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Guild Wars 2

Guild Wars 2 

General Discussion  » How could you not want to play Guild Wars 2?

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425 posts found
  sirphobos

Advanced Member

Joined: 6/10/11
Posts: 421

2/27/12 8:33:52 AM#81

I'll probably buy it, but I know better than to get insanely excited about a game that isn't even close to release yet, you should too.

That being said, no way in hell anyone read the OP.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

2/27/12 8:37:55 AM#82

I don't think you need to worry about that "99%" because if the game turns out to be as good as it looks like it might be - it will sell itself 100x over.  

 

I think most people just don't care about a game that isn't out yet.  Most people don't get sucked into hype, the way obsessed fans of the genre do.  but, when average gamers start hearing that a game is actually really good, lots of people are playing it, and they can go right out and buy it, they probably will.

 

Problem with most MMOs is that just isn't case.  They hear what a disappointment it was, more often than not, and that has just the opposite effect.  This is where retention matters most of all - if a game loses 75% of its player base, you can bet those people aren't telling their friends how great the game is.  buit if a game manages to hold onto people, word of mouth will sell it better than any hype ever could.

 

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  User Deleted
2/27/12 8:38:51 AM#83
Originally posted by nate1980

I'll get GW2 eventually, possibly on release day if TSW turns out not to hold my interest, but I'm not excited at all about GW2.

1. I'm the type of person that needs to get excited about the lore and the world I'll be playing in. GW1 introduced us to the world and lore, and I didn't find it that interesting. Pretty run of the mill fantasy stuff.

I disagree but this is subjective.  I think ArenaNet puts its own twist on things.  In some other game the Shatterer would be a final boss.  Here it's like a mouse to a lion compared to an Elder dragon.

2. I haven't heard anything about the game actually being challenging, with puzzles to solve and traps that can hinder or kill you the way TSW sounds like it'll have. I'm not sure how difficult a like-lvled mob will be against our character. If they aren't challenging, it won't matter how diverse the content is, I'll still get bored.

It won't have ARGs like TSW but there are puzzles to solve and traps.  Dynamic Events are tuned towards more casual play (though there are harder ones) but dungeons are the difficult content, like "played with developers and still wiped 16 times" difficult.

3. The holy trinity may not be there in the traditional sense, but it's still there. What if you invite 4 people into your group and no one likes to play a tank or healer, how will things turn out? It's hard to find a tank and healer in MMORPG's for a good reason, because most people prefer playing DPS.

There is no holy trinity.  You don't have to specialize like in a holy trinity game.  You can run a dungeon with 5 thieves or 5 elementalists or any composition.  Some people will probably have to skew their builds more towards control or support but the combat is much more fluid than in a strict "I tank, you heal, they DPS" sort of game.

4. The GW2 community so far has left a lot to be desired. When reading the TOR forums for interesting discussion on the game I was playing, you always had GW2 fans trashing it and the fans of TOR.

I'm sorry that there are people who go into other forums and bash it.  I don't much care for TOR myself, but if people find a game they like then they are welcome to it imho.

5. I hated underwater combat in DAOC. I'm just not a fan of fighting in an environment where you have to watch not only your front and back, but up and down too.

In PVE at least the combat seems still pretty flat with players circle strafing horizontally.  There will be underwater PVP but you might be able to avoid it.

6. None of the classes interest me. In GW1, I enjoyed playing a Warrior/Elementalist and a Warrior/Necro. I also enjoyed the War/Mo, but I've played Paladin-like classes for a decade now and want to play a spellsword type of character. Most MMORPG's don't have them or don't implement them to my liking.

You asked this question in the GW2 forums.  http://www.mmorpg.com/discussion2.cfm/thread/339981  Guardian fits you like a glove.  Also perhaps Mesmer.

7. TSW is releasing before GW2, and close enough to GW2 that I'll likely not pick GW2 up for a while, if at all. TSW promises a skill deck system, which is better IMHO than GW2's class-based system. They're also promising an intellectually challenging game, something that GW2 hasn't said anything about yet. I'm not tooting my own horn, but I'm a college graduate, in my 30's, and I'm pretty smart, so for a game to hold my interest for very long, it needs to not only challenge me in combat skills, but also intellectually.

