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News & Features Discussion  » Guild Wars 2: The Good & Bad of Guild Wars 2

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130 posts found
  Lobotomist

Hard Core Member

Joined: 5/20/07
Posts: 5072

I got so much trouble on my mind Refuse to lose.

2/20/12 8:53:57 AM#21

Teleports, i never liked the idea since it kills the immersion.

But being buisy casual player, its maybe a good thing after all.




 




As for WOW comparison. Wow is also instanced. What people dont know that when you pass trough a tunnel (or similar) from zone to zone. There is loading happening in background. Its just very clever way to hide it.

So huge zones , i guess its just necessary evil.




 




Crafting. I guess it can be bummer for some.

But as long you can create usefull items and play the market, i am satisfied.




 




As for hitching video posted above.

I doubt Anet is guilty for players crap PC and bad connection




 





 

  cinos

Novice Member

Joined: 8/22/05
Posts: 975

2/20/12 8:55:32 AM#22
Originally posted by Chilliesauce

I saw couple of PVP videos and there was laggin and hitching going on. I hope they iron that out too because nothing kills PVP like bad lag. And there weren't that many players on the map. I know Anet is aiming for 500 players, it is going to be a real challenge.

http://www.youtube.com/watch?v=YzT84JBHwJQ&feature=player_embedded

As a comment in that vid said. How do the arenanet servers make his voice lag?

  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 2147

2/20/12 8:56:08 AM#23
Originally posted by Djildjamesh

after so many write ups, still not an answer. How BIG is  BIG when talking zones :P?


it's really the only question im dying to find out for so long ! Can anyway that knows compare it too a few maps or exsiting games ? WoW, Aion, Swtor i dunno something :)

As I said a few posts above: I'd say at least the size of Barrens.  They're BIG.  Like, REALLY big.  And FILLED with stuff to find.

  Damzilla

Novice Member

Joined: 6/18/10
Posts: 175

2/20/12 8:57:40 AM#24

I don't really have any problems with the ''bad'' stuff. I was never really into crafting, altough i understand why some would like to see something better. I don't care if there's some instancing involved. If Bill says it's big enough, I'll take his word for it.


  Chilliesauce

Apprentice Member

Joined: 12/27/10
Posts: 577

2/20/12 9:00:37 AM#25
Originally posted by Lobotomist

Teleports, i never liked the idea since it kills the immersion.

But being buisy casual player, its maybe a good thing after all.




 




As for WOW comparison. Wow is also instanced. What people dont know that when you pass trough a tunnel (or similar) from zone to zone. There is loading happening in background. Its just very clever way to hide it.

So huge zones , i guess its just necessary evil.




 




Crafting. I guess it can be bummer for some.

But as long you can create usefull items and play the market, i am satisfied.




 




As for hitching video posted above.

I doubt Anet is guilty for players crap PC and bad connection




 





 

I hope it his PC but then again till game opens up to more people we can only guess.

  arctarus

Novice Member

Joined: 9/26/06
Posts: 2592

2/20/12 9:00:56 AM#26
Thanks for answering Bill, guess we have to log in and experience for ourselves. Thanks again, good writeup!

RIP Orc Choppa

  KhinRunite

Novice Member

Joined: 11/05/10
Posts: 897

2/20/12 9:01:19 AM#27
Originally posted by chilliz

Just great more zones, and numbered zones, and jumping and seeignl oad screens.  This is what was awful about GW1, bloody destoyed AOC, and now this so called next gen mmo has to have  zoned copys of areas

.....

...

There are loading screens, but I don't think there are "copies of zones". And it was estimated that a zone is AT LEAST the size of Barrens, but unlike Barrens, they're actually filled with stuff. This instancing you're referring to is true for personal stories though.

  Puremallace

Novice Member

Joined: 2/02/11
Posts: 1929

2/20/12 9:08:06 AM#28

oh boy this answers all my questions.........Seriously Bill this seems extremely biased and lacking extreme details. If I could rate this I would rate it very low because you did not even attempt to remain netural.


 


This just sounds like buy now buy now! Nothing about performance, what you felt was missing, problems you could possibly see happening.


  Alot

Novice Member

Joined: 1/04/11
Posts: 1984

Minister of Propaganda for GW2 Fascist-Capitalist Party

2/20/12 9:10:35 AM#29

BillMurphy, what about the performance? I heard it was rather poor during this event.


  MumboJumbo

Novice Member

Joined: 7/18/10
Posts: 3213

Veni, Vidi, Converti

2/20/12 9:10:54 AM#30
Originally posted by BillMurphy
Originally posted by Djildjamesh

after so many write ups, still not an answer. How BIG is  BIG when talking zones :P?


it's really the only question im dying to find out for so long ! Can anyway that knows compare it too a few maps or exsiting games ? WoW, Aion, Swtor i dunno something :)

As I said a few posts above: I'd say at least the size of Barrens.  They're BIG.  Like, REALLY big.  And FILLED with stuff to find.

Where's MMO.Maverick!?

Good summary. I'm happy they ditched mounts. Teleporting may be far from perfect but better than mounts/coconuts imo. I'd be happy with fewer/more expensive teleport technology + risk of randomly sending you into the wilderness far from any other teleport!

 

  Vesavius

Old School

Joined: 3/08/04
Posts: 7834

Players come for the game, but they stay for the people- Most Devs have forgotten this.

2/20/12 9:11:34 AM#31
Originally posted by Lobotomist

Teleports, i never liked the idea since it kills the immersion.

 

I don't really get this PoV... TPs never broke my immersion in EQ and they don't in modern games.

