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News & Features Discussion  » Guild Wars 2: The Closed Beta Preview

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236 posts found
  User Deleted
2/20/12 2:00:59 PM#161


Originally posted by Leviathonlx

Originally posted by DannyGlover Good article about combat, but...

The crafting system seem may be the most “standard” part of Guild Wars 2, but I’ll be honest and say I didn’t experiment with it much. From what I can tell however....
  seriously? /sigh 30 hours of hands on and all you did was confirm things we already knew :(  
 What you expected something new other than the typical press hype of the some rehashed info?

Yeah I guess I was hoping to learn about some of the more elusive aspects of this game. Instead we got an "omg dynamic events are so fun!" preview. Im happy for the guy, but a little let down by his coverage as a professional.

  User Deleted
2/20/12 2:02:00 PM#162
Originally posted by aligada87

Originally posted by Raora

Am I the only one who does not get all this so called hype for this game? Seriously





 

dude why are u hating on the game, it isn't even released yet so why are you judging it already. if you say it's because you tried gw1 then, just dont. i'm not a fanboi of gw2, and to be honest this will be my first gw game, but stop harrassing the game, when it hasn't even been released yet. also i'd like to know what game that is going to be launched doesn't get hyped?

Alright...at the risk of involving myself in a poo-slinging match, I've got to say something about ^this^. I just don't see how Raora is "hating on GW2" or making any "harrassing" statements. All they said was that they "didn't get the hype for this game." Not "getting" something is not the same as "hating" or making "harrassing" statements. GW2 isn't going to be for everybody, everyone is different, and that's alright. It's ^these^ types of exhanges, in the threads, that make the GW2 fans look bad to the rest of the people on the site. Some of us are just WAY too defensive and just need to take a step back and not read between the lines so much.

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6709

Logic be damned!

2/20/12 2:03:20 PM#163
Originally posted by DannyGlover

Originally posted by Leviathonlx

Originally posted by DannyGlover Good article about combat, but...

The crafting system seem may be the most “standard” part of Guild Wars 2, but I’ll be honest and say I didn’t experiment with it much. From what I can tell however....
  seriously? /sigh 30 hours of hands on and all you did was confirm things we already knew :(  
 What you expected something new other than the typical press hype of the some rehashed info

Yeah I guess I was hoping to learn about some of the more elusive aspects of this game. Instead we got an "omg dynamic events are so fun!" preview. Im happy for the guy, but a little let down by his coverage as a professional.

What are we still waiting to find info on?

We know all of the professions, how the skills and weapons work, how the DE's work, how the instanced PvP works, how the WvW Pvp works, how the dungeons work, how the progression works, how crafting works...

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2589

We all breathe and we all die.

2/20/12 2:03:56 PM#164
Originally posted by DannyGlover

 


Originally posted by Leviathonlx

Originally posted by DannyGlover Good article about combat, but...

The crafting system seem may be the most “standard” part of Guild Wars 2, but I’ll be honest and say I didn’t experiment with it much. From what I can tell however....
  seriously? /sigh 30 hours of hands on and all you did was confirm things we already knew :(  
 What you expected something new other than the typical press hype of the some rehashed info?

 

Yeah I guess I was hoping to learn about some of the more elusive aspects of this game. Instead we got an "omg dynamic events are so fun!" preview. Im happy for the guy, but a little let down by his coverage as a professional.

http://www.youtube.com/watch?v=6SMYW3tvYeE&feature=plcp&context=C32ca59bUDOEgsToPDskIjj9Q3NKCReoFnZo6xs2Jc

 

Many more videos out there that don't focus on just DE's in PVE. Though of course that'll be talked about as well. Also check the forums out there is a stickied thread full of videos as well as what they're doing witth the queue system and what not.

I've saw one of your posts of a typical day in SWTOR, which is nothin bad or anything but judging by your typical day and from what I saw of the crafting(I mean how youd do it), helping people, and explorin you should actually like the other things to do in PVE Danny, I'm serious but I'm sure you'll let OB determine that for you and not videos.

Don't let me get started on the how much life the game has lol.

 

Oh and yea still waiting on the Minigame videos that should be up. The way you craft is pretty immersive, I.E you get to cut down tress, literal mining and gathering but crafting station has yet to be seen. 

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  User Deleted
2/20/12 2:06:52 PM#165


Originally posted by BadSpock


Originally posted by DannyGlover



Originally posted by Leviathonlx



Originally posted by DannyGlover Good article about combat, but...



