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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 fanboi's list of complaints

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68 posts found
  Bunks

Novice Member

Joined: 1/08/12
Posts: 987

2/22/12 9:31:22 AM#21
Originally posted by Gorilla

2) Cooldowns looked pretty long (except on the first ability).

I guess this could just be reviewers getting used to a new play style. For example I did not see people swapping weapons on the fly presuambly that gives you 5 new cooldowns?

 

From a few videos of a thief who swapped often, I saw cooldowns were slot related. Once you used a slot that had a 15 sec cooldown, even after the swtich, the countdown stayed the same.

  Gorilla

Old School

Joined: 6/07/04
Posts: 2218

2/22/12 9:34:06 AM#22
Originally posted by Bunks
Originally posted by Gorilla

2) Cooldowns looked pretty long (except on the first ability).

I guess this could just be reviewers getting used to a new play style. For example I did not see people swapping weapons on the fly presuambly that gives you 5 new cooldowns?

 

From a few videos of a thief who swapped often, I saw cooldowns were slot related. Once you used a slot that had a 15 sec cooldown, even after the swtich, the countdown stayed the same.

Ahh thanks, missed that.

  Lord.Bachus

Hard Core Member

Joined: 5/14/07
Posts: 8599

I believe in life before death... So dont forget to enjoy it while you still can.

2/22/12 9:46:01 AM#23
Originally posted by fiontar
Originally posted by Pilnkplonk

Okay, I've been gushing over GW2 for the past couple of days and while I'm not ashamed of being a fanboi, I feel the time has come to make a painful sacrifice on the altar of almighty objectivity and balance.

Here's my list of things that I actually DON'T like in GW2, especially after seeing this weekend's demo footage

1) There was a story about a guy trying to jump into that big old hole in Divinity's reach but he couldn't do it because of all the barriers and even invisible walls! WTF?! I thought invisible walls are something we left behind us? Why shouldn't I be able to commit  suicide with my character if i feel like it?! This a blatant case of hand-holding and limiting player's choice without adding anything at all to the game. Do the map designers really think that someone would rage-quit their game if he managed to find a away to throw himself down a hole? I really don't think so.

Did you stop to think that jumping off there might glitch your character in serious ways? Or that having to actually build real geometry for the hole, just so people can go splat, might cause performance issues in an already taxing environment? Or that they have better things to do than to build suicide locations into the landscape?

2) Door bashing in WvW. Ok, what's with that? As I recall we were to be able to take down WALLS with our siege engines, remember? You know, more points of entry, more strategy, less lagg because players will spread around more? However it pains me to say it, it does remind me of... WAR... (gasp, I said it!)

You can still bash down walls with the proper siege equipment. Are you saying that wooden doors should be tougher than stone walls? Or covered with an invisible wall to force you to take down the walls, rather than bashing down the gate?

3) The Kotaku dude's PC crashing. Right, I'm playing a bit of a devil's advocate here, but... The guy obviously did have a crappy PC or didn't know how to set up recording properly or had everything to the max or whatever, but imo there are going to be a lot of guys like that come release. Imo ANet should really take care to add some idiot-proof game settings or auto-gfx or something to prevent 1000s of people like that yelling that the game is "broken" just because they don't know how to set up gfx on their machine.

I haven't heard any other reports of crashing. There are a lot of things that can make a PC unstable in general or when playing a demanding game in particular. Idiot-proofing would mean forced settings and even then you couldn't guarantee that someone doesn't have defective ram, an ill seated expansion card or is over clocking their PC or video card to a point that results in instability.

Plus, it's beta. :)

4) No sprinting. At least I didn't see it anywhere. I would really like to see sprinting mechanic tied to the dodge energy meter. I made a whole thread on it here so I won't go further into that.

There are skills that increase mobility, plus you move a little faster when your weapon is sheathed. I think I even heard mention of items that can give you a little boost. I don't see the need for a sprint mechanic, I'll save sprinting for Skyrim.

5) Now when I'm looking at things imo mounts would be cool in WvW at least... especially if there is no sprinting.

No mounts for launch. No promise of mounts later, but they have said it is being considered. With the waypoint system, they aren't really needed for travel. I personally don't use mounts in Skyrim, because it seems to disconnect you from the environment, so I'm not sure I'd want them in GW2. We'll see.

