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MMORPG.com Discussion Forums

TERA: Rising

TERA 

General Discussion  » Gamebreaker TV on Tera beta

6 Pages « 1 2 3 4 5 6 » Search
113 posts found
  MMOarQQ

Novice Member

Joined: 2/20/12
Posts: 659

"Against stupidity the very gods themselves contend in vain."

2/21/12 5:06:47 PM#21

I see the animation locks being a problem for the button mashing/facerolling crowd who just spam away.

God forbid we're actually asked to play intelligently once in a while.

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1437

2/21/12 5:10:10 PM#22
Originally posted by MMOarQQ

I see the animation locks being a problem for the button mashing/facerolling crowd who just spam away.

God forbid we're actually asked to play intelligently once in a while.

Thinking!!! this is the internet sir, thats just blasphemy!

On topic if they play any action game that took real skill *cough* dark soul, monster hunter, god eater bursst *cough* they see where Tera is going toward.

  superpata

Novice Member

Joined: 5/06/04
Posts: 135

2/22/12 12:31:47 AM#23

I just replied to a similar thread on the eu forums so I will just quote myself:

Actually I grew up playing street fighter 2 and among many others diablo/mobas all these share the animation lock. And because people seem to deslike comparing dif genres why not mention diablo, was it not one of the first "action rpgs" if not the first? So my theory goes like this: maybe some of the people that do not like this combat or discard it did not grow playing some of these games and only know the walk and press skill mode. And for the 2d vs 3d argument, I have also played virtua fighter and alot, but more people know tekken which is the same for arguments sake.

The skilled part of this combat comes when choosing wisely and which next skill you will use, how you will use it an also the aim part, real positioning and dodge reflexes. If you do a mistake prepare to face the consequences, like losing balance in a sword fight etc. A boxer that goes "super power attack" might fail the attack and get punished just after whereas a kung fu poke punch is easier to land, leaves you less exposed and does less damage, but if the boxer does land the punch it is game over.

I was a quake 2 hardcore player at some point so i know how fps combat works, but I can still recognize 2 different systems that take skill in their own way, tera combat will become faster and faster with attack speed gear later game and that should make it even more interesting. If you are still unwilling to try it out and adapt to this system then it is not for you, but it does work and it can be fun and a challenge.

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1437

2/22/12 1:09:38 AM#24

Nice way of putting it =D Although most of them refuse to listen so feel like all goes to deaf ear -.-

  Stormsone

Hard Core Member

Joined: 9/23/09
Posts: 33

2/22/12 1:19:37 AM#25

KInd of reminds me of why I lost interest in tera poor looking combat in a game that only has combat and graphics. I mean ranged combat starts at 5 feet away that bugs me.

  Deron_Barak

Novice Member

Joined: 3/14/06
Posts: 1139

2/22/12 1:24:34 AM#26

I see your "I can't jump while range attacking" and raise you a "this game is so horribly imbalanced!"

Seriously, as others have mentioned, there is a reason for rooted attack.  It's not an oversight, it's intended along with jump interruption.  Heaven forbid melee classes have a chance to beat ranged on their own without gimmicks.  The closer we get to player skill > class skill the better.

That said although it's irritating you can't hold it against GBTV... too much.  They are a corporate site/show and if there was more advertising money for NA TERA then Gary would have spent more time on the game.

Just not worth my time anymore.

  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2104

2/22/12 1:25:51 AM#27
Originally posted by Stormsone

KInd of reminds me of why I lost interest in tera poor looking combat in a game that only has combat and graphics. I mean ranged combat starts at 5 feet away that bugs me.

 The posts above makes your post funnier.

 

Like it has been stated a million times, the combat is not bad, the way it was done is intended, if you have played many action games you would understand this.

 

Edit: To the guy below me, when will the abuse end, can people read.

  Alders

Hard Core Member

Joined: 1/28/10
Posts: 1177

I cannot fiddle but I can make a great state of a small city.

2/22/12 1:26:43 AM#28

I'm baffled as to why they made such a fantastic combat mechanic and crippled it with animation locks.  To me it defeats the purpose of constantly being on the move.  I enjoy being mobile and running circles around people while they keyboard turn and look helpless.

  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2104

2/22/12 1:29:32 AM#29
Originally posted by Alders

I'm baffled as to why they made such a fantastic combat mechanic and crippled it with animation locks.  To me it defeats the purpose of constantly being on the move.  I enjoy being mobile and running circles around people while they keyboard turn and look helpless.

So basically action combat has always been around by your definition, this would be the ability to run circles around everyone while firing spells in WoW, Rift and SW:TOR.

 

 If you dont understand why animation locks are in place then you should play more action games to understand the risk and reward factor.

 

Also, many animations can be broken using dodges and blocks regardless.

 

 

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

2/22/12 1:35:07 AM#30

Eh, the combat has been done better by games that don't instance everything to make it work.

