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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » SwToR = Warhammer II ?

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55 posts found
  spizz

Advanced Member

Joined: 7/11/04
Posts: 2075

 
OP  2/18/12 5:48:02 PM#1

There was a thread in the Forum about someone quotes describing about the issues WAR had since parts of the dev team did develope swtor aswell. I did notice some things which you see ingame.

 

 

Quote:
Warhammer was billed as a game that would support huge, large scale battles where you could assault forts, siege cities, and more. Unfortunately, if you got more than 50 to 100 players in the same location, the lag and server performance made the game almost unplayable.

Quote:
Too Much Crowd Control

How did EA/Mythic not learn from their own experiences with DAoC? Did they forget the days of Stungard? I remember it vividly, as I played on Midgard Percival and my wife played a Norse healer. Crowd Control (CC) was a major problem in DAoC, and they eventually had to tone it down and give people abilities to break out of it. At least in DAoC most CC broke on damage (like the most common form of CC, mez/mesmerize).

WAR on the other hand is dominated by forms of CC that not only disables the opponent but also leaves him/her disabled while taking damage. Stuns, disables, disarms,roots, and more fly around the battlefield constantly. It is not uncommon to spend at least a quarter of your time in battle under the effects of some form of CC. In fact, considering how common AoE Disable + AoE spam "bomb groups" are, you might very well spend 100% of your battle time CCed. Why? Because you won't survive the duration of the AoE disable.
Quote:
In a game dominated by ranged damage, no class could compete with the Bright Wizard. Whether it was overpowered (and sometimes buggy) DoTs at release, or the ridiculous amounts of AoE that dominated the late game, Bright Wizards have always been a brutal subscription killer for WAR. Putting AoE disable on the same class as the highest AoE damage makes no sense. The common defense is "Sorcerors [the Destruction mirror] can do everything Bright Wizards can do!"

Quote:
Lack of Population Balance

It is hard to understand how EA/Mythic did not see this one coming. The Destruction character models had dramatically superior art, and pretty much all the "cool" looking avatars. Order had terrible looking dwarves, bald Warrior Priests, red-headed-step-child Bright Wizards, and some very limp looking High Elves. Destruction had the incredibly impressive looking Chosen, the amazing looking Orcs, and some of the sexiest dark elves on any MMORPG. It should come as no surprise that at release, most servers were heavily dominated in population by Destruction.
 

 

  Feydiir

Novice Member

Joined: 4/09/08
Posts: 23

2/18/12 5:52:35 PM#2

Warhammer Online still has the best looking Dwarfs of any MMO I've ever played.

  User Deleted
2/18/12 6:38:19 PM#3

I played Warhammer and I'm playing SWTOR. You can't compare the two, except to say they are both MMOs'.

War is PvP focused and SWTOR is PVE.

 

  kartool

Hard Core Member

Joined: 12/23/07
Posts: 361

2/18/12 6:43:16 PM#4

Uh, where have you made any actual comparisons between SWTOR and WAR? All you've done is quoted someone elses posts on a different game that kind of have no bearing on SWTOR at all and titled the post SwToR = Warhammer II. Sorry OP, but this is about the most useless thread I've ever seen - add some content, your own thoughts on the topic or something. Christ.

  Herodes

Novice Member

Joined: 8/12/03
Posts: 1482

Consumer

2/18/12 6:58:57 PM#5

WAR was influenced by Mythic, ToR is influenced by Bioware

  dubyahite

Novice Member

Joined: 1/17/11
Posts: 2506

2/18/12 7:53:09 PM#6
Nope.

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  Fadedbomb

Spotlight Poster

Joined: 5/19/06
Posts: 2149

2/18/12 8:00:10 PM#7
Originally posted by Herodes

WAR was influenced by GamesWorkshop & EA, ToR is influenced by Bioware

Fixed that for you.

 

Between GamesWorkshop & EA, Mythic almost had little to no control over Warhammer during development. All Mythic was for development was development "Talent" to get it developed, but GW & EA gave them almost zero control over where the game went.

 

Overall, the "WoW-Clone" approach Warhammer took on was due to EA wanting to take a chunk out of EA.

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Having a different opinion must mean you're a troll.

  Benthon

Apprentice Member

Joined: 1/11/07
Posts: 2130

Even if you can't hear me, you're still wrong.

