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2/19/12 4:59:34 PM#41
You know what's funny? If you imagine the publishers and development studios at places like Blizzard/Activision, EA/Bioware, CCP, Trion, Turbine, Funcom, etc. actually reading threads like this and laughing their asses off as their financial balance sheets just keep showing positive numbers. Only thing about this genre failing is the community. The genre is bigger, has more games, has more players, and makes more money today than it ever has in the short history of the MMORPG genre existing. Failing... Just because you don't like it or dislike game X or Y doesn't mean the genre is failing. It may have failed your personal vision of what kind of games you'd like to see, as it has with ME, but the genre has not and is not failing kids. MMO History: |
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2/19/12 5:04:43 PM#42
Originally posted by BadSpock I think given the money spent and how the game plays, SWTOR will hit EA hard in the pocket. |
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2/19/12 5:07:03 PM#43
Originally posted by ShakyMo Maybe, but I doubt they'll really care because they have made and will make ridiculous amounts of money on Kingdoms of Armular or whatever and Mass Effect 3... and then not care even more when the next EA sports game comes out and actually prints its own money. MMO History: |
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2/19/12 5:19:14 PM#44
Originally posted by ShakyMo When I ran the numbers, even in the worst case scenario they broke even ~5 months after launch. And I used some really conservative values for that estimate (the game losing 30% of subscribers every single month.) If TOR doesn't bleed subs like that (past the first month, where you expect to lose ~60% of your initial buyers) then it's actually going to be solidly profitable for EA depending on how many employees they've kept on the game. |
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2/19/12 6:13:52 PM#45
Originally posted by Stathis1 My opinion this modern day trend of similar MMO started from the failures of EQ1 & AC1.... People may not want to admit that, but from the ashes of both EQ1 and AC1, spawned MMOs which are known for this concept of "WoW Like" MMO. Both Everquest 2 and LOTRO (aka AC3) are both what we call "WoW Clones" today, even though they are built off of an older model than WoW. Both these two MMO (EQ1 & AC1), are responsible for today's MMO. Wether you want to admit this or not. There is no WoW clones. Most spin off of these two games have been shown to be failures in public eyes. (from AC2 to EQ2 and beyond)! World of Warcraft was one of the few exceptions of success from EQ1 & AC1 decedents of failure.
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2/19/12 8:25:32 PM#46
Originally posted by ActionMMORPG
I don't need to be an engineer working for Toyota to understand cars. Or to know a sub-standard car from a good one.
So as a consumer, when I buy a car, I expect certain features to be present. Lets take side-impact air bags. Consumer demand, effecting the market, has caused Toyota to put them in the models I'm interested in since 2007 as STANDARD EQUIPMENT. Same goes with anti-lock brakes and electronic stability controls. So, if you, as an auto manufacturor, after spending a BILLION DOLLARS to develop a new model, neglects to put these safety features in... Oh well, I'm not going to buy the car and tell my friends to not buy the care because it's missing a key safety featuers.
Now, if you want to troll me and tell me it's not fair to have my opinion because Vanilla Toyota didn't have side impact bags, stability controls or anti-lock brakes in 2004 so I shouldn't expect these features and anyone who complains about a car that doesn't have these important safety feautures is a troll... And they can just design their own car...
I'm going to laugh at you., Possibly mock you.
But, more importantly, I'm going to point out that if auto companies can learn to 'keep up with the auto Joneses,' so can FRIGGIN BIOWARE which is what you post is about... So, no more LEAVE BRITTANY ALONE posts... I don't care about Vanilla WoW in 2004... What I care is in 2011 SWTOR is leaving off 'standard features" that are normal, expected features and should be part and parcel of ANY AAA MMO. |
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2/19/12 11:13:17 PM#47
Companies are in this business because it's a great way to make a quick profit.
Advertising is key when you're releasing a game (not just an MMO), if you make a trailer that looks amazing, guess what? People are going to buy your game. That's is our biggest weakness as humans, we see something that looks good, and we want it at any cost.
