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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » What did BioWare spend all of their money on?

13 Pages « 1 2 3 4 5 6 7 » Last Search
248 posts found
  Xasapis

Tipster

Joined: 1/12/07
Posts: 5480

2/21/12 3:40:36 AM#21

Other companies create a whole featured MMO with those 30M you mentioned just for voice acting. Imho it seems like a huge waste of resources on a feature that has no lasting appeal.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6197

There's a beast within every man that stirs when you put a sword in his hand

2/21/12 3:43:06 AM#22
Originally posted by Xasapis

Other companies create a whole featured MMO with those 30M you mentioned just for voice acting. Imho it seems like a huge waste of resources on a feature that has no lasting appeal.

I agree... if it was a minor expense I could see how it is warranted but for the huge cost? No. Specially since I, and apparently many others, just space bar through most of them.

  karmath

Apprentice Member

Joined: 8/24/05
Posts: 719

2/21/12 3:46:17 AM#23

So I see the fanboiz have stopped buying into the EA bullshit. This thread 2 weeks ago would have blown out to 40 pages of tards defending it in an hour.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6197

There's a beast within every man that stirs when you put a sword in his hand

2/21/12 3:50:46 AM#24

I will take a shot (in order of descending cost)

  1. Voice Acting - For anyone who knows how much Hollywood actors charge for this you would guess that they would have spent ALOT on actor fees.
  2. Development cost - Artists, coders, designers. Probably a total of 100 of these working for several years. This cost alot. However this is no different for any other triple A MMORPG.
  3. Storywriting - Believe it or not, it costs some money to hire good story writers and SW:TOR class stories are pretty good.
  4. Licensing cost - Lucas Art mainly but also for the Hero Engine and other stuff they licensed to make this game
  5. Marketing - Good marketing cost alot of money.
  6. Infrastructure cost - servers and bandwidth to host servers.
Add all these up and I am sure the total cost would exceed $150 million. Can't imagine it being lower than that.
 
Question is, are they in the black yet? Let's assume 2 million copies have been sold and of those 2 million they got average of 1.5 months of sub. fee of $15. With an average unit price of 60$ (collectors editions and what not).
 
2.000.000*60+2.000.000*15 = $150 million
 
I dont know how much of this raw income will go to distributers and what additional chunk Lucas Arts will take but for sure it is not pocket change. So imo they are still in the red.

  karmath

Apprentice Member

Joined: 8/24/05
Posts: 719

2/21/12 3:59:48 AM#25


Originally posted by Yamota
I will take a shot (in order of descending cost)

[*]
Voice Acting - For anyone who knows how much Hollywood actors charge for this you would guess that they would have spent ALOT on actor fees.
[*]
Development cost - Artists, coders, designers. Probably a total of 100 of these working for several years. This cost alot. However this is no different for any other triple A MMORPG.
[*]
Storywriting - Believe it or not, it costs some money to hire good story writers and SW:TOR class stories are pretty good.


Licensing cost - Lucas Art mainly but also for the Hero Engine and other stuff they licensed to make this game


Marketing - Good marketing cost alot of money.

Add all these up and I am sure the total cost would exceed $150 million. Can't imagine it being lower than that.


Move the marketing to 2 or even 1st, a Funcom dev stated that SWTOR's marketing budget was way more than their entire budget for AoC including the Dreamworld engine development.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6197

There's a beast within every man that stirs when you put a sword in his hand

2/21/12 4:02:13 AM#26
Originally posted by karmath

 


Originally posted by Yamota
I will take a shot (in order of descending cost)

 

[*]
Voice Acting - For anyone who knows how much Hollywood actors charge for this you would guess that they would have spent ALOT on actor fees.
[*]
Development cost - Artists, coders, designers. Probably a total of 100 of these working for several years. This cost alot. However this is no different for any other triple A MMORPG.
[*]
Storywriting - Believe it or not, it costs some money to hire good story writers and SW:TOR class stories are pretty good.


Licensing cost - Lucas Art mainly but also for the Hero Engine and other stuff they licensed to make this game


Marketing - Good marketing cost alot of money.

 

Add all these up and I am sure the total cost would exceed $150 million. Can't imagine it being lower than that.