2/18/12 8:01:10 PM#8
Originally posted by Feydiir

Warhammer Online still has the best looking Dwarfs of any MMO I've ever played.

This. No idea where the hell he came up with that conclusion.

OT: Both are bad games, yes. But hardly for the same reasons.

He who keeps his cool best wins.

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 3842

2/18/12 8:01:21 PM#9

OP, just need to find the same posts about Warhammer so the people who didn't follow Warhammer's decline can see the similarity.  I see the similarity based on what you posted and I remember all of those arguments against WAR.  It IS strange how similar the negatives are although WAR had a much better PVP game than SWTOR and vice versa with PVE.

At the end of the day though, they both end up sucking in the longevity/alt and numerous other reasons department.

  Monorojo

Apprentice Member

Joined: 6/19/08
Posts: 393

2/18/12 8:42:39 PM#10

Biggest difference here is that Bioware is adding and fixing more content with 1.2 then Mythic did in it's first year of Warhammer.

  Valentina

Hard Core Member

Joined: 5/28/06
Posts: 1632

2/18/12 8:43:51 PM#11

VASTLY different games, stupidest thread ever.

  norakar

Advanced Member

Joined: 2/17/11
Posts: 17

2/18/12 11:27:49 PM#12

Swtor started out a single player adventure game becuse this was the fastest way to develop it hence the long winding story interuptions.than bioware simply shoehorned it into an MMO, hence the limitations on grouping and NO massive PVP fights other than  small group fraggings.

Nothing wrong with that, for those who like it, some people are happy to just whip out their light sabres and run around in circles.War had way better PVP than swtor will ever had, swtor's worlds (planets-yeah right) are tiny compare to war.

Just not worth the $50 and and $15 a month for a primary PVE game thats all, for those who pay for it out of their own pocket.

If you are using your mommie's credit card: never mind

  CrunkJuice2

Novice Member

Joined: 1/28/12
Posts: 584

2/18/12 11:55:00 PM#13

i dont really see how you can say warhammer had better pvp then sw tor.the same people in charge of warhammer pvp are in charge of sw tor pvp

but if the pvp is more satisfying then world of warcraft i dont really care

  Bigdaddyx

Advanced Member

Joined: 5/24/10
Posts: 397

2/18/12 11:57:20 PM#14

If SWTOR was Warhammer 2, i would be crashing every 15 minutes, servers would be crashing and going offline atleast twice a day and half of the servers would have been shut down by now. Those were the first two months of Warhammer..pure horror.

  Distaste

Advanced Member

Joined: 10/03/06
Posts: 664

2/19/12 12:52:00 AM#15
Originally posted by Bigdaddyx

If SWTOR was Warhammer 2, i would be crashing every 15 minutes, servers would be crashing and going offline atleast twice a day and half of the servers would have been shut down by now. Those were the first two months of Warhammer..pure horror.

You must have played a different warhammer/SWTOR than I did. Both had a fair amount of crashing for some and for others it was a rarity. Go take a gander at the SWTOR support forums it is by no means bug/crash free. Do you convienantly forget people saying to avoid Taris because it would crash your game repeatedly? Warhammer servers also didn't crash twice a day this early because the server crashes were due to fortresses and zone control early on made it stupidly hard to push a zone let alone get a fortress. Also server shutdowns didn't happen until 6 months after launch, maybe you're thinking about transfers? I'd wager you see tranfers or merges in SWTOR inside of a month or Bioware risks losing more subs. There are already multiple threads daily asking for merges and very very few servers reaching heavy populations at peak hours, the writing is on the wall that merges/tranfers are coming it is just a question of how long will it take Bioware to give in.

You need to also remember that warhammer was a different game. In WAR you could have 500+ people in the same zone PvPing, try that in SWTOR and servers would meltdown, hence why Ilum is capped at 100 people per instance. Warhammer was also a PvP game so keeping server populations high was even more important. I'm not saying that WAR didn't have major issues(I myself had the UI bug that dropped frame rates), but rather that SWTOR isn't doing much better.

  User Deleted
2/19/12 1:20:01 AM#16
Originally posted by Keogh

I played Warhammer and I'm playing SWTOR. You can't compare the two, except to say they are both MMOs'.

War is PvP focused and SWTOR is PVE.

