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ArcheAge

ArcheAge 

General Discussion  » this is possibly the ultimate sandbox game to ever graced mmorpg.

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59 posts found
  Bobbie203

Novice Member

Joined: 2/05/12
Posts: 138

 
2/22/12 6:20:11 AM#1

Finally, this is possibly the ultimate sandbox mmorpg to ever lived amazing game.

:p its what all the sandbox players wanted. ground battle, sieges, your own castle, house, naval battles, and epic monsters such as the kraken is in game.

the features in this game is mind boggling, This game is better then darkfall, and mortal online for sure.

:)

  Naowut

Advanced Member

Joined: 1/17/07
Posts: 576

2/22/12 6:24:20 AM#2

I often wonder what people are thinking when they create threads like this.

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 910

2/22/12 10:51:07 AM#3

Ya techincally it's a sandbox/themepark hybrid. 

 

That right there proves it won't be the ultimate sandbox. If it manages the best of both instead of the worst of both we certainly might see a damn good game.

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 652

2/22/12 2:01:15 PM#4
Originally posted by Tamanous

Ya techincally it's a sandbox/themepark hybrid. 

 

That right there proves it won't be the ultimate sandbox. If it manages the best of both instead of the worst of both we certainly might see a damn good game.

yea...def would not call this a true sandbox at all

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  StonesDK

Elite Member

Joined: 8/06/11
Posts: 1623

2/22/12 2:02:49 PM#5
Originally posted by psyknx

I often wonder what people are thinking when they create threads like this.

I don't think they are. It's purely emotional

  FrostWyrm

Novice Member

Joined: 6/11/05
Posts: 1028

2/22/12 2:05:37 PM#6

I envy the OP. I wish I could get this excited about upcoming games again. Sadly, reality has beaten me about the head and face with the out-of-nowhere comedy hammer space gag mallet of disappointment too many times.

  ThemePork

Novice Member

Joined: 11/29/11
Posts: 317

Pork, it's like beef but not quite.

2/22/12 2:14:50 PM#7

Quoted from the ArcheAge wikipedia page :

The developers promise a community like that of Ultima Online, PvE comparable to typical sandboxes and PvP taken from Lineage 2. The game itself is developed as a “sandbox” – where the player is completely free to choose what to do and how to live. Expanding on this, characters won't be subject to strict limitations on growth, such as is the case in other MMOs....The game's designers want players to have a big impact on the world; each server will be unique due to players developing their world’s history and exploring the map in different directions.

Not a pure sandbox you say?

 

  Manasu

Apprentice Member

Joined: 5/26/10
Posts: 147

Oi! oi! oi! oi!

2/22/12 2:33:27 PM#8
Originally posted by Charas

Quoted from the ArcheAge wikipedia page :

The developers promise a community like that of Ultima Online, PvE comparable to typical sandboxes and PvP taken from Lineage 2. The game itself is developed as a “sandbox” – where the player is completely free to choose what to do and how to live. Expanding on this, characters won't be subject to strict limitations on growth, such as is the case in other MMOs....The game's designers want players to have a big impact on the world; each server will be unique due to players developing their world’s history and exploring the map in different directions.

Not a pure sandbox you say?

 

 A pure sandbox? Nope, definitely not. It's a sandpark...ok see.. A community like UO: doesn't have to do anything with sandbox or themepark imo. It's just a community of a MMO, I am really sure that WoW/Rift RP servers also have great communities.

About PvE: AA features an open-world PvE, this doesn't have to do straight with sandbox. I mean see EQ2 or Ryzom's system. Players are able to create their own dungeons (instanced), add their mechanics and then play then witm guild/friends...I think this is pure sandbox PvE.

Also, about the completely free to choose what to do and how to live.. It does't tell me anything. Someone who plays a themepark MMO, he may choose whatever he wants. He can PvP, go out on the (limited) open world pvp areas, do BGs, do arenas etc, he can PvE in many ways, he can craft, he can go out do quests and learn the lore, harvest/gather material, become a collector or an achiever, go to player pubs and socialice, to RP.. etc etc.. There are also unlimited possibilites, developers can make unlimited rails and players may choose which one to get..

Well anyway, AA definitely is not a pure sandbox MMO, and to end the thread I will quote what Jake Song (creator of ArcheAge) said: "ArcheAge is going to be 50% sandbox and 50% themepark. Condering WoW is at 10% and Ultima Online at 100%"

(can't find that interview for now, searching..)


A Blizzard developer once said:"If Player Housing was a 5 minute job then it would definitely be in World of Warcraft by now"

  DarthRaiden

Hard Core Member

Joined: 11/20/05
Posts: 4305

i make art,
till someone dies.

Forum Terrorist

2/22/12 2:35:38 PM#9
Originally posted by Charas

Quoted from the ArcheAge wikipedia page :

The developers promise a community like that of Ultima Online, PvE comparable to typical sandboxes and PvP taken from Lineage 2. The game itself is developed as a “sandbox” – where the player is completely free to choose what to do and how to live. Expanding on this, characters won't be subject to strict limitations on growth, such as is the case in other MMOs....The game's designers want players to have a big impact on the world; each server will be unique due to players developing their world’s history and exploring the map in different directions.

Not a pure sandbox you say?

 

 

Limited "large scale" sieges to max 50 x 50.  Sounds very themeparkish.

No housing everywhere.  No castles everywhere you like but just on the 3rd continent etc...

Archage has some limitations but that said the features are really impressive.

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  MustaphaMond

Novice Member

Joined: 4/12/09
Posts: 344

"History is bunk."

