Trending Games | ArcheAge | World of Warcraft | Destiny | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,860,325 Users Online:0
Games:742  Posts:6,246,732
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » General: Five Truly Innovative Game Features

6 Pages « 1 2 3 4 5 6 » Search
114 posts found
  leafaele

Novice Member

Joined: 9/09/05
Posts: 12

2/27/12 10:49:55 AM#41

Continued here since the edit button does not work for me.


These games are not exactly new and shiny but the fact that they have/had these features really ruins the point about these features being new and truly innovative.


Otherwise good concept for an article.


  rpgalon

Novice Member

Joined: 3/04/11
Posts: 432

2/27/12 10:53:22 AM#42

No TSW Investigation mission? LoL, they even have an in-game browser....

  xDayx

Novice Member

Joined: 9/08/11
Posts: 713

2/27/12 11:16:59 AM#43

Good list if you are focusing on primarily themeparks. There are many innovations of sandboxes that are notable. Specifically... gene systems, hunger/thirst systems, in-depth crafting and refining systems, territory control systems, exploration incentives(investigation missions tsw, exploration in uwo) etc.


Things like dungeon finder were innovative , but also close alot of open worlds and makes them impersonal.


  Coldren

Apprentice Member

Joined: 3/19/08
Posts: 423

2/27/12 11:59:33 AM#44

Originally posted by Pilnkplonk

Lol, so no online game ever created was "open" by your yardstick. Lol. If the server is overcrowded it either closes up or crashes. Period. End of story. That's it. The server can't handle any more. It has nothing to do with game design but the fact that there are technical limitations still present in the genre.
 

 



Nice twist on my words, but you're missing the spirit of my point. And you know good and well I didn't mean to make the comparsion of a zone to an instance at EVERY level, because every game uses several servers to present their world, open or instanced.. Even UO.

It's one thing if the hardware is physically incapable of supporting more than X players. Perhaps the number for DAoC was so high, it was never reached. However, in DAoC, there was never a mechanism of any kind that said "You can't go into this open, non-instanced (read: Not balanced, persistant) RvR zone." for any reason. Level, capacity, didn't matter. BG's, yes, open RvR zones, no. If you could log on to the server at all, and the zone itself was up and running, you had unfettered access to it.


So if for any other reason than "This will melt the hardware/degrade peformance/ insert technial explaination here", they are directly manipulating the balance, which makes a closed system in the sense that not anyone and everyone can join in a WvWvW zone at any point. The potential for imbalance is always present if it were truly open. If it's hardware, fine. If not, it's a rigged zone.


The number I heard for GW2 was around 100 per side, so 300 people at most. I don't remember where that number came from, so by all means, I am probably wrong, and I would like to know what that actual number is if anyone has it. It could very well have been mentioned because of hardware, but again, not sure.

 


 

  teakbois

Apprentice Member

Joined: 5/06/06
Posts: 2190

2/27/12 12:04:28 PM#45

Your description for 'Instant Action Raiding' does not match up with what the feature actually does.  It doesnt let you experience endgame in any way, shape or form.  Just because you are with 20 people doesnt make it a raid, its just a zerg fest of exploring high level zones (that you have already explored).  Its a cool feature, but it does NOT do what you described it does.


 


Looking For Raid, however, does.


 


The article seems like you wanted to say something positive about 5 recent games, and you reached heavily to get them in.


 


things like:  but it’s refreshing to know that it’s all for looks and each person can choose their own fashion statement without being underpowered at the same time


 


that describes pretty much every game on the market ever since appearance gear was introduced (eq2 maybe?)


  UtukuMoon

Apprentice Member

Joined: 12/03/11
Posts: 1109

2/27/12 12:09:03 PM#46



Originally posted by mmoDAD



I strongly disagree with #5 and #1.
















#5: Story = Not my story. The story in SWTOR became so long-winded and boring that I had to resort to creating an elaborate leveling macro because I couldn't take it anymore. There is nothing innovative about sitting through 5 minutes of speech just to collect bantha paws.








#1. Guild Wars' WvW does seem like a cool idea. However, it's ultimately still scripted pvp. In MMO games, I yearn for unpredictability. We need an elaborate World PvP setting with meaning and proper sanctions.








 








---------
















Here is my list of "innovative".








#1. LoTRO's playable instruments. = Nope it was not,that goes to Vanguard which released in Jan 2007,lotro released in April 2007








#2. SWG's deep crafting and resource gathering.