TSW might not release before GW2, seeing as its delayed until June.  I don't think you're giving GW2's system enough credit.  In GW1 with dual classing and 1300 skills, you could have 150 trillion combinations for your bar, the majority of which were terrible.  With GW2, you have only 10 billion, but they're all much more viable.  The trait system adds a lot of complexity.  You also have 15+ active abilities at a time in GW2, making your play experience that much more varied.

8. I don't get excited about the Dynamic Events, because WAR and Rift both had them and people ingored that feature in both after becoming bored with it. They also became predictable and repetitive. However, I do like them better than mob grinding or quest grinding, and I like how you're quasi-grouped for them.

Saying that WAR or Rift had Dynamic Events is simply not true.  DEs are a huge evolution of PQs, including scalability, a variety of triggers, chaining on failure, chaining in space, full cooperation and not making them a sideshow to quests.  DEs are completely unlike what Rift offered.  Just because two things can be described as dynamic does not make them the same thing.

 

  DiSpLiFF

Novice Member

Joined: 5/19/09
Posts: 595

2/27/12 8:43:22 AM#84

simple ... I don't want to play another WoW clone LOL!

same tab target + hot key + non open world pvp + instanced game. How many more games do we seriously need to see like this?

[Mod Edit]

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3190

Facts do not require fiction for balance.

2/27/12 8:47:15 AM#85
Originally posted by DiSpLiFF

simple ... I don't want to play another WoW clone LOL!

same tab target + hot key + non open world pvp + instanced game. How many more games do we seriously need to see like this?

[Mod Edit]

Huh... sounds like you'd be ideal to try GW2 then.

 

Active combat system, fully open persistant world PvP in the Mists, minimal instancing except for dungeons and your optional personal story... you should look into it.

Oderint, dum metuant.

  InFaVilla

Novice Member

Joined: 7/27/10
Posts: 603

2/27/12 8:47:37 AM#86
Originally posted by Slampig
Originally posted by biggarfoot

Question: Why do people have reservations about GW2?

Answer = Because they keep comparing it to Guildwars.

 

The 2 games are different genres,  Guildwars is a CORPG.  Guildwars 2 is an MMO.

 

I'm begining to think that maybe Anet should of called GW2 something completely different, stop all this ignorant comparisons.

Whatever, I go to a certain resturaunt and have a bad meal, why should I go back to that resturaunt just because they took said meal off the menu?

You shouldn't go back to that restaurant; however, if the owner of the old restaurant ( without stars) opened a new restaurant which was awarded with 3 stars by the Michelin Guide, you would be dumb if you let your experience in the old restaurant prohibit you from visiting the new one.

  Lucioon

Advanced Member

Joined: 1/12/06
Posts: 759

2/27/12 8:50:28 AM#87

Guild Wars 2 was never on my Radar since Guild War 1 never interested me, Tried for a few days and It was never really an MMO to me.

But then after some research, its actually have all the features of an PVP game that I have been searching for.

I am extremely impressed by the Designers from ArenaNet to take their time and explain their WvWvW features personally, its not from a third person perspective, its straight from the source.

Red vs Blue vs Green is actually an extremely impressive Innovative Feature, because its so Simple that no one since DAOC has implemented into their MMO. Its such an Simple idea that they changed into instead of an 3 faction, its an constant changing 3 server fight. Creating an Sense of Belonging and Server Pride. Cause its your home now, show us why you should be recognized on your server.

I have never been a fan of gear progression, and the first to Gear = skill, there has been so many great players in PVP that has been shadowed by their gears. When you are good, others will always said its because you have gear advantage. When you are bad, its because you are lacking skills. But now, since everyone begins at equal footing, its the choices of your skills, the ability to utilize those skills that separates you from others. So when you do stand out from the crowd, its because you earned it, not because of some over powered Gear differences.

Dynamic Events aren't just for PVE, their WvWvW is actually in an PVE World with NPC's to help, Mobs to kill, and Players from other servers that you also need to kill. where events are always happening.

FFA MMO players, this is not for you, there will not be a place in Guild Wars 2 that you can PK your fellow teammates as of now. Since this game hasn't been out yet, but I believe its mostly just PVP in Instances, and WvWvW pvp.

Rift has implemented a great way of community support with the Rifts, and now GW2 takes that idea and went alittle farther with Events that also scales with how many people is around.

