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Guild Wars 2

Guild Wars 2 

General Discussion  » All abilities seem to be on a independent cool down, gaming gear will have the advantage.

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50 posts found
  Warjin

Apprentice Member

Joined: 10/25/09
Posts: 1208

 
OP  2/23/12 7:31:51 PM#21
Originally posted by Theonenoni

I dont understand. I don't think you can macro your skill bar to one button and expect to win in pvp  And  lvl 80 gear is the same  defensive value respectively to their profession type (scholar, adventurer, heavy) in pvp except for insignias that are put on. 

Each skill has its different cooldown time. Guild Wars 2 isnt going to be a game where you can sit there and expect to win by pressing 1 all the time.  Macroing takes the fun out of games. Whats so fun about pushing one button to kill something? If you are like that GW2 is not for you. There is actually skill involved. 

 

Please if you have questions about this game go to wiki.guildwars2.com. This site has explanations of all skills currently revealed. 

I think my point is that it can be done, and people will do it no mater what, sure I agree it takes the fun and skill out of the game but that alone will not stop people from doing anything to gain the upphand.

In gw2 there are may ground targeted skill so those you can not macro, but you can indeed macro the combo skills and skills that have a cool down timer to other attacks like your no cost attack, in a nut shell a player can bind gw2 skills to 3 or less button vs 5 or more.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15954

"what a boring life, HATING everything" -Gorilla Biscuits

2/23/12 7:36:21 PM#22
Originally posted by Theonenoni
 

ToR is a run of the mill MMO.  GW2's combat system is completely different. I cant wait for MMO vets that arent Guild Wars players play this game. They will be worse than noobs since they wanna try to make macros instead of actually playing the game. 

Yes because MMO vets don't play any other type of game, and have no twitch skills to speak of.. Hmmm

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Sfaliara

Novice Member

Joined: 12/04/10
Posts: 447

2/23/12 7:40:23 PM#23
Originally posted by Warjin
Originally posted by Theonenoni

I dont understand. I don't think you can macro your skill bar to one button and expect to win in pvp  And  lvl 80 gear is the same  defensive value respectively to their profession type (scholar, adventurer, heavy) in pvp except for insignias that are put on. 

Each skill has its different cooldown time. Guild Wars 2 isnt going to be a game where you can sit there and expect to win by pressing 1 all the time.  Macroing takes the fun out of games. Whats so fun about pushing one button to kill something? If you are like that GW2 is not for you. There is actually skill involved. 

 

Please if you have questions about this game go to wiki.guildwars2.com. This site has explanations of all skills currently revealed. 

I think my point is that it can be done, and people will do it no mater what, sure I agree it takes the fun and skill out of the game but that alone will not stop people from doing anything to gain the upphand.

In gw2 there are may ground targeted skill so those you can not macro, but you can indeed macro the combo skills and skills that have a cool down timer to other attacks like your no cost attack, in a nut shell a player can bind gw2 skills to 3 or less button vs 5 or more.

I hope you realise you do not win anything by macroing abilities. Even in WoW where the game promotes macroing per ser you hinder your own performance by macroing since the skill system has considerably changed since vanilla and is no longer viable for macroing. Anyone who macros will be doing his own self a disservice unless he is really lazy.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

2/23/12 7:40:35 PM#24

My guess is that you can't start another ability until the animation for the one you just fired finishes.  Just a guess, but it's a pretty confident guess based on the combat "flow" I have seen in the videos.

Are you team Azeroth, team Tyria, or team Jacob?

  Distopia

Drifter

Joined: 11/22/05
Posts: 15954

"what a boring life, HATING everything" -Gorilla Biscuits

2/23/12 7:42:41 PM#25
Originally posted by Creslin321

My guess is that you can't start another ability until the animation for the one you just fired finishes.  Just a guess, but it's a pretty confident guess based on the combat "flow" I have seen in the videos.

I can see a lot of people complaining about that if that's the case. IN PVP being locked into an animation can be very fustrating.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1188

2/23/12 7:44:23 PM#26

At most you could macro a weapon swap(or toolkit/attunement) + skill use, anything more would be pretty pointless.

