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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
2/23/12 3:08:55 AM#21
Originally posted by keithian
Why try to insult others just because they have a different PoV to you? The themepark sub genre is at a crossroads right now... if some folks want it to go the right way, and the only way for that to happen is if the money leads that way, they aren't 'twisted'. SWTOR will still be there for the people that enjoy it, but others don't enjoy it and recognise that commercial performance dictates the industry, so they want it to not be as profitable as the model the DO enjoy. |
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2/23/12 4:18:36 AM#22
@Kimmyboy As we've discussed in another thread, i'm not 100% that having zones as opposed to a seamless world is as big a deal as you seem to think, but to each his own. I am sure that we don't know nearly enough to make a statement that Anet didn't make their world seamless simply because they were 'cutting corners'. As for the mounts, it has been explained in previous threads, you can teleport all over the map...which negates the necessity for mounts. In fact, the lack of mounts was a design decision by Anet, not a 'cutting corners' decision. @OP I agree with where you're coming from. I think alot of the posters in the thread kind of missed the point. The OP isn't advocating the bashing of games like SWTOR, he's simply pointing out that it failed to innovate and instead took the easier, softer way. This is the thing; Blizzard developed WoW and it was a breakthrough in its time, and thereafter we've had developer after developer try to copy that model. The problem is, noone has been better at making WoW than Bizzard. If a developer tries to make a game in the image of WoW, it is inevitable that it will be compared to WoW...and if it doesn't offer everything that WoW offers, it'll be criticized heavily by the gaming community. And, at the end of the day, why wouldn't it be? If a new game that copied the WoW model can't stand up against WoW, then why would a gamer who desires that model want to play anything but WoW? in other words, using the WoW model, SWTOR simply is not as good as WoW. That's the problem you get trying to develop a WoW clone...you have to defeat WoW. GW2 will not suffer from this. It brings enough innovation to the table and clearly establishes itself as a very different gaming experience than WoW, therefore it doesn't have to be a WoW killer. It can have success in its own right. And being B2P, people who enjoy BOTH games...can play both without regret. TL;DR Since GW2 isn't trying to be WoW it doesn't have to be a WoW killer in order to be successful. Sorroe, Human Mesmer |
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2/23/12 4:25:46 AM#23
Anyone who wants SWTOR to fail needs to realize something. Compeition makes all of us winners. If a game like Guild Wars 2 is competing four our attention and our dollars and games like TOR and WoW are also doing really well, it's just going to drive ArenaNet to make Guild Wars 2 even bigger and better. The best analogy because this is all I've got is professional wrestling. The WWE was king for such a long time and nobody could touch it but then WCW Nitro came on and with the introduction of the nWo, people started to to shift to WCW to the point where their ratings were better than WWE's and then what happened? The WWE put on the best product they've ever put. We had two great shows doing their very best to out-do each other. When WWE crushed WCW for good and they went out of business, the WWE no longer had any competition and since then their content has been a little lackluster in my opinon because of the lack of compeition. I think we should be cheering for World of Warcraft. We should be cheering for games like TOR, GW2 and Tera. Compeition makes products better. Period. |
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2/23/12 4:52:09 AM#24
Originally posted by Kimmyboy I think innovation is critical to that equation. Sorroe, Human Mesmer |
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2/23/12 4:52:59 AM#25
Originally posted by Kimmyboy Fair enough :) I would just personally like to see a healthy MMO market where there is more than one or two realy good MMOs and I don't want TOR to be a failure because we deserve a decent Star Wars game, dang it. |
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2/23/12 4:59:39 AM#26
Hmm. I don't really agree with the viewpoint of the OP and some others in this thread that TOR and themepark MMO's just need to die, simply bc some are unable to really enjoy MMO's anymore unless they're completely different, nor do I agree with the extreme hardcore Blizzard fanboing that was presented as another viewpoint.
Both viewpoints are way too extremist imo. I favor competition and diversity: I'd be very satisfied if and a TOR and a GW2 and a TSW and a TERA and an Arche Age and a Firefall all will do well and enjoy a degree of success. Because if I look at them, together they present a far wider range of features and design paths than we've seen in the AAA MMO segment for the past few years, and if all of those are successful, then it'll mean that not only 1 design model will be copied to death, but that instead various design paths are shown to be viable. Which imo is the best thing to happen. |
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2/23/12 5:09:49 AM#27
Originally posted by SuperGuppy What's more likely to happen in the event of a huge GW2 hit is that all the execs start ordering their studios to clone GW2 instead of WoW... Innovation and risk taking isn't part of these people's vocabulary. |
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2/23/12 5:14:16 AM#28
Originally posted by Lobotomist Wait... what? Skyrim isn't a sandbox game. It's a massive themepark in the sense that content is given to the player; regardless in how much there is and what they can do with it. If Skyrim is a sandbox then technically GW2 would be too, even more so since while Skyrim has mainly quests (although non-linear), GW2's DEs are as sandbox-y as developer content gets. Yet neither of them are anyway. A sandbox is where players create the content and then drive it. Skyrim just has lots of developer-made attraction sites. Whether you wanted to join the Thieves Guild or the Dark Brotherhood is entirely driven by developer content rather than player.