#3. WAR's deep achievement journal and public raiding.








#4. EQ2's "Aesthetic Slot" system. This let players have two slots of equipement: one for stats and the other for how your character will look to others. I'm not sure if EQ2 developed this idea, but it's a must in every MMO.




 








#5. EQ2's huge variety of playable races.








#6. STO's ability to create your very own race via Character Customization.








#7. CoH's extremely deep Character Customization system.








#8. SWG's player cities and world housing.








#9. SWG's "social classes", e.g.., entertainer, musician, dancer, image designer, politician, merchant. I've met players who have played for years and have never fired a shot.















#10. WoW's flying mounts. I'm not sure if they are first to do this, but the feature is fantastic. Vanguard had flying mounts before WOW had them,plus Vanguards could be used anywhere. Pretty sure WOW flying mounts were only usable in a certain area to start with.






 






 










 




So couple of things that are wrong in your post.





 

http://www.youtube.com/watch?v=P8ymgFyzbDo

  UtukuMoon

Apprentice Member

Joined: 12/03/11
Posts: 1109

2/27/12 12:12:24 PM#47

Originally posted by FrostWyrm

"5. Fully Voiced Quests – Star Wars: The Old Republic – Bioware


I know that this horse has been beaten to death and some who play SWTOR are tired of every quest in the game being voiced but even they have to admit that this is something new in the MMO genre. Never before has any other MMO done so extensive a job in breathing life into a game world. Love it or hate it, the fact that BioWare brought this to the table is something unseen in the current generation of MMOs."


 


Really? Why does everyone think BioWare was the first to do this? SoE had the same ambition for EQ2 years ago, and it proved too costly for them to maintain. Its amazing how quickly people forget.



 


Yup,EQ2 had fully voiced long before SWTOR.


SWTOR bought nothing new to the genra,it expanded on certain things but bought nothing it was nothing new


http://www.youtube.com/watch?v=P8ymgFyzbDo

  Pilnkplonk

Apprentice Member

Joined: 3/02/10
Posts: 1566

2/27/12 12:22:07 PM#48
Originally posted by Coldren
Originally posted by Pilnkplonk
Lol, so no online game ever created was "open" by your yardstick. Lol. If the server is overcrowded it either closes up or crashes. Period. End of story. That's it. The server can't handle any more. It has nothing to do with game design but the fact that there are technical limitations still present in the genre.

Nice twist on my words, but you're missing the spirit of my point. And you know good and well I didn't mean to make the comparsion of a zone to an instance at EVERY level, because every game uses several servers to present their world, open or instanced.. Even UO.

It's one thing if the hardware is physically incapable of supporting more than X players. Perhaps the number for DAoC was so high, it was never reached. However, in DAoC, there was never a mechanism of any kind that said "You can't go into this open, non-instanced (read: Not balanced, persistant) RvR zone." for any reason. Level, capacity, didn't matter. BG's, yes, open RvR zones, no. If you could log on to the server at all, and the zone itself was up and running, you had unfettered access to it.


So if for any other reason than "This will melt the hardware/degrade peformance/ insert technial explaination here", they are directly manipulating the balance, which makes a closed system in the sense that not anyone and everyone can join in a WvWvW zone at any point. The potential for imbalance is always present if it were truly open. If it's hardware, fine. If not, it's a rigged zone.

The number I heard for GW2 was around 100 per side, so 300 people at most. I don't remember where that number came from, so by all means, I am probably wrong, and I would like to know what that actual number is if anyone has it. It could very well have been mentioned because of hardware, but again, not sure.


Well, they're saying that they want to keep the game playable and that's why they are putting caps on the WvW zone populations. It is quite logical that these caps are per-faction because otherwise the system could be abused quite badly (say a midnight raid which fills up the player cap and thus prevents the opponents from joining in)

At the moment the cap is 500 players PER ZONE. There are 4 WvW zones which gives you 2000 players in WvW or 666 per side total (heh). The devs said that these numbers are temporary and that they'll very probably raise them as the game is optimized and they see how the game behaves in RL (hence the upcoming stress test beta). These are quite decent numbers and a far cry from "100 per side, so 300 people at most".

Actually I'm not sure if this 500/zone number translates directly into 500/3factions = 166 players/faction/zone. It is quite possible that this per faction cap is a bit softer so it could be 200players/faction/zone or even more. The solid info is "500 players/zone. Each zone has its separate cap and each facion has a cap as well." We'll see.