 

Move the marketing to 2 or even 1st, a Funcom dev stated that SWTOR's marketing budget was way more than their entire budget for AoC including the Dreamworld engine development.

Really? 

I guess not much of that has come to Europe because in France and Sweden I haven't seen that much advertising for the game. Certainly nothing on TV and billboards like WoW have/had. In US this is the case?

  Vesavius

Old School

Joined: 3/08/04
Posts: 6992

Players come for the game, but they stay for the people- Most Devs have forgotten this.

2/21/12 4:03:53 AM#27

I would guess that the global promotion budget (not just advertising) was probably higher then the development budget.

  pharazonic

Novice Member

Joined: 8/22/11
Posts: 900

2/21/12 4:04:21 AM#28
Originally posted by Yamota

Really? 

I guess not much of that has come to Europe because in France and Sweden I haven't seen that much advertising for the game. Certainly nothing on TV and billboards like WoW have/had. In US this is the case?

No billboards... but Times Square, NYC isn't exactly cheap: http://www.youtube.com/watch?v=6wjf_lWxqyI

;)

"Never argue with a fool; onlookers may not be able to tell the difference."

I need to take this advice more.

  Vesavius

Old School

Joined: 3/08/04
Posts: 6992

Players come for the game, but they stay for the people- Most Devs have forgotten this.

2/21/12 4:04:53 AM#29
Originally posted by karmath

So I see the fanboiz have stopped buying into the EA bullshit. This thread 2 weeks ago would have blown out to 40 pages of tards defending it in an hour.

 

3 weeks before launch it would have gone to 80 hehe

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2051

2/21/12 4:05:55 AM#30

Some project are just overpriced, that's the way it is. Somehow it attract/push people to double/triple their price/salaries, and then said project blow up pretty fast. They are tons of such example in any kind of industry. I remember the channel under Britain/France back then were some of my close relative worked and told me the story, and how greedy those people/companies were which end up with a project costing so many more time than it should, also those kind of projects are usually very badly done because nobody gives a shit except to grab their load and run away as fast as possible. Now, maybe, Swtor is not one of those projects, i have no inner insight about it, i'm just speaking generally, but it sure smell as one to me

  Sindustry

Novice Member

Joined: 9/11/08
Posts: 2

2/21/12 4:08:49 AM#31

You mean what did they do with Lucas Arts money.

I'm fairly sure they bring in a lot more income than all of EA's combined earnings. Just consider how much they get paid for promotional use of starwars stuff :P

  Adamantine

Elite Member

Joined: 1/07/08
Posts: 3164

War is not the ultima ratio, but the ultima irratio - Willy Brandt

2/21/12 4:39:00 AM#32
Originally posted by tom_gore

So 150 million US dollars into voice acting? 

I dont buy this claim that it was 300 mio $ development cost. Where would all that money go ? The 80 mio $ figure some people talk about sounds a lot more realistical.

  Pigozz

Novice Member

Joined: 11/06/07
Posts: 716

Nihil gratis

2/21/12 4:40:21 AM#33

All I can really say is: I told you so

Though it is kinda scary that  I was exaggerating (god, how du you spell that word!?) from time to time

EALouse was right and fanboys are suddenly quiet...

MMOs played chronologically:
Runescape,Lineage II, WoW,Tabula Rasa, AoC,Eve Online,Guild Wars, Rift(beta only),SWTOR(beta only),Star Trek Online
Most fun: Tabula Rasa

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4230

2/21/12 5:02:29 AM#34
Originally posted by Kimmyboy
Do not forget that EA expected ... a potential market of "over 12.000.000" western players and at least having 100 million dollars revenue per month
 
Reference (one of just many PR talk in 2010/2011)
 
 
Seriously, I don't know what this guy Brown was smoking, "over 12 M subscribers in the west" alone ?
 
With such an attitude you have NO clue about this industry and the state the subscription based part is in at the moment.
 
And then we wonder why there is an economic crisis out there, based on such "specialists". Even yesterday I found a broker who stated that SW TOR could go to 6 million players in a few months time.
 
These guys have NO grasp of any reality.

