Trending Games | ArcheAge | Elder Scrolls Online | Darkest Dungeon | Trove

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,773,733 Users Online:0
Games:720  Posts:6,187,807
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » General: Five Truly Innovative Game Features

6 Pages « 1 2 3 4 5 6 » Search
114 posts found
  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

2/27/12 9:33:42 AM#21
Originally posted by mmoDAD

I strongly disagree with #5 and #1.


#1. Guild Wars' WvW does seem like a cool idea. However, it's ultimately still scripted pvp. In MMO games, I yearn for unpredictability. We need an elaborate World PvP setting with meaning and proper sanctions.

What do you mean by its still scripted pvp? It seems that if you want open "ganking mess" world pvp with sanctions you end up with what you seem to be calling scripted pvp.....


  Asamof

Advanced Member

Joined: 9/19/04
Posts: 684

2/27/12 9:34:02 AM#22

Originally posted by Azureal

I shudder to think that other development studios may also see SWTOR's cinematics as "innovative" and trundle along the same tracks as BW, completely ignoring other fundamental game systems (UI, guild functions, PvP).




 




 





 


agreed. it's nice to have obviously, but completely unnecessary fluff that adds nothing to the genre. the article also brings up a good point about only having VA for the main story quests, because why would anyone want to listen and respond to a 15 minute convo about collecting power generators and killing space rats?


I'd be curious to see a story done right in an MMO some day, as long as they don't just hamfist a single player game set up into an online game with a monthly fee


  Vindicta

Apprentice Member

Joined: 8/05/03
Posts: 100

2/27/12 9:34:21 AM#23

Not showing my edit for some reason, but I forgot also TSW since not released it's just a promised feature.


  Pilnkplonk

Advanced Member

Joined: 3/02/10
Posts: 1566

2/27/12 9:34:44 AM#24

Originally posted by mmoDAD




Originally posted by Pilnkplonk











Originally posted by Coldren








I would disagree with getting credit for "open" WvWvW.. If I understand it correctly, you have to que up for it. Through that necessity alone, it makes it instanced, not open. You can't just go out and join, you have to wait in line.
















DAoC is the only game that had true open, non-istanced WvWvW (RvRvR), and technically when they clustered servers (Before the merged to Ywain, or whatever the super cluster is called) 3 or 4 at a time, they did it first.
















GW2 WvWvW might be persistant, which in and of itself is good, but it's not truly open. Although if I am wrong about the necessity to que up, than I apologize.























 








1. You queue up only if the WvW zone you want to enter is overcrowded. But you have 3 other zones to choose from. It's the same as queuing for an overcrowded server.








2. As I recall, DAoC's RvR took place in specially designated zones. Just like GW2. And unlike in DAoC you can go and meaningfully RvR (WvW) from level 2... So, GW2's open PvP is actually more "open" than DAoC's.











 




Neither DAoC nor GW2 has open world pvp. It's all instanced or "dedicated zone".




I want a game where the ENTIRE WORLD is the battleground. EverQuest II's Nagafen PvP did this to a very mild extend. There were no guild bases to take down or anything, but pvp was certainly more exciting that this "expected" pvp balogna.





 


Well, it's "scripted" just like a game of chess is "scripted" - I mean, it's all about who gets the king first, right? Yawn... And RL wars are soo scripted and predictable as well, you know that you can't shoot guys wearing your own uniform.. Booooriiiing.


Joking aside, I see your point with whole world being PvP zone. That's a matter of taste for sure and I totally would like a game like that... HOWEVER The WvW area is so huge and varied it could basically be a game in itself. You don't have to set foot into any other part of the game if you wish to...


Personally, I've been waiting for a DAoC style three way massive warfare for so long, I'd happily pay the box price if GW2 had nothing except WvW.


  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

2/27/12 9:35:37 AM#25
Originally posted by mmoDAD
 

Neither DAoC nor GW2 has open world pvp. It's all instanced or "dedicated zone".


I want a game where the ENTIRE WORLD is the battleground. EverQuest II's Nagafen PvP did this to a very mild extend. There were no guild bases to take down or anything, but pvp was certainly more exciting that this "expected" pvp balogna.

hmm that sounds like a good helping of gank fest to no end......fun...


  Zeroxin

Hard Core Member

Joined: 6/21/06
Posts: 2507

My words are not here to sway you,they are here to make you understand.

2/27/12 9:36:35 AM#26

Originally posted by Coldren

I would disagree with getting credit for "open" WvWvW.. If I understand it correctly, you have to que up for it. Through that necessity alone, it makes it instanced, not open. You can't just go out and join, you have to wait in line.




DAoC is the only game that had true open, non-istanced WvWvW (RvRvR), and technically when they clustered servers (Before the merged to Ywain, or whatever the super cluster is called) 3 or 4 at a time, they did it first.




GW2 WvWvW might be persistant, which in and of itself is good, but it's not truly open. Although if I am wrong about the necessity to que up, than I apologize.





 


You can go out and join unless the zone you're trying to enter is full or has reached the max amount of characters your World can have in that zone.


This is not a game.