Imo the smart detail is that that each of the 4 zones has a separate population cap. Considering that players tend to flock towards the largest fight, this actually forces the population to spread around more and thus accomodate more players overall. If they had a single pop cap for all 4 zones, all players would eventually end up in one of the zones and thus crash the server.

Imo they could have said "no caps" at all and very probably they'd really like that, but when faced with very real possibilities of server meltdowns, especially at launch, imo they made a right choice.

  Puremallace

Novice Member

Joined: 2/02/11
Posts: 1929

2/27/12 12:30:47 PM#49

Amzed Rift gets credit for something finally and it is not 40 comments of hating on it. Funny how 2/5 out of the 5 innovations are from games not even released and we have no god given clue if they will not be disasters and the other is so damn expensive no company will ever be able to do it again.


 


I think innovative is something that can be easily copied by another dev like x-server LFG/LFR or a ward drobe tab.


  stragen001

Apprentice Member

Joined: 1/09/09
Posts: 1737

Mr Flibble is VERY cross

2/27/12 1:09:25 PM#50

So glad GW2s "dynamic" events werent included in this. They are just quests with invisible triggers and no NPC quest giver. Watching the preview videos has made me think this even more, especially with the occasional NPC (cant remember the proper name) who points you to the dynamic events happening close by. Its not dynamic, its scripted. Once you have seen the cycle a couple of times for each event it will get boring


Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  divmax

Novice Member

Joined: 4/28/05
Posts: 107

2/27/12 1:35:16 PM#51

Originally posted by mmoDAD




Originally posted by Kuppa







Originally posted by mmoDAD




I strongly disagree with #5 and #1.








#1. Guild Wars' WvW does seem like a cool idea. However, it's ultimately still scripted pvp. In MMO games, I yearn for unpredictability. We need an elaborate World PvP setting with meaning and proper sanctions.





What do you mean by its still scripted pvp? It seems that if you want open "ganking mess" world pvp with sanctions you end up with what you seem to be calling scripted pvp.....







 




"...with meaning and proper sanctions."





 


Basically, you have described EVE Online. Maybe you should look into it. (And I do agree, every other version of pvp is essentially scripted or, at least, becomes highly predictable in a matter of days.)


  latinkuro

Novice Member

Joined: 8/04/11
Posts: 122

I do not know, is the beginning of knowledge, wisdom and understanding.

2/27/12 1:44:43 PM#52

Originally posted by Coldren

I would disagree with getting credit for "open" WvWvW.. If I understand it correctly, you have to que up for it. Through that necessity alone, it makes it instanced, not open. You can't just go out and join, you have to wait in line.




DAoC is the only game that had true open, non-istanced WvWvW (RvRvR), and technically when they clustered servers (Before the merged to Ywain, or whatever the super cluster is called) 3 or 4 at a time, they did it first.




GW2 WvWvW might be persistant, which in and of itself is good, but it's not truly open. Although if I am wrong about the necessity to que up, than I apologize.





It is persistant and it is a welcome change from the old open world pvp with the griefers issue. no one likes to be ganked by an end level character picking on the lower levels just because it is open world pvp. Arenanet is all about taking new aproaches to solve old mmo problems so I like this one a lot i can pve and not worry about gankers griefers and i can go pvp when i want on my terms.


 


  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19120

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

2/27/12 1:50:38 PM#53

Yeah, I don't if I saw much innovation in any of the OP's suggestions, seems like I've most of them before and each of these titles took the previous idea and extended it out further or refined it to a higher degree.  Not saying these are bad things to do, but can't really call them innovative.

Cross server DF'er, much as I don't like it, was innovative.  GW's World vs World is pretty innovative, but didn't Shadowbane have something like cross server PVP back in the day?  (can't remember now)

 

Arrogant, Condescending, Dismissive, Elitist, you speak as if these are bad things?
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Coldren

Apprentice Member

Joined: 3/19/08
Posts: 423

2/27/12 2:04:11 PM#54
Originally posted by Pilnkplonk

Well, they're saying that they want to keep the game playable and that's why they are putting caps on the WvW zone populations. It is quite logical that these caps are per-faction because otherwise the system could be abused quite badly (say a midnight raid which fills up the player cap and thus prevents the opponents from joining in)

At the moment the cap is 500 players PER ZONE. There are 4 WvW zones which gives you 2000 players in WvW or 666 per side total (heh). The devs said that these numbers are temporary and that they'll very probably raise them as the game is optimized and they see how the game behaves in RL (hence the upcoming stress test beta). These are quite decent numbers and a far cry from "100 per side, so 300 people at most".