 

For example Swap+ZD comes in handy, or Meditation + Aegis.

 

Though I'm not sure what the problem is about macroing, what the problem is.

 

When you say "macro everything to one button" sounds extremely ignorant in this context, there's more to combat than simply just pressing the hot keys.

  Warjin

Apprentice Member

Joined: 10/25/09
Posts: 1208

 
OP  2/23/12 7:46:45 PM#27
Originally posted by Theonenoni
Originally posted by paterah
Originally posted by Warjin
Originally posted by paterah

Not possible, they are based on animations that's why they don't have cooldowns.

People said the same thing about Swtor to me, guess what, I bound 7 moves based on cool down to one button and it worked well, now sometimes it would cause the action bar to reset the "Global Cool Down" (GCD) in a error because they all shared the same global cool down, but this doen't seem to be the case in GW2, from the looks of it all skills seem to have there own GCD and if thats the case then it would be simple to bind skills with combos or command cool downs onto one button with no feedback unlike skills tied to the same GCD.

Some abilities in Swtor do not reset the global cooldown such as abilities that are based on procs. Again, this is a non-issue. Also, in Swtor cooldowns are not based on animations but you might sometimes see delayed animations but they are irrelevant to how the combat works. For example if you use Sith Warrior you can use Retaliation any time you like independent of global cooldown and even at the same time as one other skill if you like.

ToR is a run of the mill MMO.  GW2's combat system is completely different. I cant wait for MMO vets that arent Guild Wars players play this game. They will be worse than noobs since they wanna try to make macros instead of actually playing the game. 

Not to be rude but I am a gaming vent, not just a MMO vet and I play & played everything from MMO's to FPS games, I did indeed play GW1 fyi, but if we want to get on the topic of skill in a MMO then lets talk Asherons call 1, which I played for many years on the Darktide server, to this day I have never found a MMO that even came close to the skill level needed to play in that game, all other games are a walk in the park.

You can hardly call any game for the skilled when there is target locking, yes I know not all the skills in gw2 will have target locking and the fact that one can dodge is one of my main reasons for wanting to play gw2.

 

  User Deleted
2/23/12 7:49:50 PM#28

This thread seems a bit silly, considering you only ever have 10 abilities at once, and one of them is a heal.

Then throw in the fact that some abilities are ground targetted, and half the others are situational that you wont want to cast on cooldown, and its all seeming a bit pointless.

On top of that theres inter-class combos with skills, that you will want to save certain skills for rather than wasting the cooldown in a macro. At the end of the day you will be better off just knowing the 10 skills you are using and doing it yourself manually.

Dont get me wrong, I have used macros a lot in games including full DPS rotations in both EQ2 in Rift. I just dont see GW2 as being a game where macros will be profitable. At no point in playing GW1 in PvP did I ever feel the need for a macro, and GW2 only has 2 more hotbar buttons.

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1188

2/23/12 7:49:52 PM#29
Originally posted by Creslin321

My guess is that you can't start another ability until the animation for the one you just fired finishes.  Just a guess, but it's a pretty confident guess based on the combat "flow" I have seen in the videos.

There are some skills that can be used while mid animation for another skill, for example some players use Lightning Flash + Firey Whirl to catch opponents off guard, eliminating the chance that they can react to incoming whirling death.

 

 

In WoW(Layman) terms, teleporting during a bladestorm.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

2/23/12 7:51:42 PM#30
Originally posted by moosecatlol
Originally posted by Creslin321

My guess is that you can't start another ability until the animation for the one you just fired finishes.  Just a guess, but it's a pretty confident guess based on the combat "flow" I have seen in the videos.

There are some skills that can be used while mid animation for another skill, for example some players use Lightning Flash + Firey Whirl to catch opponents off guard, eliminating the chance that they can react to incoming whirling death.

 

 

In WoW(Layman) terms, teleporting during a bladestorm.

