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News & Features Discussion  » Dark Age of Camelot: The 10 Year Interview

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62 posts found
  avalon1000

Apprentice Member

Joined: 3/04/08
Posts: 712

1/09/12 3:08:05 PM#41

What I read into all of this is that if they just updated the game a whole lot of people would go back. Seems logical to either do DAoC 2 or just an upgrade to current game. There's money to be made here...


  Conuni

Apprentice Member

Joined: 1/11/12
Posts: 1

1/11/12 1:16:10 PM#42

DAoC Was my first MMO, and up until ToA came out I enjoyed both PvE and RvR (OF). So ToA became like a second job, which I finally gave up on and tried to move on. I even moved backward to EQ1. I've tried Lineage II, EQ2, WoW, Rift, and quite a few non-mainstream MMO's. None of them could fill the desire for DAoC's RvR style. Once they made ToA a non-issue, changed and upgraded a few things in DAoC, I reactivated my account. I've been enjoying the BG's a lot lately and leaving NF to others.


I would definitely love to see some upgrades done to the graphics and a few of the mechanics. I have never liked the casting in the game. I think you should be able to have a better chance at a successful cast when attacked than you do now. That's probably why I don't really play a caster much.


  Artymus77

Novice Member

Joined: 8/06/10
Posts: 143

1/15/12 7:07:01 PM#43

i will probably come back to it anyway, i have always liked DAOC but really never played it.


  profit28

Novice Member

Joined: 1/26/12
Posts: 4

1/26/12 6:49:27 PM#44

Originally posted by finnmacool1


Originally posted by Polarisation



Originally posted by finnmacool1

Sorry but sounds like this is the only game you played where a complete lack of skill for rvr was ok, which is probably why you enjoyed it so much. There are skilled players in daoc just like every other game out there but no game rewards lack of skill as much as daoc.


Any true pvper will tell you a good pvp game values skill over level, daoc doesnt. Any true pvper will tell you cc should play very little role(strategic only), daoc is built around cc.


Your ridiculous comment on wow casters "spamming" a button as if movement/kiting for casters is unique to daoc shows just how clueless you are. Of course a well played and organised 8 man can crush larger groups of random players. That is no different than any other game. A gaggle of ungrouped solers not communicating or working towards the same objective is easy picking in any game. The fact every 8man squad revolves around a speed class + insta ae mez class really tells you all you need to know. Nevermind the fact that each realm has many classes that wont be invited to that squad because they add little to nothing and are dead weight/filler/fodder for rvr.


I enjoyed daoc when it came out, there are a lot of interesting classes and abilities. The additions of style chains,positionals,reactionary abilities was awesome. You can have fun in rvr but that isnt the same as being a good pvp game. The pvp/rvr in daoc has been horrible since release and is hands down the worse of any game ive played by a longshot. They did away with one of the only redeeming aspescts(realm pride) when they merged all the servers and allowed one account to have chars for all 3 realms.



lol at lack of skill in DAOC... that's why it's so widely regarded as the best PVP MMO of all time... 


noone competent ever died to instant mez, rofl...  


i've played every major mmo (and some minor) since and including UO...


level made zero difference in DAOC because everyone in the frontiers was 50...


another reason why DAOC's PVP is so great is that it had less gear disparity than most...


 


 


 



I would argue that its the lack of skill needed that leads people to make the ridiculous claim of daoc being the best pvp game.


Competant and incompetant alike die every day in every bg due to insta mez rofl...


The first 2 years at a minimum level was a major factor... Its only now with 5 level bg spreads that it is somewhat mitigated. Take a level 40 out to the frontier and see how well you do, being so skilled and all.


I have played every major mmo since eq1 and many minor ones, what is your point? eq1,ao,ac1,daoc,EnB,Shadowbane,LotR,rift,eq2,Vanguard,eve,9dragons,2moons,AoC,Tabula Rasa,DDO,Wow,WaR,Fallen Earth,CoH,probably a dozen more i cant remember off the top of my head.



 


I haven't played daoc in a few years, but you clearly haven't played since the first two-three based on how far off your comments/complaints are.  Daoc was slow to evolve, but so many things have been balanced for so long that you show your true experience with the game by complaining about it.  It's true that CC was ridiculously overpowered in the early years, but that was so long ago that the RvR experience then was a completely different game than what it became.


