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2/21/12 2:26:23 AM#121
Originally posted by Cecropia Yeah, but you can't just sate that need with a light avatar system. To create what those players want you essentially have to create an entire avatar-centric game from scratch within EVE. Doing that would be nearly as crazy as CU SWG. A good product knows its audience and focuses on them. It doesn't try to be all things to all people inside a single game. The only thing CCP should ever do to service those complaints is to create a second avatar-centric game (which they sort of are/were..) |
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2/21/12 2:40:30 AM#122
Originally posted by MMOGamer71 This. MMOs rely too much on player interaction. If there are not enough players, no one will play it because it's a multiplayer game after all. It's a vicious circle. What makes it even more difficult for MMOs is the subscription fee. Because people are playing every month in addition to the box price people expect A LOT more from the game. People will never come back to play a game just for lolz because they have to pay more in sub fees. |
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2/21/12 6:24:21 AM#123
Robslf
Tsw currently has NO end game raids, they are looking to add 1 10 man raid after launch though, the design of the game doesn't really support the wow style tiered raiding progression in that as you advance you start gaining in power mostly vertically, but as you get further into the game its more horizontal progression in the form of alternate builds and specialist gear. |
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2/21/12 10:26:55 AM#124
Originally posted by fivoroth Player interaction? Really? Just how antisocial has this generation become when "player interaction" is being considered a fault? Seeing this made me sad :( |
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2/21/12 10:30:49 AM#125
Originally posted by FrostWyrm You really need to read again..thats is not what he was saying. |
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2/21/12 10:36:12 AM#126
Originally posted by Chilliesauce Actually I read it just fine, but I'll admit I should've only replied to MMOGamer, and not both since thats who my response was directed to. I also dont agree about subscription fees either. You pay for a game that continues to expand and change, it should be expected to pay a subscription fee. B2P games, I wouldn't expect constant updates and changes. |
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2/21/12 1:21:11 PM#127
Originally posted by FrostWyrm Nothing wrong with being anti-social. It just is. MMOs are entertainment. Whatever floats a player's boat is fine. |
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2/22/12 3:59:06 AM#128
Originally posted by sirphobos Just a different opinion friend but in my eyes the fact that you are seeing many conversatiosn talking about " i am just playing x game until y game comes out" shows that it is thriving. the problem is because the genre is thriving, there are so many games out or coming out now. I totaly agree with you that developers are producing short term games for a quick dollar! i just wish someone would come out and make a game through the love of seeing it come to fruition and not just to make cash. Of course cash should be a big part of it, but not at the expense of doing something you love and enjoy. It's a sad world we live in these days :( I held out high hopes for studio 38 and Salvatore ect producing an MMO that i would fall in love with, then i played a demo on xbox of the rpg they are developing and it was all blown away, another same old same old. If only i could win the euro millions i would try something different haha! |
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2/22/12 4:00:19 AM#129
Originally posted by nikoliath Sorry friend i joined this conversation late and dint read through it all. No disrespect meant :) |
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2/22/12 10:49:22 AM#130
Originally posted by nariusseldon People can be as anti-social as they like, but MMORPGs are a social medium. If people find fault with player interaction, they really should try games that are more suited to them. Its like claiming the chocolate is a fault with a Hershey bar with Almonds. You dont have to like chocolate, but why not just eat almonds then? (...cant wait for my lunch break) |
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2/22/12 10:53:57 AM#131
Originally posted by FrostWyrm MMORPGs are NOT a social medium. MMORPGs are GAMES that lots of people can play in the same world (and often segregated by instances, and other means now). There is a BIG difference. For example, a player can play the auction house and still be completely anti-social. Or a player can show off his gear in a city, and still be completely anti-social. These actions are certainly possible in a MMORPG. It is a fallacy to think that there is a "correct" way to play it. Whatever the player likes to do .. is what drives the genre.