I have been waiting for games where the Raid leaders are known by their leadership, skill players are known by their skills, a sense of " Hey its that guy that just ran by " A sense of community and Its just really fun to see a game to take those ideas and make it come true. Thats why I am excited about GW2, is it for everyone, probably not, because when i was in raids, PVP never interested me, but now that I am mainly PVP this is definitely the game for me.

Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  niceguy3978

Elite Member

Joined: 6/14/06
Posts: 1686

2/27/12 8:52:42 AM#88
Originally posted by Volkon
Originally posted by DiSpLiFF

simple ... I don't want to play another WoW clone LOL!

same tab target + hot key + non open world pvp + instanced game. How many more games do we seriously need to see like this?

[Mod Edit]

Huh... sounds like you'd be ideal to try GW2 then.

 

Active combat system, fully open persistant world PvP in the Mists, minimal instancing except for dungeons and your optional personal story... you should look into it.

I don't plan on playing the game myself, but do you really want someone who thinks this looks like a wow clone to be buying and playing?  I can only imagine the havoc that could be brought to general chat.

  User Deleted
2/27/12 8:54:14 AM#89

@OP: interesting read, and not lenghty as it sounds sincere and is well written and is good sum-up of the cool things you can expect in GW2.

As you asked, here are my answers why my ears are still deaf to the GW2 mermaid:

- Last time I paid for a mmo at launch was SWTOR and it lacked mmo core functionalities, had a dead world, was heavily instanced and had a lot of bugs/glitches, and all in all wasn't exciting. I'm angry at myself for falling to the hype, so my 70 euros are lost because I even couldn't force me to play more than 3 weeks and I was expecting at last 1 year of fun and I never pay for new games but wait for cheaper offers. So, now I will wait and be very cautious to know how GW2 *really* is before buying it.

- Another fantasy setting as in 10 million other mmo's. This is why I wanted SWTOR to succeed, sci-fiction at last, but GW2 even with its specific races and quirky environments is fantasy.

- Not sure about PC requirements to play it. If I can't play at nearly max graphic level and can see only a watered-down version, I'd rather stick to my other games.

- IMO the engineer class is loud and ill-at-place and is wrong with the general setting. And I dislike guns + bows in the same game where you have to shoot 10 times a wolf to kill it with a gun and guns are equally strong as bows, doesn't make sense.

- I'm afraid of the potential community, a lot of people will flock to this game and a lot of pvpers because with all its flaws (agreed with OP again) GW1 was renowned for its good PvP, so I'm worried about the people there and the initial hysteria. Am I wrong if I add that GW2 isn't focussing on lore so I don't expect a lot of Role-players choosing it but instead people looking for action and a new shiny thing?

 

Else, I agree with OP, IF they can deliver what they promised, it's worth a try and at least it's without subscription so you can wait a few months for a cheaper version and have a real entire game.

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3190

Facts do not require fiction for balance.

2/27/12 8:54:40 AM#90
Originally posted by niceguy3978
Originally posted by Volkon
Originally posted by DiSpLiFF

simple ... I don't want to play another WoW clone LOL!

same tab target + hot key + non open world pvp + instanced game. How many more games do we seriously need to see like this?

[Mod Edit]

Huh... sounds like you'd be ideal to try GW2 then.

 

Active combat system, fully open persistant world PvP in the Mists, minimal instancing except for dungeons and your optional personal story... you should look into it.

I don't plan on playing the game myself, but do you really want someone who thinks this looks like a wow clone to be buying and playing?  I can only imagine the havoc that could be brought to general chat.

I ... well um...

 

I concede this round. Well played.

Oderint, dum metuant.

  Cetra

Hard Core Member

Joined: 3/05/04
Posts: 281

2/27/12 8:55:16 AM#91

real mmo gamers will play or at least try out GW2. I cannot imagine any single of them not at least giving it a try.

  User Deleted
2/27/12 8:55:47 AM#92
Originally posted by InFaVilla
Originally posted by Slampig
Originally posted by biggarfoot

Question: Why do people have reservations about GW2?

Answer = Because they keep comparing it to Guildwars.

 

The 2 games are different genres,  Guildwars is a CORPG.  Guildwars 2 is an MMO.