Daoc is still the most skill based pvp I've played, partly due to the fact that it is not easy, and that everyone is level 50 with similar gear.  Playing a healer or caster in daoc was so much more difficult than playing one in other MMO's (especially ones that copy WoW) and you could really see the difference between a skilled player and a non-skilled one.


  finnmacool1

Apprentice Member

Joined: 5/11/06
Posts: 479

1/26/12 9:20:33 PM#45
Originally posted by profit28

Originally posted by finnmacool1


Originally posted by Polarisation



Originally posted by finnmacool1

Sorry but sounds like this is the only game you played where a complete lack of skill for rvr was ok, which is probably why you enjoyed it so much. There are skilled players in daoc just like every other game out there but no game rewards lack of skill as much as daoc.


Any true pvper will tell you a good pvp game values skill over level, daoc doesnt. Any true pvper will tell you cc should play very little role(strategic only), daoc is built around cc.


Your ridiculous comment on wow casters "spamming" a button as if movement/kiting for casters is unique to daoc shows just how clueless you are. Of course a well played and organised 8 man can crush larger groups of random players. That is no different than any other game. A gaggle of ungrouped solers not communicating or working towards the same objective is easy picking in any game. The fact every 8man squad revolves around a speed class + insta ae mez class really tells you all you need to know. Nevermind the fact that each realm has many classes that wont be invited to that squad because they add little to nothing and are dead weight/filler/fodder for rvr.


I enjoyed daoc when it came out, there are a lot of interesting classes and abilities. The additions of style chains,positionals,reactionary abilities was awesome. You can have fun in rvr but that isnt the same as being a good pvp game. The pvp/rvr in daoc has been horrible since release and is hands down the worse of any game ive played by a longshot. They did away with one of the only redeeming aspescts(realm pride) when they merged all the servers and allowed one account to have chars for all 3 realms.


lol at lack of skill in DAOC... that's why it's so widely regarded as the best PVP MMO of all time... 


noone competent ever died to instant mez, rofl...  


i've played every major mmo (and some minor) since and including UO...


level made zero difference in DAOC because everyone in the frontiers was 50...


another reason why DAOC's PVP is so great is that it had less gear disparity than most...


 


 


 


I would argue that its the lack of skill needed that leads people to make the ridiculous claim of daoc being the best pvp game.


Competant and incompetant alike die every day in every bg due to insta mez rofl...


The first 2 years at a minimum level was a major factor... Its only now with 5 level bg spreads that it is somewhat mitigated. Take a level 40 out to the frontier and see how well you do, being so skilled and all.


I have played every major mmo since eq1 and many minor ones, what is your point? eq1,ao,ac1,daoc,EnB,Shadowbane,LotR,rift,eq2,Vanguard,eve,9dragons,2moons,AoC,Tabula Rasa,DDO,Wow,WaR,Fallen Earth,CoH,probably a dozen more i cant remember off the top of my head.



 

I haven't played daoc in a few years, but you clearly haven't played since the first two-three based on how far off your comments/complaints are.  Daoc was slow to evolve, but so many things have been balanced for so long that you show your true experience with the game by complaining about it.  It's true that CC was ridiculously overpowered in the early years, but that was so long ago that the RvR experience then was a completely different game than what it became.


Daoc is still the most skill based pvp I've played, partly due to the fact that it is not easy, and that everyone is level 50 with similar gear.  Playing a healer or caster in daoc was so much more difficult than playing one in other MMO's (especially ones that copy WoW) and you could really see the difference between a skilled player and a non-skilled one.

Lol you admit you havent played "in a few years" but then make the ridiculous claim "I" have no idea what the game is like today. FYI you can get 10 days free every 90 days to check out the current game if you have an old account. I logged in last week how about you,oh wait...

  profit28

Novice Member

Joined: 1/26/12
Posts: 4

1/26/12 9:48:07 PM#46

Originally posted by finnmacool1


Originally posted by profit28





Originally posted by finnmacool1







Originally posted by Polarisation









Originally posted by finnmacool1


Sorry but sounds like this is the only game you played where a complete lack of skill for rvr was ok, which is probably why you enjoyed it so much. There are skilled players in daoc just like every other game out there but no game rewards lack of skill as much as daoc.




Any true pvper will tell you a good pvp game values skill over level, daoc doesnt. Any true pvper will tell you cc should play very little role(strategic only), daoc is built around cc.