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2/22/12 11:10:17 AM#132
Originally posted by nariusseldon Keep telling yourself that buddy. MMORPGs are both. To add some perspective look at facebook. You can certaintly have a FB account, and just post picures, or look at other people's FB, without being social. However, I don't think anyone would try to argue that FB isn't a social medium. Just because you can choose to disregard a key aspect of a system, does not mean the system isn't designed / doesn't cater towards that aspects. Believe it or not, there may not be a 'correct' way to play a game, but there are certaintly 'better' and 'worse'. MMOs, by their very nature are social mediums. Just because the latest trend of games try to ignore this doesn't change that fact. Nearly all online multiplayer games are social mediums of a sort. You may not need to treat them this way, but there's a reason that more and more online games are encorperating more than just basic chat functions. |
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2/22/12 11:24:59 AM#133
Originally posted by aesperus Just witness how WOW is turning into more like a lobby game and how those lobby features are immensely popular. *IF* MMOs are really social medium, primarily, then why are people complaining here about communities? The reason is precisely because they are GAME first. People play it as such whether you like it or not. |
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2/22/12 11:57:21 AM#134
Originally posted by nariusseldon
Actually "Richard Garriot" (Lord British) aka creator of the Ultima Universe and the one who coined the term MMORPG disagrees with you. If you read his "Ultimate RPG" facebook post you will see that he views MMORPG's as a social medium and that he basically says that most MMOs they have devolved into level grinds in beautiful but generic fantasy or sci-fi settings.
So who am i going to beleive. the person who created the term or someone who says they know what the term means. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
2/22/12 12:01:11 PM#135
Originally posted by OberanMiM All the original MUDs were social games. RPGs come from MUDs and MOOs and whatnot. Just because some console morons have colonized the genre doesn't mean that its about their dumb crap. Narius is completely incapable of understanding the concept of cultural colonization. |
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2/22/12 1:36:44 PM#136
Originally posted by OberanMiM
Let him. UO is a very old game that few plays. And Lord British has no successful game for ages. The last one, Tabula Rasa, is a themepark and it flopped badly. The MMORPG genre has moved on. And there is nothing to "believe". People play the game as they wish. If people do not want to socialize, are you going to force them? I play a game as i please. Don't u? |
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2/22/12 1:38:44 PM#137
Originally posted by Cuathon So? Genre moves on. And RPG did NOT come from MUDs & MOOs. RPGs comes from table top games. You don't like it .. so ... the market moves on. You can get out of it and don't play.
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2/22/12 1:59:42 PM#138
Originally posted by nariusseldon
Actually no the genre hasn't moved on. Its just a different console hybrid mmo genre is trying to usurp its name.. At its core , which comes from pnp rpg games (that means "pen and paper role playing game" for the young). you need other people to truely role play in addition to an open choice in what your character can do or become. In my opinion Skyrim (a single player game) is more of a MMORPG than some of the current games labeled as such because it at least tries to stay true to part of its history (albeit not the multiplayer part). And I am in no way implying Skyrim is one, just it ranks higher on sticking to what is a true MMORPG than some of the other games that claim to be in that genre. A lobby based, heavily instanced game where your characters is railroaded through a storyline talking about how epic and how they alone will save everything (while at the same time everyone else around them) is not a MMORPG. There is no immersion. EQ was a themepark/sandbox hybrid game. A great deal of it revolved around combat but it also had so many non combat things you could do, explore, hang out, socialize. And your character wasn't put on the pedastle of being the "unique" savior of the world. |
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2/22/12 2:11:48 PM#139
Originally posted by OberanMiM For reasons I totally understand Skyrim gets used as a good example of how to do things on this board more so than even UO. From a framework standpoint I think Skyrim has gotten everything right. does your game have rainbow sprinkles and magic ponies!? |
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2/22/12 3:06:49 PM#140
Originally posted by Stathis1 DAoC's strat was about abusing class mechanics and grinding RR.
Not saying it wasn't fun, but really if you were competitive or trying to do something it still took a lot of time... unless you were a stealther with a box buffer .. or you played in the lowbie battlegrounds. |
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