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2/21/12 3:40:36 AM#21
Other companies create a whole featured MMO with those 30M you mentioned just for voice acting. Imho it seems like a huge waste of resources on a feature that has no lasting appeal. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
2/21/12 3:43:06 AM#22
Originally posted by Xasapis I agree... if it was a minor expense I could see how it is warranted but for the huge cost? No. Specially since I, and apparently many others, just space bar through most of them. |
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2/21/12 3:46:17 AM#23
So I see the fanboiz have stopped buying into the EA bullshit. This thread 2 weeks ago would have blown out to 40 pages of tards defending it in an hour. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
2/21/12 3:50:46 AM#24
I will take a shot (in order of descending cost)
Add all these up and I am sure the total cost would exceed $150 million. Can't imagine it being lower than that.
Question is, are they in the black yet? Let's assume 2 million copies have been sold and of those 2 million they got average of 1.5 months of sub. fee of $15. With an average unit price of 60$ (collectors editions and what not).
2.000.000*60+2.000.000*15 = $150 million
I dont know how much of this raw income will go to distributers and what additional chunk Lucas Arts will take but for sure it is not pocket change. So imo they are still in the red.
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2/21/12 3:59:48 AM#25
Move the marketing to 2 or even 1st, a Funcom dev stated that SWTOR's marketing budget was way more than their entire budget for AoC including the Dreamworld engine development. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
2/21/12 4:02:13 AM#26
Originally posted by karmath Really? I guess not much of that has come to Europe because in France and Sweden I haven't seen that much advertising for the game. Certainly nothing on TV and billboards like WoW have/had. In US this is the case? |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
2/21/12 4:03:53 AM#27
I would guess that the global promotion budget (not just advertising) was probably higher then the development budget. |
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2/21/12 4:04:21 AM#28
Originally posted by Yamota No billboards... but Times Square, NYC isn't exactly cheap: http://www.youtube.com/watch?v=6wjf_lWxqyI ;) "Never argue with a fool; onlookers may not be able to tell the difference." I need to take this advice more. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
2/21/12 4:04:53 AM#29
Originally posted by karmath
3 weeks before launch it would have gone to 80 hehe |
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2/21/12 4:05:55 AM#30
Some project are just overpriced, that's the way it is. Somehow it attract/push people to double/triple their price/salaries, and then said project blow up pretty fast. They are tons of such example in any kind of industry. I remember the channel under Britain/France back then were some of my close relative worked and told me the story, and how greedy those people/companies were which end up with a project costing so many more time than it should, also those kind of projects are usually very badly done because nobody gives a shit except to grab their load and run away as fast as possible. Now, maybe, Swtor is not one of those projects, i have no inner insight about it, i'm just speaking generally, but it sure smell as one to me |
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2/21/12 4:08:49 AM#31
You mean what did they do with Lucas Arts money. I'm fairly sure they bring in a lot more income than all of EA's combined earnings. Just consider how much they get paid for promotional use of starwars stuff :P |
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Adamantine
Elite Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
2/21/12 4:39:00 AM#32
Originally posted by tom_gore I dont buy this claim that it was 300 mio $ development cost. Where would all that money go ? The 80 mio $ figure some people talk about sounds a lot more realistical. |
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2/21/12 4:40:21 AM#33
All I can really say is: I told you so Though it is kinda scary that I was exaggerating (god, how du you spell that word!?) from time to time EALouse was right and fanboys are suddenly quiet... |
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2/21/12 5:02:29 AM#34
Originally posted by Kimmyboy The more scary part is, that they sold their stake holders into this bullshit. That means, if these insane expectations aren't met in the coming months, they gonna pull the plug. They now gonna try sell this game in Asia, but seriously, there is no market there for this kind of easymode themepark game. If they though the western players blew through the content fast, they will be in for a shocker to see how fast the Asian blow through it, IF they even gonna bother. In a couple months time, this game will be on lifesupport just like WAR. EA is absolutely notorious for this, when expectations aren't met, they will lay off most of the people in that studio and that will be the end of content updates for SW:TOR. |
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2/21/12 5:06:21 AM#35
Originally posted by nikoliath No but production values do. I thought they where pretty poor tbh. |
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2/21/12 5:15:55 AM#36
Originally posted by JeroKane Except that I would guess Lucas has made a flat rate deal + royalties. So they will have a pretty high minimum revenue requirement per month to even keep the game profitable month per month. All speculation of course, but see what happened to SWG in the end, plus EA has already completely closed down more MMOs than all other western publishers combined.
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2/21/12 6:15:57 AM#37
They marketed heavily in the UK, if not the rest of Europe, I've seen it on several billboards, and a bus with it on just went past my window.
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2/21/12 6:34:18 AM#38
I can tell you what they didn't spend money on.. A decent game engine. |
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2/21/12 7:25:35 AM#39
Voice acting isn't that expensive. I'd be surprised if even the most expensive (famous) voice actors were all that expensive. It's not like voice actors, the best of the best with the most gigs and highest payed, even make that much money. They aren't celebrities or real actors. Normal voice actors, high quality tv personas, and non-celebrity voice actors are extremely, extremely cheap.
I severely doubt very much money went into voice acting. If it did, it is because they were too stupid to realize hiring overpriced "famous" voice actors made no real difference than normal voice actors. I once got a quote from an incredible voice actor who could do hundreds of unique voices with the higher quality. I asked him how much 1200 lines of dialogue would cost, and it would only cost $1200. You could give me an indie budget and I could supply top quality voice acting for a large cast with every quest fully voiced in dialogue. It's extremely cheap. You also have to realize...the MORE voice acting required, the CHEAPER it gets to hire them. 1200 lines of dialogue for $1200 is cheap compared to what he wanted for only 12 lines of dialogue.
It's amazing how easy it is to speak into a microphone doing something these professionals do on a daily basis. I think some people don't realize how easy voice acting is for professional voice actors. They know how to do it right, and speaking a line written with some explanation or acting skills isn't too difficult, especially if you're an indie developer who doesn't demand director perfection (repeating the same line 1000 times to get it 100% perfect according to whimsy director over-opinionated drivel called "taste" or "director talent"). |
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2/21/12 7:32:39 AM#40
Originally posted by Requiamer This. I mean...it's Star Wars for goodness sake, lol. |
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