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The Pub at MMORPG.COM  » My take on Full Loot PvP games

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  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

 
OP  2/19/12 11:20:41 AM#1
In my opinion the real reason games like Darkfall and Mortal Online are failing.
 
It’s not the skill level of the players
It’s not the gameworld
It’s not the crafting systems
It’s not the lack of PvP objectives
It’s not the skill grinds
It’s not the bugs
It’s not the graphics
It’s not the community
It’s not the learning curve
It’s not the economy
 
Games like Darkfall and Mortal Online provide plenty of things for players to do, and far more unique things than most themepark MMO’s whose entire business model is forcing people to regurgitate the same dailies and instanced PvP maps 1000’s of times over for gear or faction.
 
It’s simple, games like Darkfall and Mortal Online are destined for failure from the start because of one simple reason, full loot.  DF is more polished than MO but it’s suffering the same fate for same reason.  The few people playing them don’t see it because well because full loot doesn’t bother them.  Therefore in their eyes it couldn’t possibly be the problem no one else plays. In their and the developers minds it’s all the other things I listed above that’s driving “the other” players away.  
 
The simple fact is that there are just a handful of players that want to deal with it. Games like this just can’t gain any momentum when people live in fear that at any moment the efforts from their last 4 hours of gameplay can be wiped out.   There is nothing that will change this, and these games will suffer indefinitely because of it.  There is only a sliver of players that enjoy this element of the game but sadly millions of potential players that would enjoy playing in the sand.
 
People will spend 1000's of hours grinding for something they want, if they know its theirs and they can keep it, very few will want to spend their time grinding away for someones elses benefit.
 
I’m not advocating to change these games I’m simply pointing out these games will never really be profitable enough to support more than a handful of struggling developers.
 
 
  Donev

Novice Member

Joined: 11/13/11
Posts: 141

2/19/12 11:38:15 AM#2

I have never agreed with full loot and think you're completely right.

I do however agree to player looting, but I've always enjoyed the games where you drop your backpack and have a chance of dropping 1 or 2 random equipped items. FULL loot pushes the bar too far for me and I don't enjoy it one tiny bit. Especially in those games where developers seem to think that players will police themselves. It's not going to happen and it will never happen, they need to stop thinking it will. 

Over the past 10yrs now, Darkfall has been my greatest disappointment(sp?) in gaming. At first it seemed awesome, then years and years went by with no updates to the development of the game which lead many ppl to believe it was vaporware, and then the pile of garbage that is the game was released that offered only 1 single thing that had been promised in those years and years of development: FFA Full Loot PVP. 

  Jakdstripper

Apprentice Member

Joined: 2/14/10
Posts: 2144

2/19/12 11:52:04 AM#3

i disagree.

there definately is a niche market for full loot pvp games, most of them just haven't been done right yet.

 

DF is failing because of the capless stats/skill level. the actual game is nothing but a blast, but knowing that you will never ever catch up to those that came before you is not cool. nobody likes to be handicaped forever by game mechanics. i hope they take a serious look at this in DF 2.0. it's the only thing that will save this game.

 

MO is failing simply because SV doesn't know how to code. the game i super fun, the combat is awesome, the skill system is pefect for a full loot mmo. what is not cool is how incredibly shitty this game preforms and how many game braking bugs still plague the game. there is nothing worse then getting killed in a full loot game because of stupid game bugs. it's the worst feeling ever.

 

EvE is full loot and it's pretty friken awesome. the genius of CCP of course was making the full loot pvp completely optional with high sec (low risk, low reward)/low sec (high risk, high reward). a perfect balance where nobody feels forced into the full loot pvp, but it is right there at your finger tips whenever you decided to do it.

 

wile i do agree full loot games are not for everyone, for those that want the added excitement of high risk combat there is nothing quite like it. fighting in full loot mmo is 10 times more thrilling then normal mmos.

  Chilliesauce

Apprentice Member

Joined: 12/27/10
Posts: 577

2/19/12 11:57:55 AM#4
Originally posted by Jakdstripper

i disagree.

there definately is a niche market for full loot pvp games, most of them just haven't been done right yet.

 

DF is failing because of the capless stats/skill level. the actual game is nothing but a blast, but knowing that you will never ever catch up to those that came before you is not cool. nobody likes to be handicaped forever by game mechanics. i hope they take a serious look at this in DF 2.0. it's the only thing that will save this game.

 

MO is failing simply because SV doesn't know how to code. the game i super fun, the combat is awesome, the skill system is pefect for a full loot mmo. what is not cool is how incredibly shitty this game preforms and how many game braking bugs still plague the game. there is nothing worse then getting killed in a full loot game because of stupid game bugs. it's the worst feeling ever.

