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Guild Wars 2

Guild Wars 2 

General Discussion  » One thing I (think) I don't like about this game...

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84 posts found
  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2055

2/23/12 7:56:36 PM#41
Originally posted by moosecatlol
Originally posted by DJJazzy
Originally posted by moosecatlol
Originally posted by InFaVilla
Originally posted by jinxxed0

Most people don't seem to get it just yet.

Healers aren't gone. It's just that you can finally do stuff without them. You can still be a healer primarily and then people wont have to worry about healing themselves. So basically instead of just being a healer class, you can be anything and then be a healer/provide support. So it likely wont just be people self healing all the time, there will be regular healers all over the place. In any MMO I play, i always use characters tht have self heals and they aren't always enough, so healers are still very useful and needed in some cases.

 

Self heals aren't new and have never made healers useless

 

Which classes do you know for sure can work efficiently as "regular healer" in GW2? 

Rangers, Engineers, Guardians, Necromancer, and Elementalists all have forms of party healing. While Warriors may not have any forms of direct healing, they do have Banner of Tactics which can increase the healing received by those affected by large amount. At the same time they have a really nasty hard-rez elite which not only revives all allies in the area, but buffs them with Fury, Might, Stability, and a raw form of damage increase for 20s. Not to mention the tons of shout buffs that warriors can provide. As for Theif and Mesmer... Idk, Tricks and Illusions, I'm hardly an expert on either. Backdraft is probably better than Scorpion Wire, due to being able to drop mines on top of being able to pull enemies.

You also have to make sure that you consider all fields and finisher techniques.

there are no direct heals, and all of the healing skills are on relatively long cooldowns and really don't provide much healing. Literally the system doesn't let you be a dedicated healer.

If all you try to do in a party is heal, you are severly gimping that group.

No one said anything about being a dedicated healer. There are definitely professions that can provide better support than other professions. For instance, A Guardian with Tome of Courage is truely unparalleled in the form of group support. Not to mention professions that have a hard revive are nice to have. As this is the only way to revive a player from a defeated state without the player having to return to the last way point.

I shouldn't have quoted you as it really wasn't directed at you. I was just saying to those that still want to cling to dedicated roles in this game.

Guardian is definitely a profession to play for the support enthusiasts but I do think every profession has enough support skills that people won't feel left out no matter what profession they decide to play.

  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

2/23/12 8:05:03 PM#42
Originally posted by DJJazzy
 I was just saying to those that still want to cling to dedicated roles in this game.

Maybe it is just me but that is one of the thngs I find refreshing and I am anticipating about this game. Rather stoked really assuming it plays out as intended.

 

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Entropy14

Advanced Member

Joined: 2/14/10
Posts: 535

2/23/12 8:06:45 PM#43

There is 2042304823048230542385234503453405344 games out there with the holy trinity, im soooooooo happy that finally we see a game without one.

 

 

 

  rpgalon

Novice Member

Joined: 3/04/11
Posts: 432

2/23/12 8:19:50 PM#44
Originally posted by Thrage

Everyone is exactly the same in Left 4 Dead, but I still think it's incredibly fun.  Not that everyone will be exactly the same in GW2; but classes, and trinities aren't needed for interesting group dynamics.

what are you talking about, there is the guy with the shotgun and there is another with the rifle, and there is also the guy that loves to put fire on everything (including the team).

<3  L4D

  wireyankee

Apprentice Member

Joined: 9/05/08
Posts: 38

2/23/12 8:36:55 PM#45

Although their isn't a true holy trinity per se. i'm sure at endgame people will still be looking for people that specialized moreso into healing/tanking to raid/group pvp with.

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4103

GW2 socialist.

2/23/12 8:43:30 PM#46
Originally posted by wireyankee

Although their isn't a true holy trinity per se. i'm sure at endgame people will still be looking for people that specialized moreso into healing/tanking to raid/group pvp with.

What is GW2 endgame?  Explain.

no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled

  wireyankee

Apprentice Member

Joined: 9/05/08
Posts: 38

2/23/12 9:11:25 PM#47
Originally posted by Eir_S
Originally posted by wireyankee

Although their isn't a true holy trinity per se. i'm sure at endgame people will still be looking for people that specialized moreso into healing/tanking to raid/group pvp with.

