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2/20/12 10:28:18 AM#21
Nice vid, Sylvarii, watching it right now. As for the videos, lots of people are uploading, so I'm not worried about not seeing enough WvW. |
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2/20/12 11:01:54 AM#22
Well - I love that - hope the leveling won't take too long, since the equalising HP in PvP means nothing - the abilities and endgame gear is more important. Well - I hope the gear won't be as important in GW2 as it is in WoW and clones. |
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2/20/12 11:07:15 AM#23
1. Will there be considerable PvP gear grind to be competitive because in general if you start lately in a mmo or if you start pvp latevly you are butchered untill you get decent PvP gear? 2. Is there any PvP specific gear or PvE gear will do in PvP fights too?
1. Yes there is gear. 2. To me it seemed like PvP was more about fighting than about gear. With only a few days to play it is harder to tell how the epic gears will work in PvP.
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2/20/12 11:09:02 AM#24
In regards to the PvP focus. A lot of the GW2 devs are old school fans of DAOC. I seriously doubt they will lose focus on PvP in the game. This is a very big drive for the game and the devs LOVE the WvW design. They were playing in it all weekend/. Combining PvP with Personal Story and a living breathing quest system, honestly I could not play enough. I am going through withdrawl today... |
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2/20/12 11:11:16 AM#25
Originally posted by garrett Based on your play time - how "ready for release" is GW2? I mean, the big rumor is closed + open beta March/April and launch in May. Do you believe another 2-3 months is enough to get the game in a launch ready state, again based on your play experience this past weekend? MMO History: |
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2/20/12 11:18:05 AM#26
Garrett is there any mention of what a server gets for winning a 2 week period? Any information on the transition for each 2 week period? Just curious, thakns! |
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2/20/12 11:36:59 AM#27
BadSpock, I was pretty impressed with the completeness of the game. I cannot imagine beta is that far off. ArenaNet allowing press to play in this format was a big deal for us, but also a big risk. Companies normally dont show press this much of a game unless they are damn confident. No officialy word, but I think your time line is reasonible, that is based on my own assessment. I too am hoping for a May, June launch! Keeping my fingers crossed.
ProfRed, while I played alot. I was more focused on the fighting, I am not sure what the server rewards are, but again that is based off my own experience. I know there was a scoring system going on during the times keeps were held. |
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2/20/12 12:15:42 PM#28
Originally posted by ProfRed The rewards for servers are very big. I saw a video. I addsthings like +2% to health regen for whole server, faster ext gaining, better chanced to craft something good. in the video there were 10 different bonuses for the whole server. they scales from +1% to +5% or something like that. |
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2/20/12 12:35:19 PM#29
Here is a real WvW vid. 45 mins of epic WvW goodness. ^_^ |
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2/20/12 12:50:03 PM#30
Nice so some real good serverwide benefits to bring people to the battle. Now I wonder how your server is chosen. I guess in this version you actually choose a server verse just logging in like GW1. Need to find a good PvP server... I also wonder how the transition works for the 2 week period. Do you get bonuses during it for what your server holds, and then at the end of the 2 weeks do you lose all benefits and a new war is started immediately? Is the area disabled for a couple hours while the new battle scenario is generated? Maybe during a downtime? Things I will just have to wait to figure out i'm sure. |
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2/20/12 12:53:36 PM#31
Originally posted by garrett Thanks for the reply. Yeah, I can imagine press-only previews are more telling and trying on devs than community / public beta tests. Your opinions and experiences are disected and spread all across the interwebz.
MMO History: |
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2/20/12 1:02:28 PM#32
Hey garret may i ask you a question or 2 :) ?
Question1: Did you play Aion / Warhammer ? and if so can you give us a quick rundown on why GW2 WvW /RvR is just THAT much better :) ?
Question 2: How does the engine feel ? does it stutter / lags / low fps like warhammer / aion when people clut into 1 confined space ?
Question 3: When changing weapons do you stay as powerfull as with the other weapon or do you lose power if its not your main profesions weapon ?
Got so many questions but these 3 is Q's are on my mind witha thousands other one's :) !! http://speedtest.net/result/2112016336.png |
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2/20/12 1:20:17 PM#33
As a daoc and planetside vet my pulse quickened the moment you brought up that world pvp map. I loved smashing the keep doors in daoc and killing every living thing inside the keep - this has been reborn. |
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2/20/12 2:41:39 PM#34
Hi Mothanos 1. I only played Aion a short time. I played a ton of Warhammer. So I can say this. GW2 PvP is better than both of them. Here is why...for me Warhammer should have had a multiple faction system instead fo a 2 faction system. Because GW2 will have 3 teams fighting over the WvW zone, it will give players more to do. Hence a better system. 2. In regards to the engine it functioned insanely well for what was literally an Alpha test of the game. My guess is when it comes time for launch NCSoft and ArenaNet will have everything in place to deal with any issues that may arise. It also can be controlled by player population on the servers. So definitely no issues with this aspect. 3. You stay the same power level with either weapon as long as you have used that weapon long enough to unlock all of the skills. The weapon system and weapon swap system is onc eof the most impressive aspects of the game.
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2/20/12 2:43:27 PM#35
Nihillst, Yes if you liked DAOC RvR....you will have a ton to be excited about :)
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2/20/12 3:07:12 PM#36
awesome vid. i have one worry, the last 15 or so minutes of the vid makes melee look pretty obselete. i hope this is not always the case. |
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2/20/12 3:34:09 PM#37
It looks like endless battles for you pvp fans. Not my cup of tea, but in this game there is something for everyone (and that's a good thing). |
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2/20/12 3:47:45 PM#38
Originally posted by Epicent i noticed that too. he switches from melee to ranged about 15ish minutes in, and then just sticks with a bow for the rest of it. it's just an alpha basically, but it's worrisome to me since my philosophy of games is hit it with sharp metal things until it dies. there does seem to be some melee going on in the background, but not much. it looks like the aoes make it hard. EDIT: garrett, any chance you noticed how much melee fighting was being done, and how effective it was? |
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2/20/12 4:15:17 PM#39
I hope this isn't as bad as all those other cash shop gamez |
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2/20/12 4:34:00 PM#40
Yeah, awesome vid, now that is PvP! Few things I noticed: 1. There is no 'line of sight' / 'out of range', as in the attack still goes off it just falls short / hits a wall. Very happy about this :) 2. Looks like gear does get damaged from PvP death... hopefully you can make enough money from PvP to cover it, though it would be a good incentive to try other parts of the game if you can't. 3. What was the flaming sword thing? A random drop in the world, or did someone put it there (ability or purchased)? Edit: 4. Is there going to be any sort of mandatory PvP tutorial, as I can see all cries of "This game sucks, why isn't my catapult building !1!??!?!?!" already. Edit: As for melee not being effective... he was only level 8, and pretty much the only one charging into melee vs like 4 of their melee guys (and the rest), so it's not surprising he got smashed. If you notice though he did a lot more damage in melee than at range, so if you got a group of melee characters together and charged in I'm sure you'd cause all sorts of chaos in the enemy ranks. |
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