Yeah I have seen this phenomenon as well.  And there definitely should be some "interrupt" skills to make combat feel more visceral.

Are you team Azeroth, team Tyria, or team Jacob?

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4846

2/23/12 7:53:42 PM#31

I hope you end up playing against the server I end up on. You would be one of the easiest opponents to fight, if you are relying that heavily on macros.

Not unlike the first game, you can setup certain builds to function as skill 1-2-3-4-5 rinse & repeat, but those are insanely easy to counter. You will find the best players in this game are the ones that switch up their skills, and use them in the best situations, instead of trying to find that 'awesome combo' that they can just macro & faceroll with. Whenever i saw someone in GW1 trying that, they would usually find their combos interrupted at the worste possible times.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

2/23/12 7:54:10 PM#32
Originally posted by Distopia
Originally posted by Creslin321

My guess is that you can't start another ability until the animation for the one you just fired finishes.  Just a guess, but it's a pretty confident guess based on the combat "flow" I have seen in the videos.

I can see a lot of people complaining about that if that's the case. IN PVP being locked into an animation can be very fustrating.

I agree, but nearly all of the animations I have seen are pretty fast executing.  LIke less than a half a second.  So I don't think it would be a huge issue.  Also, the poster above me pointed out that certain skills can "interrupt" an animation or be cast in the middle of one.

The point is, that you shouldn't be able to just mash 1-5 at the same instant and fire all of your skills at once because this would be monumentally stupid.  My guess is that the animations are what stop you from doing this because there is no GCD.  So maybe if you mash 1-5 you will interrupt the animations of skills 1-4 causing them to fail and only fire 5..or maybe it just won't let you interrupt the .5 second animation of "1."

Either way, you shouldn't be able to simultaneously fire more than a couple of skills.

Are you team Azeroth, team Tyria, or team Jacob?

  nomss

Novice Member

Joined: 7/21/10
Posts: 1488

2/23/12 7:59:12 PM#33
Originally posted by InFaVilla

I think macros is a plague for MMORPGs. Furthermore, anyone with basic programming knowledge can write macros to bind to any key. 

 

 

Really? I had no idea.

Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1

  Distopia

Drifter

Joined: 11/22/05
Posts: 15954

"what a boring life, HATING everything" -Gorilla Biscuits

2/23/12 8:08:04 PM#34
Originally posted by Creslin321

I agree, but nearly all of the animations I have seen are pretty fast executing.  LIke less than a half a second.  So I don't think it would be a huge issue.  Also, the poster above me pointed out that certain skills can "interrupt" an animation or be cast in the middle of one.

The point is, that you shouldn't be able to just mash 1-5 at the same instant and fire all of your skills at once because this would be monumentally stupid.  My guess is that the animations are what stop you from doing this because there is no GCD.  So maybe if you mash 1-5 you will interrupt the animations of skills 1-4 causing them to fail and only fire 5..or maybe it just won't let you interrupt the .5 second animation of "1."

Either way, you shouldn't be able to simultaneously fire more than a couple of skills.

I agree completely about the mashing parts. I just wish devs would stop forcing less than favorable mechanics on us simply to nanny those who do not understand the need or grasp the concept of strategy.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2824

We all breathe and we all die.

2/23/12 8:09:06 PM#35
Originally posted by Creslin321
Originally posted by Distopia
Originally posted by Creslin321

My guess is that you can't start another ability until the animation for the one you just fired finishes.  Just a guess, but it's a pretty confident guess based on the combat "flow" I have seen in the videos.

I can see a lot of people complaining about that if that's the case. IN PVP being locked into an animation can be very fustrating.

I agree, but nearly all of the animations I have seen are pretty fast executing.  LIke less than a half a second.  So I don't think it would be a huge issue.  Also, the poster above me pointed out that certain skills can "interrupt" an animation or be cast in the middle of one.

The point is, that you shouldn't be able to just mash 1-5 at the same instant and fire all of your skills at once because this would be monumentally stupid.  My guess is that the animations are what stop you from doing this because there is no GCD.  So maybe if you mash 1-5 you will interrupt the animations of skills 1-4 causing them to fail and only fire 5..or maybe it just won't let you interrupt the .5 second animation of "1."

