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2/23/12 6:15:37 AM#201
Originally posted by AdalwulffOriginally posted by arctarus Did you read? The WvWvW happens inside a ZONE world! Is not out in the open world, it will not affect anything put in the " real "world even if it lags. so what if its huge? It is still zone, instance. So why can't there have a seamless world outside of your precious instances pvp battleground? Btw you ate the 1 who say gw2 is pvp base, but you have change your tone. I winder why ... RIP Orc Choppa |
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2/23/12 6:16:17 AM#202
I wonder, do some of you play other games aswell, like non-mmo games. The majority of them have loading screens and some of the best are very immersive. I don't find no seamless worlds problematic, in fact, I don't care that much from a personal perspective. From a technical perspective I'd agree to rate GW2 somewhat down, because mostly seamless worlds have been there for ages. But does it make the game less fun? Does it hinder your progress in any way? Do you think you will miss something because you had to load the zone first? Tbh, I don't mind seams or no seams between zones, what I mind is the actual number of players for each zone or the maximum count of it. I want to play with other people in the zone. I played GW1 for 7 years, I've seen instancing, cherished its flaws and its advantages a lot. I am pretty glad that GW2 still has instancing where it makes sense, but I also want to be able to run into people, play with them for a short while and then go separate ways. The last point is the most important thing in an mmo(rpg). It doesn't matter if your fun seems to be interupted for a short period of time due to a zone transition, what matters is that you can find other people in the world. |
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Adalwulff
Hard Core Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
2/23/12 6:17:55 AM#203
Originally posted by Xasapis
Now you just sound desperate. Anet is not "merging" anything, they are basing the PvP on the DAOC model, using 3 servers instead of 3 factions. The WvWvW map is huge with multiple points to control, the terrain also has points of control. And, thier is no isolation, you can move between PvE and PvP worlds, and there will be benifits for the PvE world from acheivements made in the PvP world, so they are very much connected. Its about server pride, not your lust for the some shiney set of armor, where you then sit in ogrimar so everyone can see how cool you look. |
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2/23/12 6:21:24 AM#204
Originally posted by Xasapis
Those games are seamless, but they don't run on the same engine. Tera uses Unreal Engine 3, whereas Archeage uses Cryengine 3. Also I too don't mind having zoned areas, as long as each one is interesting and unique. Rift has a seamless world also minus Ember Isle, but each zone is pretty much forgettable and dull. I'd trade the seamless world in that game for something a bit more interesting thats for sure. |
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Exilor
Apprentice Member
Joined: 11/09/10
Turn it up, turn it up, turn it up, up, adieu... |
2/23/12 6:22:32 AM#205
Originally posted by Adalwulff Yes I am, a question that could be answered simply by saying where has it been advertised as a PvP game. Maybe a specific trailer about PvP, dunno. Don't bother with all that defensiveness, I'm not attacking you, the game, or the PvP of the game. |
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Adalwulff
Hard Core Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
2/23/12 6:24:25 AM#206
Originally posted by Alarahs
Yes it was, you even defined it without realizing it. The game was designed around the PvP mechanics like I said before, the classes were balanced, taht is why it became popular with e-sports. They took that same concept and built GW2, only they expanded both the PvP and the PvE, but seperated them to access more players. Games that are built around PvE, the PvP is usually unbalanced. Even as good as DAOC was, the classes were not balanced, becasue the game was not built around PvP mechanics. |
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2/23/12 6:24:44 AM#207
Originally posted by Adalwulff So basically you make a claim that you cannot prove and infact demand that others, when challenged, that they produce proof that you are wrong instead? Aggressively so too. The burdon of proof is on you. YOU made the statement to which the question of 'Where?' was prompted. It is up to you to show where you heard this. Not simply come back and say that those who question you and your mighty opinion should show you different. That's not how it works and just makes you seem foolish. Bottom line, GW2 has not 'always' been advertised as a PvP game as you incorrectly claim. Infact the devs have always said that they saw no reason to focus all their resources on just one area and as such their game has equal focus for both PvE and PvP. |
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2/23/12 6:28:03 AM#208
You're right about the game engines, I stand corrected. |
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Adalwulff
Hard Core Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
2/23/12 6:29:44 AM#209
Originally posted by cinos
I already did explain it, the game was designed around PvP mechanics, that is why its one of the most balanced PvP games around. You guys actually expect me to spend hours searching around the internet and provide you with links? When you are not willing to do the same? I find that interesting. Your right, they did decide to focus on both PvE and PvP, and they even seperated the 2 to atracts more players of different tastes. But, the fact remains, that GW! and 2 are built around PvP mechanics. In other words the PvP was figured out before the PvE was, that is why it is so much more balanced. |
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2/23/12 6:32:48 AM#210
Originally posted by lovefist Best comment all day.