The crafting system seem may be the most “standard” part of Guild Wars 2, but I’ll be honest and say I didn’t experiment with it much. From what I can tell however....



  seriously? /sigh 30 hours of hands on and all you did was confirm things we already knew :(  



 What you expected something new other than the typical press hype of the some rehashed info



Yeah I guess I was hoping to learn about some of the more elusive aspects of this game. Instead we got an "omg dynamic events are so fun!" preview. Im happy for the guy, but a little let down by his coverage as a professional.


What are we still waiting to find info on?
We know all of the professions, how the skills and weapons work, how the DE's work, how the instanced PvP works, how the WvW Pvp works, how the dungeons work, how the progression works, how crafting works...


I want to see a bar brawl in action. I want to see other mini games in action. I want to see a video of someone gathering materials, going to a crafting station, opening up the crafting window, adding ingredients, discovering new recipes, comparing stats, equipping items... is that too much to ask? I dont think so. I think we can spare one of the hundreds of "guy uses flamethrower for 15 minutes" for a start to finish crafting/gathering video. Or some minigames that all the towns have and how they work.

  Bunks

Novice Member

Joined: 1/08/12
Posts: 987

2/20/12 2:07:54 PM#166
Originally posted by VicDonnegan
Originally posted by aligada87

Originally posted by Raora

Am I the only one who does not get all this so called hype for this game? Seriously





 

dude why are u hating on the game, it isn't even released yet so why are you judging it already. if you say it's because you tried gw1 then, just dont. i'm not a fanboi of gw2, and to be honest this will be my first gw game, but stop harrassing the game, when it hasn't even been released yet. also i'd like to know what game that is going to be launched doesn't get hyped?

Alright...at the risk of involving myself in a poo-slinging match, I've got to say something about ^this^. I just don't see how Raora is "hating on GW2" or making any "harrassing" statements. All they said was that they "didn't get the hype for this game." Not "getting" something is not the same as "hating" or making "harrassing" statements. GW2 isn't going to be for everybody, everyone is different, and that's alright. It's ^these^ types of exhanges, in the threads, that make the GW2 fans look bad to the rest of the people on the site. Some of us are just WAY too defensive and just need to take a step back and not read between the lines so much.

Exactly Vic, there aren't haters to the game. There are only those who will have fun playing the game, and those who don't.  But thsoe who don't will still benefit from what this game is offering, it will raise the bar for the next group of guys who plan to make an MMO they will like.

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6709

Logic be damned!

2/20/12 2:09:17 PM#167
Originally posted by DannyGlover

I want to see a bar brawl in action. I want to see other mini games in action. I want to see a video of someone gathering materials, going to a crafting station, opening up the crafting window, adding ingredients, discovering new recipes, comparing stats, equipping items... is that too much to ask? I dont think so. I think we can spare one of the hundreds of "guy uses flamethrower for 15 minutes" for a start to finish crafting/gathering video. Or some minigames that all the towns have and how they work.

Fair enough.

There is a thread that Bill is posting in (MMORPG.com guy) maybe find and ask him to cover this stuff at the next press beta event?

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  User Deleted
2/20/12 2:09:44 PM#168


Originally posted by RizelStar


Originally posted by DannyGlover
 



Originally posted by Leviathonlx



Originally posted by DannyGlover Good article about combat, but...



The crafting system seem may be the most “standard” part of Guild Wars 2, but I’ll be honest and say I didn’t experiment with it much. From what I can tell however....



  seriously? /sigh 30 hours of hands on and all you did was confirm things we already knew :(  



 What you expected something new other than the typical press hype of the some rehashed info?



 
Yeah I guess I was hoping to learn about some of the more elusive aspects of this game. Instead we got an "omg dynamic events are so fun!" preview. Im happy for the guy, but a little let down by his coverage as a professional.


http://www.youtube.com/watch?v=6SMYW3tvYeE&feature=plcp&context=C32ca59bUDOEgsToPDskIjj9Q3NKCReoFnZo6xs2Jc


HAha wow thanks man. 4 minutes into that video and the guy says "Im not going to talk about crafting and gathering because I wanted to play the classes.. yadda yadda" Was he lying? Is there a part of that video that covers it? could you tell me what time its at or do I get to sit through another 20 minutes of combat hehe thanks :)

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2589

We all breathe and we all die.

2/20/12 2:13:18 PM#169
Originally posted by DannyGlover

 


Originally posted by RizelStar


Originally posted by DannyGlover
 



Originally posted by Leviathonlx



Originally posted by DannyGlover Good article about combat, but...



The crafting system seem may be the most “standard” part of Guild Wars 2, but I’ll be honest and say I didn’t experiment with it much. From what I can tell however....



  seriously? /sigh 30 hours of hands on and all you did was confirm things we already knew :(  



 What you expected something new other than the typical press hype of the some rehashed info?



