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2/19/12 6:33:59 PM#61
Originally posted by brody71 This, and swtor have the same system. |
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2/19/12 6:38:39 PM#62
If am fine with this system in PvE but this better not be the case in PvP. |
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2/19/12 6:39:44 PM#63
Originally posted by hikaru77 Man stop bsing SWTOR may have had the system but they had that long ass waiting system [as well], hate somewhere else and try to hate with common sense because no one claim it was "wildy" different.
Idiocy at it's best. I don't even know why I bite your bait because you knew that ish your damnself. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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2/19/12 6:40:16 PM#64
Originally posted by gaeanprayer well the original post says very different. it also says that when you are defeated and do not rally one piece of youre armor takes damage. after all youre pieces take damage they break. so when you "die" none of your armor breaks you still have all peices worth of stats. only when you "die" enough times to damage all your armor will it all break.
edit: i dont know how many gear slots there are but you would have to wipe in a dungeon 6-8 times for it to matter. |
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2/19/12 6:50:21 PM#65
If you only take stat loss after six deaths and then you have to repair then that's actually a good difference and actually a step up from WoW as it's not an impediment to play for new players (alienating new players is not a good idea, as it results in negative word of mouth, and that can impact box sales which is not something that ArenaNet want). If, however, they're doing this so that each breakage counts as a stat loss, then that's not really all that different at all from WoW. In the upper levels, a death resulted in around a 20%-ish armour loss, so it's pretty much the same thing. Yes, yes, you don't take damage from hits, but that's an incredibly minor detail in the scheme of things. The bigger detail is whether you lose stats after one death or not. Whether you lose stats after one death or not defines whether this is a typical durability system or not. Ball's in your court, ANet. Try not to disappoint. |
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2/19/12 6:54:08 PM#66
Originally posted by Dream_Chaser "Once all your armor pieces are damaged, they will break - and you will have to repair or replace it."
pretty obvious "I am not a robot. I am a unicorn." |
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2/19/12 6:56:48 PM#67
Originally posted by RizelStar About what ¨hate¨ are you talking about?. Lol you guys are amazing, my only fear about gw2 is to find a community full of people like you. |
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2/19/12 7:07:25 PM#68
Originally posted by Dream_Chaser afaik the durability of your gear does not affect your stats in wow unless the gear is broken. so the system would be pretty much the same. |
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2/19/12 7:08:56 PM#69
Anyone else not like this mechanic? I honestly didn't expect Arenanet to throw in a mechanic that really is anti-fun. I'm all for having a death penalty of some sort, but I don't find durability loss a good one. All this is a timesink especially on those learning the game or players who aren't very good. It's going to put players into the whole mindset when running dungeons that they can't take along PUGs and create a whole elitist attitude (and I say that as someone part of the hardcore crowd). Not only do you lose whatever time you spent wiping in the instance, you have the additional penalty of having to go out and repair gear every 6 deaths. If Anet thinks people are just going to bring extra sets of armor that's absurd. Most people will only carry one set and it's entirely possible that if they do have a secondary set they'll be worse off with it than their primary set anyway, causing more wipes. This is actually a pretty hefty, boring timesink imposed on the entire group. Better to just not bring along the bad player in the first place. So much for creating communities and looking forward to seeing more people. Even in dynamic events this is bad news. More players up the difficulty, meaing if you have a group of players come along who aren't pulling their weight they are just adding to the difficulty of the encounter making it harder on the player. More deaths could seriously kill your fun time requiring you to go repair. If the repair costs are hefty enough this could also require you to do farming in a case where you really want to spend your time doing something else. Really Arenanet, why can't the risk of losing whatever time you spent dying and having to return to what you were doing be enough of a penalty? |
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2/19/12 7:26:11 PM#70
This system is fine. Remember that you only take armor damage when your are actully defeated, not just downed. If you manage to kill an opponent when in the down state, you get back some health and are fully revived. All players can revive a downed player as often as needed, so this encourages grouping for difficult content. If your armor is damaged? Repairs are just a fast travel away. When Eric Flannum talked about them working on a new attrition mechanic a few months ago, he said the main reason was that there needed to be an attrition mechanic that would signal to players when some piece of content is just too tough for them. It's not meant to be an ongoing money sink for ordinary play. This system replaced potions, which is a very good thing. Potions then require encounters to be designed based on the assumption of potions being available to the players, which then requires players to constantly be dropping gold on said potions. Arenanet have eliminated the ongoing money sink and play disruption of a "wear and tear" system and have also eliminated the need to haul potions around with you. BTW, there is no need for this in CPVP, so I will guarantee it doesn't occur there. We don't know yet if this occurs from death against other players in WvWvW, but I would tend to doubt it. We'll find out soon. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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2/19/12 7:29:40 PM#71
Originally posted by Magnum2103 If your pug wipes six times on a dungeon, then you probably need a new pug. If you are tht worried about it, you can carry a back up set of armor and have a 12 wipe limit. If you need the capacity for 13 wipes, you are definitely a masochist. :) Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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2/19/12 7:41:12 PM#72
I fail to see how this is any different than what EQ2 does, other than 6 deaths nstead of 10 to break the armor |
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2/19/12 8:10:04 PM#73
Great for the twitch players. For everyone else it doesn't really add a whole lot of value. Not worse, but not really that much better. So i don't see that generating much excitement outside the FPS crowd. |
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2/19/12 8:39:03 PM#74
while ANET was playing WvW during beta weekend, Mkerstein tweeted ... Just overheard: "My pants are gone". Glad he was talking about his in-game armor XD so i guess you can lose your armor in PvP
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Originally posted by teakbois What people are saying is how this is different than most MMOs. This is the long term attrition resource mechanic that is to replace energy and energy potions and that it was speculated many months ago and now we finally have some details about it. |
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2/19/12 9:30:18 PM#76
Originally posted by DAS1337 i bet 20$ that u will die more then once in the first dungeon lol |
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2/19/12 9:35:53 PM#77
Originally posted by fiontar This. If Ive just wiped 6 times, needing to go repair is just as good as a diplomatic way to say "sorry guys this group is not working out, bye". |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
2/19/12 9:38:52 PM#78
Originally posted by illyana Nah, he was probably kidding or he turned off his pants. This is not a game. |
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2/19/12 9:40:54 PM#79
Originally posted by aslan132 How does it promote skilled play exactly? All you have to do is pay to repair, most players won't/don't care about that. |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
2/19/12 9:42:30 PM#80
Originally posted by Magnum2103 If you know anything about Arenanet, you'll know they are all about convenience. You'll have a device you can buy from the vendors in-game to repair armour. Something like salvage kits in GW1, it probably has a limited amount of repairs you can do with it, just like the salvage kits in GW1. This is not a game. |