6) Those skill points or trait challenges or whatever.. you know when you get in-game currency to purchase traits? I don't like that. I'd like it more if specific traits or skills were obtained by specific achievements. Imo it would give a bit more.. hmm.. dunno. I'd like it better that way.

No. They have talked about the reason for this system. They don't want to force players to do content they don't want to do, just to unlock some specific skill. Plus, this system gives us freedom to build out our skills in the order we want, rather than a linear progression. There may be more to unlocking Elite Skills, but for the other skills, this system is great. Nice that you also never have to visit a trainer to get your skills.

and finally... I know:

7) It's not out yet!

When it's ready! ;)

So, that's my 7 pet-peeves about GW2 at the moment, from a self-professed fanboi. If you have your own, come and share. No one will think you any less of a fan if you do unburden yourself here. :)

 


I have some other pet-peeves

1) No character progression (AA system) at max level...

2) a weak crafting system

3)So far it seems in DE's people are playing next to eachother instead of together..

4) No information yet about how the game will look with fully scaled down graphics

5)Not enough trees and hills in the WvWvW areas that could give players with extended terain knowledges an advantage.

6)Only one type of structured PvP

7)Its not finished yet

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Robsolf

Advanced Member

Joined: 4/21/06
Posts: 4013

Let go of my ears, I know what I'm doing!

2/22/12 9:47:13 AM#24
Originally posted by Pilnkplonk

4) No sprinting. At least I didn't see it anywhere. I would really like to see sprinting mechanic tied to the dodge energy meter. I made a whole thread on it here so I won't go further into that.

I prefer it when games have these kinds of mechanics NOT just because you can get place to place faster...

...but rather...

I like to feel like my character IS an actual person, and would have the basic abilities that any humanoid life form would have.  To sprint, jump, crouch, kneel, climb, etc.

How often has THIS been the case in an MMO in the past:

"Uh oh.  I've got a dozen mobs after me... TRAIN TO ZONE!  Hum de dum de dum, I sure enjoy trying to escape certain death by jogging at the same rate I would to go from the bank to the auction house... oh noes!  There's a 2 foot fence blocking me and I can't jump!  Haaaaaaalp!!!"

I mean, I know that devs don't want you to just be able to run away from a losing fight with the greatest of ease, but there has to be a way to make that possible even with more realistic character movement.

Edit:  Also posted in linked thread.

  crewthief

Novice Member

Joined: 2/02/12
Posts: 239

2/22/12 9:49:25 AM#25
Originally posted by Lord.Bachus
Originally posted by fiontar
Originally posted by Pilnkplonk

-snip-

 


I have some other pet-peeves

1) No character progression (AA system) at max level...

2) a weak crafting system

3)So far it seems in DE's people are playing next to eachother instead of together..

4) No information yet about how the game will look with fully scaled down graphics

5)Not enough trees and hills in the WvWvW areas that could give players with extended terain knowledges an advantage.

6)Only one type of structured PvP

7)Its not finished yet

Yeah, I would also like some other SPvP modes. When you say AA system progression, what do you mean exactly? Like realm rank?

Sorroe, Human Mesmer
Jade Quarry Server

  Bigdaddyx

Hard Core Member

Joined: 5/24/10
Posts: 1565

2/22/12 9:51:11 AM#26
Originally posted by crewthief
Originally posted by Lord.Bachus
Originally posted by fiontar
Originally posted by Pilnkplonk

-snip-

 


I have some other pet-peeves

1) No character progression (AA system) at max level...

2) a weak crafting system

3)So far it seems in DE's people are playing next to eachother instead of together..

4) No information yet about how the game will look with fully scaled down graphics

5)Not enough trees and hills in the WvWvW areas that could give players with extended terain knowledges an advantage.

6)Only one type of structured PvP

7)Its not finished yet

Yeah, I would also like some other SPvP modes. When you say AA system progression, what do you mean exactly? Like realm rank?

No he means Alternate Advancement system once you hit max level. Something like Rift, AOC and EQ2 offers.

  crewthief

Novice Member

Joined: 2/02/12
Posts: 239

2/22/12 10:01:52 AM#27
Originally posted by Bigdaddyx
Originally posted by crewthief
Originally posted by Lord.Bachus
Originally posted by fiontar
Originally posted by Pilnkplonk

-snip-

 


I have some other pet-peeves

1) No character progression (AA system) at max level...

