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2/22/12 6:48:40 AM#41
Originally posted by Mors.Magne 1) is easy if you only have 200 active players concurrently (DF or MO) or you are playing spreadsheets in space (Eve). 2) Undecided about that it depends how its implemented. Far more opportunity for it to be a mess than something positive. In any case it is certainly not a mandatory requirement "to keep players coming back for years". I mean look at WoW <shudder>. 3) PvP is of central imortance, two completely different flavours of it. Anyway you present 3 valid points in a somewhat troll like fashion. I am certainly not gonna disagree there is a load of hype around GWII but I don't see how that is related to your three points. Its a non squitur. A well crafted game can be fun regardless of features or whether it is a 'themepark' or a 'sandbox'. It look like a hard one to pigeonhole, it is what it is. |
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2/22/12 6:49:53 AM#42
Originally posted by Mors.Magne 1) - they were mentioning something like transfering characters to other "realms" only with a click of a mouse (something like choosing districts in gw1) but I'm not sure they actually made it happen. Tho I don't think it'll be a problem since legends will be seen on pvp ladder and everyone will compeete to be the best guild/player/team. GW1 has this system and works pretty well. 2) No, then the game wouldn't be a theme-park would be? But you'll have your own guild hall in which you can add what you like (from what's offered ofc) and if they decide to add guild hall battles then you'll use that hall to fight against other guilds which challange yours. 3) It shouldn't because not everyone likes PvP as much as they do PvE or the other way around. Making 1 aspect of the game more important then the other it forces people in doing something they do not like and eventually it draws them away from the game. PVP is important as the PVE (and they said it many many times). I think the game which has both PVP and PVE in the white spot and they both are amazingly well done is a successful game because it gives you a chance to choose what you want to do with your character or even jump to that other aspect of the game when you simply don't feel like doing PVE/PVP in that moment. If you ask me, the game is done the way other games should've been done as well. Nothing big so far (that I've noticed) is missing. "Happiness is not a destination. It is a method of life." ![]() |
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2/22/12 6:49:53 AM#43
Originally posted by Charas Love this ^^. Seems to forget WoW copied EQ and those before it. Everyone's been criticizing SW:ToR for lack of originality by copying WoW....funny, copying a copy! Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
2/22/12 6:50:44 AM#44
Originally posted by Mors.Magne I think you know nothing of which you speak and you should go back to watching Archage's hype ticker. This is not a game. |
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2/22/12 6:55:55 AM#45
Originally posted by ComfyChair Is there some rule about this that i don't know. Just because it hasn't been done before doesn't mean it's impossible
edit: How amazing would it actually be if you can build your own fort in WvW from the ground it. /mindisblownaway |
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2/22/12 6:57:17 AM#46
Originally posted by ComfyChair
Explain to me again why you cant have a single shard themepark? (not that i think this game requires one)
Yes, these features usually exist in sandbox games, but it would be possible to implement in a themepark. ie archeage
lol.
Gee, how many times has that been coined? ie rift
Yep, that's about the sum of it. |
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2/22/12 7:03:51 AM#47
Originally posted by Mors.Magne
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
2/22/12 7:05:06 AM#48
Originally posted by Djildjamesh People would pwn you before you fould finish it. This is not a game. |
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2/22/12 7:05:51 AM#49
Originally posted by Valentina I think you probably haven't fully got what GWII is about. Sure it has a story element but its gameplay really is a paradigm shift. SWTOTR went in the story direction. GWII have gone in the co operative gaming direction. It's almost the polar opposite everything is designed around fostering co-operative gameplay. Story is fairly important but is no substitute for weak gameplay. |
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2/22/12 7:10:03 AM#50
Originally posted by korent1991 Why would it instantly stop being a theme park? Why do you (and others) keep talking about the ability to build housing/structures like its the sole factor that determines whether or not a game is a 'theme park' or a 'sandbox'. Both genres are perfectly capable of supporting such a feature, and (if done well) it would be a great addition to most/all mmo's. |
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2/22/12 7:14:05 AM#51
Originally posted by davestr1zl
Agreed, substantially more building freedom would be a welcome addition assuming they can pull it off without any major issues. |
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2/22/12 7:26:37 AM#52
Originally posted by Valentina Oh my! Arenanet's founders WERE Blizzard before Blizzard was even Blizzard... did you know Pat Wyatt worked on The Lost Vikings (one of my favorite SNES titles) when Blizzard was still Silicon & Synapse? I'm guessing not, judging by the way you stuffed your foot in your mouth right there.
You can't buy this kind of pedigree: http://en.wikipedia.org/wiki/ArenaNet
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2/22/12 7:30:03 AM#53
Originally posted by Mors.Magne What games have those three things that "keep(s) players coming back for years" besides EVE and (unrleased) Archeage? I like the post, I'm just wondering :D I can easily list games that have none of those things that also keep players coming back for years: WoW, Guild Wars 1, Everquest 2, Lord of the Rings Online, Dungeons and Dragons Online, Maplestory . . . there are more, but I'll stop. |
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2/22/12 7:31:38 AM#54
Originally posted by Mors.Magne Let's see... in GW2, "1" and "3" are contradictory, since the major WvW PvP system is three servers battling against each other. Now, the only game I personally know of with everyone on the same server is Eve Online, and that's so heavily zoned (every system is it's own instance basically) that implementing something like that in GW2 would suck. #2... horribly false. Imagine the landscape if a million players on a single server decided to build their own house... yuck. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
2/22/12 7:41:21 AM#55
Originally posted by Volkon LOL, you're right, that is a horrible image, and we don't even have to talk about numbers as high as a million, imagine running into a town of 100K houses, and trying to navigate them all (or even burn them all down). I do like games that have pre-built keeps or castles which players can capture and control, such as Lineage 2 or DAOC.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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2/22/12 7:41:56 AM#56
I disagree with OP because I don't find SWTOR along with Rift,WoW,GW1,Aion,,AoC,FF14 Initially impressive. I more find them initially bland,cartoonish,boring,to purple,more of the same,terrible. In no particular order... |
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2/22/12 7:50:51 AM#57
OP, i'd suggest doing a bit of research on WvW in GW2...from what we know, it will have an integral part to play in the world as a whole. Also, in the Guild Features article written on this site, it alluded to guilds having the ability to construct Guild Halls. Sorroe, Human Mesmer |
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2/22/12 7:58:31 AM#58
Originally posted by Fangrim Ah and you don't find gw2 cartoonish?? You are serious?? You know what is amazing graphic? Battlefield 3 and some of the fps games. You will se how bad is graphic from gw2 when you put that on your big monitor |
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2/22/12 8:03:11 AM#59
Originally posted by Somsbal +1 |
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2/22/12 8:06:50 AM#60
Originally posted by Mors.Magne Are you familiar with the first guild wars? If not, let me tell you they have continued to roll out content for that game at least once a year if not more. ArenaNet said they plan to do the same with GW2. So as long as content keeps rolling out for both PvE and PvP, then the entertainment should be nearly endless at the cost of nothing (no sub fee) but only paying for the original game and its expansions. |
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