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2/26/12 11:18:16 AM#1081
Originally posted by Zorgo That image was taken from :http://www.swtor.com/server-status
Right now most of them are standard or light with one Heavy. |
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2/26/12 12:42:24 PM#1082
100% is WoW's time played on XFire, and yellow bar is SWTOR's time played on XFire. All my numbers are taken from Saturdays.
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2/26/12 12:53:10 PM#1083
Originally posted by Vrika Well it has been about 40% for a month now. Guess all this doom and gloom is a bit too early. |
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2/26/12 2:10:16 PM#1084
Originally posted by Rasputin Here's the DECLINE for WoW. Just for you, dink. 97654 hours on January 28th 72408 hours on February 25th.
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2/26/12 3:00:41 PM#1085
Originally posted by Chieftan Decline for WoW, or decline for XFire? Or perhaps just better weather and more people going outside instead of playing computers? |
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2/26/12 8:54:04 PM#1086
Originally posted by Chieftan You are searching so hard, aren't you? Did you go through every single day, to see where you could find the biggest gap? You picked a saturday, that is so unusually high, that it beat a sunday, which rarely happens in any MMO, and then you compared it to the lowest, that seems to be a fluke, completely out of step with the trend of the last three (increasing) weeks. It is called "cooking the statistics", when you go through them to find something that supports your point of view. As you can see from my sundays before, you cannot conclude on WoW. The last three weeks WoW has been increasing. Why it is so low this saturday, I cannot say, but there is probably a reason. |
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2/27/12 6:42:04 AM#1087
Added the % difference from the same day the previous week. So the last day for instance, it's a 12,95% decrease from previous sunday. There are two weeks without data so I just averaged it out from 22/1 to 6/2 (both with real data).
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2/27/12 7:01:01 AM#1088
Metentso: I think the word "averaged" is wrong description about what you're doing, you're using linear interpolation http://en.wikipedia.org/wiki/Interpolation I think you should at least choose two Sundays (22.01 and 12.02) to construct that interpolation. Now you make it seem like there's a huge drop because you compare Sunday (22.01) to Monday (06.02). |
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2/27/12 8:00:59 AM#1089
Originally posted by Vrika I just made a straight line from sunday to monday as if it lost the same amount every day. (150 players) There is not a huge drop, on the contrary is a straight line. I could get that value substracting the players from 6/2 to the players in 22/1 and dividing that by the number of days between the two dates. It would give something around 150. It's not exactly 150, that why there is a small drop from 5/2 to 6/2. The % is comparing the same week day of the previous week. |
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2/27/12 11:05:10 AM#1090
Originally posted by Metentso This is made by copying a week of the graph starting Sunday 12.02, then pasting that weeks graph over areas where you have no data:
The upper red line is approximation of peak population, the lower red line is approximation of average population each week. Your light-blue line starts as high as my peak population line but ends up lower than my average population line because you made straight population drop-line from Sunday to Monday and didn't take into account that there's allways more population on Sunday than on Monday.
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2/27/12 5:06:50 PM#1091
Originally posted by Rasputin January 28th was a Saturday. February 25th was a Saturday. It's not "cooking" it's a completely fair comparison. Unfortunately for you it shows that WoW also took a steep drop from the month prior. Maybe we can start a discussion about a game you actually like and go from there? |
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2/27/12 5:14:00 PM#1092
Mententso, the games highest point on xfire was Jan2, when they had 11,800 players and 85k hours played.
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2/27/12 5:21:02 PM#1093
Originally posted by Chieftan Only if you use the day prior or after the decline you speak of disappears. Yet Swtor's does not.
They are, and rightly so, accusing you of cherry picking data points. Or do you not understand the term "outliers". You should if you don't, cause you seem fond of them. |
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2/27/12 5:27:11 PM#1094
The big day in SWtoR's history will be patch 1.2. They must be aware how crucial it is, because they are taking their time with it.
I think there are more people in the 'I liked it but....' camp than are in the 'I hated it' camp, so a major patch like 1.2 looks to be could really rebuild a lot of faith in the game. However if the execution of it sucks (like 1.1) then people will just put the game eprmaenently behind them.
SWtoR still has no really good competition from a stagnant genre, but that should change with TSW and GW2 on the horizon. they gotta capitalize now.
I wont be going back personally, although I enjoyed the game...I just prefer fantasy and I dont mind older games (currently playing EQ2 until EQ1 goes f2p and opens up a new server...not that ill be doing the f2p but EQ with a healthy midlevel population is a blast) |
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2/27/12 5:28:56 PM#1095
Originally posted by Bunks I don't think many people here have any knowledge of statistics at all, despite liking to quote them. |
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2/27/12 5:45:29 PM#1096
Originally posted by Bunks I compared one Saturday to another Saturday. You guys bitched before because I compared different days of the week. So I compared the exact same weekday a month later. You just don't like what it shows. |
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2/27/12 5:54:28 PM#1097
Originally posted by Chieftan I don't like any MMOs atm., especially not WoW. Btw, how is this even relevant to SWTOR? |
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
2/27/12 8:06:27 PM#1098
Originally posted by Rasputin To establish that SWToR 's curve is not in sync with other games. If all games show similar trends it invalidates the argument that SWToR losing subs is an anomoly - (you'd have to look at actual daily trends of multiple mmos in addition to looking at trends for those mmos in their 60 days post launch - essentially you have at least 3 variables to compare before you should arrive at the 'OMG the sky is falling' conclusion. And most professionals who work with statistics would tell you that is simply a starting point before drawing any hypothesis. What SWToR is going through is not an anomoly. You can see downward trends in other mmo's taken during the same calender time, plus you can see that SWToR's curve very closely matches that of other mmo's in their 60 days after release. It is relevant to SWToR because this seems to be a thread focused on trees, while some of us are trying to point out the forest you aren't accounting for. |
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2/28/12 2:58:32 AM#1099
Originally posted by Teala Thanks Teala, will add that day to my graph. |
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2/28/12 3:49:56 AM#1100
Originally posted by teakbois Yeah, because WoW doesn't exist. Oh, wai- MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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