The more scary part is, that they sold their stake holders into this bullshit.

That means, if these insane expectations aren't met in the coming months, they gonna pull the plug.

They now gonna try sell this game in Asia, but seriously, there is no market there for this kind of easymode themepark game. If they though the western players blew through the content fast, they will be in for a shocker to see how fast the Asian blow through it, IF they even gonna bother.

In a couple months time, this game will be on lifesupport just like WAR. EA is absolutely notorious for this, when expectations aren't met, they will lay off most of the people in that studio and that will be the end of content updates for SW:TOR.

  Gorilla

Old School

Joined: 6/07/04
Posts: 2062

2/21/12 5:06:21 AM#35
Originally posted by nikoliath

Does the production budget influence your enjoyment of a game? Wether they blew a thousand million or a hundred dollars it is what it is. Would you have had more fun in SWTOR, or any other game had they made it for zero cost?

No but production values do. I thought they where pretty poor tbh.

  tom_gore

Advanced Member

Joined: 2/27/09
Posts: 1144

2/21/12 5:15:55 AM#36
Originally posted by JeroKane

In a couple months time, this game will be on lifesupport just like WAR. EA is absolutely notorious for this, when expectations aren't met, they will lay off most of the people in that studio and that will be the end of content updates for SW:TOR.

Except that I would guess Lucas has made a flat rate deal + royalties. So they will have a pretty high minimum revenue requirement per month to even keep the game profitable month per month. All speculation of course, but see what happened to SWG in the end, plus EA has already completely closed down more MMOs than all other western publishers combined.

 

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6907

2/21/12 6:15:57 AM#37
They marketed heavily in the UK, if not the rest of Europe, I've seen it on several billboards, and a bus with it on just went past my window.
  Coated

Advanced Member

Joined: 11/05/09
Posts: 101

2/21/12 6:34:18 AM#38

I can tell you what they didn't spend money on..

A decent game engine.

  LeegOfChldrn

Apprentice Member

Joined: 10/11/11
Posts: 369

2/21/12 7:25:35 AM#39

Voice acting isn't that expensive. I'd be surprised if even the most expensive (famous) voice actors were all that expensive.

It's not like voice actors, the best of the best with the most gigs and highest payed, even make that much money. They aren't celebrities or real actors.

Normal voice actors, high quality tv personas, and non-celebrity voice actors are extremely, extremely cheap.

 

 

I severely doubt very much money went into voice acting. If it did, it is because they were too stupid to realize hiring overpriced "famous" voice actors made no real difference than normal voice actors.

I once got a quote from an incredible voice actor who could do hundreds of unique voices with the higher quality. I asked him how much 1200 lines of dialogue would cost, and it would only cost $1200.

You could give me an indie budget and I could supply top quality voice acting for a large cast with every quest fully voiced in dialogue. It's extremely cheap.

You also have to realize...the MORE voice acting required, the CHEAPER it gets to hire them. 1200 lines of dialogue for $1200 is cheap compared to what he wanted for only 12 lines of dialogue.

 

It's amazing how easy it is to speak into a microphone doing something these professionals do on a daily basis. I think some people don't realize how easy voice acting is for professional voice actors. They know how to do it right, and speaking a line written with some explanation or acting skills isn't too difficult, especially if you're an indie developer who doesn't demand director perfection (repeating the same line 1000 times to get it 100% perfect according to whimsy director over-opinionated drivel called "taste" or "director talent").

  LeegOfChldrn

Apprentice Member

Joined: 10/11/11
Posts: 369

2/21/12 7:32:39 AM#40
Originally posted by Requiamer

Some project are just overpriced, that's the way it is. Somehow it attract/push people to double/triple their price/salaries, and then said project blow up pretty fast. They are tons of such example in any kind of industry. I remember the channel under Britain/France back then were some of my close relative worked and told me the story, and how greedy those people/companies were which end up with a project costing so many more time than it should, also those kind of projects are usually very badly done because nobody gives a shit except to grab their load and run away as fast as possible. Now, maybe, Swtor is not one of those projects, i have no inner insight about it, i'm just speaking generally, but it sure smell as one to me

This.

I mean...it's Star Wars for goodness sake, lol.

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