 

 

  Well there is the inability to handle larger scale battles due to un-optimized resource management. Also I disagree on the focus on pvp/pve stance. Bioware gave it enough focus that it is there and there are two gimped factions. Also both share the "a lot " of bugs issues. Actually you could make a debate about them sharing a lot of things now that I think about it. Anymore though I just don't really have much "umph" to bother to debate with posters like you who really can not see anything wrong with SWTOR. The game should be used as  the reference for a writer to write an indepth book on "what not to do" in mmo-rpg game design. It is like Bioware followed a flow chart of what not to do and did it.

 

 

 

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2104

If you see no good or you see no bad in a game, chances are you are bias.

2/19/12 1:25:31 AM#17

Please, how dare you claim Warhammer was as unoriginal as ToR was! XD See what I did there? Magic! Bashing aside, the two games are pretty different, you can't really compare them. If your comparing it to the decline or failings of a game,  while I do agree ToR is far from the game that the price tag should have brought, I will have to say you can't make that much of a judgement without giving the game time to settle.

  crewthief

Apprentice Member

Joined: 2/02/12
Posts: 239

2/19/12 4:14:42 AM#18
Originally posted by CrunkJuice2

i dont really see how you can say warhammer had better pvp then sw tor.the same people in charge of warhammer pvp are in charge of sw tor pvp

but if the pvp is more satisfying then world of warcraft i dont really care

Obviously you never played WAR. The PvP between SWTOR and WAR couldn't be more different. WAR was built from the ground up, as a PvP game...SWTOR has been designed as a PvE game with PvP as a side attraction. I'm not saying either game is any better than the other, but they are two completely different games. I participated in closed beta on SWTOR and played WAR for a couple of years, I had hoped that Bioware would take the things that WAR did right, regarding RvR, and expand upon them in SWTOR. They did not, thus, I haven't bought and will not buy, SWTOR. That...and SWTOR is WAY more linear than WAR. Each of those games have fucked it up in completely different ways...no comparison.

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  sekira

Novice Member

Joined: 6/14/04
Posts: 79

2/19/12 6:06:50 AM#19

its a fine comparison actually, as this game is a major disappointment and will have a huge population drop off similar to if not greater than WAR had.

 

  CrunkJuice2

Novice Member

Joined: 1/28/12
Posts: 584

2/19/12 12:14:50 PM#20
Originally posted by Distaste
Originally posted by Bigdaddyx

If SWTOR was Warhammer 2, i would be crashing every 15 minutes, servers would be crashing and going offline atleast twice a day and half of the servers would have been shut down by now. Those were the first two months of Warhammer..pure horror.

You must have played a different warhammer/SWTOR than I did. Both had a fair amount of crashing for some and for others it was a rarity. Go take a gander at the SWTOR support forums it is by no means bug/crash free. Do you convienantly forget people saying to avoid Taris because it would crash your game repeatedly? Warhammer servers also didn't crash twice a day this early because the server crashes were due to fortresses and zone control early on made it stupidly hard to push a zone let alone get a fortress. Also server shutdowns didn't happen until 6 months after launch, maybe you're thinking about transfers? I'd wager you see tranfers or merges in SWTOR inside of a month or Bioware risks losing more subs. There are already multiple threads daily asking for merges and very very few servers reaching heavy populations at peak hours, the writing is on the wall that merges/tranfers are coming it is just a question of how long will it take Bioware to give in.

You need to also remember that warhammer was a different game. In WAR you could have 500+ people in the same zone PvPing, try that in SWTOR and servers would meltdown, hence why Ilum is capped at 100 people per instance. Warhammer was also a PvP game so keeping server populations high was even more important. I'm not saying that WAR didn't have major issues(I myself had the UI bug that dropped frame rates), but rather that SWTOR isn't doing much better.

im sure anyone who unsubscribes to an mmo because of its flaws within a couple months of release wernt worth keeping anyway.the mmo veterens know how mmos are and they arent anywhere near perfect even months after release.the problem i see with sw tor is,people arent gonna give it time to get better there just gonna pick option 2 which is bitch about how bad the game is and unsubscribe

oh and the more people who unsubscribe=the less money bioware gets to help fix the problems that are the reason the people unsubscribed in the first place.i mean,dont get me wrong i hope sw tor suceeds but from looking at the community i doubt they will be patient enough for the flaws to get fixed and the game to suceed

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