 

EvE is full loot and it's pretty friken awesome.

wile i do agree full loot games are not for everyone, for those that want the added excitement of high risk combat there is nothing quite like it. fighting in full loot mmo is 10 times more thrilling then normal mmos.

I don't know Jak i have played EVE for 6 years and i don't consider it as a full loot game. Honestly, i haven't lost much over the years. I insure everything and 5 minutes after i am dead i hop into my new ship..rinse and repeat. EVE is a very safe game as long as one is alert and attentive.

  Jakdstripper

Apprentice Member

Joined: 2/14/10
Posts: 2144

2/19/12 12:21:40 PM#5
Originally posted by Chilliesauce

I don't know Jak i have played EVE for 6 years and i don't consider it as a full loot game. Honestly, i haven't lost much over the years. I insure everything and 5 minutes after i am dead i hop into my new ship..rinse and repeat. EVE is a very safe game as long as one is alert and attentive.

 and this is where i belive CCP nailed the it pefectly on the head. EvE IS full loot but it doesnt FEEL full loot, and that's simply because pvp isn't forced on anyone. it's all about risk vs reward, but you choose when to risk and when to do your own thing in relative safety.

i mean, the same argument can be made for DF: you die, you rez, you regear and you are back in the fight. exactly the same thing as EvE. the only diffence is DF doesnt have a high sec, it's 99% low sec.

 

 pretty much every other full loot game forces pvp onto you the minute you walk out of town. you can't do anything without pvp being forced onto you, and frankly it gets annoying fast. that's a big mistake. there have to be places, even if the smaller part of the map, where those that dont feel like engaging in pvp can play and have fun in a high safety environment, and then other places where rewards are high but so is risk.

 

 

 

 

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2804

2/19/12 12:29:18 PM#6

I'll never play a full loot PVP game.  It attracts the worst kind of gamers.

  skamper

Novice Member

Joined: 7/27/05
Posts: 253

2/19/12 12:51:09 PM#7

I strongly disagree with what you said.

 

There are many reasons why Darkfall is failing and that is because there really is not much to do, unless you grind months (literally) to prepare yourself for PvP.

 

I honestly would love to a see take on merging "sandbox" with a "themepark" style game.

 

Give us some real open world dungeons, with scripted bosses similar to Rift, WoW, EQ2, SWTOR, etc.

 

Give people roles, rather than just what's the hot pvp spec of the month, or maxed 100 in every single skill. Believe it or not, people actually like being able to define themselves as the "healer" or the "tank" or even the "blacksmith" (ultima online).

 

Give us the open world pvp, full loot game. Make items not matter as much and easier to get.

 

Give us experience and leveling, but points that are spent in skills. IE: Get 10 skill points per level, cap level at 70. Want to be a swordsman? Spend your points in it. Cap the amount of points you can get based on your max level, so you can not be 100 swordsman at level 10. Honestly, WoW did and Rift does it right. Imagine if you got 10 "talent points" per level and there was a skill system similar to Skyrim. A player could literally put their points in any tree. It would easily expand on what is currently offered in WoW/Rift where you're limited to 3 predefined trees in your spec, and what is offered in UO/MO/DF where a point just means you do it slightly better. Why not have a Skyrim style? You put 5 points in swords, and it increase the damage you do obviously, but you could choose what the 5 points do. Maybe... you could put 5 points in a bleed % chance, or a skill such as "Sword Strike".

 

Give us factions within the game, rather than "walls" when you create your character. This whole two faction crap, needs to go. If players want to join a faction, join a guild and that guild will pledge allegiance to a faction/city/monarch/whateverRP, otherwise let people interract without a wall between two sides.

 

Give us politics and drama. RP is not sitting in Goldshire or Silvermoon using "olde english". Real RP is actually taking your character, creating rivalries, wars, friends and adventures.

 

Give houses and social hubs, outside of major cities. Sure we'll always have the Sanctum, Brit or Orgrimmar, yet players want to be able to interact outside of these places. Let players own parts of the world. Is there a good spot with gold ore veins? Maybe the "sandbox" blacksmith will setup a house there. Is there a high level dungeon (think BRD in WoW) with lots of scripted monsters? Maybe the "themepark" healer will setup a house there for access.

 

Merge the genres. Give the "themepark" people something, give the FFA people something. But who cares. Developers won't take a chance until the market is saturated with so many WoW clones or "themepark" games that they simply can't make money anymore with the same old shit.

  Jupsto

Novice Member

Joined: 3/22/07
Posts: 2109

2/19/12 1:04:00 PM#8

mmo's without full loot aren't even worth playing. you and most people against full loot fail to understand how these games are designed.

you DO NOT "spend 1000's of hours grinding for something" EVER

have you actually played darkfall or mortal?

anyway because of the above stupidity your main point is probably right, they will never be a huge sucess.

