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2/17/12 5:40:16 PM#21
Originally posted by thexrated STO is allready doing this stuff me thinks. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
2/17/12 5:43:13 PM#22
Originally posted by jusomdude Don't get mad a t me because you chose a shit example. I bet you would be bashing on Wurm and Notch made that too. Or do you think Wurm is a good MMO? If you think an indie team is going to be able to make a game with polish like WoW that sounds like a personal problem. Even WoW and TOR were loaded with bugs at launch. |
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2/17/12 5:44:25 PM#23
Really it is a lack of empty space. And if you have a shinys system like Rift or EQ2 you can really encouarge people to just run 15 minutes in some direction and just be in the middle of nowhere. There doesnt even have to be any questors -- just areas where people rarely are that collect shinys and some monsters to kill... Maybe some different kinds of monsters that might have different drops than the run of the mill ones people have quests for. What did it was things like the planes of power clickies. Since then pretty much everything has had a method of fast travel. When it takes an HOUR to go from one level 24 hunting option to another level 24 hunting option and it means spending some time where the monsters are level 35 and you are running for your life -- then you have what the games have lost. When you can just hit a button and enter a dungeon from the other side of the world, you lose it completely. One valuable method of making a dungeon tougher // worthy of decent drops is putting it way out in the middle of absolutely nowhere where it takes you 20 minutes to get there and 20 minutes to get BACK there if you die. |
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2/17/12 5:50:16 PM#24
Originally posted by Cuathon
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2/17/12 6:45:38 PM#25
I quit SWTOR and resubbed Vanguard Saga of Heroes. It had been 18 months since I played vanguard and it was great seeing my old level 50 sorcerer sitting there waiting for me. Now I had a beast of a computer with a 2560x1440 monitor and a GTX 590.I maxed out all the settings and was happy with what I saw. I went to some really low level mobs to get used to all my skills again and today I headed off to lvl 50 -55 area. I had forgot all about the countering and mirroring of incoming spells. It was tough and challenging to react so fast to them. Total contrast to SWTOR and yeah I died several times and had to race back looking for my tombstone and you know what I loved it.I was finally really enjoying the fact each time I went for a 4 dotter I could die if I didn't get a crit or two.It felt rewarding overcoming a tough mob. I just need to find a new guild to join now. Maybe going free to play could really resurrect this gem of a game. The population is low but looking at the forums there seems to be more and more people joining everyday. If people want an old style hardcore MMO then it's here waiting to be explored. I really don't like the new starter island they have.I much prefer the old racial area's like Martok for example.If you start at the starter island with a toon then I think alts can then choose starter island or racial area start.My pick is the racial area's. Otherwise guys we have to hope EQ Next will be hardcore ....
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2/17/12 6:57:54 PM#26
Originally posted by Alasti If you want PvE you're out of luck, PvE to MMO Developers means easy-mode now. If you want a PvP game with serious penalities that make the game more interesting then I suggest you jump on board the Darkfall community, perhaps support Darkfall 2.0. Maybe even Archeage, though I'm not sure how that game will go.
Sennheiser |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
2/17/12 7:10:20 PM#27
Originally posted by Xarnthal
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2/18/12 1:52:28 AM#28
Too much focus on endgame "mini-games" in new games. The focus is now getting evey single player who subbs to endgame with as little effort as possible. Then making everything at endgame accessible to all. You got to level caps...yay so did anyone else with a heartbeat and 2hrs a day for a month.
Use to be more about leveling community and achieving things...not achieving stuff that is handed to you on a silver platter...because then it doesnt mean anything. Does anyone else remember reaching or getting close to level cap meant you could stand around town while people "ooh" and"ahh'ed" over you and you would just help lower levels out...because that was more or less all there was to do? You did that becuase getting there was damn hard and most wouldnt get there. This isnt about grinding...it wasnt grinding back then it was just playing the game and enjoying it for what it was. Now i think we are one themepark generation away from hitting 50 after your first tutorial quest then queueing for death matches, capture the flag, and cross server dungeons...all activites where you wont form any community... Problem is anyone trying to do something diffrent neglects the basic game mechanics and delivers a poorly preforming game with non-functional combat with a list of stuff everyone wants attached or already in game...earthrise just died this death. Indy developers: Make a game that fuctions on its basic level then make it the sandbox we all want...no one wants a sandbox where combat and stability/client preformance are on ther TBA list...but where changing seasons and terraforming work (looking at you Xyson)
Reality of it all is that we might be getting older and society is changing. Younger people live in a world of instant gratification so why would they want to think during a game? Everything is isntant now...instant info on google...no need to read the book..instant communication...list goes on. I forsee a day down the road where we all have to go over to a private hacked UO server for our fix of real mmorpg...all while dodging the new cybercrimes division of the police...for you know...not playing "world of riftcraft wars 30k" like everyone else whos "normal" |
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2/18/12 12:48:53 PM#29
Originally posted by Killsmallchi
Mortal Online is neither new nor interesting. It is 2 years old and just as buggy and devoid of content as it was at launch.