2) a weak crafting system

3)So far it seems in DE's people are playing next to eachother instead of together..

4) No information yet about how the game will look with fully scaled down graphics

5)Not enough trees and hills in the WvWvW areas that could give players with extended terain knowledges an advantage.

6)Only one type of structured PvP

7)Its not finished yet

Yeah, I would also like some other SPvP modes. When you say AA system progression, what do you mean exactly? Like realm rank?

No he means Alternate Advancement system once you hit max level. Something like Rift, AOC and EQ2 offers.

Never played any of those games. Wouldn't that be the same as Realm Rank from DAoC or WAR though? It sounds similar.

Sorroe, Human Mesmer
Jade Quarry Server

  Bigdaddyx

Hard Core Member

Joined: 5/24/10
Posts: 1565

2/22/12 10:04:13 AM#28
Originally posted by crewthief
Originally posted by Bigdaddyx
Originally posted by crewthief
Originally posted by Lord.Bachus
Originally posted by fiontar
Originally posted by Pilnkplonk

-snip-

 


I have some other pet-peeves

1) No character progression (AA system) at max level...

2) a weak crafting system

3)So far it seems in DE's people are playing next to eachother instead of together..

4) No information yet about how the game will look with fully scaled down graphics

5)Not enough trees and hills in the WvWvW areas that could give players with extended terain knowledges an advantage.

6)Only one type of structured PvP

7)Its not finished yet

Yeah, I would also like some other SPvP modes. When you say AA system progression, what do you mean exactly? Like realm rank?

No he means Alternate Advancement system once you hit max level. Something like Rift, AOC and EQ2 offers.

Never played any of those games. Wouldn't that be the same as Realm Rank from DAoC or WAR though? It sounds similar.

Hmm you can say that those are also AA but in Rift, Aoc and EQ2 you get extra set of skills to make your character more powerful. It just lets you progress your character further than artificial level caps.

  mazut

Apprentice Member

Joined: 4/23/08
Posts: 827

2/22/12 10:17:12 AM#29

I only agree on point 2 and only partially. If the whole wall can be breached the defending will be impossible.

BTW players cant brech the wall, they must use siege weapons. Or it will take forever.

  aguliondew

Novice Member

Joined: 2/05/12
Posts: 95

2/22/12 10:59:44 AM#30

Answer to 5 why their are no mount. The develop's felt that mount take away from the scale of the game. They do not want players to rush through areas or content just because they can. In wow you are riding on your mount everywhere which making the world seem smaller than it really is. If you what to get somewhere use one of the waypoints. They will not add mounts.

  Thorbrand

Novice Member

Joined: 3/06/04
Posts: 1217

2/22/12 11:09:22 AM#31
Originally posted by Mephster

My biggest concern will be the level of difficulty. I just pray that they do not dumb this down just for the sake of sales. It needs to be challenging but not impossible because easy = boring.

So true! Everyone today says it helps them feel heroric. If it is to easy I probably won't play it.

Haven't cared about an MMO in 8yrs because they are all to easy and not challenging enough to entertain. Funny how games get so much easier now, when I was growing up they just got harder. It is like they are de-evolving and soon we will be playing pong again on easy mode.

  User Deleted
2/22/12 11:32:27 AM#32

Stop it with the goddamn mounts already. Mounts are terribad. Nothing more than another cheap, greasy carrot to ingest while visiting the themepark. It's quite odd to me that players lament about how much they crave adventure and exploration in a MMO and then call out for mounts in the same breath. 

As for mounts in WvW, totally. Forget  20 foes on foot charging at you, some already casting their range attacks creating a sense of imminent danger. Nah, let's have 20 mounts pogoing at you while you wait on your own mount. Eventually when everyone is snout to snout--suddenly the all the epic mounts vanish and the fight can commence! Now that's smooth warfare lol

  Sirlap

Advanced Member

Joined: 7/15/05
Posts: 7

2/22/12 3:00:56 PM#33

1.) Collision Detection - I was watching one vid were someone ran around a huge rock outcropping and was still getting blasted by lightning bolts shooting through the rocks. Having collision detections adds so much more to the game play or at least if possible add it to the combat part of it as LOS should be a valid tactic in combat.