BUT unlike most of you guys I don't judge a how good a game is by how many people play it. 

as long as there are enough people to fill 1 server I really don't care how few people play the game. I don't jerk off to subscription numbers like so many posters here.

My blog:

  myrmx

Novice Member

Joined: 9/03/08
Posts: 94

2/19/12 1:47:09 PM#9

full loot is fine if the loot you have is not hard to attain , in darkfall if pve monster were actually hard people would think twice about going with their best gear but unfortunately being a indy game mob can be exploited fairly easily and people end up soloing dungeons... maybe thats why DF retained more people than mo i'm not sure .

  Flex1

Novice Member

Joined: 11/29/06
Posts: 413

“Give thanks for a little and you will find a lot.”The Hausa of Nigeria

2/19/12 2:06:45 PM#10

The problem is Full Loot. And how there is no way to be safe at any moment.

 

I do think that if they had done it the same way as EVE Online then perhaps it could have gathered more players.

 

High security places: many npc soldier patrols this areas making it harder for a player to commit a crime. Not impossible, just harder.

Low security: very easy for player killings. Almost no soldier patrols or no soldier patrols.

 

High security could have been in some areas around cities while Low security could have been farther away from cities.


  Konfess

Hard Core Member

Joined: 10/10/07
Posts: 796

2/19/12 2:12:25 PM#11

Hear, hear.  The only thing that keeps a full loot game viable is an influx of players who don’t want to play full loot.  The joy in full loot doesn’t come from the loot, it comes from inflicting pain and suffering on an un-willing victim.

Pardon any spelling errors
Konfess your cyns and some maybe forgiven
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.

  User Deleted
2/19/12 2:19:09 PM#12

All it takes at one game to see why full loot is not as popular.  Asherons Call has 1 full loot PvP server and 7 PvE carebear servers.  All you need to know.

 

I played Darkfall for about a week and I actually enjoyed it, that was untill I got ganked but some high level while I was killing trolls up on some deserted structure near the Dark Elf starter area and several hours worth of my time spent aquiring gear was looted from my corpse.  Right then and there I said hell no.  DF and MO if they really want to pull in some subscribers they need to make white non FFA PvP servers and their subscription numbers will soar.

  Prankster

Novice Member

Joined: 2/26/04
Posts: 165

People Suck Avoid Them Whenever Possible

2/19/12 2:59:12 PM#13

I dont agree with the OP. These games are just a couple of choices in the big world of  MMO's that has bloomed over the last few years. No one buys Darkfall that doesnt want to put it all on the line. It's Hard Core. they want to think of themselves as being competitive, at the very top of the food chain. Hell  If you can be consistantly sucessful in DF with all the bugs then I'll give you a golf clap.

The games you mention were built for niche markets.  To say they are failing is to misrepresent their numbers. True, each has major major problems. But they do not have full teams of code/art/whatever working on the product. these games were cheaply (in the big scheme) produced and are only barely maintained. 

Shadowbane, was clearly a good game with a less then adequate server code.  It was guild driven with several major eays to play. But it was choppy as hell and needed better technology for its size.

UO is another example. Full serve UO, even after the Trammel invasion was still AWESOME on the Felucca (PvP) side. It got slow but it bounced back and still holds an audience base.

Full loot PvP games arent designed to get the WoW crowd but their infrastructure costs are lower and their continued subscription base obviously provides profit.

Full loot games by design appeal only to a certain segment of the MMO playerbase. So if they can remain afloat for any length of time I suppose its a win.

Refugee from UO,EQ,AC,AC2,AO,DAOC,L2,SB,HZ,CoH,PT,EQ2,WoW,VG,SWG,EVE,WAR,DF,MO,AI,GA,LOTRO, SWTOR... Gw2 on Deck

  Cembrye

Apprentice Member

Joined: 1/01/12
Posts: 54

2/19/12 3:11:08 PM#14
Originally posted by Konfess

Hear, hear.  The only thing that keeps a full loot game viable is an influx of players who don’t want to play full loot.  The joy in full loot doesn’t come from the loot, it comes from inflicting pain and suffering on an un-willing victim.

 

Heh, this comment unwittingly describes why full loot/open PVP games are so scarce.  

No company in their right mind will spend millions of dollars on a MMORPG where one class of customers make it their business to drive off the rest of their customers.

UO Trammel was the first spawn of this sad situation.  And the march of MMORPG theme parks on rails since then is due largely to this dynamic:  companies have seen that if you give people freedom, a minority leaps to abuse it for their own selfish pleasure and end up collapsing the whole system.

