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News & Features Discussion  » TERA: The Feral Valley

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36 posts found
  SBFord

MMORPG.COM Staff

Joined: 6/28/10
Posts: 9212

 
2/21/12 10:14:15 AM#1

En Masse Entertainment has partnered with MMORPG.com to bring our readers an exclusive first look at the TERA Feral Valley through video and screens. Not only are we treated to a tour of the zone but also watch as a player takes on a BAM (Big Ass Monster) in this new video. Check TERA: The Feral Valley and then let us know what you think!

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1107

2/22/12 8:05:30 AM#2

The game's art style is normally not my bag, but man is this pretty.


  Deathofsage

Apprentice Member

Joined: 2/11/11
Posts: 1001

Honestly:
FFXI Fanboy
RIFT hater.
Stop rewarding wow-clones.

2/22/12 8:10:08 AM#3

I gotta say though, we see a number of recycled skins even by 22.. Seeing a Basilisk.. not even recolored.. at whatever level this is.. it's not reassuring.


Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Placing bets Blizzard's "Titan" will be a wow-clone.

  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2111

2/22/12 8:20:25 AM#4

Of course monsters are recycled, it happens in all the MMOs, especially with TERA the monsters that have complex AIs youll see it more. They have BAMs at almost every level from 20-58, roaming in every zone.


 


While there are over 20 BAMs they do get recycled, and whats the problem with that? You have higher level versions of the same mob to grind when you get higher level, not to mention sometimes they come with a new move or two and a new skin.

 


They are also adding three more next patch which we should get on release. :D




 


  etlar

Old School

Joined: 10/14/04
Posts: 540

Breakdown: Achiever 33.33%, Explorer 60.00%, Killer 66.67%, Socializer 40.00%

2/22/12 8:24:35 AM#5

What are those BAM´s people keep mentioning? :)


  User Deleted
2/22/12 8:25:40 AM#6
Originally posted by etlar

What are those BAM´s people keep mentioning? :)

Big @ss monsters - and there are lots of them

  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2111

2/22/12 8:26:36 AM#7

Originally posted by etlar

What are those BAM´s people keep mentioning? :)





 


 BAM = Big Ass Monster.


 


That basilisk in the video is an example of one, although it is one of the smaller ones and has a more predictable AI.


 


Each BAM comes with 5-10 moves, a lot of health, and an enrage mode which changes their appearance, attack power and attack speed.


 


  etlar

Old School

Joined: 10/14/04
Posts: 540

Breakdown: Achiever 33.33%, Explorer 60.00%, Killer 66.67%, Socializer 40.00%

2/22/12 8:27:01 AM#8

ahh i see lol, thank you! :)


  User Deleted
2/22/12 8:29:17 AM#9

Very pretty scenery here.  With all that action I hope I have time to enjoy the environment!


  Deathofsage

Apprentice Member

Joined: 2/11/11
Posts: 1001

Honestly:
FFXI Fanboy
RIFT hater.
Stop rewarding wow-clones.

2/22/12 8:55:06 AM#10
Originally posted by Pivotelite

Of course monsters are recycled, it happens in all the MMOs, especially with TERA the monsters that have complex AIs youll see it more. They have BAMs at almost every level from 20-58, roaming in every zone.

While there are over 20 BAMs they do get recycled, and whats the problem with that? You have higher level versions of the same mob to grind when you get higher level, not to mention sometimes they come with a new move or two and a new skin.

They are also adding three more next patch which we should get on release. :D

Don't worry. I still really want to play this game but all I saw in beta was many reuses of the same skin. Die-hard fans will defend it however they like but you have to acknowledge weaknesses when the game has it and recycling skins (not even recoloring, just recycling) is a weakness of the TERA team.

Before anyone says "I'd rather have them putting time in [x] than [y]." X and Y are done by different teams or subteams or whatever. Creating a few more mob styles wouldn't have taken away at all from the programming of the AI, the political system, the beloved combat interface.

Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Placing bets Blizzard's "Titan" will be a wow-clone.

  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2111

2/22/12 8:59:03 AM#11
Originally posted by Deathofsage
Don't worry. I still really want to play this game but all I saw in beta was many reuses of the same skin. Die-hard fans will defend it however they like but you have to acknowledge weaknesses when the game has it and recycling skins (not even recoloring, just recycling) is a weakness of the TERA team.

Before anyone says "I'd rather have them putting time in [x] than [y]." X and Y are done by different teams or subteams or whatever. Creating a few more mob styles wouldn't have taken away at all from the programming of the AI, the political system, the beloved combat interface.