Your ridiculous comment on wow casters "spamming" a button as if movement/kiting for casters is unique to daoc shows just how clueless you are. Of course a well played and organised 8 man can crush larger groups of random players. That is no different than any other game. A gaggle of ungrouped solers not communicating or working towards the same objective is easy picking in any game. The fact every 8man squad revolves around a speed class + insta ae mez class really tells you all you need to know. Nevermind the fact that each realm has many classes that wont be invited to that squad because they add little to nothing and are dead weight/filler/fodder for rvr.




I enjoyed daoc when it came out, there are a lot of interesting classes and abilities. The additions of style chains,positionals,reactionary abilities was awesome. You can have fun in rvr but that isnt the same as being a good pvp game. The pvp/rvr in daoc has been horrible since release and is hands down the worse of any game ive played by a longshot. They did away with one of the only redeeming aspescts(realm pride) when they merged all the servers and allowed one account to have chars for all 3 realms.





lol at lack of skill in DAOC... that's why it's so widely regarded as the best PVP MMO of all time... 




noone competent ever died to instant mez, rofl...  




i've played every major mmo (and some minor) since and including UO...




level made zero difference in DAOC because everyone in the frontiers was 50...




another reason why DAOC's PVP is so great is that it had less gear disparity than most...




 




 




 





I would argue that its the lack of skill needed that leads people to make the ridiculous claim of daoc being the best pvp game.




Competant and incompetant alike die every day in every bg due to insta mez rofl...




The first 2 years at a minimum level was a major factor... Its only now with 5 level bg spreads that it is somewhat mitigated. Take a level 40 out to the frontier and see how well you do, being so skilled and all.




I have played every major mmo since eq1 and many minor ones, what is your point? eq1,ao,ac1,daoc,EnB,Shadowbane,LotR,rift,eq2,Vanguard,eve,9dragons,2moons,AoC,Tabula Rasa,DDO,Wow,WaR,Fallen Earth,CoH,probably a dozen more i cant remember off the top of my head.







 




I haven't played daoc in a few years, but you clearly haven't played since the first two-three based on how far off your comments/complaints are.  Daoc was slow to evolve, but so many things have been balanced for so long that you show your true experience with the game by complaining about it.  It's true that CC was ridiculously overpowered in the early years, but that was so long ago that the RvR experience then was a completely different game than what it became.




Daoc is still the most skill based pvp I've played, partly due to the fact that it is not easy, and that everyone is level 50 with similar gear.  Playing a healer or caster in daoc was so much more difficult than playing one in other MMO's (especially ones that copy WoW) and you could really see the difference between a skilled player and a non-skilled one.



Lol you admit you havent played "in a few years" but then make the ridiculous claim "I" have no idea what the game is like today. FYI you can get 10 days free every 90 days to check out the current game if you have an old account. I logged in last week how about you,oh wait...



 


The game is 10 years old.. I played it from release until two years ago.  I've kept up with reading the patch notes and the forums and it hasn't changed a whole lot since I quit.  If you think insta-mez is a problem then you prove your ignorance.


  finnmacool1

Apprentice Member

Joined: 5/11/06
Posts: 479

1/26/12 10:19:34 PM#47

Nice try but every single thing i outlined is still true today. Poor wording on insta mez since there are instant mez abilities. I was referring to the drive up at warp speed,ae mez, focus fire down, and yes its just as prevalent now as before.

Absolute worse casting system ever designed for pvp bar none. Hell its poor even for pve. Spell missed,blocked,resisted,interrupted(please wait 5secs and try again LOL) All to offset the overpowered ability of spells to dictate the battle.

Any pvp system centered around cc and dominated by removing the ability to control your character is piss poor, period.

  profit28

Novice Member

Joined: 1/26/12
Posts: 4

1/27/12 9:03:18 AM#48

If you played with people who knew what they were doing (aka skilled), having another group drive by and aoe mez you wouldn't stop you from winning. There are so many counters to mez now it's almost gone too far in the other direction. Cheap purge, cure mez, speed of sound, aoe duration falloff, mez dampening buffs, tanks with aoe cure mez, determination, high resistances lowering mez duration, artifacts that can block a mez, etc etc etc. When I left it was rare that the initial drive-by mez made a difference in the outcome of a fight. Unless you played with people who didn't know what they were doing.. aka unskilled.