Say you see a hot chick in a bar and you want to tap dat ass, how do you know she hasn't got aids? Exactly, you don't, and the only way you're gonna know is if you risk your health (money in gaming terms) to try it and see what it's like.
I used to do that all the time (with MMOs), and every single one I did it with was a big regret, because all of them sucked ass.
I've now learnt the error of my ways, SWTOR looked good, but was it good? Nope. I didn't try it out, I wait for the reviews and everyone said it sucked. Free money for me!
TERA looked good, didn't get into beta, people say it sucks, I'm not getting it, free money for me.
Titan.. on the other hand.. that's a game I just GOT to play for myself, simply because of the reputation of the company who is making it.
Even if it fails, I don't care, cause it's Blizzard.. who once had the BEST damn MMO of all time, many, many years ago... |
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Originally posted by BadSpock Logic dictates you didnt read my post and are repsonding to the title. It's a tongue in cheek jab at the countless "experts" that tell us what's wrong with the industry, when in actual fact, as you point out, the industry is booming. |
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Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
2/20/12 6:49:46 AM#49
OP - I like the way you think. summed up If you forum trolls know so bloody much, go put your money where your mouths are & be constructive. |
Originally posted by Kimmyboy Yes very clever of you... now link the section where i stated that the subscription model is booming.
Yeah, expecting 12m subs is a bit naive. That said since when has realism won you financial backing?
The sadest part of this is some of you actually do believe that no effort is ever made by the development teams ~ sod it, that'll do they'll never notice ~. Any large scale, complex and expensive project is an undertaking in itself, let alone bringing it all together on budget and on schedule. You muppets talk as if the designers didn't even think about feature B or X, I assure you they most probably did but these things stayed on the story board or ended up on the cutting room floor - for now.
Oh but hang on! Aren't ALL mmorpgs "finished" the second they go gold?
Sorry Boiware, Cryptic etc Blizzard had 8 years, EvE online 9 years.... You get 2 months!
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2/20/12 7:36:10 AM#51
I'm pretty sure no mmo or very few other than WoW achieved what investors aimed for. Turbine tried the F2P model with D&D online and it worked so others went down the same path otherwise those games were probably shut down by now. What I mean is that they are having proft but nowhere near as market potential. And it's too early to say SWTOR is succesful. If you like it that's alright but I think people bashing it back and forth (with reason in my opinion) is making you mad.
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Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
2/20/12 7:42:04 AM#52
People so easily expect a game to release in the same condition, with all the feature-set of every other game ever made previously. SWTOR - in dev 5 years. released December 20 2011 --- 5 years 2 months overall dev time WoW - in dev 5 years,released November 23 2004 ---------12 years 2 months overall dev time EVE - in Dev 5 years released May 2003 ----------------------- 12 years 8 months overall dev time EverQuest - in dev 3 years released March 16 1999 ------ 15 years 10 months overall dev time Now if you had some idea of the total number of people working on a game over it's lifetime so far you could have an idea of the "man-hours" of each title's development, which might drastically alter those numbers above & be much more relative in terms of how much work has been done on each title. Expecting a game to newly release in direct fully-matching competion to all of it's contemporaries is narrow-minded & short-sighted, the longer those titles have been out the bigger & bigger the budgets & teams would need to be to match them on release, completely & utterly inflationary & unrealistic.