Ironically, the griefers complain the loudest about lack of good sandbox games, not understanding how they have made this outcome inevitable.  The griefers are like goldfish who can't help themselves - they eat and eat until they go belly up and its game over, lol.

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3884

RIP City of Heroes!

2/19/12 3:22:54 PM#15
Originally posted by Jakdstripper

i disagree.

there definately is a niche market for full loot pvp games, most of them just haven't been done right yet.

 

DF is failing because of the capless stats/skill level. the actual game is nothing but a blast, but knowing that you will never ever catch up to those that came before you is not cool. nobody likes to be handicaped forever by game mechanics. i hope they take a serious look at this in DF 2.0. it's the only thing that will save this game.

 

MO is failing simply because SV doesn't know how to code. the game i super fun, the combat is awesome, the skill system is pefect for a full loot mmo. what is not cool is how incredibly shitty this game preforms and how many game braking bugs still plague the game. there is nothing worse then getting killed in a full loot game because of stupid game bugs. it's the worst feeling ever.

 

EvE is full loot and it's pretty friken awesome. the genius of CCP of course was making the full loot pvp completely optional with high sec (low risk, low reward)/low sec (high risk, high reward). a perfect balance where nobody feels forced into the full loot pvp, but it is right there at your finger tips whenever you decided to do it.

 

wile i do agree full loot games are not for everyone, for those that want the added excitement of high risk combat there is nothing quite like it. fighting in full loot mmo is 10 times more thrilling then normal mmos.

If 1000 full loot pvp mmorpgs are created and all of them fail, you can say they weren't done right until the end of time.  The usual measurement is that if a full loot game fails, it can't be because full loot is a failed approach therefore it must be something about the game.  Full loot is a failure.

  laokoko

Advanced Member

Joined: 9/14/09
Posts: 1937

2/19/12 4:10:20 PM#16

I don't know if darkfall and MO are failing.  But there is nothing wrong with full loot pvp. 

You could say full loot pvp drive away alot of potential subscriber.  But in the same way people play darkfall and MO because it's because of the full loot PvP.  What I believe is the MMO market is big enough for different kind of game for different people.

I do wish, however, games like darkfall and MO would consider what Eve does with the high sec and low sec.  But it's probably harder to implent due to different setting.

  Jakdstripper

Apprentice Member

Joined: 2/14/10
Posts: 2144

2/19/12 4:20:13 PM#17
Originally posted by laokoko

I don't know if darkfall and MO are failing.  But there is nothing wrong with full loot pvp. 

You could say full loot pvp drive away alot of potential subscriber.  But in the same way people play darkfall and MO because it's because of the full loot PvP.  What I believe is the MMO market is big enough for different kind of game for different people.

I do wish, however, games like darkfall and MO would consider what Eve does with the high sec and low sec.  But it's probably harder to implent due to different setting.

 it's not hard to implement.

DF already has towers that "zap" aggressors in towns. all they would have to do is put a lot more towers in the "safe zones". very easy.

MO has guard zones where you immediately get killed if you are gray/red and some one types "guard". all they would have to do is make a few of those guard zones bigger.

 

the truth is, as you say, that they dont want a "high sec" like place because they define themselves as hard core games. adding safe places would make them less hard core. saddly the hard core comunity is very very small, and very very greefing. 

  StonesDK

Novice Member

Joined: 8/06/11
Posts: 1845

2/19/12 4:24:40 PM#18

It's a rediculous statement full loot pvp MMOs are failing because of full loot pvp. No scratch that it's an idiotic statement

 

A correct statement would be "Full loot PvP MMOs will never be popular with the mainstream gamers"

 

Failing is not meeting your goal. If your goal is to get 10000 subscribers and you meet that mark, then your game is a success and not a failure. I don't think indie developers wanting to make it in a niche market with a very limited budget, is thinking about dethroning WoW (yes i'm using hyperbole here)

  dave6660

Advanced Member

Joined: 9/26/08
Posts: 2366

"Next time I see you, remind me not to talk to you."

2/19/12 4:26:58 PM#19
Originally posted by FrodoFragins

I'll never play a full loot PVP game.  It attracts the worst kind of gamers.

Really?  I think the Eve community is about 1000x better than the WoW community.

"Why so serious?"
-- The Joker

  Hazelle

Novice Member

Joined: 1/20/11
Posts: 773

2/19/12 7:53:10 PM#20
Originally posted by Flex1

 

High security could have been in some areas around cities while Low security could have been farther away from cities.

Even better would be to have player owned cities and allow the players themselves to define the rules for the area surrounding their city that they govern.

Edit:  Which was something I read Raph Koster wanted to put into starwars galaxies.

 

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