Actually I'm not sure if this 500/zone number translates directly into 500/3factions = 166 players/faction/zone. It is quite possible that this per faction cap is a bit softer so it could be 200players/faction/zone or even more. The solid info is "500 players/zone. Each zone has its separate cap and each facion has a cap as well." We'll see.

Imo the smart detail is that that each of the 4 zones has a separate population cap. Considering that players tend to flock towards the largest fight, this actually forces the population to spread around more and thus accomodate more players overall. If they had a single pop cap for all 4 zones, all players would eventually end up in one of the zones and thus crash the server.

Imo they could have said "no caps" at all and very probably they'd really like that, but when faced with very real possibilities of server meltdowns, especially at launch, imo they made a right choice.

 

And this is all very logical and sensible that they would do this for hardware reasons. Of that, we are in complete agreement.

It must be because the DAoC population never met the critcal mass that they never needed to force some kind queue to get into an RvR area.  And you are right that they probably could have said "no caps" and possibly had gotten away with it - But they must be, in hurbris or no, anticipating that they will reach those thresholds that it will be required.

Although I do wonder - Do you get to chose what WvWvW zone you go to? Or do they fill them up in turn, or distribute them round robin per faction? If they control where you go, top to bottom (hardware concerns aside), then it's little more than persistant battle grounds. But if I can chose where I want to go until that threshold is met, then it's not that big a deal.

Still, I'd argue that DAoC did this first, even if GW2 implementation ends up being very similar.

  Konfess

Elite Member

Joined: 10/10/07
Posts: 737

2/27/12 2:13:32 PM#55
Originally posted by phantomghost

...

3. DF: Aiming  ( I am sure they are not the first) I liked that they made it more like a FPS in a sense that you had to click on the target you were attacking.  (I probably would not like this with most other games but I did like this when I played Darkfall)

I too may be wrong in this but, I would have to say the first game to utilize Aim mechanic you speak of was SWG CU (as in SWG was better before the CU).  The Combat Upgrade introduced two major changes to the game mechanics of SWG.  First was replacing Tab Targeting (RPG) with Aim Targeting (FPS).  Second was removal of Built In Bot Leveling.  Every time you see a post about the CU \ NGE suck, these two changes are what they are complaining about.  The NGE reduced the number of Combat Classes, to the same as found in SWTOR.

Pardon any spelling errors
Konfess your cyns and some maybe forgiven
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.

  Mariner-80

Apprentice Member

Joined: 1/02/07
Posts: 345

2/27/12 2:50:04 PM#56

For all the criticism thrown at Cryptic and Bioware, some of it justified, I really hope their games succeed, if for no other reason than I dearly want to see more voiced content, more story content, more player character story choices, and more options for building player-created content in future MMOs. I applaud Bioware and Cryptic for their efforts on these fronts.


While Rift and WoW have a lot of polish and great features, they both bored me senseless by their lack of real STORY content or sense of character progression beyond ("ding!") going up another level.


Also, as a general rule, I VASTLY prefer the design(s) of low-level armors in these games. Appearance options, such as those afforded by LotRO, are greatly appreciated. Higher-level armors in virtually all of these games grow progressively more ridiculous and hideous, to say nothing of being impractical for combat. (Some of us actually try to RP in MMO*RP*Gs, ya know....)


  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/27/12 2:51:41 PM#57
Originally posted by Coldren

I would disagree with getting credit for "open" WvWvW.. If I understand it correctly, you have to que up for it. Through that necessity alone, it makes it instanced, not open. You can't just go out and join, you have to wait in line.


DAoC is the only game that had true open, non-istanced WvWvW (RvRvR), and technically when they clustered servers (Before the merged to Ywain, or whatever the super cluster is called) 3 or 4 at a time, they did it first.


GW2 WvWvW might be persistant, which in and of itself is good, but it's not truly open. Although if I am wrong about the necessity to que up, than I apologize.

you forget planetside

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/27/12 2:56:39 PM#58

well...


