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Guild Wars 2

Guild Wars 2 

General Discussion  » A flaw in the WvWvW setup...

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84 posts found
  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5667

I believe in life before death... So dont forget to enjoy it while you still can.

 
2/17/12 12:46:10 PM#1

There is a maximum of  500 players allowed in each of the 4 areas, now imagine that me and my friends march intoo a zone with an army of 400. .. then none of the 2 other servers can get enough people in that zone to defend anything...

 

On top of that most people will probably want to fight in the middle zone...  which makes that zone easilly overpopulated... and when the zone is full, noboddy can tresspass through it to other zones...   I think the 500 people/zone max will call out for a lot of frustrations, when there is an important battle going on and people can't join it...

 

 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2055

2/17/12 12:49:06 PM#2

Maybe but I doubt we'll see those kinds of numbers anyway.

  Zyllos

Apprentice Member

Joined: 9/11/05
Posts: 532

"You do not get old and stop playing, you stop playing then get old." -- Benjamin Franklin

2/17/12 12:49:39 PM#3

This is spectulation at best. We still do not have the exact details refering to the mechanics of the WvWvW population.

MMOs Played: I can no longer list them all in the 500 character limit.

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2598

We all breathe and we all die.

2/17/12 12:51:28 PM#4
Originally posted by Lord.Bachus

There is a maximum of  500 players allowed in each of the 4 areas, now imagine that me and my friends march intoo a zone with an army of 400. .. then none of the 2 other servers can get enough people in that zone to defend anything...

 

On top of that most people will probably want to fight in the middle zone...  which makes that zone easilly overpopulated... and when the zone is full, noboddy can tresspass through it to other zones...   I think the 500 people/zone max will call out for a lot of frustrations, when there is an important battle going on and people can't join it...

 

 

Time will tell and they plan on [attempting] to increase that number.

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  killion81

Elite Member

Joined: 8/31/06
Posts: 579

2/17/12 12:51:39 PM#5
Originally posted by Lord.Bachus

There is a maximum of  500 players allowed in each of the 4 areas, now imagine that me and my friends march intoo a zone with an army of 400. .. then none of the 2 other servers can get enough people in that zone to defend anything...

 

On top of that most people will probably want to fight in the middle zone...  which makes that zone easilly overpopulated... and when the zone is full, noboddy can tresspass through it to other zones...   I think the 500 people/zone max will call out for a lot of frustrations, when there is an important battle going on and people can't join it...

 

 

 

If you have 400 friends that all play GW2 on the same server as you and you can get them all to log in at the same time for a coordinated attack, you may be the best Guild Leader that has ever existed.  That's 10 old-school WoW 40 man raids, simultaneously.  You know how hard it was to keep a single 40 man raid together all the way through MC or BWL, especially when you were learning the fights?

  Bossalinie

Apprentice Member

Joined: 8/29/07
Posts: 528

2/17/12 12:52:54 PM#6
Originally posted by Lord.Bachus

There is a maximum of  500 players allowed in each of the 4 areas, now imagine that me and my friends march intoo a zone with an army of 400. .. then none of the 2 other servers can get enough people in that zone to defend anything...

 

On top of that most people will probably want to fight in the middle zone...  which makes that zone easilly overpopulated... and when the zone is full, noboddy can tresspass through it to other zones...   I think the 500 people/zone max will call out for a lot of frustrations, when there is an important battle going on and people can't join it...

 

 

The issue has plagued MMOs for years and is still current. 

It's the main reason why new MMOs focus on BG/Warzone/Warfronts, where controlling populations is managable. Cause nobody wants this:

http://www.youtube.com/watch?v=mjhwdQ0ReLg

 

 

  Bunks

Novice Member

Joined: 1/08/12
Posts: 987

2/17/12 12:58:04 PM#7

Well if they cap and area at 500 total and make 166 per side caps as well, problem solved.