If they are part of the lore I can't see how they break immersion :/

  Gagelish

Apprentice Member

Joined: 8/15/11
Posts: 14

2/20/12 9:12:56 AM#32
The zones are way less walled in than ToR but they're only the size of The Barrens? I'm sorry but there are plenty of planets in ToR that are way bigger than The Barrens and at least the convention of them being different planets somewhat justifies loading. It's not like you could seamlessly walk from Tatooine to Hoth.

Guild Wars 2 will probably be excellent but this is just needlessly biased. I get plenty of spin from the primaries, I don't need nonstop BS from my gaming sites too.
  KhinRunite

Novice Member

Joined: 11/05/10
Posts: 897

2/20/12 9:15:11 AM#33
Originally posted by Gagelish
The zones are way less walled in than ToR but they're only the size of The Barrens? I'm sorry but there are plenty of planets in ToR that are way bigger than The Barrens and at least the convention of them being different planets somewhat justifies loading. It's not like you could seamlessly walk from Tatooine to Hoth.

Guild Wars 2 will probably be excellent but this is just needlessly biased. I get plenty of spin from the primaries, I don't need nonstop BS from my gaming sites too.

Dude what's the difference between "at least" and "only"? Also, it was stated that a zone is filled with stuff (e.g. DEs)

  Robsolf

Elite Member

Joined: 4/21/06
Posts: 4249

Let go of my ears, I know what I'm doing!

2/20/12 9:15:37 AM#34
Originally posted by leojreimroc

I'm wondering why is it that only blizzard can make a truly seemless world?  For me, this was one of the most impressive parts of WoW, that you could go from one end of the world to another without zoning once.  Why is it that more games don't also do this?

It's not truly seamless, evidenced by the fact that you go to a loadscreen if you get teleported any significant distance.  It's just that the loading of resources is very well done, and those resources are teeny-tiny now, given the age of the game and the speed of modern machines.

  Otomox

Novice Member

Joined: 6/12/07
Posts: 312

2/20/12 9:24:48 AM#35

So thats the next game for casuals and themepark players...........


Next plz and now plz a good sanbox mmorpg.


  The_Gekko

Apprentice Member

Joined: 2/20/12
Posts: 28

2/20/12 9:37:16 AM#36

Great feedback, to me it definitely sounds like the "Good" far outweighs the "Bad". I've been following this game and TSW as of late, and have been finding generally positive comments on both games from people who have played the betas.


  Ikeda

Hard Core Member

Joined: 10/07/10
Posts: 2214

2/20/12 9:40:57 AM#37

@Bill Murphy


Can you elaborate?  You say the zones are filled with stuff to find.  Is that like... I run off the track and am rewarded for exploring?  Or do you mean like ToR where "off the road" means "running straight to a datacron and running back"?


I miss running into the woods in UO just to find some random cave I never knew was there.


SWTOR: F2P or Premium? Want Galactic Strongholds early? http://www.swtor.com/r/LbMdN7 Use the referral for 7 days of subscriber access. Unlock your GS today!

  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 2147

2/20/12 9:44:11 AM#38
Originally posted by Ikeda

@Bill Murphy


Can you elaborate?  You say the zones are filled with stuff to find.  Is that like... I run off the track and am rewarded for exploring?  Or do you mean like ToR where "off the road" means "running straight to a datacron and running back"?


I miss running into the woods in UO just to find some random cave I never knew was there.

There's a perfect paragraph to explain this in the preview:

I’ll end this section with one very important note: exploring is very key to Guild Wars 2.  Sick of being too handheld in recent MMOs? Don’t worry.  GW2 will give you some very basic areas to look for (provided you ask one of the game’s “scouts”, but beyond that it will be up to you to find adventure, to find people in need of a hand.  The scouts (denoted on the map by a spyglass) will give you some of the surrounding area’s major event locations, but as you tend to them you’ll undoubtedly stumble upon others like breadcrumbs leading you to locations that don’t have a label.  One such example is the Shaman Rookery in the starting zone for the Norn.  It’s a dank and dark cave, filled with extremely difficulty encounters and platforming tasks that will drive you mad as enemies and crows knock you to the base of the cave and force you to start from the beginning.  You won’t know what’s at the end of the trial, but you’ll be damned sure to keep trying to defeat the shamans and jump from platform to platform to see what prize awaits you.  Areas like this, among so many others, will make explorers’ dreams come true.

  fiontar

Novice Member

Joined: 4/07/04
Posts: 3726

2/20/12 9:44:28 AM#39

Crafting may have some surprises once people take time to delve into it, but very understandable that with just a weekend people had more interesting things to do! :)


Very, very psyched to hear just how big the game zones are. So many MMOs since WoW have had game worlds just way too small. More than 20 zones, each at least as big as The Barrens from WoW? Yes, please!


Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  arctarus

Novice Member

Joined: 9/26/06
Posts: 2592

2/20/12 9:46:20 AM#40
Originally posted by Robsolf
Originally posted by leojreimroc

I'm wondering why is it that only blizzard can make a truly seemless world?  For me, this was one of the most impressive parts of WoW, that you could go from one end of the world to another without zoning once.  Why is it that more games don't also do this?

It's not truly seamless, evidenced by the fact that you go to a loadscreen if you get teleported any significant distance.  It's just that the loading of resources is very well done, and those resources are teeny-tiny now, given the age of the game and the speed of modern machines.

 

If you're talking about wow, there's no loading screen throughout the whole of kalimdor or eastern kingdom except instances. If a game 7 years ago can do it, I really wonder what's wrong with the games now.

RIP Orc Choppa

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