 

2.) I think that jumping should be tied to the dodge bar mechanic

  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2074

2/22/12 3:05:00 PM#34
Originally posted by gotha

My only complaint is too many damn particle effects.  This might help with perforence issues also.

The amount of effects is something I'm hoping they tone down as well. It is a visual game though, they need to find a balance.

  User Deleted
2/22/12 3:09:38 PM#35

mesmer needs a nerf already and I can prove how OP they are as soon as I get the beta invitation :b

  User Deleted
2/22/12 3:11:37 PM#36
Originally posted by DJJazzy
Originally posted by gotha

My only complaint is too many damn particle effects.  This might help with perforence issues also.

The amount of effects is something I'm hoping they tone down as well. It is a visual game though, they need to find a balance.

hopefully the particle effects is something that you can modify on the video settings like in other games; I don't have a high-end PC, so i always tone down special FX, specially  for PvP

  AIMonster

Apprentice Member

Joined: 12/31/08
Posts: 2016

2/22/12 3:15:07 PM#37

I agree with pretty much all of the OPs points.  I'll add a few myself:

1.  The death penalty.  It's the standard durability hit you see in most games with a few differences.  I really just feel it's a flat out unnecessary timesink and there are better ways to make death hurt (put the waypoints further away from combat areas for example).  Plus you'll get instances where people forgot to repair and you have to wait for them to go repair due to their stupidity.

2.  Crafting / harvesting doesn't seem to be innovative or anything.  I know there is little information about it right now, but from what I can tell it's just the standard we see in most MMOs.  This is one area they certainly could have improved on.

3.  No housing feature likely to be at release.  Yes there are guild halls, but no personal housing.  I hope they add it as a later content update.  I'm hoping for something along the lines of EQ2's housing system, with more social rewards to get you to want to visit other's housing.

4.  I want to see more organized PvP modes than Conquest.  It's a good start, but it would be nice to see some CTF or TDM style maps.  It's actually a good thing that they are focusing on a single mode for now, but I hope in the future they implement some new modes.

Raptr link because it's the cool new trend:

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

2/22/12 3:18:33 PM#38
Originally posted by Magnum2103

I agree with pretty much all of the OPs points.  I'll add a few myself:

1.  The death penalty.  It's the standard durability hit you see in most games with a few differences.  I really just feel it's a flat out unnecessary timesink and there are better ways to make death hurt (put the waypoints further away from combat areas for example).  Plus you'll get instances where people forgot to repair and you have to wait for them to go repair due to their stupidity.

2.  Crafting / harvesting doesn't seem to be innovative or anything.  I know there is little information about it right now, but from what I can tell it's just the standard we see in most MMOs.  This is one area they certainly could have improved on.

3.  No housing feature likely to be at release.  Yes there are guild halls, but no personal housing.  I hope they add it as a later content update.  I'm hoping for something along the lines of EQ2's housing system, with more social rewards to get you to want to visit other's housing.

4.  I want to see more organized PvP modes than Conquest.  It's a good start, but it would be nice to see some CTF or TDM style maps.  It's actually a good thing that they are focusing on a single mode for now, but I hope in the future they implement some new modes.

War should not be about capturing flags, or cute little instances with balanced teams. That's whats made PvP so horrible in most WoW clones.

And there really needs to be an ACTUAL death penalty, not a gear hit.

 

My biggest issue is that there's too much instancing and you can instantly teleport anywhere, so the world is just trivial.

  Kalfer

Advanced Member

Joined: 3/09/11
Posts: 791

2/22/12 3:20:41 PM#39
Originally posted by Magnum2103

 

3.  No housing feature likely to be at release.  Yes there are guild halls, but no personal housing.  I hope they add it as a later content update.  I'm hoping for something along the lines of EQ2's housing system, with more social rewards to get you to want to visit other's housing.

 

Your home instance is your house!

  User Deleted
2/22/12 3:21:17 PM#40

The only thing that really bugs me is the invisible walls. Ive seen people run into a few of them while watching videos the past couple days. There may not be very many, but they just bug the hell outta me. SWTOR has em all over the place and it sucks.

The other stuff like crafting, mounts, particle effects are things that can be tweaked or adjusted over time. Not sure how much of a pain it is to remove those damn invisible walls though.

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