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

2/17/12 1:00:14 PM#8
Originally posted by Lord.Bachus

There is a maximum of  500 players allowed in each of the 4 areas, now imagine that me and my friends march intoo a zone with an army of 400. .. then none of the 2 other servers can get enough people in that zone to defend anything...

 

On top of that most people will probably want to fight in the middle zone...  which makes that zone easilly overpopulated... and when the zone is full, noboddy can tresspass through it to other zones...   I think the 500 people/zone max will call out for a lot of frustrations, when there is an important battle going on and people can't join it...

 

 

It's a possible flaw that I wouldn't mind seeing addressed by ANet.  You should submit that the next time someone is soliciting for questions to ask of ANet.  I'd like to know how they will manage the balancing.

  User Deleted
2/17/12 1:00:56 PM#9

I think if people will group up in that large of a group they will lose that weeks battle. There are scores of objectives that requires people to spread out all over, otherwise you start losing supply. Without supply your going to be hosed.

 

I'm pretty sure those numbers aren't hard numbers...they'll probably be able to scale depending on faction populations. Also 2 other factions could join together to oppose one side it it becomes too large.

 

You never now though, some people just like to mess with the system. Not sure if anything is 100% grief proof.

  Homitu

Elite Member

Joined: 10/01/09
Posts: 1701

2/17/12 1:01:06 PM#10

I have never seen 500 players in 1 zone in any MMO in my entire life; and I have played some WoW (the most "popular" MMO) on a high pop server.  500 is a LOT of players.  And, of course, as an above poster said, all these numbers--in this thread and others--are merely speculatory at present time. 

  Anireth

Hard Core Member

Joined: 1/28/05
Posts: 298

2/17/12 1:03:16 PM#11

Even if a server gets all 500 people into a single zone, which is unlikely, this just means there are no people of this server in any other zone. Like, their own borderlands. Which isn't exactly recommended.

I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore

  Bladestrom

Apprentice Member

Joined: 4/04/11
Posts: 2170

2/17/12 1:05:12 PM#12
Originally posted by Lord.Bachus

There is a maximum of  500 players allowed in each of the 4 areas, now imagine that me and my friends march intoo a zone with an army of 400. .. then none of the 2 other servers can get enough people in that zone to defend anything...

 

On top of that most people will probably want to fight in the middle zone...  which makes that zone easilly overpopulated... and when the zone is full, noboddy can tresspass through it to other zones...   I think the 500 people/zone max will call out for a lot of frustrations, when there is an important battle going on and people can't join it...

 

 

I dont think there is anything to say this is not managed is there?

rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist)

Now playing GW2/Diablo 3/Rift

Waiting Archeage.

  TGSOL

Novice Member

Joined: 3/14/11
Posts: 279

2/17/12 1:05:30 PM#13

This assumes that one side can actually have that many players in any given map, which will likely not be the case. I expect there will be a cap on the number of players allowed from each side - say, 200 players per side per map for a maximum of 600 (which is not unreasonable given that they haven't yet done optimization passes and expect the number to be at least a little higher than 500).

 

At the end of the day, though, there WILL be problems, annoyances and things that are all around "less than desirable" with WvWvW. It's unavoidable, in large part thanks to technological limitations. For instance, there are likely going to be que's. People will whine and complain about this, I'm sure, but the fact of the matter is, having 5000 players fighting simultanously in a single instance on the same map just isn't possible on a practical level (I'm sure if every player was guarenteed to have a lightning-fast gaming PC and a 100mpb low-latency broadband connection it could work, but obviously that won't be the case).

 

This is in part why they are treating WvWvW as a more "casual," not-completely-100%-balanced form of PVP (compared to the hyper-competitive eSport Arena version of PVP).

