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2/23/12 9:44:01 AM#241
Originally posted by gainesvilleg you're kidding right? gW has still one of the best ui's abong mmos. When it was released it had incredible graphics (even on this very forum in news sections they were writing that screenshots are actualy in game b/c ppl didn;t believe them.. search and you will find it) and it run incredibly even on weak pcs. o_O |
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2/23/12 9:45:56 AM#242
Originally posted by gainesvilleg You do realize the interface has a lot more to do w/ their UI designers than w/ their coders, right? Their coding has more to do with how smooth the game runs, how many bugs there are at release, and how fast both of these issues get addressed. I dunno how your GW1 experience was, but in mine I can honestly say they were pretty on point about all 3 of those things. |
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2/23/12 9:48:07 AM#243
Originally posted by TwilightEdge I am more inclined to go with that poster. The fact stands: Tera has seamless, why does not GW2? Guild Wars 2's 50 minutes game play video: |
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2/23/12 9:56:17 AM#244
Originally posted by TwilightEdge LOL. One of the best UI's??? So I guess having the camera peg down so you couldn't see into the distance whenever you were on even a slight incline was great coding? Having invisible walls everywhere, even to the point where you couldn't drop down a 3 foot cliff or hop a small fence was great coding? Not even having the ability to jump at all was great coding (seriously might be the only avatar basd game post 1990 that didn't even support jumping)? And even the visuals, although ok in detail, were completely static and were technically dated regarding environmental effects. I really don't want to rehash this argument though as GW2 is a whole new game. I just am skeptical because I thought their coding skills were very poor. I give them credit as game theorists though so hopefully for GW2 they expanded their team with some more technical talent... GW2 "built from the ground up with microtransactions in mind" |
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Alot
Advanced Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party |
2/23/12 9:58:38 AM#245
Originally posted by nomss I think it has got something with the engine that is being used, it is after all a heavily modified version of the GW1 engine. What also matters is the fact that TERA's world is rather static, compared to the world of GW2 (dynamic events and such) and allows less interactions between characters and the environment. |
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2/23/12 10:00:02 AM#246
Originally posted by Somsbal Link please? from GW2 wiki itself:
There are loading screens when you travel between waypoints within a zone (this is because the player's computer has to load the environment at once, rather than gradually as the player's character approaches the destination). Between some zones there are portals which will trigger a loading screen like those in Guild Wars. Aside from access to cities and outposts, portals are rare.
Like I said, silly thread |
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Adalwulff
Elite Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
2/23/12 10:00:41 AM#247
Originally posted by nomss
Because of PvP lag. Anet wants to put 100's of players into one zone, with sieges and multiple points of control. That zone has 4 maps, so by instancing them you can get smoother game play. If you kept the zone open, there would be some 300+ players along with dozens of siege weapons and several towers and other control points. Does TERA have this? NO, thats why they can be a bit more "seamless". |
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2/23/12 10:00:41 AM#248
Remind me why it matters... would travelling to a different continent in WOW in 2 hours with no loading screens be better than the 30 second trip with loading screens somehow?
What is it about no loading screens that makes the same boring old, grindy gameplay better than superior features with loading screens?
Tera looks absolutely gorgeous but I see all the signs of a standard run of the mill MMO. GW2 on the other hand may have loading screens but I'm about 20 times more interested in it because they are doing the things that actually matter in new and inovative ways.
GW2 also doesn't have lightsabres, does that mean that SWTOR is better? You guys are confusing me |
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2/23/12 10:04:02 AM#249
Originally posted by Iselin LOL. Although, the Asura might have pokeballs that might be a plus 1 for some... GW2 "built from the ground up with microtransactions in mind" |
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Originally posted by gainesvilleg UI = User Interface = Buttons, action bars, health bars, windows look, minimap etc. What you're describing are coding limitations or design choices but have nothing to do with UI. |
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2/23/12 11:19:58 AM#251
Originally posted by Bunks
I said this was not true, and then you come here claiming you're right, EVEN after you just posted in red how there ARE portals between zones? Don't act like such a fanboy and just admit you were wrong. You made it sound like there are only loading screens when entering a city or teleporting, wich is false. |
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2/23/12 11:25:21 AM#252
Originally posted by Somsbal
Guild Wars 2's 50 minutes game play video: |
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2/23/12 11:26:23 AM#253
Originally posted by nomss
When going from one zone to another, you'll have to go through a portal (or a loading screen) |
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2/23/12 11:37:20 AM#254
There are loading screens between waypoints when you map teleport, this is because the game has to load the area all at once. Otherwise it gradually loads. Asura gates allow for travel between cities and so it's a similar thing. I think it's just the cities that are broken up into loading areas, though many can be avoided by going a longer route around...just what i have noticed watching the game play videos. |
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Leodious
Novice Member
Joined: 2/28/06
The best way to travel is by means of imagination. |
2/23/12 1:56:25 PM#255
I don't know why this is so contentious. Sure, seamless is good, and adds to the world, but it isn't the most important thing. If there is a good reason to not have seamlessness in the same was as a game like WoW, then we shouldn't have it. There are any number of reasons why that might be the case. How the information for DEs and their states is used and stored. The overflow system is also a great reason to not have this seamlessness, and I think it is a much better thing to have, because it means you will never be forced to wait to play. How many times has that happened to you in WoW, for queues or server downtime. That won't happen in GW2, just as it didn't in GW1. I do want to add, about the interview in your link, they say "From a sheer content perspective, volume of game space and stuff you can do, the first Guild Wars with all the expansion packs is about the same size as Guild Wars 2 will be on release – it’s massive." "There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit." — John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman |
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2/23/12 2:45:47 PM#256
3.) Massive World, But Not Seamless The zones are absolutely huge, and there are so many of them it will take hundreds of hours to fully explore everything. But before you ask, no… Tyria is not seamless like Azeroth. It’s far less instanced and “walled in” than something like SWTOR, but you’ll still have to “zone” between zones. The good news is that you won’t be doing this often at first, as the zones are absolutely huge.
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2/23/12 4:07:31 PM#257
Originally posted by Hycoo I'd take zoning from time to time and have actually dynamic content in a live world than not zone and have a pathetic, static world any day of the week. Founder, CEO & Editor in Chief of Worlds Factory, a brand new videogame and entertainment online publication. |
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2/23/12 4:09:51 PM#258
Originally posted by XAleX360 Yes we all have our preferences. I just saw a lot of pages about if it was seamless or not and the answer was on this very website. |
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Zorgo
Hard Core Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
2/23/12 11:43:27 PM#259
Originally posted by Adalwulff just so I got this straight, is there anything OTHER than the lack of oxygen that ruins breathing for you?
- Just a way of saying being 'immersed' in a simulated world is kinda the point of mmo's. |
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2/23/12 11:50:50 PM#260
Originally posted by Leodious I think that 'as big as GW + expansions' referred to the amount of content and things to do, if I read that link correct, not the size of the world. WHich I immediately believe, seeing how much there's to do in GW2. I recall reading on I think the GW2Guru forums a while back that GW2's world is as large as GW or slightly larger. I also saw overlays of the old lay of the land in GW and the new lay of the land in GW2 for a number of areas, which was pretty neatly done, and it matched 1 on 1. |
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