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TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
2/23/12 12:29:18 PM#41
That's too bad they are all the same. I would like to see a game that allows for the strategy of making a huge tank to absorb damage, or a tiny rogue that can move unseen. "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
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2/23/12 12:31:05 PM#42
Originally posted by TruthXHurts Try Bloodline Champions, Tanks are huge and block projectiles when smaller characters hide behind them. |
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2/23/12 12:33:30 PM#43
Originally posted by jackloOriginally posted by brody71 Yea it is but to elaborate collision is just like Tera's what ever your attacks hit they damage so Tera and GW2 are the same in that regards. The only difference in Tera is a lot of skills you use stop your control in movement where as GW2 you can control your movements except for some that make sense. Other than that action was and feel should be the same unless you want to use auto attack. Tera is a bit easier due to the attacks being tied to the mouse and free aim. It might be latency that's effecting Teras combat but that's another story it's still fun as is Gw2. Umm but yea hope this help clears any debates I payed both any who know more feel free to correct me. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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2/24/12 8:34:34 AM#44
Originally posted by Rabenwolf LOLs, Master10K is like a cage fighter, feed him steriods and send him in first. Hope he's on our server in wv3
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2/24/12 10:15:06 AM#45
If character size is a problem beyond hit boxes into the realm of perception, then why don' we all just make midgets. Who needs variety? Everything being the same is interesting and fun! (>^_^)> MMO Veteran <(^_^<) |
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2/24/12 11:00:26 AM#46
Listen, I seen plenty of how ANET do PvP balancing and if size really becomes a big problem they will find a way to balance it up. Letting smaller characters have a little less HP than large characters is an easy fix to mention one thing, and it is logical as well. I do have a hard time explaining why an Asura Guardian can take just as much punishment as a norn guardian. But there are other possibilities as well, if an unacceptable percentage of the best PvPers are all really small it will be balanced, things like that is why you have an beta. |
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2/25/12 8:19:36 AM#47
Originally posted by ammonite Throwing around some words on the internet isn't exactly what i would call a cagefighter on steroids. I'd say you can compare him more to something like this instead: |
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2/25/12 8:47:59 AM#48
Originally posted by brody71 Yes, you can do both. You can also hit enemies you're not targetting while targetting someone else. |
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2/25/12 8:58:07 AM#49
No its not only AOE. If you dont select an enemy you can swing weapons freely. U'll hit whats in range. That doesnt apply to skills though i think. Its just your basic attack. |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
2/25/12 10:12:59 AM#50
Originally posted by Nikkita I reply to people quite snappily too but the only time you get warned is if you diss them directly. Indirect disses are allowed though (/sarcasm on this part). This is not a game. |
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2/25/12 10:56:38 AM#51
Originally posted by Zeroxin I think my warnings were from threads created by Sanctum & MMOExposed. Anyone who's been here a while would know the kind of threads they make. :P |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
2/25/12 11:10:23 AM#52
Originally posted by Master10K I think one of those two folks recently left us, so your stress level (and number of warnings) should go down.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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2/25/12 1:03:25 PM#53
Originally posted by Rabenwolf lil sumfin sumfin |
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2/25/12 6:11:05 PM#54
I've noticed in TERA that though the hit box is important for ranged attacks, it is much less so for melee attacks. Your cursor can be no where near the hit box of your target, as long as the target is with in the swing radius of the attack. GW2 doesn't require active targeting, so I really don't see the issue here. Ranged attacks with out an active target seem to have a sort of auto aim functionality built into them, with an expanded hit box and projectile animations homing in on the determined target. (I'm guessing that hit determination on untargeted attacks are based on a ranged cone projecting out from the PC based on the direction they are facing, rather than where the cursor is on the screen). You aren't going to have to worry about your attack missing an Asura by flying over their heads! If the hitbox is with on the cone of attack, it's going to have the ability to hit. Visual size has no impact on that. As far as animations, if you look at some of the Asura melee combat videos, they do a lot of lunging when swinging a weapon about so that you won't constantly be seeing hits when the weapon itself appears to miss by several feet. :) Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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