  profit28

Novice Member

Joined: 1/26/12
Posts: 4

1/27/12 9:03:18 AM#49

 


double post

  Wolvards

Apprentice Member

Joined: 1/27/12
Posts: 674

1/27/12 5:56:00 PM#50

Just cause you played every game does not make you a good player, DAoC is tough to play, thats why SO many people dont like it, its not a button mashing game, it takes skill, and common sense, get out of line of sight and that caster 2 football fields away cant touch you, the things you are complaining about is SIMPLE stuff to counter, yeah, insta mez is frustrating, when you are solo. when im in a grp and we get mezzed, i break free within 5 seconds, we might lose 2 but we pop them back up and get back in the fight, its SKILL that makes it a hard game to play, if you are getting mezzed maybe you should pan a little and SEE the mez coming.  {mod edit} . and this comes from an active subscription player, and no, i dont play for albs (overpopulated) i play for the underdog, the ones that can take out a zerg w/ half the numbers, maybe you should resub, cause the game has changed a lot, and its not like WoW, or SW or Rift where it is based off a couple buttons your character has. trust me, i've endgamed those games, except SWTOR, huge letdown. {mod edit}

The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.

  Fregatten

Novice Member

Joined: 6/13/07
Posts: 6

2/02/12 4:06:34 PM#51

Originally posted by finnmacool1

Nice try but every single thing i outlined is still true today. Poor wording on insta mez since there are instant mez abilities. I was referring to the drive up at warp speed,ae mez, focus fire down, and yes its just as prevalent now as before.


Absolute worse casting system ever designed for pvp bar none. Hell its poor even for pve. Spell missed,blocked,resisted,interrupted(please wait 5secs and try again LOL) All to offset the overpowered ability of spells to dictate the battle.


Any pvp system centered around cc and dominated by removing the ability to control your character is piss poor, period.



 


Listen I primarily played an "all caster group" (1xwarrior, 1xShaman, 1xhealer, 2, dark speced spiritmasters + 1 Runemaster - MID FTW - And yes not an 8man. I intercahnged by playing the warrior/runie/shammy at random).


The only point I can take from your message is that you don't like the game is because of the CC; and yes it very agonazing to stand mezzed while your team gets rolled one at a time (ofcause, this is not the sure outcome, but a hard way to start a fight) - but  its equaly fun to do it to your opponets so a fifty fifty at worst.


With that being said I love that you have the ability to actruly have a greater impact on the flow of the battle than just heals and damage, this makes for more unpredictable game play. (as opposed to the chain 1-4 second CC if modern mmo)


On that note: The interrupt system of daoc in my mind (other posts pointed to this as a flaw) is far superiour to other mmo's (read jumping cast bar) ; the damage output and range of a caster (read: high and long (same goes for archers)) makes up for it, as well as make position a vital part of - and add another level of unpredictebility to - the game play.


 


With that out of the way; DAoC 2? - yes please (but I agree, it's gonna be an uphill struggle to match the original with what all'of'u'said).


In the meantime thanks for mentioning Dominus, never head of that before, looks promising (fingers crossed for real speed, real CC and real interrupts on that one)


 


sorry for the misspelling..


  Valkaern

Advanced Member

Joined: 7/23/03
Posts: 513

2/02/12 4:15:45 PM#52
Originally posted by kishe

If only they upgraded the graphics engine and modernized the UI, I'd be back in a heartbeat.

Same, although they might also have to throw in a new 'classic' server. I guess I'd settle for updated graphics and a new UI though.

Some of these videos are pretty interesting http://mharjula.blogspot.com/, if you're curious as to what it would look like in the Crysis 2 engine.

  Crowkill

Novice Member

Joined: 4/20/11
Posts: 8

2/02/12 4:46:58 PM#53

Finnmacool1 you crack me up man. You obvious haven't played the game at all. I have been playing is SI came out and i CURRENTLY play the game. You're making claims that aren't even true about that game which is hilarious.


 


Worst casting system ever? You're claims aren't even true lol if you miss, enemy blocks, or resists there is no waiting 5 seconds to recast. You don't even ahve to wait that time if you are interrupted and yes if a caster or healer has a melee class on them they shouldn't be albe to cast. Simple as that. 


If you really think the entire game is about CC you must not have actually RvRed. The game, especially RvR, is focused around taking the towers and keep of the enemy realm. While also trying to take back or steal the enemy power and strength relics that affect whatever realm controls them.