1 GW2 WvW while looking good is not inovative, its a scaled back DAOC or planetside imo


2 takes it stage further, but its not that different to open warbands in WAR


4 TSW clothing - again done before COH/COV


5 voice - done before age of conan


im not sure on the forge thing in STO though that may be new.


 


 


  Pilnkplonk

Apprentice Member

Joined: 3/02/10
Posts: 1566

2/27/12 3:04:18 PM#59
Originally posted by Coldren
Originally posted by Pilnkplonk

Well, they're saying that they want to keep the game playable and that's why they are putting caps on the WvW zone populations. It is quite logical that these caps are per-faction because otherwise the system could be abused quite badly (say a midnight raid which fills up the player cap and thus prevents the opponents from joining in)

At the moment the cap is 500 players PER ZONE. There are 4 WvW zones which gives you 2000 players in WvW or 666 per side total (heh). The devs said that these numbers are temporary and that they'll very probably raise them as the game is optimized and they see how the game behaves in RL (hence the upcoming stress test beta). These are quite decent numbers and a far cry from "100 per side, so 300 people at most".

Actually I'm not sure if this 500/zone number translates directly into 500/3factions = 166 players/faction/zone. It is quite possible that this per faction cap is a bit softer so it could be 200players/faction/zone or even more. The solid info is "500 players/zone. Each zone has its separate cap and each facion has a cap as well." We'll see.

Imo the smart detail is that that each of the 4 zones has a separate population cap. Considering that players tend to flock towards the largest fight, this actually forces the population to spread around more and thus accomodate more players overall. If they had a single pop cap for all 4 zones, all players would eventually end up in one of the zones and thus crash the server.

Imo they could have said "no caps" at all and very probably they'd really like that, but when faced with very real possibilities of server meltdowns, especially at launch, imo they made a right choice.

 

And this is all very logical and sensible that they would do this for hardware reasons. Of that, we are in complete agreement.

It must be because the DAoC population never met the critcal mass that they never needed to force some kind queue to get into an RvR area.  And you are right that they probably could have said "no caps" and possibly had gotten away with it - But they must be, in hurbris or no, anticipating that they will reach those thresholds that it will be required.

Although I do wonder - Do you get to chose what WvWvW zone you go to? Or do they fill them up in turn, or distribute them round robin per faction? If they control where you go, top to bottom (hardware concerns aside), then it's little more than persistant battle grounds. But if I can chose where I want to go until that threshold is met, then it's not that big a deal.

Still, I'd argue that DAoC did this first, even if GW2 implementation ends up being very similar.

Yeah, ofc DAoC did it first and kudos to them, in fact ANet keeps citing DAoC as their #1 inspiration for WvW...

As for the question, there are 4 zones in WvW of similar size. There is a central one and 3 "home" zones, one for each server. You can enter any zone from any other one. The central neutral zone contains a massive keep which gives most points to your realm while the "home" zone keeps hold orbs of power which can be stolen and taken to your own keep for bonuses (and probably extra points). So, imo the plan is that if and when the central zone fills up you can still go raiding other server's keeps... or you can do it anytime if you see that the defenders are busy elsewhere. And besides there are lesser objectives such as camps, towers etc strewn about all four zones. We'll see how it turns out in the end but imo they really did think this whole strategic meta wargame through...

Here's the WvW map from the last press beta. http://huntersinsight.files.wordpress.com/2012/02/wvworldmap.jpg Note that all three home zones are the same here but according to ANet, these are just placeholders and they'll be different maps come release.

  AIMonster

Advanced Member

Joined: 12/31/08
Posts: 2017

2/27/12 3:16:48 PM#60

Some of these aren't even innovative, much less "truely" innovative features.

#5 - While innovative in a sense of scale SW:TOR has done it, it's been done in other MMOs to certain extents, mainly AoC and EQ2.

#4 - Not innovative at all.  This was done in City of Heroes and Champions Online.  Most F2P games and many P2P games also have a costume or appearance tab.

#3 - This is a feature of many sandbox games.  Some even go as far to let you design your own dungeons / campaigns.  Second Life even lets you make entire alterations to areas of the world through scripting language.

#2 - Could be innovative in a sense, but LFG tools have been around since the EQ days.  I don't remember if you could look for a raid with the EQ tool or not.

#1 - A feature of many PvP oriented sandbox games and DAoC.

I think we should at least give the innovators credit where it's due.

Raptr link because it's the cool new trend:

6 Pages « 1 2 3 4 5 6 » Search