 

 

  Kuppa

Hard Core Member

Joined: 9/24/10
Posts: 3146

The problem with censorship is ********

2/17/12 1:09:15 PM#14

I dont understand if you are complaining that the number is too small or too big 


  Zeus.CM

Advanced Member

Joined: 6/13/10
Posts: 1773

www.croatian-maniacs.com

2/17/12 1:11:50 PM#15
Originally posted by Kuppa

I dont understand if you are complaining that the number is too small or too big 

He is saying that if the TOTAL_NUM_OF_PLAYERS = 500 and if ONE server gets 400 people to fight other servers might have to split the rest 100 slots. But that doesnt make any sense. I think there is some system in place to balance that.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5667

I believe in life before death... So dont forget to enjoy it while you still can.

 
2/17/12 1:11:56 PM#16
Originally posted by killion81
Originally posted by Lord.Bachus

There is a maximum of  500 players allowed in each of the 4 areas, now imagine that me and my friends march intoo a zone with an army of 400. .. then none of the 2 other servers can get enough people in that zone to defend anything...

 

On top of that most people will probably want to fight in the middle zone...  which makes that zone easilly overpopulated... and when the zone is full, noboddy can tresspass through it to other zones...   I think the 500 people/zone max will call out for a lot of frustrations, when there is an important battle going on and people can't join it...

 

 

 

If you have 400 friends that all play GW2 on the same server as you and you can get them all to log in at the same time for a coordinated attack, you may be the best Guild Leader that has ever existed.  That's 10 old-school WoW 40 man raids, simultaneously.  You know how hard it was to keep a single 40 man raid together all the way through MC or BWL, especially when you were learning the fights?

 

 

Back in the old DAoC days, the Zerg (all people of one realm traveling together in a PvP area) consisted of hundreds of "realm" friends. Zerggroups of hundreds of players can be create through global server chatchannels.. and beleive me, this will happen

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  Khrymson

Guide

Joined: 5/21/08
Posts: 3075

2/17/12 1:12:22 PM#17
Originally posted by Homitu

I have never seen 500 players in 1 zone in any MMO in my entire life; and I have played some WoW (the most "popular" MMO) on a high pop server.  500 is a LOT of players.  And, of course, as an above poster said, all these numbers--in this thread and others--are merely speculatory at present time. 

Take it you were not present for the Opening of Ahn'Qiraj during Vanilla WoW?  Now I can't attest to an exact count but there were so many players {as well as enemies} that not everyone was showing up on screen, plus it was laggy as hell. 

 

 

  Kabaal

Apprentice Member

Joined: 8/02/05
Posts: 2849

Haggis Humper

2/17/12 1:13:53 PM#18
Originally posted by Bunks

Well if they cap and area at 500 total and make 166 per side caps as well, problem solved.

A cap that is a 3rd of the zone cap will never happen. The intention is for the other 2 sides to have to band together to oppose a stronger force if the situation arises. A cap of somewhere around 250 would make more sense.

Always keep your words soft and sweet, just in case you have to eat them.

  Kuppa

Hard Core Member

Joined: 9/24/10
Posts: 3146

The problem with censorship is ********

2/17/12 1:15:11 PM#19
Originally posted by thedarkess
Originally posted by Kuppa

I dont understand if you are complaining that the number is too small or too big 

He is saying that if the TOTAL_NUM_OF_PLAYERS = 500 and if ONE server gets 400 people to fight other servers might have to split the rest 100 slots. But that doesnt make any sense. I think there is some system in place to balance that.

agreed


  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5667

I believe in life before death... So dont forget to enjoy it while you still can.

 
2/17/12 1:15:55 PM#20
Originally posted by Homitu

I have never seen 500 players in 1 zone in any MMO in my entire life; and I have played some WoW (the most "popular" MMO) on a high pop server.  500 is a LOT of players.  And, of course, as an above poster said, all these numbers--in this thread and others--are merely speculatory at present time. 

It happened in DAoC, resulting in horrible framerates of 0,05 and 0,1 fps   , as back in those days the graphics could not be handled.  It was not so much the network connections lagging, but more the graphics... trying to create 500 different players with different armors and different collors

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

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