 I agree it was somewhat lazy, but atleast they made sure we had elite mobs to fight at every level of gameplay. Every zone has multiple types of BAMs roaming around which is always nice.

 

I think the issue is that almost all of TERAs mobs seem to have their own style of movement and special attacks, it just seems like it would be more work programming these mobs than most of the mobs in WoW for example that just have a single move. It may be a reason for so much re-use. Just speculation, or my fanboy defending it, who knows.

 

I mean even normal level 15-20 mobs usually have 2-3 moves and some even have an enrage mode, it's impressive imo.

  black_isle

Advanced Member

Joined: 9/04/09
Posts: 178

2/22/12 9:03:31 AM#12

"big ass monster" name is the cheesiest thing i've ever heard, but the vistas are very pretty in this game.





 

  Deathofsage

Apprentice Member

Joined: 2/11/11
Posts: 1001

Honestly:
FFXI Fanboy
RIFT hater.
Stop rewarding wow-clones.

2/22/12 9:06:07 AM#13

You can't AGREE with me!!! We were supposed to have a days-long argument chain-quoting each other =P.

I didn't do much exploration in the CBT, but I wll be this time (I kept levelling and capping characters, only to delete them because I wanted to play again...) but I did encounter some very neat world bosses. Some spider thing that starts out looking like a vase before you agro him.

There's no question, the art team is exceptional. Everything looks good but I think that's part of the reason it annoyed me to see sooo many walking trees or centaurs so early in the game.

Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Placing bets Blizzard's "Titan" will be a wow-clone.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5480

2/22/12 9:09:50 AM#14

Reuse of graphics assets is certainly an issue. It is rather prominent at the starter island, but I don't recall having the same experience of reused mobs further on. Of course, I've seen only as far as level 22, so not far enough to make a solid judgement on the matter.

  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2111

2/22/12 9:37:13 AM#15

Originally posted by Deathofsage

I didn't do much exploration in the CBT, but I wll be this time (I kept levelling and capping characters, only to delete them because I wanted to play again...) but I did encounter some very neat world bosses. Some spider thing that starts out looking like a vase before you agro him.



 Exploring is wonderful, if you go south of Velika you will reach a very, very large desert and maybe encounter a giant flying windfish if you are lucky. Whereas if you go northeast you will find your way to Popori which is very pretty and if you keep going north you will first pass through a jungle only to end up in Castanica and then finally fyremount which is basically the inside of a volcano.


 


While the desert and Poporia are packed with mobs for some reason Castanica, the Jungle and Fyremount are completely lacking mobs or NPC's. Nothing is in the client yet, which is weird.


  karat76

Advanced Member

Joined: 8/22/06
Posts: 925

Greatest threat to society is letting casualties of puberty reproduce.

2/22/12 10:33:32 AM#16

My question is can I actually explore or is it more like Swtor with follow the path.

  orbitxo

Hard Core Member

Joined: 8/25/06
Posts: 571

2/22/12 10:38:04 AM#17

my pet peeve of this game is the over large weapons the toons use- they are over proportioned looks dumb. maybe casters look  better. but so far all i see are huge swords and polearms running around it distracts from the rest of the game-shame, looked like a cool game.


  Xasapis

Tipster

Joined: 1/12/07
Posts: 5480

2/22/12 10:42:10 AM#18
Originally posted by karat76

My question is can I actually explore or is it more like Swtor with follow the path.

Too early to tell really. I didn't do much exploring in level 22, you better ask people that played in Korea or those who braved the wilds with their 22 characters in the beta.

  User Deleted
2/22/12 10:42:44 AM#19
Originally posted by karat76

My question is can I actually explore or is it more like Swtor with follow the path.

it's an open-world,  there is no load screen between zones.  but depending on youre level the mobs in certain zones will easily kill you.

  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2111

2/22/12 10:59:50 AM#20

Originally posted by orbitxo

my pet peeve of this game is the over large weapons the toons use- they are over proportioned looks dumb. maybe casters look  better. but so far all i see are huge swords and polearms running around it distracts from the rest of the game-shame, looked like a cool game.



 Unlike most games though the oversized weapons are backed by power, they feel heavy and when you use a kncokdown ability it feels like you just destroyed your enemy.


 


However all casters have pretty small weapons(sorcerer disc and mystic staff), archers bows are pretty reasonable as well. As for melee, warriors have the smallest weapons.


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