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News & Features Discussion  » Guild Wars 2: Ascalon Catacombs Dungeon Experience

6 Pages « 1 2 3 4 5 6 » Search
105 posts found
  arji

Apprentice Member

Joined: 1/07/12
Posts: 93

2/22/12 1:58:10 AM#81

5 man instances(explorable) at GW2 has to be hard since is the only "raid" content that introduce us(i dont count world bosses). 5 man has to be a place that guild members grp up together, use their skills right, coordinate and communicate each other to achieve the pleasure of winning a truly hard opponent.


I am glad to hear that u can repair your gear now since gives you more chances to win(more tries so u can get better without run all the instance again). If they want to give u limited tries at a boss they can add a counter and not reducing your effectiveness at your effort to win an encounter.


  haplo602

Advanced Member

Joined: 5/31/05
Posts: 115

2/22/12 2:09:19 AM#82

ME LIKES!!! The more articles I read about GW2 the more I want to play the game ...


 


I played a custom UO server where I could spend DAYS in a dungeon running around to get what I needed. However if the guild set to do a run through, we finished in about 2 hours. It is all about the participants.


  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

2/22/12 2:10:56 AM#83
Originally posted by arji

5 man instances(explorable) at GW2 has to be hard since is the only "raid" content that introduce us(i dont count world bosses). 5 man has to be a place that guild members grp up together, use their skills right, coordinate and communicate each other to achieve the pleasure of winning a truly hard opponent.


I am glad to hear that u can repair your gear now since gives you more chances to win(more tries so u can get better without run all the instance again). If they want to give u limited tries at a boss they can add a counter and not reducing your effectiveness at your effort to win an encounter.

Why don't you count world bosses? In most games I've played, the hard raiding is with uninstanced mobs.

 

So, this dungeon... how many dungeons are instanced and how many are actually part of the world like a proper MMO?

  arji

Apprentice Member

Joined: 1/07/12
Posts: 93

2/22/12 2:19:28 AM#84

I dont count world bosses couse we dont know their actual difficulty yet. So far the 2-3 that i ve seen seems pretty much easy/medium difficulty. World bosses in GW2 is something that scales with how many ppl participate but on the other hand i think that tried to make them for all audiences since everyone can participate any time that the event is up.

An another reason is that its hard to coordinate and control so many random ppl together.

I really hope that world bosses will be hard but for the above reasons i dont see it happens and refering to instances as "guild content".

  arji

Apprentice Member

Joined: 1/07/12
Posts: 93

2/22/12 2:22:27 AM#85

Btw 8 instances. The 1st starts at lvl 30 and +1 for every 10 lvls +3 at lvl 80. Story mode andexplorable mode.

Explorable mode will be the hard one and you ll have 3 paths to chose + dynamic events that random will happens.

so its 3 paths x 8 instances(explorable).

World bosses so far we seen 3 until lvl 50 i think. But i guess much more will be there for us.

  oubers

Apprentice Member

Joined: 11/14/11
Posts: 775

2/22/12 3:36:49 AM#86

Originally posted by Bunks


Originally posted by BillMurphy


Originally posted by Bunks

Wasn't too happy to see a person have to confront the last boss with no armor on because of the broken armor thing. He couldn't leave to repair because it would have locked him from the instance.


 


Take note trolls- THAT is a serious issue the game has.



This is true.  Hopefully they'll just put an armor repair person near one of the portals, or allow people to carry kits with them.  Because it's not about being hard at this point, but being brutal.



I hope so, because I am all for brutal, but Im also for brutal fun. having to carry extra sets of gear and packing like a boyscout to run a dungeon is more annoying than fun.



 


you say annoying, i say it just takes more planning....


  sk8chalif

Hard Core Member

Joined: 9/18/10
Posts: 544

2/22/12 3:43:11 AM#87
Some dev said The locked from instance ...was a bug during the beta , it's fixed now ,


~The only opinion that matters is your own.Everything else is just advice,~

  Mors.Magne

Elite Member

Joined: 3/02/07
Posts: 875

2/22/12 5:57:19 AM#88

I think GW2 will do well initially, but like SWTOR, will tail off.

