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Finally, this is possibly the ultimate sandbox mmorpg to ever lived amazing game. :p its what all the sandbox players wanted. ground battle, sieges, your own castle, house, naval battles, and epic monsters such as the kraken is in game. the features in this game is mind boggling, This game is better then darkfall, and mortal online for sure. :) |
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2/22/12 6:24:20 AM#2
I often wonder what people are thinking when they create threads like this. |
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2/22/12 10:51:07 AM#3
Ya techincally it's a sandbox/themepark hybrid.
That right there proves it won't be the ultimate sandbox. If it manages the best of both instead of the worst of both we certainly might see a damn good game. |
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2/22/12 2:01:15 PM#4
Originally posted by Tamanous yea...def would not call this a true sandbox at all Incognito |
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2/22/12 2:02:49 PM#5
Originally posted by psyknx I don't think they are. It's purely emotional |
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2/22/12 2:05:37 PM#6
I envy the OP. I wish I could get this excited about upcoming games again. Sadly, reality has beaten me about the head and face with the out-of-nowhere comedy hammer space gag mallet of disappointment too many times. |
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2/22/12 2:14:50 PM#7
Quoted from the ArcheAge wikipedia page : The developers promise a community like that of Ultima Online, PvE comparable to typical sandboxes and PvP taken from Lineage 2. The game itself is developed as a “sandbox” – where the player is completely free to choose what to do and how to live. Expanding on this, characters won't be subject to strict limitations on growth, such as is the case in other MMOs....The game's designers want players to have a big impact on the world; each server will be unique due to players developing their world’s history and exploring the map in different directions. Not a pure sandbox you say?
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2/22/12 2:33:27 PM#8
Originally posted by Charas A pure sandbox? Nope, definitely not. It's a sandpark...ok see.. A community like UO: doesn't have to do anything with sandbox or themepark imo. It's just a community of a MMO, I am really sure that WoW/Rift RP servers also have great communities. About PvE: AA features an open-world PvE, this doesn't have to do straight with sandbox. I mean see EQ2 or Ryzom's system. Players are able to create their own dungeons (instanced), add their mechanics and then play then witm guild/friends...I think this is pure sandbox PvE. Also, about the completely free to choose what to do and how to live.. It does't tell me anything. Someone who plays a themepark MMO, he may choose whatever he wants. He can PvP, go out on the (limited) open world pvp areas, do BGs, do arenas etc, he can PvE in many ways, he can craft, he can go out do quests and learn the lore, harvest/gather material, become a collector or an achiever, go to player pubs and socialice, to RP.. etc etc.. There are also unlimited possibilites, developers can make unlimited rails and players may choose which one to get.. Well anyway, AA definitely is not a pure sandbox MMO, and to end the thread I will quote what Jake Song (creator of ArcheAge) said: "ArcheAge is going to be 50% sandbox and 50% themepark. Condering WoW is at 10% and Ultima Online at 100%" (can't find that interview for now, searching..) |
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DarthRaiden
Hard Core Member
Joined: 11/20/05
i make art, Forum Terrorist |
2/22/12 2:35:38 PM#9
Originally posted by Charas
Limited "large scale" sieges to max 50 x 50. Sounds very themeparkish. No housing everywhere. No castles everywhere you like but just on the 3rd continent etc... Archage has some limitations but that said the features are really impressive. -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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2/22/12 2:36:08 PM#10
Originally posted by Charas
Promises and reality are two different things (and this is coming from somebody who is *very* excited about AA and what it looks like it will offer).
From what has been seen in CBT, there is a quest system (a pretty standard one at that)... and I've seen videos of cutscenes with VA (so, presumably there is a storyline of some kind). Finally, it looks like there will be specific times for sieges (weekends), caps on the number of participants, and conditions that need to be met for participating (a mob drop). So, I do think calling it a hybrid isn't a total misnomer. However, considering the open-endedness and highly freeform way players can interact with the world, I think calling it a sandbox with some themepark flavor is more accurate. I think the devs are trying to make sure there is just enough rails to guide and help out players who are more accustomed to stuff like WoW, but the actual meat of the game will be heavily slanted towards the sandbox side of things. Just an observation.... |
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2/22/12 2:54:33 PM#11
AA will be mostly sandbox with a spaslh of thempark. the reason being that there is no room anymore for a pure sandbox game. AA looks like the game ive been looking for since shadowbane, but i have learned to not be over excited about games anymore till i get my hands on them.
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
2/22/12 3:26:19 PM#12
Originally posted by grafh Naw, it will be about a 50/50 split as mentioned previously.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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2/25/12 6:09:40 PM#13
Just like aion finally brige the gap and deliverd a game that satisfied both western and eastern players.
From what i can see with this game...it seems to really appeal to people who think sandboxes are any game that provide player housing/player building...and who only want pvp optional and consentual. Really the more i read the less i think this is a sandbox.
Also...i like the "no room for a pure sandbox" comment...yeah people are just clammoring for more themeparks.... |
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2/25/12 6:14:36 PM#14
The ultimate sandbox games are already out there, most of the supposed sandbox lovers here won't touch them though. Always keep your words soft and sweet, just in case you have to eat them. |
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2/25/12 6:19:58 PM#15
Originally posted by grafh Oh really? No doubt before 2004 you would have said MMORPGs were a niche genre and would never make it big, right? Never say never, that's one thing I learned watching a James Bond flick. You never know what might happen next. Imagine if ArcheAge is a huge success, what then? Sandboxes would be in fashion again and bam, just like that, all the big cats start producing AAA sandboxes, some themeboxes, some sandparks but surely also some pure sandboxes. |
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2/25/12 6:25:09 PM#16
Originally posted by Kabaal Yeah because they're all either 10+ years old or super low budget with more bugs than SWG at release. Eve is the only exception but personally I'm not into space games. |
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VastoHorde
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
2/25/12 6:27:23 PM#17
ArcheAge is a sandbox game. Just because its not what YOU call a true sandbox game does not make it not one. This will be the ultimate sandbox game and I am waiting for it.
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2/25/12 6:27:48 PM#18
Well,full sandbox,half sandbox,or no sandbox..
This game looks fun to me.Just watching videos of all the random stuff you can do is just....refreshing. |
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2/25/12 6:34:27 PM#19
This forum will argue until the end of time over the definition of sandbox. See the latest video of underwater farming? If you can build houses underwater that would be hillarious. http://archeage-online.com/ video 6 |
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2/25/12 6:44:04 PM#20
There are definitely numerous varied opinions on what a “sandbox” MMORPG truly is. What is the most commonly accepted concept? Is there an “official” definition somewhere?
For example some people believe that a sandbox MMORPG is all about harsh and punishing gameplay; some people think that it’s all about free-for-all world pvp, including full loot etc; others will say that it’s about exploration, and being able to build houses and towns etc. The list goes on.
I have always been under the impression that a sandbox is simply an MMORPG that gives the player more freedom, providing a less linear, more open-ended gaming experience; so all of the above could potentially be inclusive. Going by this, having more traditional “themepark” features wouldn’t necessarily make it any less sandbox.
I can see why people would call ArcheAge a sandbox-themepark hybrid, but if my aforementioned definition is accurate, then surely having traditional themepark features ironically makes the game even more sandbox?
I am probably missing something, but food for thought.
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