You lack of skill comment has absolute no merit at all. Not to mention the lack or PvP reward lol. You get Realm Points for PvP which you can use to buy realm abilities for you character like purge, static tempest, Ignore Paint, Master of Concentration, etc etc. You aslo get atlantean glass and scales for killing players through quests that are given by npc's. 


Every true PvP will agree that Crowd Control does play a major part in any PvP game especially one with Open World PvP. Without Crowd control PvP easily turns into who has more numbers. Simple as that.


ROFL long time at the comment that you have useless classes that can't get groups. EVERY class is able to group up and provides different advantages and disadvantages. You must of played as a stealther class which you're kind of expected to run solo and even they can get into groups for RvR so that claim isn't even close to true or accurate.


By the Way DAoC is the Herald of PvP/RvR why do you think SWTOR, GW2 developers mention DAoC for their PvP set ups? Why do you think after 10 years they still have over 2.5k members with a growing population? lol DAoC is one of the most mentioned games when developers want to relate to the PvP community. So pretty much you're just trolling becasue of you're lack of accurate information. I bet you think WoW arena PvP is the best out there oh and you listed all those games you played btw trials don't give you the all knowing wisdom about a game unlike someone who as actually plays the game it full time


  Valkaern

Advanced Member

Joined: 7/23/03
Posts: 513

2/02/12 4:49:19 PM#54
Originally posted by garrett

Best PvP in any MMO ever....Best system to get into PvP by having multiple Warzones.


The idea of 3 factions was also the best ever!


Sadly 2 faction warfare came later with WoW and every game copied that.


Now -a- days with instancing so common, you could set up an amazing warzone system for a game.


Also, no other game has been able to capture faction pride like DAOC. They talk about it, but no one has come close.


One of the best MMOs ever and sadly people copy WoW....

The camaraderie amongst realm mates in DAoC has never been replicated in any other MMO that I've ever played without question. 

 The majority of any input I have on these forums is generally lamenting the mechanics from pre-WoW MMOs, as they have not been revisited with modern technology, so I can easily agree with you there as well.

This is the game that dragged me away from Evercrack (ofcourse I revisited often) and hooked me on PvP, it's also the game that, for me, completely disproved the commonly repeated theory that no MMO will ever match the love you had for your first.

That this game hasn't received a true sequel (WAR doesn't count as they're similar to an extent on paper, but vastly different in practice) or an updated version leaves me shaking my head in amazement. If they cleaned up the quest system, overhauled the graphics &UI, made the overall mechanics more accessible and transparent from the start, I'm pretty sure a large number of people that mised this the first time around would appreciate what a gem it truly is.

 

  finnmacool1

Apprentice Member

Joined: 5/11/06
Posts: 479

2/02/12 5:07:52 PM#55
Originally posted by Crowkill

Finnmacool1 you crack me up man. You obvious haven't played the game at all. I have been playing is SI came out and i CURRENTLY play the game. You're making claims that aren't even true about that game which is hilarious.


 


Worst casting system ever? You're claims aren't even true lol if you miss, enemy blocks, or resists there is no waiting 5 seconds to recast. You don't even ahve to wait that time if you are interrupted and yes if a caster or healer has a melee class on them they shouldn't be albe to cast. Simple as that. 


If you really think the entire game is about CC you must not have actually RvRed. The game, especially RvR, is focused around taking the towers and keep of the enemy realm. While also trying to take back or steal the enemy power and strength relics that affect whatever realm controls them.


You lack of skill comment has absolute no merit at all. Not to mention the lack or PvP reward lol. You get Realm Points for PvP which you can use to buy realm abilities for you character like purge, static tempest, Ignore Paint, Master of Concentration, etc etc. You aslo get atlantean glass and scales for killing players through quests that are given by npc's. 


Every true PvP will agree that Crowd Control does play a major part in any PvP game especially one with Open World PvP. Without Crowd control PvP easily turns into who has more numbers. Simple as that.


ROFL long time at the comment that you have useless classes that can't get groups. EVERY class is able to group up and provides different advantages and disadvantages. You must of played as a stealther class which you're kind of expected to run solo and even they can get into groups for RvR so that claim isn't even close to true or accurate.