 

I'm begining to think that maybe Anet should of called GW2 something completely different, stop all this ignorant comparisons.

Whatever, I go to a certain resturaunt and have a bad meal, why should I go back to that resturaunt just because they took said meal off the menu?

You shouldn't go back to that restaurant; however, if the owner of the old restaurant ( without stars) opened a new restaurant which was awarded with 3 stars by the Michelin Guide, you would be dumb if you let your experience in the old restaurant prohibit you from visiting the new one.

 With this food analogy I think we need to make a distinction between whether it's a meal that's bad or if it's a meal you simply don't like.

I don't love GW1 but I like it.  I think it's a good game for a first attempt by a company.  It's got some clunky aspects, the camera in particular is bad.  But it doesn't bother me one bit that it's a CORPG and not an MMORPG.

If you go into a restaurant and you order a meal and it's prepared well enough and other people like it but you didn't care for it, then maybe you would go back and try something else.

 

 

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1582

Dyslexics of the world...UNTIE!

2/27/12 8:59:19 AM#93

Here are my reasons in the form of a countdown:

 

7. It's NCSOFT...I find NCSOFT games to be too grindy and boring

6. I hate the artsy graphics

5. I know it isn't the same game, but I loathed GW1. I tried GW1 about 10+ times hoping it would be better each time...but it was garbage everytime I tried it.

4. Underwater combat (I completed 1 quest in WoW's underwater area and I never went back)

3. No Holy trinity (why mess with it if people are liking it?)

2. I am totally sick of fantasy games with the same old ranger/warrior junk

 

1. And my number 1 reason for not wanting to play it is..........If people from this site are playing it, I don't want anything to do with it. The way that GW2 fanboys hijacked the ToR pre-launch threads was an embarassment to the real GW2 fans. If you weren't one of those people, this was not directed toward you. I sincerely hope that the respectful GW2 fans have a great time playing it.

 

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

2/27/12 8:59:23 AM#94

How could you not want to play Guild Wars 2?

Uhm .. let's see ...

- Teleporting galore

- No mounts (unless they added or promised them in the past months).

- No sprint abilities (?)

- No pvp in the open, main game world, only in dedicated instances. Everyone is supposed to be eachother's bff in the main game world; you can't even steal someone's harvesting node, let alone fight over it V_V (A lot of the games I left early was because of the world not giving me the thrill of "player danger" due to lack of pvp freedoms, incentives and suffiient death penalties).

- No dueling (unless they added or promised it in the past months).

- No seamless world

- No sub = nice but open to a relatively younger, more vocal audience.

- I played but didn't like GW1

- Crafting not really deeply involving it seems

- Cash shop; you can't be really sure what they are going to offer through it post launch.

- Another themepark game where the stuff that you can do and the places where you can do them, are all very much predetermined.

- Another high-fantasy game with the text book representations of high fantasy racial archetypes.

 

ON THE + SIDE (BECAUSE IT'S NOT ALL GRIPES AND LEMMONS IN PONY'S MEADOW!!!!1111):

Graphics, general gameplay, underwater content, dynamic questing and WvWvW all seem appealing to me.

My personal conclusion: Carefully optimistic but sitting on the fence until after launch. (Also because I recently took a nose dive out of the Swtor tree and hit every branch on the way down).

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3190

Facts do not require fiction for balance.

2/27/12 8:59:43 AM#95
Originally posted by MyPreciousss

...- IMO the engineer class is loud and ill-at-place and is wrong with the general setting. And I dislike guns + bows in the same game where you have to shoot 10 times a wolf to kill it with a gun and guns are equally strong as bows, doesn't make sense..

Completely a side point to this... some of the strongest medieval longbows were capable of penetrating even a knight's plate armor, contributing heavily to the end of the knight as a significant factor on the battlefield. Archers were much less expensive to train and capable of decimating your heavily armored melee types. Some bows required so much force to pull that an archers skeletal structure actually became asymmetrical to a degree as the body adapted to the excessive forces.

 

That's why the "guns or bows" thing doesn't bother me... there were bows more powerful than the earlier guns, especially the black powder guns.

Oderint, dum metuant.

  Puremallace

Novice Member

Joined: 2/02/11
Posts: 1929

2/27/12 9:01:36 AM#96
Originally posted by biggarfoot

Question: Why do people have reservations about GW2?