  Coldren

Hard Core Member

Joined: 3/19/08
Posts: 421

2/27/12 9:39:49 AM#27
Originally posted by Pilnkplonk

1. You queue up only if the WvW zone you want to enter is overcrowded. But you have 3 other zones to choose from. It's the same as queuing for an overcrowded server.


2. As I recall, DAoC's RvR took place in specially designated zones. Just like GW2. And unlike in DAoC you can go and meaningfully RvR (WvW) from level 2... So, GW2's open PvP is actually more "open" than DAoC's.

1) If it was "open", anyone could walk in at any time, overcrowded or not, as you could in the RvR zones. Putting an artifical cap on the number of people immediately indicates that it is an access-restricted area, and not really open.

2) Yes, it was in specifically design zones, but you could go there at ANY time, at any level. Wether or not you were effective isn't the point. No, it did not scale up your level, so you were little more than cannon fodder, but you could most definitely walk in to any RvR zone if you wanted.

 

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1230

2/27/12 9:42:32 AM#28

Originally posted by Kuppa


Originally posted by mmoDAD

I strongly disagree with #5 and #1.




#1. Guild Wars' WvW does seem like a cool idea. However, it's ultimately still scripted pvp. In MMO games, I yearn for unpredictability. We need an elaborate World PvP setting with meaning and proper sanctions.



What do you mean by its still scripted pvp? It seems that if you want open "ganking mess" world pvp with sanctions you end up with what you seem to be calling scripted pvp.....



 


"...with meaning and proper sanctions."


  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1230

2/27/12 9:43:39 AM#29

Originally posted by Kuppa


Originally posted by mmoDAD


 




Neither DAoC nor GW2 has open world pvp. It's all instanced or "dedicated zone".




I want a game where the ENTIRE WORLD is the battleground. EverQuest II's Nagafen PvP did this to a very mild extend. There were no guild bases to take down or anything, but pvp was certainly more exciting that this "expected" pvp balogna.



hmm that sounds like a good helping of gank fest to no end......fun...



 


You're right. Let's go play Huttball for the 10,000th time.


  Reizla

Elite Member

Joined: 12/09/08
Posts: 3009

MMORPGs are no longer about the mass multi-user anymore *sadly*

2/27/12 9:46:45 AM#30

Nice list... BUT...

5 - 100% voice acting IS NOT innovative to me. Just an other way of bringing the story to the player and a way to remove the  <click-till-ACCEPT> way of questing for a lot of players.

3 - Foundry innovative..? I agree, let players build their quests is indeed an innovation (EQ2 included it as well last expansion), but STo was not the 1st MMO to bring it - Ryzom was (or was it Dark & Light?)

Demigoth's RPG adventures ~ My blog

AsRock 990FX Extreme3
AMD Phenom II 1090T ~3.2Ghz
GEiL 16Gb DDR3 1600Mhz
GTX660 SLI (ASUS/EVGA)
Sound Blaster X-Fi Titanium Fatal1ty Champion

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

2/27/12 9:46:47 AM#31

Of all the things that GW2 is doing, I'm suprised that WvW was selected as the most innovative, especially since it really isn't that much of innovation at all.  Dynamic events completely replacing questing and removing the holy in trinity in favor of a much more fluid and flexible system, are far greater game changers.


 


  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

2/27/12 9:47:43 AM#32
Originally posted by mmoDAD

Originally posted by Kuppa


Originally posted by mmoDAD

I strongly disagree with #5 and #1.




#1. Guild Wars' WvW does seem like a cool idea. However, it's ultimately still scripted pvp. In MMO games, I yearn for unpredictability. We need an elaborate World PvP setting with meaning and proper sanctions.


What do you mean by its still scripted pvp? It seems that if you want open "ganking mess" world pvp with sanctions you end up with what you seem to be calling scripted pvp.....



 

"...with meaning and proper sanctions."

So what are "proper sanctions"?


  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

2/27/12 9:48:36 AM#33
Originally posted by mmoDAD

Originally posted by Kuppa


Originally posted by mmoDAD


 



Neither DAoC nor GW2 has open world pvp. It's all instanced or "dedicated zone".




I want a game where the ENTIRE WORLD is the battleground. EverQuest II's Nagafen PvP did this to a very mild extend. There were no guild bases to take down or anything, but pvp was certainly more exciting that this "expected" pvp balogna.


hmm that sounds like a good helping of gank fest to no end......fun...



 

You're right. Let's go play Huttball for the 10,000th time.

Dang, I never thought I would say this.....but I prefer huttball.....


  Robsolf

Advanced Member

Joined: 4/21/06
Posts: 3992

Let go of my ears, I know what I'm doing!

2/27/12 9:53:53 AM#34



Originally posted by WhiteLantern







 I keep telling myself I'll get around to prodcuing a foundry mission just to try it out. I'm not real creative, but the draw of telling a story in the Star Trek universe is appealing.




 







 




I gotta say... for the halibut I tried a couple foundry missions in STO this weekend, and I was really impressed!  I was expecting them to have alot of the same issues that the COX player built missions had, but at least in those 2, the plots were very well thought out and clearly made with the intent to be interesting rather than to grind XP/loot.