 

I feel all MMORPGs should have these features, which GW2 is lacking:

 

1) Everyone on the same server, so players get reputations.

2) An environment you can change, so it feels a bit like home.

 

So I'm not convienced that GW2 is quite as worthy as the (marketing) hype makes out.

  BrokenSpoon

Apprentice Member

Joined: 2/01/12
Posts: 206

2/22/12 6:06:14 AM#89

Just recovered from my last head injury from fainting and then I read this dungeon exp review.. .*faints again* 


All hail the Barn Owl! oh.. and the RED SQUIRREL!!!

  Mors-Subita

Novice Member

Joined: 7/04/04
Posts: 376

2/22/12 8:34:52 AM#90

You know, I played wow all through the original, and even a couple of months into the burning crusade.


 


I remember people advertising for the wailing caverns... They were LFM or LFG, minimum lvl 20... The loot that dropped in there was lvl 17... I was running it with competent groups starting at lvl 13. It always amazed me how people didn't want to play unless they were so overleveled that it was easy-mode. Guess what, people... It is doable.


 


For those who recall in DAOC... Treibh Caillte we were in there at 20-25 against lvl 30-35 monsters, etc...


 


They have made dungeons that require skill to play? Great.


They have made dungeons that require coordination to play? Great


 


I am sorry if you are one of the people who needs it to be easymode, or who waits till they have outleveled any content sufficiently to take the challenge out of it... But there are enough of us who don't want that, that those dungeons will work... For everyone else, there is plenty of content they can do elsewhere. And you can always come back at higher level to experience the content... even though you will be scaled down, you will still have a massive advantage from traits and stuff.


  dontadow

Advanced Member

Joined: 12/29/03
Posts: 754

2/22/12 8:47:21 AM#91

I'd rather have no modes.  Games are suppose to be challenging.  Games are suppose to have fail conditions. If you loose all your armor, you have failed start over again.  Learn from your mistakes and try it again later.  I expect dungeons to be for real rpgers and casual gamers to stay on the surface.


 


I remember my old days in FF when there were legends of players or groups that beat certain areas early in the game.  When anyone at any level can run through soemthing, where's the fun. 


  jayarte

Tipster

Joined: 8/21/09
Posts: 426

2/22/12 10:04:31 AM#92

Not sure how I want to phrase this, or even if its worth my while given the tone of some of the posts above, but I want to remind people that the main thingwhich the developers have emphasised all along is that they want this game to be FUN.  This is clearly stated in the manifesto trailer:

http://www.youtube.com/watch?v=35BPhT-KI1E

 

As we all know, fun means different things to different people.  You might find it fun to play games which are horrendously difficult (challenging to you, but horrendously difficult to me).  I need a balance between challenge and frustration.  We are not all the same.  We are not all young people with quick reflexes and minds hungry for the next challenge.  Some of us (me, for example), are older and some of us (me again) have health problems. 

 

This is not a "poor me" post, btw, just trying to point out that we are all different, and we all want different things from an online game.  My illnesses have changed  my life so I can't do the things I used to (physical things, outdoors things), so playing games has become ever more important to me as an escape.  But, although I'm a perfectionist, and do like to play well, I have to acknowledge I do have limitations (slower than young players, for one) and, although I always try to play well, I do make mistakes (like the OP who rolled off the cliff to his death lol).

 

Basically, what I'm trying to say is why not celebrate the type of game you like, make clear what aspects you want (eg challenge), but leave out the hate for those of us who get enough challenges trying to survive irl and want a slightly easier time of it than you do in our games?

 

Finally, interesting that "pussy" is used to denote weakness; what a shame you males can't experience giving birth, eh? :)

 

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4931

2/22/12 11:57:07 AM#93
Originally posted by Bunks
Originally posted by protomunk
The solutions would be to have backup gear or coordinate well enough to avoid deaths. Tip 1. Rez downed teammates.