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2/23/12 5:15:24 AM#29
Originally posted by Charas If this was true we would see a lot more clones of GW..it was a pretty successful more than any MMOS released after it. Unless GW2 beats WOW to pulp i don't see anyone making GW2 clones. |
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2/23/12 5:20:26 AM#30
Originally posted by Lobotomist I see you are exaggerating as usual. You are the same guy who claimed Swtor made EA lose billion over billion right? by the way Skyrim hasn't sold 12 million copies yet and the reason for its huge sales is that it was released on consoles too. And consoles takes majority of cake when it comes to video game sales. And even if i believe you then Archage should sell 4 to 5 million copies easily..on PC alone. I would love to see you stand by your ridiculous claims for once. |
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2/23/12 5:21:28 AM#31
Originally posted by DLuna The difference you fail to see is that, while you're peppered with quests and here is an obvious main quest line, you don't have to follow it at all. In fact months after playing the game, I haven't progressed in the main quest almost at all while having a character in the upper 60s. Try doing that with a Bioware game and you will realise the difference. Sure, Skyrim is not Mount and Blade, but it's not DragonAge Origins either. |
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2/23/12 5:21:59 AM#32
Originally posted by Nikkita GW1 was a niche game with not much mainstream appeal (wasn't a true MMO). It was and is very popular; but there is a difference between popular and mainstream. GW2 on the other hand has the potential to become extremely mainstream while still retaining uniqueness, so it's very possible other developers will follow on. That's the difference between the two games. |
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2/23/12 5:24:53 AM#33
Originally posted by Xasapis Why every game has to be like other? aren't we talkign about diversity here and yet people complain how every other RPG isn't Skyrim. Bioware's main strength is storytelling and strong character narration. Bethesda is known more for open world settings. Both studios have their own strengths. What ever happened to diversity? i don't want all RPG's to be like Skyrim and i also don't want all RPG's to be like DA or ME. |
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2/23/12 5:26:56 AM#34
Originally posted by DLuna If you look at the total sales of GW i really don't believe that GW wasn't mainstream. Fallen Earth isn't main stream. Darkfall and Mortal Online isn't mainstream. GW on the other hand sold 6.5 million units... it is pretty mainstream. |
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2/23/12 5:28:44 AM#35
Originally posted by Xasapis But that doesn't mean Skyrim is a sandbox by definition.
I'm not arguing whether Skyrim is relevant in how the industry moves forward, but why it is labeled a sandbox. Like I said, GW2 is the exact same; you could go out and do non-linear DEs while completely ignoring your main personal story. But GW2 certainly isn't a sandbox either. What I'm trying to say is that while the distinction between Themepark and Sandbox MMOs are commonly known, for single player RPGs the definitions are skewed for some reason. |
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2/23/12 5:31:41 AM#36
Originally posted by Nikkita GW2 is vastly different from GW1...either your logic is off, OR you don't know what you're talking about. Sorroe, Human Mesmer |
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2/23/12 5:33:40 AM#37
Originally posted by Nikkita not necessarily, as those units that GW1 sold, you have to take into account over the time period the units were sold, and whether they were expacs or not, of which gw1 had more than a few, thats not to say that gw1 wasnt good at what it did, but it was pretty much a niche game. |
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2/23/12 5:36:00 AM#38
Originally posted by crewthief Thanks for telling me the obvious even though that is not what we are talkign about here. Discussion is mostly about B2P, model and popularity of GW. Not anythign remotely negative being said about GW equals to attack on your beloved GW2. Take it easy. |
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Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
2/23/12 5:36:45 AM#39
Originally posted by SuperGuppy So five years from now when everyone is crying about all the GW2 clones, what then? That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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2/23/12 5:38:05 AM#40
Originally posted by Phry In the end it is always about how much the game sold isn't it? Even WOW didn't get 10 million subs in first few months. It grew slowly over the period of 4 to 5 years to get that many players. Since when a game that sold close to 7 million copies considered a niche? |
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