Rift
GW2
http://www.rpgreporter.com/wp-content/uploads/2012/02/15-Timberline-Falls.jpg
I almost can't tell them apart. I love boths graphic but too say Rifts graphics are anything less then great is just funny. |
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2/23/12 6:33:09 AM#211
I found a thread on us.battlenet.net, link
Just wait when WoW starts to copy GW2.
Quote ( Grimmrage, 85 Orc Shaman ):
For me, from what I can see in the videos and press, things I'd like to see in WoW (that are seen in the GW2 pre-beta buzz):
1.) dynamic zones 2.) organic questing 3.) active combat with things like active dodging, rolling, etc. 4.) targetless healing 5.) interactive skills (shooting arrows through another player's fire = fire arrows, for example) 6.) more emphasis on 5man dungeons as "tests of skill" 7.) more open world "events" 8.) a focus on the "world" instead of instances 9.) large scale "AV style" pvp 10.) less focus on "endgame" gear grinds. 11.) competitive obtective based pvp (instead of arena deathmatches). 12.) organic objectives in large scale pvp (build/defend that siege weapon) instead of carrying flags and huttballs. 13.) more compelling animations where what happens on the screen matters more than having a NASA styled UI 14.) Dropping the holy trinity is probably not viable in WoW, but I like how the way GW2 did it in that it seems to make gameplay look more dynamic (no more just stand in place and press a memorized button sequence). 15.) Not having "raids" as the premier content. I have nothing against raids per se, but raiding has essentially snuffed out the oxygen from the rest of the wow pve game. 16.) multi-tapping of resource nodes... no more ninjaing 17.) shared interests in pve... no more kill steals. 18.) organic encouragment to play together... hopefully no more artificial measures like LFD, LFR |
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2/23/12 6:33:28 AM#212
Originally posted by Adalwulff I find it interesting that you are prepared to make statements and then get aggressive when people challenge you, even asking them to prove your statements for you. Why should we have to be willing to look for the proof ourselves? We're not the ones who said it in the first place. You did. So either swallow your pride and retract your statement or find the proof that what you said is correct. It's that simple.
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2/23/12 6:34:29 AM#213
Originally posted by Adalwulff Paragons want to know what you're smoking. A subpar PvE class and subpar PvP class, sounds balanced. Not to mention the past 6 months of having 1-4 Dervishes on a single team. Overrepresentation much? |
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Exilor
Apprentice Member
Joined: 11/09/10
Turn it up, turn it up, turn it up, up, adieu... |
2/23/12 6:35:09 AM#214
Originally posted by Adalwulff What links would you request of me? What do I need to prove to you? Just mention where, man, no need to make a compilation of links. |
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2/23/12 6:39:56 AM#215
They had instanced PvP in Guildwars so I have problems understanding why they would bother to design the game around PvP when it is instanced. That is only necessary where the two mix. Isn't 2 similar or am I wrong. Uploaded with ImageShack.us |
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2/23/12 7:09:02 AM#216
Originally posted by cheyane This is what I've been trying to explain to adal, even if there 500 players in wvw and it lags, it won't affect players out in the world. But he just call me wow fanboys >.< but I agree with him sitting at orgi waiting for battleground to start is boring, unlike wvw which you can join and leave anytime. so ultimately pvp is not the reason for zone world. RIP Orc Choppa |
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2/23/12 7:19:58 AM#217
GW is nothing but little instanced zones with static mobs and restricive pathways you are forced to take. The "ONLY" reason the crowed is excited about this game is the fact that its FREE to play. This is the spoiled entitlement generation that feels that like owes them something, just because they were indulged by their parents, and given a free ride through the public school system. Have fun playing your "the world owes me" game.
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2/23/12 7:26:17 AM#218
Originally posted by Keogh I think you need to calm down. |
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2/23/12 7:31:01 AM#219
Originally posted by Tawn47 Wow. He has some issues I think need addressing. Not by us of course. We'd likely just mess him up even further. :p |
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2/23/12 7:37:28 AM#220
Originally posted by cinos I think hes one of the SWTOR fans who is upset at the hate the game received. Naturally he wants a similar fate to befall GW2... but unfortunately for him GW2 is shaping up quite well so far. (btw.. free to play is just a bonus for me. I would happily pay a subscription for GW2 if that was necessary) |
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