I understand the concept of fun, but do you really think the community is looking for easymode dungeons with no chances of failure?

A group of players who just have very little experience with the game found it difficult. They also did complete it. I hardly think this is cause to call for a revamp yet.

See, that would annoy me, having to carry around extra gear just in case someone says, hey lets go in here.

 

I am all for gear repair kits costing more than the loot you get from a run, making doing it wrong a costly adventure, but it's pure pebble in the shoe stuff like having to carry stuff around for no reason.

 

That tactic wouldn't work anyway if the gear in your inventory ALSO takes damage. Isn't that how it works in MOST games? Or is that an EQ2 only thing or something. I don't know what I'm remembering it from, but I'm used to ALL the gear I have in my possession taking damage......

President of The Marvelously Meowhead Fan Club

  sonoggi

Apprentice Member

Joined: 12/22/09
Posts: 1151

2/22/12 5:09:50 PM#94
yes we are talking about raids. These are raids, if you don't count the outdoor encounters.I fully support their decision. Less face roll in pve. Cry more.
  Jetrpg

Advanced Member

Joined: 4/22/06
Posts: 2359

2/23/12 12:34:49 AM#95
Originally posted by MMOarQQ

Can I haz a button dat killz da bosses auto? Liek maybe it costs like some gold or sometin. I dunno. Why have a boss wit 50k hp instead of 10? hp


Isn;t it an artifishial barriar? I mean u know hard is not fun right?


Dis just looks 2 hard yano?


I rly am ready to put down farmville 2 play dis game. Pls Arenanet make it assessible 4 me.

Oh snap dog i wanst dat , gib it to meh.

Err a big sord, slay sum muter ..... dragins yo.

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  Honner

Novice Member

Joined: 2/20/12
Posts: 504

2/23/12 4:12:50 AM#96

So if the dungeon are not suppoust to be a challenge why the hell all mobs are elite and you need 5 people to do it?


  dzoni87

Advanced Member

Joined: 10/23/08
Posts: 536

2/23/12 5:47:03 AM#97

Arena.net, y u no make dungeons ezier?


Seriously... i read some of posts and im annoyed already. I hope that developers wont make the same mistake as many before and actually listen to these guys. PvE content in terms of raids and dungeons used to be hard, then MMORPG genre became mainstream...


Really now, you guys can go back to farm Badge, Amblem or w/e the "carrot on a stick" is called nowadays. I dont want generic beatable-in-ten-minutes content anymore. Im sick of it and annoyed as hell, as well as im annoyed of spoiled brats that made it to be like that.


Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online

  Rogosh

Hard Core Member

Joined: 11/25/06
Posts: 103

2/23/12 1:38:45 PM#98

Hopefully they keep the game difficult/challenging, I for one do not want another game handed to me. Make me want to play and give the game meaning when you defeat something difficult.


"Its better to look ugly and win than pretty and lose"

  Epic1oots

Hard Core Member

Joined: 2/01/11
Posts: 793

2/23/12 2:31:44 PM#99

Originally posted by protomunk

The armor thing may or may not be an issue. You have to die (not downed) at least 5 times before something breaks.10 times before it ALL breaks. There has to be some penalty to death. People need to realise there IS a chance of failure in dungeons and its not based on DPS/HPS.

 


That sounds almost perfect. But that also penalize everybody else in the party for one persons stupidity. There should be an option to choose repair outside of dungeon or something but be penalize with a very very high bill?


  Epic1oots

Hard Core Member

Joined: 2/01/11
Posts: 793

2/23/12 2:34:46 PM#100

Originally posted by Rogosh

Hopefully they keep the game difficult/challenging, I for one do not want another game handed to me. Make me want to play and give the game meaning when you defeat something difficult.





 


I agree. Even though its jussst a game, I would like to feel a bit of accomplishment knowing i did this and that and not just handed to me/us.


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