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2/20/12 7:56:31 AM#53
Originally posted by nikoliath
Amen. That's the way it is in the music industry, too. You have one band playing on stage, and 10 bands watching, saying "we can do better". After which they go home and play in their basements til' they break up. Except here, most don't get as far as the basement. I don't think I've seen more than 3 people on this forum even TRYING to develop something of their own. Most just come here to bitch about games, the people that like them, and how stupid they are for doing so. |
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2/20/12 7:59:51 AM#54
Yes, this billion dollar industry is failing. |
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2/20/12 8:09:38 AM#55
Originally posted by Kimmyboy Since companies are always working on games, and there are several companies doing so, a game having all the features of current games means they would never go live. TSW will have to have a dozen endgame raids, a means for players to create missions(STO, CoX), Full VO with cinematic cutscenes, minigames, 6 starter areas, an archeologist system, instanced 10 minute quests with some random generated content(LotRO), dynamic invasions(Rift), full visual character and skill customization, at least 2 factions, full, unique content for about 1.5-2 characters per faction to level in, full PvP, non-instanced housing and player run cities, seige content, mounted combat... ...I could do this all day. Oh yeah, WoW's new expac is coming out, so TSW will have to be postponed to make sure they get everything from Pandaville into the game, as well. |
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2/20/12 8:11:29 AM#56
Originally posted by timtrack You should read OP's before you respond to them. He was being facetious.
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2/20/12 8:43:39 AM#57
Originally posted by nikoliath Point taken....too many arm chair devs giving sophmoric advice on forums as to somehow do better than the industry experts that actually earn a pay check.
With that said....these are public forums for people who are interested in the subject matter to discuss various topics related to MMO gaming. While there are some posts that are less thought out than others......there are some interesting & competing points of view presented. People debate issues they feel passionately about. The public discussion forums are exactly the place to do that.
As to the topic of the MMO industry failing....while most of these attempts to reproduce WOW's success have inked out marginal profits.....you cannot deny that most of these endeavors have not lived up to expectations....OR have come any where near what Blizzard has been able to acomlish. Yet no matter how much money a publisher throws at a game, they can't seen to understand why. And thats what people have been talking about. That seems like a fair dicussion point no?
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2/20/12 8:50:31 AM#58
Originally posted by Robsolf So as a precondition of arguing any point on anything....you must be a licesed professional in said field?
Without a doubt....any developer commenting on this or that has more crediabilty than most in the realm of MMO development, publishing, etc. But that doesn't keep people trained in Business from commenting on good or poor business decisions. It doesn't keep trained IT professionals from commenting on good or poor IT or data mgmt decisions. It also doesn't keep people who have been playing these kind of games for 10+ years from commenting on what is fun and what isn't.
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2/20/12 8:59:49 AM#59
Originally posted by RajCaj How can we really be sure that's the case? Aside from maybe WAR's developers, and... sure, Rift's MARKETING department("You're not in Azeroth, anymore"), can we really assume that developers are expecting WoW-like success? I remember Funcom saying AoC would have to have about 50k subs to break even; that doesn't sound like a design plan that expects to have millions of subs. Even TOR with its 500k sub "break even" point doesn't sound like it's seeking to topple a 12 million sub game. As to us armchair quarterbacks, I have little doubt some among us have probably made the "WoW killer" comment(not me, I assure you). I keep one quote memorized from years ago: "Anybody who thinks this game(WAR) is going to have ANYTHING south of 3 million subs is smoking some serious WoW-crack." Personally, I think WoW's success was due to a perfect storm at just the right time. I don't expect it to be repeated, EVER, in this genre. JMO. |
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2/20/12 9:06:26 AM#60
Originally posted by Skuz It's not just a question of time but also direction. I can run due south all I want, chances are I'll be dead before I reach the north pole. It seems to me that the people in charge of these WoW cloning business ventures aren't MMO players themselves and therefore are incapable of grasping what makes an MMO work. Anyone who has once loved an MMO can tell you in an instant why WoW worked and why SWTOR doesn't, you don't need to be a senior developper in a big studio for that, all you need is to have lived the experience at least once and have enough intelligence to understand why the game had that effect on you. My guess is at Bioware (and other fail MMO developpers of today) they have the intelligence, they have the talent and the experience in game development but they lack a leader with solid player MMO experience (or any other type of multiplayer RPG for that matter, online or off) who knows wtf he's doing. |
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