They were easily on par with the episode missions, only without the cutscenes.




I guess that's the lesson I learned after dismissing the system for so long without trying it.  If you have a beloved, rich IP, and you remove the XP/loot incentive(from my experience, anomalies are turned off and there are no EoM reward options) from the picture, people JUST MIGHT make some cool stuff.




There were some missions in the list that I was shy of... where they said "don't try if you don't like reading" and had puzzles, etc.  I can't help but consider my experience with some hardcore trekkies, and I'd wager they would stick a little factoid in at the beginning where "Naz Kahn Drogg received the medal of Vorpalkickassness in 2392 while wearing a Zebonoidinal chastity belt manufactured on Chevyvega 5 during the celebration of the running of the Nemoidian Bulls",  and then, an hour into the mission, have to recall the name of the 3rd bull that ran out of the pen and 5 dozen other things to continue.





 

  User Deleted
2/27/12 9:54:21 AM#35

I´m pretty sure Age of Conan did voice acting first in massive  scale,swtor just pushed it over the edge,or who wants to hear huttball opening ceremony 100 times per day ?


 


  Pilnkplonk

Advanced Member

Joined: 3/02/10
Posts: 1566

2/27/12 9:57:35 AM#36

Originally posted by Coldren


Originally posted by Pilnkplonk




1. You queue up only if the WvW zone you want to enter is overcrowded. But you have 3 other zones to choose from. It's the same as queuing for an overcrowded server.




2. As I recall, DAoC's RvR took place in specially designated zones. Just like GW2. And unlike in DAoC you can go and meaningfully RvR (WvW) from level 2... So, GW2's open PvP is actually more "open" than DAoC's.



1) If it was "open", anyone could walk in at any time, overcrowded or not, as you could in the RvR zones. Putting an artifical cap on the number of people immediately indicates that it is an access-restricted area, and not really open.


Lol, so no online game ever created was "open" by your yardstick. Lol. If the server is overcrowded it either closes up or crashes. Period. End of story. That's it. The server can't handle any more. It has nothing to do with game design but the fact that there are technical limitations still present in the genre.


2) Yes, it was in specifically design zones, but you could go there at ANY time, at any level. Wether or not you were effective isn't the point. No, it did not scale up your level, so you were little more than cannon fodder, but you could most definitely walk in to any RvR zone if you wanted.


Same thing then.


 



 


 


  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

2/27/12 9:58:12 AM#37

Almost forgot, I'm pretty sure the Mission Architect from CoX predates the Foundry by a year or two.  Wouldn't that make CoX the innovator?

  User Deleted
2/27/12 10:14:49 AM#38



Originally posted by ForumPvP



I´m pretty sure Age of Conan did voice acting first in massive  scale,swtor just pushed it over the edge,or who wants to hear huttball opening ceremony 100 times per day ?








 











 




Forsaken world has WvW too. About "no armor snobery", well, we had Chronicles of spellborn, Coh and so on.



 

  Quizzical

Guide

Joined: 12/11/08
Posts: 13156

2/27/12 10:39:53 AM#39

Those are the best examples of innovation you can come up with?  Your list seems to be more about picking a feature in a high-profile game than searching for innovation.  It's kind of like how college football's Heisman Trophy supposedly goes to the "most outstanding player", but usually only goes to a pretty good quarterback or running back on one of the top few teams, so it's the most outstanding player from a group of about ten, rather than about ten thousand or so players in Division I-A.

#5)  Voiceovers in MMORPGs are hardly new.  Saying we're going to voice over everything isn't so much innovation as stupidity.  And besides, Wizard 101 had already done it.

#4)  A nice enough idea.  Champions Online already did it back in 2009.  Guild Wars came not far away from it years before that even.  For that matter, A Tale in the Desert did that about nine years ago.

#3)  Cool idea.  City of Heroes already did it.

So your first three examples of innovation are basically, game X copied something from some other game(s).  Now, I'm hardly against copying good ideas.  But that's not innovation.

I'm not familiar with your #2, and I don't think we can really gauge how innovative #1 will be just yet.

-----

It's not like there aren't any examples of innovation to point to.  How about Spiral Knights grouping system?  Dozens of games before it had struggled to make grouping with other players practical, and mostly failed at it.  Spiral Knights actually fixed the problem.

How about the adventuring system in Uncharted Waters Online?  Go out into the world and discover things--including much of the game's best gear.  I've never seen anything else remotely like it in any other game, MMORPG or otherwise.

How about Vanguard's diplomacy system?

Or how about A Tale in the Desert's... well, just about anything in A Tale in the Desert.

  leafaele

Novice Member

Joined: 9/09/05
Posts: 12

2/27/12 10:42:43 AM#40

As has previously been mentioned point 3 and 4 are wrong. They were both beaten to that by Ryzom(3) (and according to some here even CoH) and The Chronicles of Spellborn (4). Sadly 2 great games that could have been so much more but still had some pretty nice features in them.



These games are not exactly new and shiny but the fact that they have/had these features really ruins the point about these features being new and truly innovative.




 

6 Pages « 1 2 3 4 5 6 » Search