Answer = Because they keep comparing it to Guildwars.

 

The 2 games are different genres,  Guildwars is a CORPG.  Guildwars 2 is an MMO.

Why not? Am I not allowed to compare a companies current work to what they have done before? In GW1 it hardly qualified as multi player and they took several directions that were out dated and not main stream. They did not even consider jumping to be all that important.

 

My list of reservations:

1. Literally everything is being promised and by everything I mean everything. Name one section or area of the WoW/EQ themepark model and they are promising to change it. I am concerned they are completely over reaching by trying to re design an entire genre overnight and just expect people to be cool with it.

 

2. I do not in any way shape or form trust the payment model of Buy to play as a American. You can't just get crap for free and expect some fast, high quality developement. I am sorry when you cut cost you have to make choices. This is just economic fact.

It feels like I will get cash shop items over new content and I refuse to accept this or support a dev who thinks like this. I feel in the long run the Guild Wars playerbase will use it as a excuse LIKE THEY ALWAYS have to justify why no new content is being deliered and why hotfixes/updates are taking so long. How many times have we heard "well what do you expect for a free game" or "well it is free so you can stop and come back when they release content"? I mean wtf why des Guild Wars get this free pass from the mmorpg hypocritical community?

 

3. Guild Wars 1: Currently as it stands this dev has dick for experience with mmorpg's because they never even attempted. How would the genre be different if they had the balls to compete with Blizzard or Sony instead of just bowing to them? The developer just seems scared and out of touch with the reality of the mmo playerbase.

 

4. The expectation that everyone will 100% accept this game. If you think for a chance the request for Nerfs, add ons, and x-server LFG will not start on day one, then you people are insane. Guild Wars2 fans are expecting that this game will not be rushed by people wanting raiding or Arena's. There is this stuff about WvWvW, but outside fo that as far as I can tell world pvp is more dead then TOR or WoW ever was, so the entire concept behind the pvp is instanced.

 

5. This idea that people just care for the sake of caring. I assume this is some hippie view of th world where everyone will just be happy and play the game for the fun of it. If this is a true sandbox then yes it will be player created content that drives the motivation to play. Unfortunately there is not a damn thing at end game that makes me want to stay logged on.

 

This goes back to the payment model where they are not required to give you entertainment for your sub fee. I mean people captured forts in Aion because yes you could get your name on them, but there was also a VERY IMPORTANT instance to run in them. People went to Wintergrasp every 2 hours because of a raid it opened up. WTF is the point of Guild Wars end game outside of some story and some vanity gear.

 

In the long run I think this game will do more damage to the genre then it is worth. It will prove that the B2P model is just a excuse for no real content and a quick money grab. It will also completely solidify the WoW themepark raid or die model into the genre. There is no housing, player created cities, or other sand box features that this type of game needs to survive at end game. It is all DLC's of story crap I can give two shits about as a non GW2 rp'r.

 

It might look like a value up front, but until they actually talk about shit I care about I will not support this game. Unfortunately I will be proven right too late yet again as I have been before.

 

 

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1582

Dyslexics of the world...UNTIE!

2/27/12 9:02:41 AM#97
Originally posted by Volkon
Originally posted by MyPreciousss

...- IMO the engineer class is loud and ill-at-place and is wrong with the general setting. And I dislike guns + bows in the same game where you have to shoot 10 times a wolf to kill it with a gun and guns are equally strong as bows, doesn't make sense..

Completely a side point to this... some of the strongest medieval longbows were capable of penetrating even a knight's plate armor, contributing heavily to the end of the knight as a significant factor on the battlefield. Archers were much less expensive to train and capable of decimating your heavily armored melee types. Some bows required so much force to pull that an archers skeletal structure actually became asymmetrical to a degree as the body adapted to the excessive forces.

 

That's why the "guns or bows" thing doesn't bother me... there were bows more powerful than the earlier guns, especially the black powder guns.

Your Deadliest Warrior privileges have been revoked kind sir.

  Lucioon

Advanced Member

Joined: 1/12/06
Posts: 759

2/27/12 9:07:58 AM#98
Originally posted by MyPreciousss

@OP: interesting read, and not lenghty as it sounds sincere and is well written and is good sum-up of the cool things you can expect in GW2.