Either way, you shouldn't be able to simultaneously fire more than a couple of skills.

One thing I like about the combat is that when in mid combo like warrior for example hit 1 and you can still switch mid combo without having to finish all three attacks. Though I wonder if that makes macros obsolete, but I don't know much about macros anybody mind explaining?

 

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  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

2/23/12 8:09:54 PM#36
Originally posted by Distopia
Originally posted by Creslin321

My guess is that you can't start another ability until the animation for the one you just fired finishes.  Just a guess, but it's a pretty confident guess based on the combat "flow" I have seen in the videos.

I can see a lot of people complaining about that if that's the case. IN PVP being locked into an animation can be very fustrating.

This isn't TERA. ArenaNet have eliminated that issue by allowing players to do most abilities on the move and they even have technology that blends the animation from 1 ability to the next. It is why players can so easily chain skills together.

  User Deleted
2/23/12 8:12:12 PM#37
Originally posted by Distopia
Originally posted by Creslin321

I agree, but nearly all of the animations I have seen are pretty fast executing.  LIke less than a half a second.  So I don't think it would be a huge issue.  Also, the poster above me pointed out that certain skills can "interrupt" an animation or be cast in the middle of one.

The point is, that you shouldn't be able to just mash 1-5 at the same instant and fire all of your skills at once because this would be monumentally stupid.  My guess is that the animations are what stop you from doing this because there is no GCD.  So maybe if you mash 1-5 you will interrupt the animations of skills 1-4 causing them to fail and only fire 5..or maybe it just won't let you interrupt the .5 second animation of "1."

Either way, you shouldn't be able to simultaneously fire more than a couple of skills.

I agree completely about the mashing parts. I just wish devs would stop forcing less than favorable mechanics on us simply to nanny those who do not understand the need or grasp the concept of strategy.

You are locked from casting something else by the animation, but you can move while casting most things. You arent stuck in place while you cast some long spell.

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

2/23/12 8:13:02 PM#38
Originally posted by RizelStar
*snip*

One thing I like about the combat is that when in mid combo like warrior for example hit 1 and you can still switch mid combo without having to finish all three attacks. Though I wonder if that makes macros obsolete, but I don't know much about macros anybody mind explaining?

It's pretty difficult to go indepth into macros. Best thing to do is to play Rift and try out macros to understand, because that game is so macro friendly. I think it;'s free until level 20.

  moosecatlol

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Joined: 8/25/10
Posts: 1188

2/23/12 8:13:50 PM#39
Originally posted by Creslin321
Originally posted by moosecatlol
Originally posted by Creslin321

My guess is that you can't start another ability until the animation for the one you just fired finishes.  Just a guess, but it's a pretty confident guess based on the combat "flow" I have seen in the videos.

There are some skills that can be used while mid animation for another skill, for example some players use Lightning Flash + Firey Whirl to catch opponents off guard, eliminating the chance that they can react to incoming whirling death.

 

 

In WoW(Layman) terms, teleporting during a bladestorm.

Yeah I have seen this phenomenon as well.  And there definitely should be some "interrupt" skills to make combat feel more visceral.

All Stuns, Dazes, Knockbacks, Knockdowns, and Launches will interrupt a target in whatever it is that they may be doing.

A relevant example would be the previous scenario, but instead a Guardian Banishes(Banish being the strongest Launch in the game) the foe off of a bridge.

It's much like the Homerun Bat from SSB.

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

2/23/12 8:14:43 PM#40
Originally posted by evilastro
Originally posted by Distopia
*snip*

I agree completely about the mashing parts. I just wish devs would stop forcing less than favorable mechanics on us simply to nanny those who do not understand the need or grasp the concept of strategy.

You are locked from casting something else by the animation, but you can move while casting most things. You arent stuck in place while you cast some long spell.

There are actual channeled skills that can be cancelled by movement. Like the Rifle Warrior's Burst skill.

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