  Deron_Barak

Novice Member

Joined: 3/14/06
Posts: 1139

2/22/12 1:39:24 AM#31
Originally posted by Garvon3

Eh, the combat has been done better by games that don't instance everything to make it work.

Such as? I'm not saying your wrong, I'm actually looking for a game to pass the time until May since tab target just doesn't do it.

Please tell me Darkfall

Edit: I know you mean "channels" but are choosing to use the word "instance".  There are many reasons to have the channels aside from the combat.  The channels are mostly in the early levels anyhow.  I know you know, I'm posting it for those that don't and are reading your misinformation.

Just not worth my time anymore.

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

2/22/12 1:40:16 AM#32
Originally posted by Deron_Barak
Originally posted by Garvon3

Eh, the combat has been done better by games that don't instance everything to make it work.

Such as? I'm not saying your wrong, I'm actually looking for a game to pass the time since tab target just doesn't do it.

Please tell me Darkfall

Darkfall. Though I'd wait for the relaunch. As it is now it's still better than most garbage that's released in the last 5 years.

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1437

2/22/12 1:43:34 AM#33
Originally posted by Deron_Barak

I see your "I can't jump while range attacking" and raise you a "this game is so horribly imbalanced!"

Seriously, as others have mentioned, there is a reason for rooted attack.  It's not an oversight, it's intended along with jump interruption.  Heaven forbid melee classes have a chance to beat ranged on their own without gimmicks.  The closer we get to player skill > class skill the better.

That said although it's irritating you can't hold it against GBTV... too much.  They are a corporate site/show and if there was more advertising money for NA TERA then Gary would have spent more time on the game.

That even worse because that make everything he say very debatable because you never know if he paied to do so or not. Glad i don't watch this vidoes =D

Originally posted by Stormsone

KInd of reminds me of why I lost interest in tera poor looking combat in a game that only has combat and graphics. I mean ranged combat starts at 5 feet away that bugs me.

You sure you weren't just been stupid and thought a melee class was ranged class? Last time i checked which is about 5mins ago since i just went on ktera and did that, ranged attack has range of 18m. And if you converted that in to 5 feet than you need some math tutor.

  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2104

2/22/12 1:45:25 AM#34
Originally posted by Garvon3
Originally posted by Deron_Barak
Originally posted by Garvon3

Eh, the combat has been done better by games that don't instance everything to make it work.

Such as? I'm not saying your wrong, I'm actually looking for a game to pass the time since tab target just doesn't do it.

Please tell me Darkfall

Darkfall. Though I'd wait for the relaunch. As it is now it's still better than most garbage that's released in the last 5 years.

 TERA is a free roam open world and a massive one at that, not sure what you mean by instanced. If youre talking about channels, well those dont affect the combat in any way or make it work, so I am still lost.

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

2/22/12 1:47:41 AM#35
Originally posted by Pivotelite
Originally posted by Garvon3
Originally posted by Deron_Barak
Originally posted by Garvon3

Eh, the combat has been done better by games that don't instance everything to make it work.

Such as? I'm not saying your wrong, I'm actually looking for a game to pass the time since tab target just doesn't do it.

Please tell me Darkfall

Darkfall. Though I'd wait for the relaunch. As it is now it's still better than most garbage that's released in the last 5 years.

 TERA is a free roam open world and a massive one at that, not sure what you mean by instanced. If youre talking about channels, well those dont affect the combat in any way or make it work, so I am still lost.

It has instances, that's what I mean when I say it's instanced.

  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2104

2/22/12 1:51:38 AM#36
Originally posted by Garvon3

It has instances, that's what I mean when I say it's instanced.

 You mean like dungeons? Which MMO doesnt have them...

 

Pardon me if Im wrong but I dont know what your definition of  instanced is,  TERA is far from instanced because my definition of an instanced game is vindictus.

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

2/22/12 1:53:41 AM#37
Originally posted by Pivotelite
Originally posted by Garvon3

It has instances, that's what I mean when I say it's instanced.

 You mean like dungeons? Which MMO doesnt have them...

 

Pardon me if Im wrong but I dont know what your definition of  instanced is,  TERA is far from instanced because my definition of an instanced game is vindictus.

Most non WoW clones don't have instanced dungeons... The more instances a game has, the less of a real MMO it is. 

 

  Bigdaddyx

Advanced Member

Joined: 5/24/10
Posts: 397

2/22/12 1:55:45 AM#38

GW2 has lots of instanced dungeons too..does that make GW2 any less of a MMO?

  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2104

2/22/12 1:56:56 AM#39
Originally posted by Garvon3

Most non WoW clones don't have instanced dungeons... The more instances a game has, the less of a real MMO it is. 

 TERA doesnt have that many instances, a lot of the five man dungeons are actually open world.

 

So WoW, GW2 and Rift are not real MMOs?

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

2/22/12 1:57:16 AM#40
Originally posted by Bigdaddyx

GW2 has lots of instanced dungeons too..does that make GW2 any less of a MMO?

Yes. It's the main reason I'm probably not going to get it.

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