 
Yeah I guess I was hoping to learn about some of the more elusive aspects of this game. Instead we got an "omg dynamic events are so fun!" preview. Im happy for the guy, but a little let down by his coverage as a professional.



http://www.youtube.com/watch?v=6SMYW3tvYeE&feature=plcp&context=C32ca59bUDOEgsToPDskIjj9Q3NKCReoFnZo6xs2Jc


HAha wow thanks man. 4 minutes into that video and the guy says "Im not going to talk about crafting and gathering because I wanted to play the classes.. yadda yadda" Was he lying? Is there a part of that video that covers it? could you tell me what time its at or do I get to sit through another 20 minutes of combat hehe thanks :)

 

I thought you wanted to see the dungeons and what not then I just remembered what you where looking for in PVE nad as well one of your typical days in SWTOR so I thought to myself "Damn I'm sure he wanted to see crafting." And then I faceplalmed myself  because I didn't even see your top post till then. 

There are videos out there that show glimpse I really hope TotalBiscuit covers it I think he said he was, his videoshaven't came out yet.

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  banshe13

Apprentice Member

Joined: 2/29/08
Posts: 199

2/20/12 2:14:05 PM#170

I just hope by release date they have added atleast x2 more character creation options as it stands now it is  lacking.   Yes sliders help but they can only do so much


  nyxium

Novice Member

Joined: 3/15/09
Posts: 1180

Tumbling down the rabbit hole?

2/20/12 2:15:16 PM#171

Hmm ok let me think about playing this.. ok, SOLD! Hurry up and release GW2 already!


  User Deleted
2/20/12 2:18:34 PM#172


Originally posted by RizelStar
I thought you wanted to see the dungeons and what not then I just remembered what you where looking for in PVE nad as well one of your typical days in SWTOR so I thought to myself "Damn I'm sure he wanted to see crafting." And then I faceplalmed myself  because I didn't even see your top post till then. 
There are videos out there that show glimpse I really hope TotalBiscuit covers it I think he said he was, his videoshaven't came out yet.


haha its ok man. I thought you were just trolling me for a minute. But I like your posts and knew you wouldnt do that on purpose :)

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4931

2/20/12 2:23:07 PM#173
Originally posted by Leucent
Originally posted by BillMurphy
Originally posted by ProfRed

Looks like you enjoyed it a bit haha!  You know I really love the painted style of their site, char creation, etc.  So stylized it alone attracts me into the game. 


The one and most important thing I took from your write up is the exploring and wandering around the world.  I remember in Guild Wars 1 I found myself doing this for hours early on.  I really am excited about this aspect.  

The exploration is what really caught me off guard.  It's amazing.  Been a long time since an MMO really 1.) made me want to explore 2.) let me and 3.) rewarded me for it.  Explorers will get the most out of this game, as it doesn't hold your hand much other than to occasionally shoot you in the direction of a new event.

My wife and I love exploring so this is good news.

Same here, and this is just fantastic news for us.  My partner grinned ear to ear when I told her.  lol  To me (to us) MMOs aren't worth much if exploration isn't there.  That is so much of the fun, in my opinion.  Games that lack it just don't hold my attention for long.

I think that what I find in exploration is that great sense of awe and wonder.  It's a childlike sort of feeling that makes me giddy.  I hope everything in the game just goes together smoothly and I wish Anet a huge success, or at the very least, a solid game that many people will enjoy.

 

President of The Marvelously Meowhead Fan Club

  cukimunga

Apprentice Member

Joined: 4/03/05
Posts: 2274

Ah I'm drunk and I'm in the street like a vagabond.

2/20/12 2:26:12 PM#174







Originally posted by Raora







Am I the only one who does not get all this so called hype for this game? Seriously























 








The only thing that sounds interesting to me is you get rewarded as an Explorer.  I love to mess around a lot in MMORPG's. Other than that I think I may pass, it still seems like something I'll get bored with after a month... Like every other themepartk game I"ve played.   Ill just wait for AA to come out.. Have fun all you GW2ers. 


 


Edit. I lied the Server vs Server PvP looks kinda fun as well.. I never got to play DAOC but I did play WAR and I enjoyed the open PVP in WAR. 




 




 











 




 

  VikingGamer

Advanced Member

Joined: 7/08/10
Posts: 975

The strong are sometimes wrong but the weak are never free.

2/20/12 2:29:30 PM#175

I don't want to get my hopes up. I don't want to be disappointed again. But everytime I hear something new about this game I can't help but think...


"The MMOcalypse is coming!"


 


The Law of Conservation of Stupidity:
For every Fan there will be an equally vocal Troll with the opposite opinion.

