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2/23/12 7:56:36 PM#41
Originally posted by moosecatlol I shouldn't have quoted you as it really wasn't directed at you. I was just saying to those that still want to cling to dedicated roles in this game. Guardian is definitely a profession to play for the support enthusiasts but I do think every profession has enough support skills that people won't feel left out no matter what profession they decide to play. |
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2/23/12 8:05:03 PM#42
Originally posted by DJJazzy Maybe it is just me but that is one of the thngs I find refreshing and I am anticipating about this game. Rather stoked really assuming it plays out as intended.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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2/23/12 8:06:45 PM#43
There is 2042304823048230542385234503453405344 games out there with the holy trinity, im soooooooo happy that finally we see a game without one.
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2/23/12 8:19:50 PM#44
Originally posted by Thrage what are you talking about, there is the guy with the shotgun and there is another with the rifle, and there is also the guy that loves to put fire on everything (including the team). <3 L4D |
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2/23/12 8:36:55 PM#45
Although their isn't a true holy trinity per se. i'm sure at endgame people will still be looking for people that specialized moreso into healing/tanking to raid/group pvp with. |
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2/23/12 8:43:30 PM#46
Originally posted by wireyankee What is GW2 endgame? Explain. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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2/23/12 9:11:25 PM#47
Originally posted by Eir_S Is their no endgame in GW2? If so i didn't know. Will their not be any hardmode dungeons? Will Hard core PvPers still want teammates that are skilled heavily in healing? |
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2/23/12 9:15:46 PM#48
Originally posted by rpgalon Don't forget the turret and flamethrower from tf2 - air blast! Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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2/23/12 9:20:13 PM#49
Dodge is your friend. in guild wars 2 everyone has a responsibility not just healers and tank classes. |
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2/23/12 9:28:15 PM#50
My god mmo players aRE so conditioned into blizzards ideology of what an mmo is, it just shows you how easy it is to control how people think. |
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2/23/12 9:34:08 PM#51
Healing turret and uhh forget the skill name, but its a water skill from an elementalist weapon are good examples of how healing others in GW2 will work. Look at the yogcast human area video's for that skill. its briefly mentioned in I think the second human starting area video. its basically a damage attack that heals nearby group members. I LOVED healing in raids. But my god am I looking forward to how GW2 is handling the no trinity.
Edit: Assuming they handle it well. Though from all the dungeon video's I have seen I am fairly certain they did handle this aspect verry well. |
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2/23/12 10:25:53 PM#52
I still don't see how the so called Holy Trinity will go by the wayside. The min maxers will always want to have a group member that is more invested in Heals/Tanking when navigating a dungeon or through competitive PvP. |
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2/23/12 10:31:44 PM#53
Originally posted by wireyankee This is what remains to be seen. Least to me. Will their classes work to the ideal or will there still be a need for "lf1m [class x] please". 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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2/23/12 10:53:25 PM#54
Originally posted by wireyankee What would "being more invested in heals/tanking" look like? We have access to the skill and weaponsets of the professions, so elaborate on how one would do this? |
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2/23/12 11:01:31 PM#55
Originally posted by sidhaethe So everyone regardless of class will be able to heal a full group? Or is it everyman for themselves? I'll have to read up on it more. Are their no talent trees? Or points that you can allot into healing/damage/tanking skills? I understand that every class gets a heal, but aren't certain classes given more options to heal? Will a Warrior be able to heal a group as well as a Sorc? |
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2/23/12 11:05:05 PM#56
Originally posted by wireyankeeOriginally posted by sidhaethe Ya read up on the game some more lol. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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2/23/12 11:07:11 PM#57
Originally posted by paterah There are other games with dodge and/or block mechanics-DDO, CO, maybe AoC (but can't remember-was a long time ago i played it). GW2 might do it in a different way, but not a new thing. |
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2/23/12 11:11:47 PM#58
Originally posted by RizelStar So by switching out a particulair weapon a player may have healing spells attached to said weapon. Aren't the groups going to assign certain players to heal? |
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2/23/12 11:14:16 PM#59
Originally posted by wireyankee I do advise that you read up more on the game systems, but in short I will say that it is not possible for ANYONE to full-heal a group - not a Warrior and not an Elementalist. There is no existing allied heal in the game more powerful than a character's self-heal. The point of GW2 is not to enable "everyone" to heal a group, as you put it, but on giving everyone the tools to avoid taking damage themselves. That's why there is a dodge function, for starters. GW2 is set up very differently from your typical MMO. There is NO taunting, the most protective heavy armor profession has fewer HP than one of the cloth-wearing professions. There is NO allied-targeted healing, only AOE HoTs that do not mitigate more damage than is taken if each player isn't actively managing their own damage aversion. Anyway, yes, do read up on it :). |
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2/23/12 11:18:19 PM#60
If you are needing to heal all the time then you are not playing the game right.
It is about dodging hits, responding to situations, debuffing enemies, buffing your friends, not standing in the circles etc. If you do it right you shouldn't need many heals. |
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