What is GW2 endgame?  Explain.

Is their no endgame in GW2? If so i didn't know. Will their not be any hardmode dungeons? Will Hard core PvPers still want teammates that are skilled heavily in healing?

  Magnetia

Advanced Member

Joined: 11/07/11
Posts: 874

Any fool can know. The point is to understand.

2/23/12 9:15:46 PM#48
Originally posted by rpgalon
Originally posted by Thrage

Everyone is exactly the same in Left 4 Dead, but I still think it's incredibly fun.  Not that everyone will be exactly the same in GW2; but classes, and trinities aren't needed for interesting group dynamics.

what are you talking about, there is the guy with the shotgun and there is another with the rifle, and there is also the guy that loves to put fire on everything (including the team).

<3  L4D

Don't forget the turret and flamethrower from tf2 - air blast!

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  nerovipus32

Apprentice Member

Joined: 1/15/11
Posts: 1554

2/23/12 9:20:13 PM#49

Dodge is your friend. in guild wars 2 everyone has a responsibility not just healers and tank classes.

  nerovipus32

Apprentice Member

Joined: 1/15/11
Posts: 1554

2/23/12 9:28:15 PM#50

My god mmo players aRE so conditioned into blizzards ideology of what an mmo is, it just shows you how easy it is to control how people think.

  xenogias

Novice Member

Joined: 9/13/07
Posts: 1934

2/23/12 9:34:08 PM#51

Healing turret and uhh forget the skill name, but its a water skill from an elementalist weapon are good examples of how healing others in GW2 will work. Look at the yogcast human area video's for that skill. its briefly mentioned in I think the second human starting area video. its basically a damage attack that heals nearby group members. I LOVED healing in raids. But my god am I looking forward to how GW2 is handling the no trinity.

 

Edit: Assuming they handle it well. Though from all the dungeon video's I have seen I am fairly certain they did handle this aspect verry well.

  wireyankee

Apprentice Member

Joined: 9/05/08
Posts: 38

2/23/12 10:25:53 PM#52

I still don't see how the so called Holy Trinity will go by the wayside. The min maxers will always want to have a group member that is more invested in Heals/Tanking when navigating a dungeon or through competitive PvP.

  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

2/23/12 10:31:44 PM#53
Originally posted by wireyankee

I still don't see how the so called Holy Trinity will go by the wayside. The min maxers will always want to have a group member that is more invested in Heals/Tanking when navigating a dungeon or through competitive PvP.

This is what remains to be seen. Least to me. Will their classes work to the ideal or will there still be a need for "lf1m [class x] please".

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  sidhaethe

Novice Member

Joined: 12/22/06
Posts: 868

2/23/12 10:53:25 PM#54
Originally posted by wireyankee

I still don't see how the so called Holy Trinity will go by the wayside. The min maxers will always want to have a group member that is more invested in Heals/Tanking when navigating a dungeon or through competitive PvP.

What would "being more invested in heals/tanking" look like? We have access to the skill and weaponsets of the professions, so elaborate on how one would do this?

  wireyankee

Apprentice Member

Joined: 9/05/08
Posts: 38

2/23/12 11:01:31 PM#55
Originally posted by sidhaethe
Originally posted by wireyankee

I still don't see how the so called Holy Trinity will go by the wayside. The min maxers will always want to have a group member that is more invested in Heals/Tanking when navigating a dungeon or through competitive PvP.

What would "being more invested in heals/tanking" look like? We have access to the skill and weaponsets of the professions, so elaborate on how one would do this?

So everyone regardless of class will be able to heal a full group? Or is it everyman for themselves? I'll have to read up on it more. Are their no talent trees? Or points that you can allot into healing/damage/tanking skills? I understand that every class gets a heal, but aren't certain classes given more options to heal? Will a Warrior be able to heal a group as well as a Sorc?

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2595

We all breathe and we all die.

2/23/12 11:05:05 PM#56
Originally posted by wireyankee
Originally posted by sidhaethe
Originally posted by wireyankee

I still don't see how the so called Holy Trinity will go by the wayside. The min maxers will always want to have a group member that is more invested in Heals/Tanking when navigating a dungeon or through competitive PvP.