2/22/12 2:36:08 PM#10
Originally posted by Charas

Quoted from the ArcheAge wikipedia page :

The developers promise a community like that of Ultima Online, PvE comparable to typical sandboxes and PvP taken from Lineage 2. The game itself is developed as a “sandbox” – where the player is completely free to choose what to do and how to live. Expanding on this, characters won't be subject to strict limitations on growth, such as is the case in other MMOs....The game's designers want players to have a big impact on the world; each server will be unique due to players developing their world’s history and exploring the map in different directions.

Not a pure sandbox you say?

 

 

Promises and reality are two different things (and this is coming from somebody who is *very* excited about AA and what it looks like it will offer).

 

From what has been seen in CBT, there is a quest system (a pretty standard one at that)... and I've seen videos of cutscenes with VA (so, presumably there is a storyline of some kind). Finally, it looks like there will be specific times for sieges (weekends), caps on the number of participants, and conditions that need to be met for participating (a mob drop). So, I do think calling it a hybrid isn't a total misnomer. However, considering the open-endedness and highly freeform way players can interact with the world, I think calling it a sandbox with some themepark flavor is more accurate. I think the devs are trying to make sure there is just enough rails to guide and help out players who are more accustomed to stuff like WoW, but the actual meat of the game will be heavily slanted towards the sandbox side of things. Just an observation....

  grafh

Hard Core Member

Joined: 12/06/05
Posts: 279

2/22/12 2:54:33 PM#11

AA will be mostly sandbox with a spaslh of thempark. the reason being that there is no room anymore for a pure sandbox game.

AA looks like the game ive been looking for since shadowbane, but i have learned to not be over excited about games anymore till i get my hands on them.

 

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16750

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

2/22/12 3:26:19 PM#12
Originally posted by grafh

AA will be mostly sandbox with a spaslh of thempark. the reason being that there is no room anymore for a pure sandbox game.

AA looks like the game ive been looking for since shadowbane, but i have learned to not be over excited about games anymore till i get my hands on them.

 

Naw, it will be about a 50/50 split as mentioned previously.

 

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  User Deleted
2/25/12 6:09:40 PM#13

Just like aion finally brige the gap and deliverd a game that satisfied both western and eastern players.

 

From what i can see with this game...it seems to really appeal to people who think sandboxes are any game that provide player housing/player building...and who only want pvp optional and consentual. 

Really the more i read the less i think this is a sandbox.

 

Also...i like the "no room for a pure sandbox" comment...yeah people are just clammoring for more themeparks....

  Kabaal

Apprentice Member

Joined: 8/02/05
Posts: 2847

Haggis Humper

2/25/12 6:14:36 PM#14

The ultimate sandbox games are already out there, most of the supposed sandbox lovers here won't touch them though.

Always keep your words soft and sweet, just in case you have to eat them.

  ThemePork

Novice Member

Joined: 11/29/11
Posts: 317

Pork, it's like beef but not quite.

2/25/12 6:19:58 PM#15
Originally posted by grafh

AA will be mostly sandbox with a spaslh of thempark. the reason being that there is no room anymore for a pure sandbox game.

Oh really? No doubt before 2004 you would have said MMORPGs were a niche genre and would never make it big, right?

Never say never, that's one thing I learned watching a James Bond flick. You never know what might happen next.

Imagine if ArcheAge is a huge success, what then? Sandboxes would be in fashion again and bam, just like that, all the big cats start producing AAA sandboxes, some themeboxes, some sandparks but surely also some pure sandboxes.

  ThemePork

Novice Member

Joined: 11/29/11
Posts: 317

Pork, it's like beef but not quite.

2/25/12 6:25:09 PM#16
Originally posted by Kabaal

The ultimate sandbox games are already out there, most of the supposed sandbox lovers here won't touch them though.

Yeah because they're all either 10+ years old or super low budget with more bugs than SWG at release. Eve is the only exception but personally I'm not into space games.

  VastoHorde

Elite Member

Joined: 9/03/08
Posts: 3237

Developers forgot what made mmos special. Until we get that back the genre wont move forward.

2/25/12 6:27:23 PM#17

ArcheAge is a sandbox game. Just because its not what YOU call a true sandbox game does not make it not one. This will be the ultimate sandbox game and I am waiting for it.


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  tank017

Advanced Member

Joined: 7/09/06
Posts: 1766

2/25/12 6:27:48 PM#18

Well,full sandbox,half sandbox,or no sandbox..

 

This game looks fun to me.Just watching videos of all the random stuff you can do is just....refreshing.

  rounner

Apprentice Member

Joined: 9/07/06
Posts: 421

2/25/12 6:34:27 PM#19

This forum will argue until the end of time over the definition of sandbox. See the latest video of underwater farming? If you can build houses underwater that would be hillarious. http://archeage-online.com/ video 6

  sbarra1x

Novice Member

Joined: 5/14/10
Posts: 72

2/25/12 6:44:04 PM#20

 

There are definitely numerous varied opinions on what a “sandbox” MMORPG truly is. What is the most commonly accepted concept? Is there an “official” definition somewhere?
 
For example some people believe that a sandbox MMORPG is all about harsh and punishing gameplay; some people think that it’s all about free-for-all world pvp, including full loot etc; others will say that it’s about exploration, and being able to build houses and towns etc. The list goes on.
 
I have always been under the impression that a sandbox is simply an MMORPG that gives the player more freedom, providing a less linear, more open-ended gaming experience; so all of the above could potentially be inclusive. Going by this, having more traditional “themepark” features wouldn’t necessarily make it any less sandbox.
 
I can see why people would call ArcheAge a sandbox-themepark hybrid, but if my aforementioned definition is accurate, then surely having traditional themepark features ironically makes the game even more sandbox?
 
I am probably missing something, but food for thought.
 
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