As you asked, here are my answers why my ears are still deaf to the GW2 mermaid:

- Last time I paid for a mmo at launch was SWTOR and it lacked mmo core functionalities, had a dead world, was heavily instanced and had a lot of bugs/glitches, and all in all wasn't exciting. I'm angry at myself for falling to the hype, so my 70 euros are lost because I even couldn't force me to play more than 3 weeks and I was expecting at last 1 year of fun and I never pay for new games but wait for cheaper offers. So, now I will wait and be very cautious to know how GW2 *really* is before buying it.

- Another fantasy setting as in 10 million other mmo's. This is why I wanted SWTOR to succeed, sci-fiction at last, but GW2 even with its specific races and quirky environments is fantasy.

- Not sure about PC requirements to play it. If I can't play at nearly max graphic level and can see only a watered-down version, I'd rather stick to my other games.

- IMO the engineer class is loud and ill-at-place and is wrong with the general setting. And I dislike guns + bows in the same game where you have to shoot 10 times a wolf to kill it with a gun and guns are equally strong as bows, doesn't make sense.

- I'm afraid of the potential community, a lot of people will flock to this game and a lot of pvpers because with all its flaws (agreed with OP again) GW1 was renowned for its good PvP, so I'm worried about the people there and the initial hysteria. Am I wrong if I add that GW2 isn't focussing on lore so I don't expect a lot of Role-players choosing it but instead people looking for action and a new shiny thing?

 

Else, I agree with OP, IF they can deliver what they promised, it's worth a try and at least it's without subscription so you can wait a few months for a cheaper version and have a real entire game.

I would like to inform you that You are in luck.

GW2 the way its implemented, you won't lose out if you don't play at Launch. ( People will get used to the skills and rotations first, and will be better than you initially) But the way GW2 is build, you won't be at an Disadvantage if you start 3 month after other people.

Its actually the smart thing to do since you get to choose the server that really fits your character. Since by then the Servers will have established its identity among the rest and you will be at an advantage without the need to switch your servers.

Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  AIMonster

Elite Member

Joined: 12/31/08
Posts: 1634

2/27/12 9:11:23 AM#99

To those saying Guild Wars 2 only has 10 skills usable at any given time per profession this is incorrect.  Each profession has a unique mechanic that adds at least one extra skill.  You can swap weapons in combat to get 5 extra skills, and you have an additional 4 skills in your downed state.  At minimum a class has 20 skills usuable on a single spec, with lots of customization.  The skills unique to each profession (most show up above the hotbar):

Guardian - Virtues, 3 of them total.

Warrior - An extra burst skill to spend adrenline on per weapon.

Engineer - A toolkit, which grants them unique abilities when used.

Ranger - Pet bar

Thief - Has Steal, which grants them an ability based on who they are fighting.

Elementalist - 4 Attunements, each with a unique set of skills giving this class a very large amount of skills.

Mesmer - Has 4 shatter skills for shattering illusions to different effects.

Necromancer - Death Shroud, which changes you into lich form and grants you a unique set of skills.

 

  Jonnas13

Advanced Member

Joined: 5/27/07
Posts: 82

2/27/12 9:16:21 AM#100
Originally posted by bigsmiff

Here are my reasons in the form of a countdown:

 

7. It's NCSOFT...I find NCSOFT games to be too grindy and boring

6. I hate the artsy graphics

5. I know it isn't the same game, but I loathed GW1. I tried GW1 about 10+ times hoping it would be better each time...but it was garbage everytime I tried it.

4. Underwater combat (I completed 1 quest in WoW's underwater area and I never went back)

3. No Holy trinity (why mess with it if people are liking it?)

2. I am totally sick of fantasy games with the same old ranger/warrior junk

 

1. And my number 1 reason for not wanting to play it is..........If people from this site are playing it, I don't want anything to do with it. The way that GW2 fanboys hijacked the ToR pre-launch threads was an embarassment to the real GW2 fans. If you weren't one of those people, this was not directed toward you. I sincerely hope that the respectful GW2 fans have a great time playing it.

 

I have exactly the same reservations about GW2 and had the same gameplay experience with GW1. I just hated everything about it.

I will check in on GW2 a few months after launch when reality sets in after the hype is gone and see what it is really like before I decide if I want to play it.

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