What would "being more invested in heals/tanking" look like? We have access to the skill and weaponsets of the professions, so elaborate on how one would do this?

So everyone regardless of class will be able to heal a full group? Or is it everyman for themselves? I'll have to read up on it more. Are their no talent trees? Or points that you can allot into healing/damage/tanking skills? I understand that every class gets a heal, but aren't certain classes given more options to heal? Will a Warrior be able to heal a group as well as a Sorc?

 

Ya read up on the game some more lol.

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  ropenice

Novice Member

Joined: 10/02/04
Posts: 299

2/23/12 11:07:11 PM#57
Originally posted by paterah

So just dodge the freaking attacks, come on man think, the game is not based on tank and spank. There will also be beneficial spells to allies and skill combinations, seriously has everyone here only ever played WoW? Can you not comprehend that the game does not have a holy trinity because it allows you to MOVE OUT OF THE WAY. The game is based on a NEW and INNOVATIVE system that give someone the ability to dodge the attacks by not standing still (i'm not talking about the skill per se but simply the trait of avoiding attacks in real time). This has NEVER been done before, except in almost every single player game ever! How is it that hard to understand?

There are other games with dodge and/or block mechanics-DDO, CO, maybe AoC (but can't remember-was a long time ago i played it). GW2 might do it in a different way, but not a new thing.

  wireyankee

Apprentice Member

Joined: 9/05/08
Posts: 38

2/23/12 11:11:47 PM#58
Originally posted by RizelStar
Originally posted by wireyankee
Originally posted by sidhaethe
Originally posted by wireyankee

I still don't see how the so called Holy Trinity will go by the wayside. The min maxers will always want to have a group member that is more invested in Heals/Tanking when navigating a dungeon or through competitive PvP.

What would "being more invested in heals/tanking" look like? We have access to the skill and weaponsets of the professions, so elaborate on how one would do this?

So everyone regardless of class will be able to heal a full group? Or is it everyman for themselves? I'll have to read up on it more. Are their no talent trees? Or points that you can allot into healing/damage/tanking skills? I understand that every class gets a heal, but aren't certain classes given more options to heal? Will a Warrior be able to heal a group as well as a Sorc?

 

Ya read up on the game some more lol.

So by switching out a particulair weapon a player may have healing spells attached to said weapon. Aren't the groups going to assign certain players to heal? 

  sidhaethe

Novice Member

Joined: 12/22/06
Posts: 868

2/23/12 11:14:16 PM#59
Originally posted by wireyankee
Originally posted by sidhaethe
Originally posted by wireyankee

I still don't see how the so called Holy Trinity will go by the wayside. The min maxers will always want to have a group member that is more invested in Heals/Tanking when navigating a dungeon or through competitive PvP.

What would "being more invested in heals/tanking" look like? We have access to the skill and weaponsets of the professions, so elaborate on how one would do this?

So everyone regardless of class will be able to heal a full group? Or is it everyman for themselves? I'll have to read up on it more. Are their no talent trees? Or points that you can allot into healing/damage/tanking skills? I understand that every class gets a heal, but aren't certain classes given more options to heal? Will a Warrior be able to heal a group as well as a Sorc?

I do advise that you read up more on the game systems, but in short I will say that it is not possible for ANYONE to full-heal a group - not a Warrior and not an Elementalist. There is no existing allied heal in the game more powerful than a character's self-heal.

The point of GW2 is not to enable "everyone" to heal a group, as you put it, but on giving everyone the tools to avoid taking damage themselves. That's why there is a dodge function, for starters.

GW2 is set up very differently from your typical MMO. There is NO taunting, the most protective heavy armor profession has fewer HP than one of the cloth-wearing professions. There is NO allied-targeted healing, only AOE HoTs that do not mitigate more damage than is taken if each player isn't actively managing their own damage aversion.

Anyway, yes, do read up on it :).

  Deolus

Apprentice Member

Joined: 5/30/05
Posts: 250

2/23/12 11:18:19 PM#60
If you are needing to heal all the time then you are not playing the game right.
It is about dodging hits, responding to situations, debuffing enemies, buffing your friends, not standing in the circles etc.
If you do it right you shouldn't need many heals.
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