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2/26/12 5:24:35 AM#41
Originally posted by Pivotelite Funny thing is i am not a typical GW2 fan at all..but i give credit where credit is due. |
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2/26/12 5:26:41 AM#42
Originally posted by rexzshadow There is difference between fresh ideas and repetition of same old same. No MMO is unique but that doesn't mean that a MMO can not incorportae fresh ideas. |
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2/26/12 5:28:32 AM#43
I'm not sure to whom you're answering, but I'll try to give you my impressions from my limited exposure to the beta events. The dungeon boss fights are not scripted events, like in most MMOs today. The bosses have certain abilities that they use depending on what the players are doing around them. For example, if there is a solid tank in the team and some melee dps, the boss seem to make more swipe moves trying to heal everyone around them and knockback moves trying to knock the tank back if caught without blocking. If there is no solid tank, the healer gets plenty of aggro, the boss does giant leaps on him or tries to body slam the ranged people or forces the melee to chase him around the room. You get indications when you have aggro (some icons above your head or when you're high on the threat list. A boss in the early dungeon did also some meteor shower ability that covered a good potion of the room, but it was not scripted, in the sense that it did it rather randomly and on some encounters not at all. Bottom line, the encounter mechanics are simpler than the scripted fights we're used in dungeon so far, but because the bosses use abilities (and not scripted events) in conjunction to what the players are doing, the fights are random and unpredictable.
Also, isn't Vindictus an instanced game (in the design of GW1)? It also took a year to launch between US and EU if I'm not mistaken. That certainly killed a lot of the enthousiasm (it did for me). |
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2/26/12 5:29:07 AM#44
Tera failed everywhere it launched namely Korea its homeground and Japan. I doubt the game can miraculously revive from death in the west and even beat Guild Wars 2. If you have followed guild wars 2 development, you would know GW2 is light years ahead of Tera. |
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2/26/12 5:34:22 AM#45
Originally posted by Cetra GW2 is not ahead of TERA in graphics, animations and possibly optimization, from what I have seen and heard from BETA testers.
Also, how do you still think it failed in Korea, it is still P2P and the 10th most played game in Korea. Lets see where it ends up after the expansion coming in a few days.
It failed in Japan because the sub fee was 35USD a month and Japan doesnt like subscription MMOs in the first place. |
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2/26/12 5:44:21 AM#46
Originally posted by Fearmeirl Are you kidding me? I mean, I'm not doubting either game's quality, but to compare TERA with UO is just...... 0___x "I'm afraid I can't do that, Dave". |
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2/26/12 5:44:31 AM#47
Originally posted by moosecatlol I'm not sure what you're talking about. The game started doing betas a couple weeks ago in EU/US. |
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2/26/12 5:44:42 AM#48
Originally posted by Pivotelite WOW, that's crazy, KR was only like 18ish USD a month, why were they charged so much? |
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2/26/12 5:47:11 AM#49
Originally posted by Cetra Lets assume you're right. Do you only play games that are popular? Also, regarding GW2, I have high hopes for this game, but I reserve judgement until after I play it. You really should do the same, simply because pretty much everything sounds better during development and during controlled press events. If nothing else, the recent SW:TOR history is a fresh reminder on how something sounds great in development, is praised by the press, but can't stand the scrutiny of actual gameplay. |
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2/26/12 5:49:31 AM#50
Originally posted by Xasapis KR beta was in late winter last year. |
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2/26/12 5:54:03 AM#51
Originally posted by moosecatlol Well, I live in EU and don't understand a single Korean word, or recognise any letter for that matter. I'm also interested in Archage, but for the same reason I won't be able to play it until after it arrives in EU. |
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2/26/12 11:47:58 AM#52
Originally posted by moosecatlol Because last year we didn't have so many people bashing the game, we didn't have to defend Tera last year against endless amount of people claiming the game will fail simply because they don't like it. Also if by last winter you mean 2010 than ya, KTera been out for a years now. |
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2/26/12 3:58:38 PM#53
Originally posted by Fadedbomb Let me guess the game you and your friends come from? WoW... |
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2/26/12 4:04:21 PM#54
it failed on asia cause they need money and they charge money by month for an uncompleted game thats it! |
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2/26/12 4:15:37 PM#55
anyone who tries to claim any game to be the best since UO right now is a idiot. there is too much to be released, give it afew months until all 5 games are released then bring up ths topic. Because i can. |
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2/26/12 4:15:47 PM#56
End game is going to consist of instanced battlegrounds and dungeons. Typical carrot on a stick gear grind. Nothing like UO or EQ. Open world will be non existent. Everyone will be instanced grinding epics. Could've been the sequel to L2 but they chose a themepark model. Wake me up when they add territory control in owpvp and castles sieges. Until then its rift with a different combat system.
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2/26/12 4:19:42 PM#57
Oh my god yes. I've played it for a good while during the testing periods and it is great. And let's not forget it's more than 2 months since its release. It will be really really epic, indeed. I can't wait to get my nasty hands on the political stuff too. |
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2/26/12 4:29:51 PM#58
Really questing so much importan for so much tools? No one cares about questing when they reach end game and start pvp. You should go back probably to single player rpgs they deliver better questing and story experience then most mmorpgs. |
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2/26/12 4:33:56 PM#59
I don't see how this game can even be compared to UO? They're both MMOs, that's where the similarities end.
Sensationalist title to say the least. |
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2/26/12 4:59:00 PM#60
Originally posted by drakaena TERA is a seamless open world and already has territory control with OWPvP...
Also they have some open world endgame dungeons I believe. |
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