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1004

2/20/12 2:32:09 PM#176

SIR! You're supposed to test your caption quality before commiting to a public upload.


  Quizzical

Guide

Joined: 12/11/08
Posts: 11215

2/20/12 2:41:59 PM#177

You repeatedly say that you're not impressed by the crafting.  That's not surprising, really.  Any hope that the game would have a good crafting system was completely squashed by the crafting reveal some months back.

What I want to know about crafting is whether the game's crafting system will at least not be a nuisance.  That's what the crafting system in GW1 had going for it.  It was 100% content-free, but at least it was simple, made sense, and wasn't a nuisance.  And that alone was enough to make it better than the crafting system in a majority of the games on this site, as "there's nothing there" sure beats "obnoxious grinding that you have to put up with".

-----

One thing that will have a huge impact on how good Guild Wars 2 is is whether the dynamic events system works.  That's the biggest danger point, and something that I'm highly skeptical that ArenaNet can get to work properly.  Unfortunately, it's also something that can't be seen until well after release.

It doesn't matter if dynamic events work wonderfully in a press beta.  That's not hard to do, when people are trying to cooperate and make them work right.  It doesn't even matter if they work right when the game is in open beta and has a flood of random people.  Again, that's not unduly hard to do.

What is hard is to make them still work right after release, when players are trying creative ways to break the system in order to grind levels faster.  More than a few players will try to find the single fastest way to grind levels, and then exploit it to the hilt.  If ArenaNet nerfs one quest sequence that gives too much loot or lets players level too fast, then you'll get huge and wild local population fluctuations as the playerbase goes looking for the next best thing to exploit.

If ArenaNet does nothing to address whatever exploits are found, then for a large fraction of the playerbase, the game turns into, go here to grind for a while, then go there to grind for a while, and so forth.  Players who don't do that will end up leveling much more slowly as a result.  In GW1, you could ignore that, because you hit the level cap and perfect gear so fast.  Going to the Dwarven Boxing quest to grind for a while really only let you skip a few hours worth of leveling.  But in GW2, it will likely be more of a problem.

A lot of games do suffer from this to some degree.  But having non-repeatable quests and making an area only useful to level in a narrow level range mitigates it quite a bit and pushes players to keep moving around.  In GW2, ArenaNet will have to worry about players going to areas they're too low level for or too high level for, seeking faster leveling or better loot.  Furthermore, such players will also be able to effectively force themselves into groups with players who want them to go away, because of the dynamic events system.

ArenaNet will have to worry about peculiar skill combinations.  In GW1, you could kind of ignore ursanway or perma-shadow form if you wanted to, because everything was instanced and the people exploiting those were off in their own instance.  That won't be the case in GW2, though.

What happens if a quest chain has several different branches, but players always, always, always choose one particular branch because it is the easiest and gives the best loot?  Someone who tries to push toward a different branch will get shouted down for being an idiot and a griefer and making things harder for everyone.  Suddenly a large fraction of the game's content might as well not even exist.

And what makes all of this really nasty is that there's no way for ArenaNet to detect problems until well after launch--by which time, you want the problems to already be fixed.  In a press beta, you weren't trying to break the game in an organized manner in order to level as quickly as possible.  You knew full well that whatever you accomplished is wiped when the press beta ends.  So the problems won't show themselves until players are trying to break the game.

Lots of games have "flavor of the month" problems.   But GW2 will be far more susceptible to that type of problem than most games.  Can ArenaNet mitigate the problems this will cause?  I hope so, but I'm skeptical.

  Mordred1

Apprentice Member

Joined: 5/28/11
Posts: 72

2/20/12 2:47:50 PM#178

I believe this game will be good but I don't trust MMORPG.com reviews/previews anymore. They say any new AAA title is the next best thing since sliced bread. With SWTOR they gave an 8.7 score and one month later wrote an article about how MMOs are stagnant. 


  cukimunga

Apprentice Member

Joined: 4/03/05
Posts: 2274

Ah I'm drunk and I'm in the street like a vagabond.

2/20/12 2:50:09 PM#179

Ooops move along nothing to see here...  [Mod Edit]
  QSatu

Hard Core Member

Joined: 10/14/06
Posts: 1709

2/20/12 3:07:30 PM#180

people forget that from the information we got loot isn;t as important as you think. your traits give you more "power" than the best loot you can get. Crafted gear will be the same as best gear from dungeon. it will simply look different. So if you want you can craft. But it will only give you distinctive looks.

Ans so what some players will level faster? In pvp you all get lvled to 80 anyway. In pve it will all come down to aesthetics and looks.

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