By the Way DAoC is the Herald of PvP/RvR why do you think SWTOR, GW2 developers mention DAoC for their PvP set ups? Why do you think after 10 years they still have over 2.5k members with a growing population? lol DAoC is one of the most mentioned games when developers want to relate to the PvP community. So pretty much you're just trolling becasue of you're lack of accurate information. I bet you think WoW arena PvP is the best out there oh and you listed all those games you played btw trials don't give you the all knowing wisdom about a game unlike someone who as actually plays the game it full time

I logged in 4 days ago. I was there at release and have played extensively but im not going to continue to break down these silly troll posts. I think you are the fourth person to come troll me and this thread with 1-4 posts to your name(all on this thread).

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

2/02/12 5:18:35 PM#56

DAoC, as it stands now, is a shadow of a shell of its former self. That's why so few are playing.

 

At its height, it was the MMO that had the most perfect balance between crafting, PvE, and PvP. It managed to juggle all these spheres where other MMOs failed just attempting one.

 

But first, /level 20 happened, then Trials of Atlantis, then instancing was the final nail in the coffin. Almost everything that made this game great is gone, long gone in some cases. The glut of high level abilities further strips any kind of unique feel to the classes. The classes I once loved for having no magical abilities now have mana bars and spells.

 

But, it all could have been fixed. Mythic was in the process of making a classic server, to roll things back to the way it used to be, just classic Camelot, no expansions. The response was OVERWHELMING, with people I hadn't talked to for 5 years suddenly reappearing.

 

Then we were all reminded why none of us were playing anymore, Mythic has no idea what they're doing, and the people who made this game great originally aren't there anymore. Instead of doing pure classic Mythic started talking about frontier safe zones, instances, keeping the class updates (like the unpopular archery update that made them casters with stealth) and other moronic decisions. They lost the spirit, they lost the vision.

 

And then, we get word from the head of Mythic that the response "wasn't big enough", directly contradicting what he said in an earlier interview. So, they canned the classic project.

 

The real reason? WAR tanked, and tanked hard. So EA didn't want them spending ANY time on Camelot, they wanted all of Mythic's main force bailing water on that sinking ship. Now, we're left with a splinter of a splinter, running the game, added stupid unneeded features like Bioware style morality quests so you can solo even easier, dumbing down mechanics that don't need to be changed, and further pulling away from their only profitable model.

 

DAoC is dead, long live the King.

  SignusM

Apprentice Member

Joined: 5/07/06
Posts: 2279

2/15/12 11:12:09 PM#57
Originally posted by Garvon3

DAoC, as it stands now, is a shadow of a shell of its former self. That's why so few are playing.

 

At its height, it was the MMO that had the most perfect balance between crafting, PvE, and PvP. It managed to juggle all these spheres where other MMOs failed just attempting one.

 

But first, /level 20 happened, then Trials of Atlantis, then instancing was the final nail in the coffin. Almost everything that made this game great is gone, long gone in some cases. The glut of high level abilities further strips any kind of unique feel to the classes. The classes I once loved for having no magical abilities now have mana bars and spells.

 

But, it all could have been fixed. Mythic was in the process of making a classic server, to roll things back to the way it used to be, just classic Camelot, no expansions. The response was OVERWHELMING, with people I hadn't talked to for 5 years suddenly reappearing.

 

Then we were all reminded why none of us were playing anymore, Mythic has no idea what they're doing, and the people who made this game great originally aren't there anymore. Instead of doing pure classic Mythic started talking about frontier safe zones, instances, keeping the class updates (like the unpopular archery update that made them casters with stealth) and other moronic decisions. They lost the spirit, they lost the vision.

 

And then, we get word from the head of Mythic that the response "wasn't big enough", directly contradicting what he said in an earlier interview. So, they canned the classic project.

 

The real reason? WAR tanked, and tanked hard. So EA didn't want them spending ANY time on Camelot, they wanted all of Mythic's main force bailing water on that sinking ship. Now, we're left with a splinter of a splinter, running the game, added stupid unneeded features like Bioware style morality quests so you can solo even easier, dumbing down mechanics that don't need to be changed, and further pulling away from their only profitable model.

 

DAoC is dead, long live the King.

Pretty much this. Good night sweet prince. I wish Mythic would just break from EA and make a spiritual successor, or make that classic server... but as you said, its clear they have no idea how to make MMOs anymore.