Giving MO money is a terrible idea if you like sandbox games, it will just encourage more shovelware and inept implementation. The resulting reputation will kill the genre, as no one will invest - just take a look at the company behind MO, they have lost 75% of their value on the stock market.
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2/18/12 1:39:37 PM#30
Hope springs eternal... EvE is the vision and it's already inspired eg Pathfinger Online:
The EVE Model &... Infinity and Traveller AR also sound awesome for that Elite/Space Sim RT-combat, when one releases and the other seems to raise the bar on iOS - with tons of possibility for EXPLORATION |
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2/18/12 1:55:14 PM#31
Er, exploration involves things to explore. Being afraid of what's around the next corner, and having extreme punishments for experimentation is actually fairly detrimental to a game's exploration. A game can certainly make exploration a big part of gameplay without requiring excessive punishment. Most players really aren't interested in being punished during gameplay -- only the masochistic ones are, who make up a very small portion. |
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2/18/12 1:59:07 PM#32
Originally posted by Quizzical People change as well in their opinions about games and game mechanics. Many were much more open minded about it when UO/EQ released and just played the games for the fun of it. Over times, that openness changed into lists of things I hate in any game. That changes the players view on games. |
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2/18/12 2:04:59 PM#33
Originally posted by BicRazor Vangaurd is a steaming pile. Great that you and a few others like it but that game had it's one and only shot in the market and if failed. End of story. |
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2/18/12 2:10:47 PM#34
Im glad MMO's aren't like they used to be... I don't want to spend hours getting my corpse back or spending acouple hours traveling to a new loctation. It was fun when I was younger and had time to spare, but nowadays I get on a few hours a week and just want to play and have alittle fun. |
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2/18/12 2:14:08 PM#35
Originally posted by waynejr2 |
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2/18/12 2:14:40 PM#36
Originally posted by Alasti Vanguard is the closet you will come to EQ1 in MMOs today,eq2 is far away from EQ1 even though it's meant to be set in the same world.I guess Luclin blowing up glued all the zones together in EQ2. |
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2/18/12 2:52:38 PM#37
Originally posted by uohaloran How about incorporating self control and just not looking at such sites?
It's just like these Primo Strategy Guides they have with nearly every new hot console games release. People buy them when they buy the game...use them religiously...then complain their is no challenge to the game and it went by too fast. Which in all actuality...is mostly due to them using the guide. I never use these things unless I had been absolutely stuck for a week ro so on a particular area (Which is still rare). I know the potential is there to look it up and continue on with what the next part was faster...but it's not a race, and the challenge of figuring things out yourself increases the gratification in the end.
That is what those sites were meant for, as well as the strategy guides...but players now use them almost exclusively to get to that item, or zone, or quest faster than the next guy so they can boast first. Weird and sad times we live in these days in the gaming world. |
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2/18/12 3:11:12 PM#38
Originally posted by Axehilt It's fairly detrimental to you...and whoever else may hold your opinions. But to others, it is not. It's called a difference in tastes, and I am sure there are many more have a taste for penalties than you think, and due to their own morals, personalities, etc, more suits what makes it fun to them than it does for you. And believe it or not, these people are entitled to games that suit their tastes too.
Problem is people like you who CONSTANTLY infest every thread expressing your deep rooted hatred for anything that doesn't allow you to be God-like and get everythng for practically nothing. He wasn't saying he wanted to round a corner and be brutally murdered so he could sit in a death queue with negative experience and a 3 hour stat debuff for it to be fun to him. He is saying it would be nice to have that feeling of pure danger when exploring...where turning a corner could lead to glory, death, or danger. It makes you pay attention to your surroundings because it is dangerous...which is part of the fun. More so than being able to close your eyes and randomly run along slicing through dozens of mobs with little effort. MMO's now are like playing Eddie in Tekken 3...where you can stick your face on the floor and mash buttons and win without really having a grasp on the character. Or like any sport now for youth. Now, even the losing team gets a trophy. What does that teach? Other than you can fail and still be rewarded without having to really put forth effort to get better in order to win.
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Originally posted by Goatgod76 |
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2/18/12 5:47:36 PM#40
Originally posted by Four0Six At its most fundamental, thats just about it. If there was a profitable market for those types of games, believe me, they would exist. But given what these types of games cost to develop, and the major talent and experience required, its just not going to happen, any time soon. Once the state of middleware and technology advances to the point that a handful of people can deal with the complex apps required for these games, we may see such games. Until then... |
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