roughly 1:40 into the video. He has a buddy with him, so the mission is tougher it seems. I am not sure if the actual mission scales down, or if his level is scaled down because that particular mission was intended to be played at level 3. |
|
|
2/27/12 1:24:03 PM#72
Bioware = Play our story Arenanet = What's ur story |
|
|
2/27/12 1:28:03 PM#73
"There are a ton of other smaller things I want to praise in Guild Wars 2. I love the brief, simple cutscenes that usually just feature two characters standing in front of beautiful concept art, saving the action for when you’re in control. I love that the only time I made a decision in my main storyline, it was a decision that immediately and powerfully impacted the gameplay of the next quest. I especially love that Guild Wars 2 features a travel system, arguably making it the first MMO that genuinely respects your time.
But above all else, what sticks out to me is that Guild Wars 2 is so clearly in love with the idea of being a massively multiplayer game. For a while now, MMOs have been convincing me that all I want is a mostly single-player experience with chat room functionality. Guild Wars 2 reminds me of the joy that can come from having this huge world to explore full of other people to team up with, and it does so without sacrificing any of the approachability or care for storytelling that other games have focused on. This is the revolution that we deserve."
|
|
|
2/27/12 1:37:21 PM#74
Originally posted by Creslin321
This is questionable, we don't know how the stories end and if they all end the same way or even if the ending is similar with just a few changes then the feeling of choice is an "illusion" just like Star Wars: The Old Republic.
|
|
Originally posted by Unshra That's true. We do have proof that at least the beginning of your story is greatly affected by your origin choices, but the different branches could "merge" halfway through the story to just become the same. Really, this wouldn't bother me all that much, but I do recognize the possibility. Are you team Azeroth, team Tyria, or team Jacob? |
|
|
2/27/12 2:51:41 PM#76
Originally posted by Creslin321 I imagine there are certainly points in the story where all members of a race (maybe even all races like with the dungeon story) merge together.
MMO History: |
|
|
2/27/12 3:09:41 PM#77
If the stories in GW2 are anything like the ones in GW1 (which is very possible), then SWTOR simply blows GW2 out of the water. |
|
|
2/27/12 3:11:08 PM#78
if the stories in GW2 are not "you are the chosen one that will save the world" then GW2 wins. |
|
|
needalife214
Hard Core Member
Joined: 11/30/06
Big Bang happened. And life happened. Then you trolls somehow got here? |
2/27/12 3:13:48 PM#79
Originally posted by IPolygon thats opinion man, I am much more into the Guild Wars lore then anything that has to do with the old republic, and I enjoy KOTOR.
think of it this way guys, In Guild Wars 2 the choices you make will have visual effects in your home instance, where in TOR they just completed a quest and you got your reward, but with light or dark side depending on the choice. in GW2 you will make less choices then in TOR, but they will have more meaning. |
|
2/27/12 3:49:25 PM#80
Honestly? I prefer the way it is in GW2 simply because I won't have a cinematic story tied to everything I do. Goddamn that got tedious. Far as the storytelling itself? Seems your standard faire. I will say far as I'm concerned from everything I have heard the vo is done way better in SWTOR. Although, I'll take the limited use in GW2 for more dramatic effect over having a story for everything any day. Well, that and hearing my character say "Murder and Mayhem awaits!" or "Time for you to see what a sith can do!" for the hundredth time. Plus that awesome alien vo that never gets old >_>
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
|