  Vargur

Novice Member

Joined: 1/15/10
Posts: 142

2/18/12 10:58:44 AM#58

What I liked the most about DAoC:

- The realms and the opportunities for roleplaying they offered. Realm pride and a different ambiance in each realm.

- Nice mix of classes, even if all classes were not equally popular.

- Melee system, reactional + positional styles made both PvP and PvE something you had to pay attention to.

- The equipment set-up: Caps on stats, making combinations of drops and crafted gear the best available.

- The madness of zerges colliding, MileGate defences, relic raids. RvR was not small scale 8vs8. Its was the clash of armies. Collision detection would have made fun times even better.

- A monster rating system that did not divide mobs into solo or group challenges. Solo? Fight Yellow and blues (at least in the beginning). Grouped? Go for reds. Solid group? Attempt the purples.

- Not tons of pointless quests. The grind might have been hated, but it allowed groups to stay together for more than 20 min tops, which in turn allowed you to get to know people outside your guild.

- Alliance system: Providing guilds with a channel to communicate with allies allowed smaller guilds to cooperate without the relentless need for recruitment of new players. Amazing that no other game I have played has done this.

 

Where DAoC lacked:

- Expansion classes, never liked them.

- ToA: Bad idea overall. Artifacts made balancing impossible. MLs offered powers that were too much: why gather several groups to take out the centaurs when a Summoning SM with ML9 and a shaman bot can do the job?

- Too many class specs were no good in RvR: How many RvR'd with Dark-spec Bone Dancers or the above mentioned Summ-spec SMs? Supp-RMs anyone?

- LotM expansion: Further break for original lore, and crystals (or what they were called) that made balancing even harder.

- New frontiers: Generic castles looked terrible compared to the old ones. Relic castles were just wrong. The placement of many towers were just stupid, a ROTC cadet could have taken one look at the map and pointed out which towers were pointless to try to defend. The big island that popped up in the middle of the North Sea (between the frontiers of all three realms.)

 

The game was wonderful at release, even with bugs and other problems, but Mythic maximized every opportunity to make the wrong decision afterwards.

  chaintm

Advanced Member

Joined: 7/02/04
Posts: 977

"Shutting down threads sense 2004"

3/04/12 8:32:25 PM#59
Originally posted by kishe

If only they upgraded the graphics engine and modernized the UI, I'd be back in a heartbeat.

nail on the head and get rid of most the redundent grind, I know most is gone now, but eh, at this point let old and new just vamp and and work on realm rank :)

 

"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  Cesard

Apprentice Member

Joined: 11/14/05
Posts: 1

3/13/12 7:43:38 AM#60

I played DAoC since it came out, for about 5 years.. Was on Palomides Hibernia, because I always liked playing the underdog realm.

Why did I leave after 5 years?  WoW was just released.  I started playing WoW in open beta, while still maintaining my game in DAoC.  Eventually I gave my DAoC account to a friend, and focused on WoW.  Why?  Because... the thing that struck me most about WoW was its smoothness, and playability.  After the chunky graphics and UI experience in DAoC, to me the smoothness of WoW was like changing from always having worn burlap underwear to wearing silk underwear.  So I guess it was gameplay. That, and for some reason I always had a hate on for DAoC's customer service.

Now, I have played other games.. UO was hella fun. I wish more MMOs had as open a concept as UO did.  A true wild west, lawless, no holds barred game.

So.. I guess I'm reiterating what others have said.. the graphics and UI need updating, and have needed it since WoW came out.

I currently play SWTOR, and over the years people have talked about "end game" as if they knew what it was.  I noticed this in WoW, and more recently, in SWTOR.  People nod sagely when they talk about the "end game".  I tell them they have no clue what end game is.. They've been brain washed by WoW into thinking that end game means more meaningless grinding, 5 more levels added on, more new dungeons and raids which are really the same old grind, but with different scenery.  I try to explain to them that the only game that "got" the end game was DAoC, but of course they don't get it.  EVE also got the end game right, I think.

I'm enjoying SWTOR, but I have very little hopes that they will "get" the end game, like DAoC did. WoW has killed the end game concept in MMOs, because WoW's concept is what people have come to think "end game" means, now.  Even other MMOs like SWTOR seem to be following the WoW paradigm for "end game".

Tell me, I forget the lady's name.. the DAoC community manager who was always posting news and info and was very active.. is she still around?

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